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PLATFORM   PC

Ghost Recon: Advanced Warfighter 2 Preview

GAME INFO
publisher: Ubisoft
developer: Red Storm Entertainment
genre: Shooters

MINIMUM REQUIREMENTS
CPU 2.0 GHz, 1GB RAM, 2GB HDD, 128MB VRAM card
ESRB rating: T
homepage:
www.ghostrecon.com/

release date: Jul 17, 07 (released)
» All About Ghost Recon: Advanced Warfighter 2 on ActionTrip


February 15, 2007
Ure "Vader" Paul

So, was Ghost Recon: Advanced Fighter any good? It certainly was, if you've played it on the Xbox 360. Ubisoft's shooter soon garnered considerable critical acclaim. Also, it was one of the first games that pushed the capabilities of Microsoft's console to the limits. On the other hand, Ubi treated us to an inexcusably flimsy PC adaptation, with innumerable technical issues, serious multiplayer drawbacks and other mishaps. Instead of making a decent tribute to its successful Xbox 360 counterpart, it ended up being a technically flawed shooter and a major hardware hog to boot. All drawbacks aside, Ghost Recon: Advanced Warfighter was still a good game, with exciting gameplay and plenty of content on offer. Without question, Ubi managed to revive the Ghost Recon franchise, which, if you recall, came really close to vaporizing into thin air. After the success of GRAW, the inevitable license milkage ensued, and lo; a full-blown sequel was born.

As before, Ubisoft placed the PC version of the game in the hands of Sweden-based developer, GRIN. Not to sound too harsh, but they really did a half-ass job when brining the original to PCs. However, things are looking up for the sequel. The crucial thing to emphasize is that GRAW 2 (PC) is being created independently of the console versions. Many aspects of the game were made exclusively for the PC version, such as a great number of the in-game models and other, as of yet unrevealed, improvements. And, just so you know, the game is slated to arrive on March 9 for the Xbox 360, with PS3 and PC versions coming later that same month (a PSP version is also in the making).

The storyline follows a familiar character. Poor, unfortunate, Captain Scott Mitchell, who we all know from the original, has been recalled on a new mission, a mere 24 hours after the previous game ended. It's the year 2014, and the conflict between Mexican loyalists and rebel forces puts Mexico into a full-scale civil war. As it turns out, the rebels have a greater goal in mind - invading U.S. soil, which is where the Ghosts come in. With cutting-edge weaponry and other state of the art gadgets at their disposal, the Ghosts will be forced to fight on both sides of the border in order to put a stop to this huge conflict.

When we talk about the PC version, GRIN is working intently on enhancing the tactical aspect of the gameplay (in the spirit of the old Ghost Recon games). Mission briefings now feature aerial maps of crucial locations, which may be studied thoroughly before heading out into action. At this point, players also get to attend to the equipment and weaponry of their squad, but at the same time, they must focus on each soldier class and their unique abilities (firepower, medical capacity, etc.). Once the squad is selected and fully-armed, you may choose waypoints via the aerial map and consider the best possible route towards the main objective. Reportedly, the PC version of GRAW 2 has an impressive amount of available tactical options, which drastically sets it apart from its predecessor.

A set of praiseworthy improvements was added to friendly AI. Commanding your teammates is pretty much executed in the same way as in the first game. Albeit some changes were made to command system, which now includes "Assault" and "Recon," both of which feature the standard range of orders, such as cover, move etc. Of course, the way soldiers execute these moves differs greatly depending on which mode is activated. Enter the newly enhanced AI routine. When in Assault mode, your troops won't pay so much attention to finding cover. They'll be focused on taking out their targets as quickly and efficiently as possible. Recon, contrary to Assault, means teammates will duck and use cover more often, resorting to a more tactical and stealthy line of attack. This, indeed, makes an admirable step up since the original, given that your squad members had frequent tendencies to march straight into enemy fire without a slightest regard for their own safety. The HUD has been redesigned and furnished with a few new details. By the way, the focus of the game is teamwork. So, using Recon commands will most probably be the safest best throughout the course of most of the missions. The really cool part is that the enemy AI now reacts to the mode you've set for your teammates. Apart from having more initiative altogether, enemies may respond more aggressively if you resort to slower stealthy approaches or, as opposed to that, they'll hesitate if they see you've begun a more forceful attack.

The developers weren't too lazy to invest some extra into level design. The size of each area gives you additional freedom in terms of movement and on-the-spot tactics, which, naturally, makes for another decent change since the original. They also threw in Cross-Com 2.0 for good measure. This grants you a chance of issuing commands to individual soldiers to view the action through their eyes (via the Cross-Com).

As you spring into action, you'll be pleased to know that the Ghost arsenal received a few welcomed additions. Some older weapons were, on the other hand, improved to ease the task ahead. The Rocket Launcher, for instance, was replaced by a guided missile, which is easily controlled after you fire it (HL 2 anyone?).

