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PLATFORM   PC

PlanetSide Hands-On

GAME INFO
publisher: Sony Entertainment
developer: Verant Interactive
genre: Shooters

MINIMUM REQUIREMENTS
PIII-1000, 256MB RAM, 3GB HDD, 64MB 3D accelerator
ESRB rating: T
homepage:
www.station.sony.com/planetside

release date: May 20, 03 (released)
» All About PlanetSide on ActionTrip


March 08, 2003
Vince "Moesha" Massa

When you think Massively Multiplayer gaming, one has to think Sony. You think Happy Little Elves who wave their hands and summon flowers while a Dwarf stands near by and polishes his ax. That is Sony's past. Sony's future is PlanetSide.

Sony Online Entertainment is trying something new for their next Massively Multiplayer Online Only Game. PlanetSide started its Beta program this week and Actiontrip was lucky enough to get access. So just what is it? Take the best parts of Tribes, the few good parts (VERY few) of Command & Conquer: Renegade, add in a customized character skill system and set it in a persistent world where three races battle it out for domination in a constant war of attrition and you have PlanetSide.

You hear MMORPGs and you think... "Fantasy world, swords, sorcery, elves, third person perspective, yadda yadda yadda." Let's get one thing straight: PlanetSide is not your normal MMORPG! It's a hybrid. A Massively Multiplayer Online First Person Shooter with role-playing elements. Screw the Swords and Sorcery, pass the Plasma Grenades! It's a first person shooter with science fiction technology: Rifles, pistols, grenades, mines, personal energy shields, heavy battle armor, cybernetic implants and a wealth of other equipment are available. Hop into a battle wagon like a Sunderer or a Prowler Heavy Tank, all terrain vehicles like Gun Buggies or Wraiths and drive around the map while a teammate (or mates) man the guns! Drive around! See the world! Meet new and interesting people! And if they are not part of your faction, kill them!

Everyone starts off with a pistol, a rifle and a hacking tool. The hacking tool is used to gain entrance to enemy structures and then take control of the building by hacking the command console. A variety of land vehicles, such as the aforementioned Battle Wagon and Gun Buggie, as well as aircraft are also available for your destructive pleasure. So I know what you're thinking: "The vehicles and weapons sound a little like Tribes, right?" In passing, yes. "Capturing enemy buildings? I did that in Renegade!" Just relax, Francis. The difference is that in PlanetSide you have to use experience points to certify or gain skills before you can use all these lovely toys. Points are gained through combat, capturing building or meeting objectives. The game incorporates features from a fantasy RPG in that you have to plan where you are going to spend your points because some skills are only available to certain specializations. Also, you will not be able to certify in every piece of technology so you can, if you like, choose to create a master hacker who can bypass system security in 1/5th the normal time.

The persistence of the world is another thing that is exciting. In Tribes or Renegade, each map had a pre-defined time limit. Either the objective was met or the clock ran, and poof! The map changed, and you were whisked away to a new setting. I've always enjoyed this style of play, but the knowledge that the round was ending and all your hard work was ultimately for naught, I've always found myself wanting more somehow. In PlanetSide, the structures you capture for your faction and the defensives you erect stay that way until the enemy forces change it. There are ten continents that you can transport to via drop ship that provide different maps and combat environments. Structures are scattered over the map that, when captured, allow new spawn points for fallen comrades, or access to updated technology and vehicles. Capturing these buildings takes teamwork and coordination of skills and weaponry. You can go solo if you like, but you will not have as much success or gain as many points as you would if grouped. The name of the game here is teamwork. In Tribes and Renegade, even though you were on a team, it was a crapshoot if your teammates wanted to work together. The developers of PlanetSide have engineered the point system along with the persistence of the world in order to foster more of a team mentality - no one player can be an army to himself, and objectives can be much more easily achieved with strike teams of specialists than one man running in, guns blazing.

