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XCOM Enemy Unknown Easy Difficulty Now Easier

Based on fan feedback, 2K and Firaxis decided to offer a new patch for XCOM: Enemy Unknown for all platforms, offering several major fixes, in addition to making the easy mode, even easier.

  • Abductor roof visibility problems resolved
  • Interception game hang issues resolved
  • SHIV inaccessible issues resolved
  • AI Alien Activity Hang resolution
  • Multiplayer connectivity optimization

Other fixes:

  • TempleShip optimization: All Soldiers properly spawn when restarting the mission after clearing the second room of TempleShip
  • Snapshot penalty should no longer apply when Overwatching without first moving.
  • Easy Difficulty is now easier. 2k also acknowledges that some gamers have been getting the defeat screen, after they finish the game, but it will not be fixed with this patch. 2k's community coordinator states on the forum that "Firaxis is currently aware and researching this issue. We got a couple save files (thanks to you guys) on Oct 22nd that they're looking at. I'll let you guys know as soon as I hear anything about it."
  • There has been no date of release announced as of yet for the second XCOM patch.

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4 post(s)
Reader Comments
Terminator Nov 02 2012, 01:42 pm EDT
XCOM is so hard that they had to make the easy mode easier? Damn!
Dick_Swet Nov 02 2012, 02:06 pm EDT
Nah. It's easy for most people on normal. But I can imagine some console gamers without much experience in strategy games having trouble with it.
Cheddar Nov 02 2012, 05:56 pm EDT
I think NORMAL is too easy. The hell.

Look, if your rookies have higher than a 50% survival rate on their first mission (without save-scumming, obviously), then you need to increase the difficulty, because it's not proper XCOM.

People should play XCOM on Classic, minimum.
tei187 Nov 03 2012, 08:14 am EDT
the game is fairly easy, dunno what making it easier is all about.

but i have to admit that i've really enjoyed it. maybe the main story was too short and you could research pretty much everything in no time... but it feels kinda familiar in a way.
nice one.
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