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PLATFORM   PC

Battlefield 1942: The Road to Rome Preview

GAME INFO
publisher: EA
developer: Digital Illusions
genre: Shooters

MINIMUM REQUIREMENTS
PIII 500, 128MB RAM, 32MB Video Card, 1GB HD
ESRB rating: T
homepage:
www.ea.com/eagames/official/battlefield1942/home.j

release date: Feb 02, 03 (released)
» All About Battlefield 1942: The Road to Rome on ActionTrip


January 03, 2003
Ure "Vader" Paul

A good game is a good game, and people know it. The folks at Digital Illusions were obviously quite pleased with the huge feedback Battlefield 1942 has received from countless fans worldwide. Consequently, the Swedish development team has decided to polish the game up a bit, toss in an additional feature or two, and wrap it all up in a nice little box and give its Christmas gift to the world in a nifty little multiplayer expansion pack -- Battlefield 1942: The Road to Rome. To enlighten the uninformed, the reason why they dubbed the game "The Road to Rome" is because it emphasizes the WWII campaigns which took place in Sicily and Italy. With this multiplayer add-on Digital Illusions and EA are also hoping to makeup for some of the minor slip-ups that have plagued the original title.

Yep, sadly, despite its great success, Battlefield 1942 had a couple of hitches - most of them were quite irritating actually. At first, the problem was that the game required high-speed internet connections which meant that if you clog up a LAN game with additional bots and highly-detailed graphics, you may be in for one helluva slide-show (which was sometimes noted as quite a common occurrence throughout the thriving community of Battlefield 1942). Therefore, the sluggish frame-rate, frequent crashes, and many similar bugs and stability issues made it hard for many players us to enjoy the full potential of the game (not to mention it was tough for us to examine the game thoroughly when it first came out). Frankly, we've learned that a great deal of gamers out there were just not happy. Soon afterwards, EA and Digital Illusions have managed to cushion the blow a bit with several patches. This, of course, improved the situation, but the fact remained that the game was released before it was done. Even after all of that patching, a large number of players still continued to complain about a couple of really annoying gameplay drawbacks. Most of them concerned the unbalanced bot AI.

Despite its weaknesses, Battlefield 1942 soon became a very prominent game, which was largely due to the brilliant atmosphere, excellent physics engine, superb sound effects, and of course a commendable choice of authentic vehicles and weapons from the times of World War II. All of this was enough to meet the needs of gamers. To put it as simply as possible, the developers had succeeded in creating a genuine representation of massive WWII battles and for that reason BF1942 turn out to be one of the more popular multiplayer FPS games of recent memory.

Battlefield 1942: The Road to Rome was crated to enhance the gameplay with a solid number of additional features. This time around, players will be able to fight under two new flags: France and Italy. Also, the developers have also promised to deliver several new campaigns that will encompass six new maps; so far three were revealed: Operations Husky, Anzio, and Monte Cassino. Still, Battlefield 1942 had one essential and unique ingredient which always made it fun and exciting to play - the vehicles. The original game featured more than 30 different vehicles, all of which worked flawlessly thanks to the excellently-balanced physics engine. Now, the expansion pack will give players a chance to test eight brand new vehicles. Some of them have been unveiled recently: bombers like the German BF-110 and the British Mosquito, the Italian Torpedo Boat, New British Tanks, New German Tanks, and Anti-Tank gun emplacements. Anyhoo, as you can see the game once again offers a neat selection of land vehicles, ships, and aircraft (both from Axis and Allied forces). Further improvements to the gameplay were brought into the picture with a new choice of hand-held weapons at your disposal - these include the Rifle Grenade Launcher, British Sten SMG, and Bayonets (boy, I'm really looking forward to poking somebody with that thing, look out Dex!).

Of course, the game will once more be powered by the so-called Refractor 2 engine. The previous title showed that the engine handles the game's massive requirements marvelously. Although nothing was revealed about any specific or radical visual improvements, the level designers have assured that they have added a few fresh and interesting details to the new maps. Adequately enough, their idea is not to burden the game with excessive visual effects and redundant objects that could easily choke the frame-rate.

Basically, these maps have been designed to enrich the experience with new challenges during multiplayer matches, giving the gameplay more zest and depth. On the other hand, for those of you who are looking for more involving single-player aspects, maybe this time you may get your chance to enjoy the ride by testing the new unique single player mode. This mode features no scripting, and that means that you are faced with different challenges each time you play. However, our main concern here is the fundamentally weak AI from the previous game. If the developers haven't worked on the AI code, I scarcely believe the single-player aspect will improve in any way.