Ultimately, questions must be asked:

Why do I care about taking these bases?
Is there a reward or payoff for all this combat?
Are there going to be system wide events (like Asheron's Call has implemented) to keep players interested?
Is there a story?
Where did my pants go?

As of right now, we do not have an answer to those questions. In order to keep people playing, however, these questions will have to be addressed.

Since the game is in its first stage of the Beta test, there are a lot of features that are not implemented but will be added as the test continues and the program is patched. Likewise, the code is not perfect yet. I was booted back to my desktop three times in the two hours I played on the first day. Graphics are nothing to write home about as of yet, but character models are customizable and are well animated. The bases and vehicles look very good and I have not witnessed any stuttering of clipping problems while in the driver's seat. There are very few weapon effects at this point, but they have plenty of time to add graphical flourishes before the game goes Gold.

OK, that's more than enough background; let's get to the game play!

I fired up the Beta Sony sent to me: 3 CD's. The Sony boys ain't kidding around on this one. After firing up the game and connecting to the server I had to download update files, of course. This process took about 5 minutes and the next thing I knew, I was in the PlanetSide lobby. There was one game running and it listed 45 players. Not a bad start! I jumped into the game and was asked to choose which faction I wanted to fight for. The recruitment letter I was sent via email said I was to fight for the Terrans, so I selected that group and started to create my virtual self. You'll be happy to know my virtual self is a petite Asian woman with a blue tattoo under her left eye. I'm a total babe!!! After selecting my name I was transported to my base that was overlooking a wind sweep valley. Off the distance, I could see a single pulsing red light that shone down from the heavens onto another structure. Apparently this was my first target. I opened my inventory and equipped my hacking tool into my left hand and kept my rifle at the ready in my right hand. As I was equipping another player appeared off to my right. Looking him over I could see he had the same outfit and his name appeared in Green over his head: He was friendly. I walked over to him, and as I was playing around with the icons in my upper right hand corner of the screen, I invited him into a group. He accepted and soon we were chatting about our objective. This guy was a wellspring of help and information. He offered a tour of our base that we had spawned in front of. As he was showing around inside he pointed out the DNA Imprinter where you can store a copy of your DNA in case you die on the battle and need to be reconstructed. It's essentially a Bind point like you would see in EverQuest. Next, it was onto the flying vehicle console. You order up aircraft here and then hop into them out on the landing pads. He also showed me the command console. If the enemy were to break into this building, they would have to get to the command console and hack it in order to take it over. We went downstairs and outside where we started running towards our objective. While we were running, my squad mate kept telling me to invite others to our group. I did not see anyone else so I dumped it back on him. I opened the squad window and promoted him to group leader. Very nice. Once he was in control, he quickly added 4 more members to our strike force. We were about halfway to our target by this time and he began instructing me on how we were going to take this base over, once we got there. As he was explaining things, I began to suspect that this was not an ordinary player. I asked him if he was one of the developers. He laughed and said 'Guilty'. Turns out he was not 'a' developer, but the production lead. I would suggest to everyone that if you get the chance to have the guy that wrote the game you are trying for the first time, to show you around and how to play, take him or her up on the opportunity.

Once we reached the enemy compound, he had finished his instruction on hacking and I quickly got us past security and into the building. My guide led us upstairs and to the command room and its console that we needed to hack. As I got busy on the hacking, he scouted around outside to make sure we did not have any company. Since I was unskilled at hacking, it took me about 2 minutes to gain control of the base. I can imagine how nerve wracking it must be trying to get the job done while your squad is in a firefight outside the door trying to hold the enemy off. After I had hacked the console, he warned me that the enemy had 10 minutes to mount a defense before the base and all its resources were ours. We passed the time by chatting and waiting for our new squad mates to join up with us. After the rest of the squad arrived and the building was ours (the enemy was in another sector wrecking havoc), I got a chance to check out the base defenses. Gun turrets were mounted around the edge of the base and as I walked by them, I could jump into the gunner seat and fire off some rounds by hitting the use key. Very cool. The animation of my avatar popping the turret open and jumping inside was a nice touch. I was called downstairs and we ported via drop ship to the area where our enemy was grouped.

