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| GAME INFO publisher: Bethesda Softworks developer: Headfirst Productions genre: Action Adventure MINIMUM REQUIREMENTS PIII 500, 128MB RAM, 32MB video card |
ESRB rating: M homepage: www.headfirst.co.uk/files/content_files/games/cthulhu.htm release date: Mar 31, 06 (released) |
| » All About Call of Cthulhu: Dark Corners of the Earth on ActionTrip | |
To help them create a detailed and highly immersive setting, the developers first relied on NDL's NetImmerse engine formerly used to power their adventure game Simon the Sorcerer 3D. The NetImmerse engine was dropped some time ago, however, in favor of a proprietary renderer. As many contemporary development teams, Headfirst decided to incorporate the Havok Physics Engine, but it too was dropped in favor of a homemade solution over three years ago as they had troubles getting it integrated.
![]() Damn, I hate rain! It messes up my hair! |
![]() This place gives me the creeps... maybe if I whistle... |
According to the designers and programmers, the physics are essential to making a believable and fully interactive game environment. Like most high-profile games we see nowadays, Call of Cthulhu features object collision, water effects, wind effects, etc. Besides that, monsters appear to be loaded with details. It was revealed that each creature in the game was packed with approximately 10,000 polys, which will hopefully make them considerably scarier. An additional effort was poured into things like positional audio, which should literarily make you piss in your pants when the action starts rolling and you are overwhelmed by monsters.
Believe it or not, the boys at Headfirst Productions even had a multiplayer mode planned, but, again, they had to scrap it in order to fully concentrate on the single-player campaign.
At this point it looks as though CoC: Dark Corners of the Earth is well on its way to become one of the most appreciated horror titles on the market. The disappointing thing is that you won't be able to play it until some time in September 2004. We sincerely hope the programmers and designers will make the most of all the extra time for development. At any rate, be on the lookout for this one when it hits the shelves this summer.
| Hitman | [mail] Apr 16 2004, 10:22 am EDT | |
| Hmm, not sure about this title i'll have to wait for some more ingame footage.. somehow it reminds me SOF2, maybe it's the gloomy atmosphere. | ||
| OxyGen | [mail] Apr 16 2004, 10:34 am EDT | |
| Now... If this game's soundtrack isn't Metallica's "The Call of Ktulu" I'm gonna be fuckin' pissed! Any Megadeth would also do the trick... |
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| Trustkill | [mail] Apr 16 2004, 11:39 am EDT | |
| I want so badly for this game to be great....but I have my doubts. Vampire: Bloodlines seems like it's coming along nicely and the safe bet. Vampire & STALKER.....top two on my list for games I want before the years end. | ||
| 2lions | [STAFF] [mail] Apr 16 2004, 12:04 pm EDT | |
| I've seen the game last year at E3 and I thought it was one of the best I've seen at the show. In terms of the gripping gameplay and some of the concepts that Headfirst was working on. Now I usually have a pretty good hunch for games, as the other game that I really went bananas over was Call of Duty. However, a year has passed, and by now, CoC might look terribly dated, but from what I can remember it looked sufficiently sweet at the time; which is again not as important as how it played and it played well. |
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Trustkill: The engine it's built on is my concern...Simon the Sorcerer,... | ||
| neXioz | [mail] Apr 16 2004, 12:58 pm EDT | |
| This dosn't look very good anymore, but I agree; it did...Once...But it can sure be fun! I hope you have right about your thoughts 2lions, cause there ain't much good games out there (I mean new ones). | ||
| DEATH AT THE DOOR | [mail] Apr 16 2004, 05:11 pm EDT | |
| OxyGen: Now... If this game's soundtrack isn't Metallica's "The Call of Ktulu" I'm gonna be fuckin' pissed! Any Megadeth would also do the trick... A fan of Megadeth AND Metallica? Now this is not often seen! Wish I found that track. I like Metallica yet some songs are very difficult to find. Excellent preview, Vadar. Well noted about Evil dead and Quake's inspiration in Lovecraft. I personally would love to play this game since for the FIRST TIME EVER, you play as a normall (ok, "almost normal") character: hence no instant medpacks, fearless attitiude and an invisible stash of dozens of weapons and limitless ammo. As a Lovecraft fan, I should definitly look more into this one. Last time I checked the release date was nearer, though. Lets hope the game gets enough polish: nothing is more annoying for a horror game than bugs! |
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| NiteX | [mail] Apr 16 2004, 07:15 pm EDT | |
| A year ago if this game would have been released when suppose to I would say it would have made game of the year no problem. It looked great, played great, and no other FPS would have given it to much trouble besides COD. Now its a year late and being released either with the hottest titles ever like HL2 & D3 or being released after. I think this game has a lot going for it and I was so excited when I first saw it being developed, but now Im not so sure it will even be noticed along side HL2 & D3, tis a shame too this game would have been remembered. To tell you the truth I was counting down the days untill released the all of a sudden bam! delayed. Then the HL2 videos came along and I completely forgot this game existed. | ||
| N1ghthawk | [mail] Apr 17 2004, 08:01 am EDT | |
| But my God, Vader, it was a picture from life! I never did get why Metallica named the song the Call of Ktullu... KTULLU. Why not Cthulhu like it's written in the book? Go figure. Killer song, btw. YOG SOTHTOH, EVIL ONE, COME FORTH AND TASTE THE BLOOD... Errr, wrong song. |
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| DEATH AT THE DOOR | [mail] Apr 17 2004, 03:50 pm EDT | |
| *Is listening to the song at the moment* If I knew why Metallica named the song Call of Ktulu... I'd be very ritch and powerful. Maybe for copyright measures? You can always email Metallica and ask (yeah, right). |
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| WhoGivesARatsAss | [mail] Apr 18 2004, 08:44 pm EDT | |
| Looking forward to this one! | ||
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