- Developer Who Threatened Gabe Newell Resigns
- Sunset Overdrive Awesomepocalypse Trailer
- Dragon Age: Inquisition Followers Trailer
- Shadow of Mordor Free DLC Lets You Play as the Enemy
- Ubisoft Details Far Cry 4 Season Pass
- Research Finds Portal 2 Better for Brain than 'Brain Training'
- REVIEW: Alien: Isolation
- Hatred is About Hating the Hate Caused By Other Haters to Hate the Hate
- Mornin '14
- 343 Explains the 20GB Day-One Download for the Master Chief Collection
- More Star Wars Battlefront 3 Footage Leaks
- Jade Raymond Leaves Ubisoft
- Call of Duty: Advanced Warfare System Requirements Revealed
- Poltergeist: A Pixelated Horror Releases Tomorrow
- In The UK, None Shall Pass... But FIFA
- New Borderlands Game is Top Seller on Steam
- First Expansion for FFXIV Announced - Heavensward
Last week, Infinity Ward pushed an update to the Xbox One version of Call of Duty: Ghosts that added in some new multiplayer modes and fixed a few bugs. As a side effect, it also killed its glorious 60-frames-per-second rate.
The frame-rate has actually plummeted to the mid-30s. It looks quite choppy, and the constant screen refreshes really disrupt the experience, as the good people at Digital Foundry have documented below.
Thus far, neither Activision nor Infinity Ward have commented on this issue, so no future fix has been announced.
|COMMENTS PAGE 1|
BACK TO TOP