By the time I made my way outside the base, our squad leader had gotten a battle wagon (the name of this specific type of vehicle in the game is "Sunderer" -- Ed). He was driving, so I manned the front turret. Another squad member manned the rear turret and the other two member rode along inside. The battle wagon produced a throaty growl and I noticed no stuttering or lag as we trundled up to the enemy's base. As we arrived, we began to receive fire from the base defenders. Our squad bailed out and began returning fire. I used the turret gun to cover my team as they moved in. I am happy to say I mowed down two of the bastards on the other team before something big lumbered into view. It was an enemy in powered armor (in PlanetSide, this power armor is called VS MAX -- Ed) and he was shooting something that looked like glowing balls of lightening at our battle wagon. Whatever the hell that thing was, it was tearing though our armor. I bailed out and dove for cover just as the wagon exploded. As I looked around I saw my squad mates cut to pieces. I took one of the unarmored enemies before Mr.Roboto (this other player's handle) in his Powered Armor roasted me. I had to wait 30 seconds before I could respawn and as I waited, I was able to look at the map. I saw several buildings that were ours. They had glowing green circles inside them indicating I could choose to spawn there. I was about to do so when I noticed another glowing circle close to the base we had been killed at. I knew it was the one we had been fighting at because there was a glowing explosion around the base throbbing off and on. I selected the circle closest to it and popped out of a mobile command center one of my squad had moved up during the battle. As I re-outfitted myself, I stepped away from the truck and noticed it was cloaked!! No wonder the enemy had neglected to take it out! You can't hit what you cannot see. I grabbed a plasma grenade for my dear friend, Mr.Roboto, and started running back towards the base. They may not have known where our base was, but they were massing near their entrance. As we moved up to the base entrance covering each other, we began trading fire with the enemy. I took out a lone warrior as he was trying to pin down my teammate. Just as he went down, huge bolts of fire started raining down around us as Mr.Roboto came over the wall using some sort of jump jets. I switched to my plasma grenade and let fly. The grenade took a majestic arc, and came to a rest about 4 feet from me. Damn. Clearly, I need to learn a bit more before I try that again, I thought as I dove for cover. The grenade blew and I took a little damage but Mr.Roboto was focusing on me. I switched to my rifle and started unloading clip after clip into his armored butt as I dodged around. He was tough, but slow as well. As I was reloading I got dumped from the game. I had lost contact with the server. My time was up.

The Beta itself is being run in an odd fashion: game play only occurs on Wednesday and Friday afternoons from 4 to 6 PM PST. I can see the logic behind this as it will maximize the number of players on the server; given the short time frame; and provide for some intense battles.

Will PlanetSide pack the paying customers in like EverQuest? Only time will tell. Sony, thankfully, is taking a risk by mixing the better of two types of games. Hopefully the end result will be one that meshes perfectly to produce a game that captures the imagination and hearts of paying gamers everywhere. Personally, I am counting the hours until I can play again.

T-Minus 5 Hours 7 Minutes and Counting...

