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Xbox 720 With Radeon 6000 Card?
Uros "Vader" Pavlovic
06:24 am EDT @ January 25th, 2012
Tired
of next-generation console news? No problem. Here's some more. IGN
reports that Microsoft will be launching a successor to the Xbox 360 pretty
soon. Not only that, but according to the news story, the next-gen Xbox console
will be powered by a 2011 Radeon 6000 series GPU, as opposed to the latest 7k
series. The info, apparently, comes from "sources close to the project." Another
interesting bit of info emerged from IGN's report, indicating that the brand
new console will features a graphics processor "six times the processing power"
of the current-gen 360 gaming system and "20 percent greater performance" than
Nintendo's Wii U (scheduled to launch during Q2 2012).
Incidentally, European Xbox head honcho, Chris Lewis commented in August: "We think we're a little over halfway with the life cycle of the console, but that's not to say there won't be an overlap. I'm not going to announce specifically or talk about timing. But you could imagine there could be overlap, it depends. We're not being specific about the next generation at this stage."
As for Sony, well, one thing's is known for certain, they won't be revealing the PlayStation 4 at the E3. Various analysts also indicated that there will be no new next-generation consoles shown at the E3 at all. MS doesn't have any official plans to present a new Xbox... not yet anyway.
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Together with enough RAM and a quad-core CPU, an upper-end Radeon 6000 series in a console should handle full-featured DX11 very well.
Remember, consoles have always managed to be very efficient in terms of performance. That's the advantage of fixed specs which developers can specifically optimize for, without being burdened QA'ing a hundred different possible system configurations.
Mid-range hardware can effectively perform like a high-range PC when placed in a console. One of the annoying realities of PC gaming is that a PC's hardware is just about never utilized as efficiently as console hardware.
There is a lot of variation in PC hardware, and game developers have to make games that work on every different configuration of PC hardware (which they do through use of software API like DirectX and OpenGL). As a result, they can't make a game that takes full advantage of every type of hardware since that would be prohibitively expensive, so (a lot of) performance is sacrificed for accessibility.
Console developers do not have that problem because every XBox has all the same hardware and every Playstation has all the same hardware. Console developers hire very skilled and knowledgeable software engineers who know just about everything about the hardware so they can build game engines that are optimized to a very high degree.
However all optimization that done on that gpu will translate over to PC better since they are using standardized Pc hardware
"I've heard from one reliable industry source that Microsoft intends to incorporate some sort of anti-used game system as part of their so-called Xbox 720.
It's not clear if that means that the system wouldn't play used games or how such a set-up would work. Obvious approaches—I'm theorizing here—like linking a copy of a game to a specific Xbox Live account could seemingly be foiled by used-game owners who would keep their system offline. My source wasn't sure how Microsoft intended to implement any anti-used game system in the new machine."
Seems the consoles are finally getting drm if its true in there games cause you know used games are evil right?
And they have to draw a line in the sand somewhere when it comes to hardware. It would be awesome if they made it modular, even if it was proprietary. But that just adds cost.
Still no word on Blu-ray. I dunno, I already have a Blu-Ray player. But the 50gb per disc is kind of nice, not having to switch during games (LA Noire, Mass Effect, etc) would be nice.
I think if they pursued games on SD cards it might cut down on piracy, but SD cards cost more than DVD's so not likely.