To sum up, it certainly seems like the developers are making an effort to improve upon the successful original. On top of that, GRIN really is focused on tweaking the PC version. At present, they are about 70% through the development process, but so far it all looks splendid (judging from the recently released footage). The multiplayer was also refurbished. Apart from new modes and maps, players get to toy around with 27 new weapons boosts. Customization options were enriched, with new helmets and accessories, and even a female player model should you fancy it. We understand that a co-op is also included, but more details on that will come soon.

PAGE 1




14 post(s)
Reader Comments
Stick! [mail] Feb 15 2007, 10:28 am EST
Yeah sounds good. The game on the PC was a bit awkward to play, some point it was just shitload of running from cover to cover, kind of annoying. Lets hope that GRAW 2 promises a bit more streamlined gameplay.
Sword fight [mail] Feb 15 2007, 12:29 pm EST
I think I'm done with tactical shooters unless I get a proper one without any stupid gadgets I'm forced to use.
lothodon [mail] Feb 15 2007, 01:30 pm EST
i finally picked up graw for the 360 after trying to force it down on the pc. how can it even be called the same game? here's hoping they don't even bother wth graw2 for the pc.
pavarotti [mail] Feb 15 2007, 03:38 pm EST
You're right lothodon. Ubisoft has dissapointed pc fans way to many times. Ghost Recon 2 was never ported on the pc. Graw was just like Vader said and i don't think they should bother with graw2 . And personaly i really liked the 3d person view. It's a good thing that they didn't screw up so much with Rainbow6 vegas.
turd [mail] Feb 15 2007, 04:51 pm EST
Those pics are so poorly photoshopped it's not even funny.
GrimshawUK [mail] Feb 15 2007, 04:55 pm EST
It tickles me that they are giving GAW2 to the same devs that cocked up the first one.
CJ_Parker [mail] Feb 15 2007, 05:50 pm EST
Yawn. Another consolized piece of shit game. Just like the first one. And like Splinter Cell: Double Agent. And like R6: Vegas. Fuck u Ubi!
MrBored [mail] Feb 15 2007, 09:36 pm EST
I can't wait to play this on the 360. Think I might just preorder it this weekend.
SeriousAlex [mail] Feb 16 2007, 02:25 am EST
I got GRAW on the PC. I love the game, and Co-Op is great too! Yeah, its got a few issues, but I honestly believe underneath the flaws is a really good game which just needs the chinks ironed out. Granted, I haven't played it on the 360 so I can't make a direct comparison but I am sure my Diamandback mouse provides much better control that a silly 360 controller. Ps - Its FRIDAY!! and maybe I should just get Armed Assault :S
  pavarotti: Did it shipped today ?, cause i didn't see any news :(.
Zolneirz: That asshole clearly lives in the UK.
SeriousAlex: This asshole clearly lives in South Africa...
Vader [STAFF] [mail] Feb 16 2007, 02:32 am EST
I think you're right. I had a lot of fun with the PC version. Although when we received our first review copy, it was seriously bug-infested, and that's mainly the reason why I'm having some doubts about the sequel. Hopefully, they'll learn from their mistakes... GRIN I mean.
psydude20 [mail] Feb 16 2007, 10:42 am EST
I skimmed the article, so let me know if this has already been answered: is this using DX10, or does it still use DX9?
gekido [mail] Feb 16 2007, 12:34 pm EST
Biggest issue with the PC version (probably the 360 version as well) is that the save game system is just fucking brutal. Having to replay half-hour segments of the game because your stupid AI gets themselves killed or for whatever reason is terrible.

Ubisoft has absolutely fubared the last 3 releases in the Tom Clancy series (GRAW was the best of the three - the last Splinter Cell and Rainbow Six were terrible ports)...they need to realize that the gaming audience is:

1) larger than the top 1% that has hardware to run this kind of game
2) interested in playing the game, not fighting with hardware to try and run the game

Definitely lost my faith in Ubisoft's ability to do anything good on the PC - it's going to take a SERIOUS rework of their PC strategy for me to come back tot he trough for another dose...
pavarotti [mail] Feb 16 2007, 03:33 pm EST
by the way , i've just played Armed Assault and i've got to say i'm not to happy about it.
  Zolneirz: ...why? I'm playing the czech-patched-to-english version, it...
pavarotti: It's full of bugs and the system requirments are to damn hig...
GDB [mail] Feb 17 2007, 02:14 pm EST
If I enjoyed the original Ghost Recon, is there any reason for me to bother with this? Why can't be get something like that again? GR was the shit, and none of the sequels have been the least bit interesting. 2 didn't even come out for PC (not that it should have, it looked like crap), GRAW was a joke...It was more Rainbow Six than Ghost Recon. Where are the trees? The forested areas? The tension? I'm sorry, but if getting shot means my vision goes blurry for a bit until I get to cover and make a full recovery again, count me out.
  COMMENTS PAGE 1  


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