PAGE 1




11 post(s)
Reader Comments
Marc [mail] Mar 08 2003, 09:07 am EDT
Nice ! It makes me want to.......*drool*
Nite [mail] Mar 08 2003, 10:55 am EDT
it isnt that great.....basicly if u loved TRIBES 1 and 2 alot then u will just like this game.....its really the same pace as tribes and the same style almost! it has a few more better things on it tho...not many and then u have to pay about 10 bucks a month....so only tribes 1 and 2 die hard fans should look into this game
  TerraxNovae@68.10.93.91: Can't say that I agree. This game will appeal to more than j...
MevZ@208.180.180.159: What a idiot! Tribes can only be played online by 16 people ...
Edrin@209.158.55.71: I'm sorry but the game is hardly tribes+ it's more like fps+...
mccannon04@24.118.192.22: mevz, actually tribes 2 could have 64 people playing at one ...
ReDeeMeR [mail] Mar 08 2003, 03:06 pm EDT
Looks like shit anyway....
  comlink: Most certainly true.
Blackfire1@68.104.80.220: Good don't play it dip shit. Pure and simple
ReDeeMeR: I wont, CUZ IT LOOKS LIKE SHIT! Ahahahaa
absent [mail] Mar 09 2003, 04:14 pm EDT
OMG ITS... TRIBES 2 ONLINE, WITH THE SAME GRAPHICS AS 2 YEARS AGO! AND IT WILL SUCK BECAUSE DAVE GAY IS ON THE TEAM!!!!
HOLYchrist [mail] Mar 09 2003, 04:34 pm EDT
What are the specs...??
Smapdey [mail] Mar 09 2003, 08:27 pm EDT
All of you: Shut the fuck up.

Moesha did a damn good job. It's not like you paid for this, we provide it as a free service to you, the public.
And you guys are total fucking morons. There's constant grammer errors and typos in your responses. Go to hell.
AND IT'S NOT A REVIEW!! IT'S A HANDS-ON!!
Be grateful we gave you any info what-so-ever, this game is incredibly hard to get any info on.
All of you complainer's about the hands-on we so generously gave you, shut the hell up. Please. We try our hardest at actiontrip. You try writing for an audience of around 50,000 a day. It's tough shit, back off.

And you bloody fanboys, demanding we use the correct names for all the driveable shit, ever hear of a thing called "slang"? Yeah? Go to hell.

[ This comment was edited by Smapdey on Mar 10 2003, 01:31 GMT ]

  Mike71ghs@63.155.185.37: He could have done a better job at writing it. Its not about...
Unarmed@151.196.112.197: "There's constant grammer errors and typos in your responses...
Harris@24.73.43.60: I think that the people that posted rude remarks towards Moe...
fatBastard();: You are forgetting a few things Mike71ghs. First of all, MO...
KHORG!!!!!!!111111@202.71.164.242: only die-hard fans know the names of the weapons/vehicles?.....
WhoGivesARatsAss [mail] Mar 10 2003, 03:15 am EDT
oooo Flaming yeah.. gimme gimme gimme.. just fuck each other over..

/sarcasm

p.s. and its abt time ppl grew up here.. and smapdey as u are on the AT team it would be nice if u could be more considerate in replying.. but also considering u are young blood here.. hey go ahead and fuck whoever comes in ur sight.. hehe.. good job.. as for legal/illegal crap.. ppl grow up.. everything is illegal unless some moron makes it legal.. or vice versa..
Hitman [mail] Mar 10 2003, 08:03 am EDT
This game is Tribes 2 with cosmetic surgery.. anyone who denies that either haven't played T2 or is just a troll. Now i'm not saying the game won't do well cause there are fans out there for every genre but I doubt it will be a blockbuster title, I personally wouldn't mind paying to pay, but not for a game of this type.

It appears that Blackfire is a Sony gayboy, oops I meant fanboy.. dude everyone is entitled to their own opinions so chill with the bashing.
  Limited@68.102.169.28: What made Tribes to me was the 'everyone flying about and if...
fatBastard(); [mail] Mar 10 2003, 08:22 am EDT
I don't know didly-squat about Planet Side and though it does sound appealing, there are a few things that worry me (I never claimed to be an optimist :o)

1) There are two things that make or break FPS multiplayer sessions: Framerates and "Lag". Framerates are in most cases only reliant on client side hardware configurations and you can therefore upgrade your way out of a problem, but lag in multiplayer sessions with many players is server dependent (unless you connect via a 56K modem). In recent games, like BF 1942, they have even included a "server load" indicator to show you how stresssed a server is before you try to connect and this is a clear indication that the developers are aware of this issue. I've seen 30-40 player servers in BF 1942 that showed a green light on the server load but I've yet to see a 50+ server that wasn't flashing red ... I can't even imagine how bad it would be if a 100+ server was attempted.

