Forgot username or password? Click here.
Xbox 720 With Radeon 6000 Card?
Tired of next-generation console news? No problem. Here's some more. IGN reports that Microsoft will be launching a successor to the Xbox 360 pretty soon. Not only that, but according to the news story, the next-gen Xbox console will be powered by a 2011 Radeon 6000 series GPU, as opposed to the latest 7k series. The info, apparently, comes from "sources close to the project." Another interesting bit of info emerged from IGN's report, indicating that the brand new console will features a graphics processor "six times the processing power" of the current-gen 360 gaming system and "20 percent greater performance" than Nintendo's Wii U (scheduled to launch during Q2 2012).

Incidentally, European Xbox head honcho, Chris Lewis commented in August: "We think we're a little over halfway with the life cycle of the console, but that's not to say there won't be an overlap. I'm not going to announce specifically or talk about timing. But you could imagine there could be overlap, it depends. We're not being specific about the next generation at this stage."

As for Sony, well, one thing's is known for certain, they won't be revealing the PlayStation 4 at the E3. Various analysts also indicated that there will be no new next-generation consoles shown at the E3 at all. MS doesn't have any official plans to present a new Xbox... not yet anyway.

12 post(s)
Reader Comments
GrgoljBlaster Jan 25 2012, 06:31 am EST
Wow, R6000 in the late 2013? By that time we'd be all rolling Radeons 8000 or something similar
Vader [STAFF] Jan 25 2012, 06:42 am EST
Which is precisely why these giants are strongly considering the purpose behind an expensive manufacturing and launch of a completely new console. No matter what product you launch, you're always centuries behind the fucking hardware production race.
tei187 Jan 25 2012, 07:05 am EST
never been a fan of consoles, radeons and microsoft. they have made a combo i'm not going to be a fan of. :)
micahpharoh Jan 25 2012, 08:51 am EST
one thing to remember is that the Xbox doesn't have to run the whole Windows OS, so that takes away a huge part what conventional PC hardware has to worry about.
Cheddar Jan 25 2012, 09:00 am EST
They key point is simply that the console support DX11, and be able to run its bells and whistles comfortably. There isn't going to be a new API beyond DX11 for quite some time, I think.

Together with enough RAM and a quad-core CPU, an upper-end Radeon 6000 series in a console should handle full-featured DX11 very well.

Remember, consoles have always managed to be very efficient in terms of performance. That's the advantage of fixed specs which developers can specifically optimize for, without being burdened QA'ing a hundred different possible system configurations.

Mid-range hardware can effectively perform like a high-range PC when placed in a console. One of the annoying realities of PC gaming is that a PC's hardware is just about never utilized as efficiently as console hardware.
  Terminator: If this article is right, there won't be any high-end…
thestewieman: DirectX 11.1 will indeed be more important than dx11 …
Revolver Jan 25 2012, 09:04 am EST
Graphics will be stuck in 2011 till 2021 :D:DD:))):D:D:))):L:D
KingofMadCows Jan 25 2012, 09:32 am EST
Well, it's not just the hardware that matters, it's the ability to take full advantage of the hardware. Console game developers can do that, PC game developers cannot.

There is a lot of variation in PC hardware, and game developers have to make games that work on every different configuration of PC hardware (which they do through use of software API like DirectX and OpenGL). As a result, they can't make a game that takes full advantage of every type of hardware since that would be prohibitively expensive, so (a lot of) performance is sacrificed for accessibility.

Console developers do not have that problem because every XBox has all the same hardware and every Playstation has all the same hardware. Console developers hire very skilled and knowledgeable software engineers who know just about everything about the hardware so they can build game engines that are optimized to a very high degree.
  260077: Directx / Opengl overhead is not that large that it d…
260077 Jan 25 2012, 10:26 am EST
The article says that the gpu will it will be akin to the Radeon HD 6670 which is a bottom of the barrel type of gaming gpu even in 2011 / 2012. Claiming to squeeze every drop of performance out of the 6670 will do alot come on now.... the hardware can only do what a 6670 can do. They can not make a 6670 perform as good as a 6970 that's 3x faster....
However all optimization that done on that gpu will translate over to PC better since they are using standardized Pc hardware
Xmortis Jan 25 2012, 01:05 pm EST
When I want better video, I go get a new PCIe card for my PC. Now.. if they made the XBox more modular... but that won't happen. Their goal is to minimize production costs and maximize profit. Which makes business sense. However, MS's decision here could cost them market share if they don't nail it right, especially if a competitor steps up to the plate with actual next-gen hardware.
LostPcGamer Jan 25 2012, 02:12 pm EST
Oh you forgot the rumor you cant play used games its circling around the net.

"I've heard from one reliable industry source that Microsoft intends to incorporate some sort of anti-used game system as part of their so-called Xbox 720.

It's not clear if that means that the system wouldn't play used games or how such a set-up would work. Obvious approaches—I'm theorizing here—like linking a copy of a game to a specific Xbox Live account could seemingly be foiled by used-game owners who would keep their system offline. My source wasn't sure how Microsoft intended to implement any anti-used game system in the new machine."

Seems the consoles are finally getting drm if its true in there games cause you know used games are evil right?
Whisky Jan 25 2012, 02:57 pm EST
That used game thing... that would suck. I may only buy 1 or 2 new games a year but I go through x10 that in used games. I could see where all games would require an online pass to play online, only EA is being aggressive about that currently.

And they have to draw a line in the sand somewhere when it comes to hardware. It would be awesome if they made it modular, even if it was proprietary. But that just adds cost.

Still no word on Blu-ray. I dunno, I already have a Blu-Ray player. But the 50gb per disc is kind of nice, not having to switch during games (LA Noire, Mass Effect, etc) would be nice.

I think if they pursued games on SD cards it might cut down on piracy, but SD cards cost more than DVD's so not likely.
  LostPcGamer: They already confirmed in a report it will use Blu-Ra…
Terminator Jan 25 2012, 04:23 pm EST
I was expecting HD 6850 graphics in the new Xbox. Can't believe they are putting HD 6670 graphics in the console. I know developers can optimize games better on consoles, but can't Microsoft give them a little more power?
  LostPcGamer: If they added the best Components it would cost to mu…
260077: Also they dont what any more repair bills.


Easily fill in your friends' emails to send them this page.

Which multiplayer shooter have you picked?

Neither, single-player FTW!
What are those? Never heard of them.
» view results
» view poll archives
Yooka-LayleeAgents of MayhemSkylanders ImaginatorsAbsolverVampyrPro Cycling Manager 2016
Perhaps Last But Not Penultimate ComicNever Lose FaithThe Vacation
Three days ago

monitoring_string = "eff2d707bb70db01fa83ebd63e0c5947"