All things considered, there's nothing we can do but wait. Battlefield 1942: The Road to Rome also features support for up to 64 players, allowing them to choose between Allies and Axis. Also, due to the special care the designing team took while working on the maps, you can expect a bona fide WWII atmosphere. Assuming that the various drawbacks and issues from the first game are remedied, Battlefield 1942: The Road to Rome could easily reaffirm its reputation throughout the huge community of fans and players worldwide.

PAGE 1




13 post(s)
Reader Comments
ReDeeMeR [mail] Jan 03 2003, 10:51 am EDT
nothing new here.... I'm gonna warez that shit anyway, cuz it's impossible to play online.
Smapdey [mail] Jan 03 2003, 12:02 pm EDT
Don't warez. That just makes us have to pay more.

I'm going to get it. Battlefield 1942 was amazing fun. Amazing. I'll get it, play it and rant about the ups and downs.

What they really need to do is add something to the engine that allows you to alter the landscape. When a B17 unleashes hell from above down onto the enemies tiny heads I want to see the ground completely altered. I want to see burning, smoking craters. I want to see tanks blowing down buildings or when a battleship hits one of those little wooden houses in Wake Island, I want to see it get blown to bits! Let's add some fucking realism! I want to see blood too. I want to see a gun getting hit with a shell right in the chest and disappearing, not having them fall over. That's all that game needs.

That and not having to run on SuperRig in order to get decent playability.
ReDeeMeR [mail] Jan 03 2003, 12:49 pm EDT
I dont think the greedy bastards @ EA would allow such a project Spam :)
redfoxtx [mail] Jan 03 2003, 04:31 pm EDT
I find BF'42 is one of the best multiplayer experiances i've ever had. I'm excited about the new vehicles in the game (and the bayonets), but fighting for the French or Italians don't appeal to me much.

The one concern I have is the short period of time between the release of the original and the expansion. Seems like EA trying to milk another succesful project, lets just hope it doesn't go the way MoH.
Smapdey [mail] Jan 03 2003, 06:09 pm EDT
EA has been pretty good about supporting this game. Think about it. They took a lot of time to build this new patch. This will be a worthwhile expansion hopefully.
ReDeeMeR [mail] Jan 03 2003, 09:14 pm EDT
Oh gee, now patches are something to be apretiated??? There shouldnt be any in the first place!!!

[ This comment was edited by ReDeeMeR on Jan 04 2003, 02:16 GMT ]

Smapdey [mail] Jan 04 2003, 08:23 am EDT
Soldner: Secret Wars is a game that apparently has everything I want and more: Good single player. I can't wait until that comes out.
ReDeeMeR [mail] Jan 04 2003, 11:26 am EDT
Is is FSP? whats the site...more info nneeeeeded :)
Smapdey [mail] Jan 05 2003, 09:30 am EDT
Dutch made a good point. Warez actually drives the cost of games up too. Way up. When we used to argue with publishers in the gaming community about the cost of games they argued that a lot of it was because of Warez. More proof of TANSTAAFL!

Oh and before I forget - Lucasarts is trying to sell Galaxies for 70 or 80 bucks. Can you fucking believe that? Can you? That's just being greedy.
ReDeeMeR [mail] Jan 05 2003, 10:01 am EDT
It's bullshit, it's not warez, it's the high cost of development, better graphics, more coplicated AI, bigger worlds, more voice overs, MORE TIME put into each game, first of if I warez then because the game isnt worth the money so if there were no warez I wouldnt buy it anyway.

And second of all the developers are getting payed anyway, I'm only screwing EA witch is to blame for all the bugs and shortcomings of that game, because they forced it to be released unfinished so fuck them an I'll warez every fuckin game from those suckers and Microloft.
Smapdey [mail] Jan 05 2003, 10:50 am EDT
No, Warez drives the cost of games up because they still need to get paid for thier product. They made it and deserve due credit. It's stealing otherwise. They still have to make up for losses from Warez.
Smapdey [mail] Jan 05 2003, 04:10 pm EDT
That's because Canada is full of draft dodgers and hippies... and communists... fucking commies.... and whores... and hockey players... and that's it.
  Dyvim Tvar@195.92.168.165: There's nowt wrong with commies!
Matti: Hey! Those draft dodgers were American, not Canadian
daggz [mail] Jan 06 2003, 03:56 am EDT
i cant belive you guts say EA made this game. They didnt even touch it. Ea just publish it, you know like fund the making of the final product. It was DICE who made it and i hate the way EA allways get the credit. Rise to Rome is gunna kick ass, and whoever said they were gunna warez it u cant cus warez copy's dont work online and thats where bf is at its best not in SP.
  COMMENTS PAGE 1  


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