How do Sony propose to solve this problem? They can hardly "upgrade" their way out of the problem (many of the BF 1942 servers are already using 10 Mbit connections and even so they are flashing red). The most obvious solution is to decrease to amount of necessary information the server has to broadcast and that usually entails limiting the variables to be as few as possible. By this I mean that it is less demanding if every projectile travels at the same speed and does the same amount of damage regardless what weapon fired it. It is also less demanding if players look the same (e.g. Anarchy Online suffered greatly in the beginning from the vast amount of avatar customization the game offered, like different ear rings, clothes, visible implants etc.) The less detailed graphical representations the server has to broadcast, the less stressed it will be. In short: Unless Sony has devised a new revolutionary way of dealing with net code, it seems unlikely that the claim of 100+ player servers is going to become a reality at least with the graphical representation of a FPS game that most FPS fans have come to expect (I know this sounds biased, but I assure you that, unlike *MANY* FPS fans, I value gameplay much higher than I do graphics, but I do not represent the average FPS fan and that is what this game appears to be targeting at).

In games like EverQuest where graphics are ... erm ... "lacking" (to say the least) and where combat is automatic, a potential lag issue is not as catastrophic as it would be in a FPS where the combat is manually executed. One thing is that it is hard to aim if your movements, and the movements of everyone else, is jumping around the screen erratically but another is when you fire at an opponent who isn't there anymore because one of you is experiencing lag.

2) The idea of a persistent world/battlefield sounds, on one hand, appealing (execpt for the monthly payments of course) and, on the other hand, not so appealing. I can easily relate to the argument of lack of achievement in round based games, but for all of you who have played BF 1942, try to picture this scenario:

A: You are playing a map where your team (or both) have a base that can't be taken by the opponent.
B: Your team is being owned by the opponent and they therefore hold all the flags and your only spawn point is your base.
C: The opponent has reverted to the all too often seen tactics of being complete and utter assholes and have thusly place a ring around your base consisting of snipers, tanks, artillery and planes.
D: Every time a person or a vehicle spawns, they are immediately showered in bombs, shells and bullets making any attempt of retaliation impossible.
E: The round nevers ends ...

As I said, I don't know anything about Planet Side, but I can all too easily see this issue becomming a big problem in a persistent world. Even if you can't find anything positive to say about round based games, you at least have to admit that by resetting playing field once in a while, you allow a dominated team a chance to even the score.

That's it for me ... for now at least :o)

Cheers!

[edit]
Oops, I had to correct a word that made a whole sentence fall apart by the omission of a "n't" at the end of it :o)
[/edit]

[ This comment was edited by fatBastard(); on Mar 10 2003, 13:26 GMT ]

  Limited@68.102.169.28: 1.) Yes, we'll basically have to wait and see in open beta ...
SixShooter [mail] Mar 10 2003, 08:48 am EDT
Real quick -

We've re-edited the article, and fixed the glaring factual errors.

We've also (in the interest of equal time) posted a second preview from the viewpoint of a rabid PS fan. Enjoy!
Trustkill [mail] Mar 12 2003, 08:13 am EDT
WHAT I LEARNED IN THIS "HANDS ON"

1. Planetside still rules the world
2. Blackfire1 loves Planetside
3. Gamers who are very critical of grammer
are incidentaly closet homosexuals.
4. I want to buy Planetside now
5. It rubs the lotion on the skin, or else it gets the
hose again.
6. The next negative post will cause Smapdey
to bite............and bite, and bite, and bite.....as
he presses a belt-sander to you face.
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