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Devil May Cry 4 Preview
publisher: Capcom Entertainment
developer: Capcom Entertainment
|ESRB rating: M
release date: Feb 05, 08 (released)
|» All About Devil May Cry 4 on ActionTrip|
Now that the dust from the Tokyo Game Show has settled, we take a closer look at some of the titles presented during the event. One of the highlights of the show was, certainly, Capcom's Devil May Cry 4, which should hit stores in early 2008 for the PS3, X360 and PC.
Now luckily for us, Capcom Producer Hiroyuki Kobayashi, was able to take some time away from his busy schedule to answer a few questions regarding Devil May Cry 4. Just so you know, apart from his involvement in DMC 4, he also participated in projects like Resident Evil 4, the original Devil May Cry and many others.
We had a brief discussion on how the project is coming along, bringing up topics like game controls, Nero (the main character), next-gen visuals and other aspects of the game.
ActionTtrip: In your opinion, what makes the Devil May Cry franchise stand out in the crop of other games on the market?
Hiroyuki Kobayashi: Well, I really feel that the Devil May Cry series' graphics have always stood out. But even more than that, players have always seemed to love Devil May Cry's unique control style. Players have often said that they really feel that the controls allow them to be one with the character. These two points really stand out in my mind.
AT: It has been noted that this is one of your first PS3 projects. How's the development of the PS3 version going so far?
HK: This is Capcom's first PS3 title and as such there were, of course, some challenges in the beginning. However, we have a really amazing team working on this game, and using Capcom's MT framework engine has really helped things move along smoothly. I really feel like we have moved forward quite a lot in PS3 development working on this project. It's a really polished game and doesn't' feel at all like a first-generation title. So as far as PS3 development goes, I'd say we have progressed quite well so far.
AT: The series is finally making the leap to next-gen. What are the main visual improvements since DMC 3?
HK: I really love how the cut scenes in Devil May Cry 4 are now rendered in the game engine in real-time rather than being pre-rendered CG movies. This really makes the story feel more like a part of the game, and the flow from these flashy cut scenes right into the stylish action feels really great. Another big change is in the larger environments. Indoor fighting dominated the previous games, as well as an overall dark atmosphere. This time, there are quite a lot of large, bright outdoor places which really give a new feel to the game. Dazzling surroundings such as the port city, a jungle, a snow covered field, etc. have never been seen in a Devil May Cry game before and they really look spectacular.
AT: Now, although Dante will be playable in the game, Nero seems to be the focus in this one. What made you decide to concentrate on this particular character?
HK: Yes, Nero is the main character of Devil May Cry 4. Dante will play a supporting role in the game. Of course, up until now, Dante has been the main character, and I know fans can't wait to play as him in Devil May Cry 4. This is the fourth game in the series and is going to be a great piece of next-gen entertainment. Having a new main character allows us to impart a fresh and more entertaining feeling, not only for old fans, but for new fans as well. Using Dante as the main character again would perhaps make it more difficult for new fans to get into the series, and also may leave old fans wanting something more original. Giving this Devil May Cry a new and original feel was our main purpose in introducing this new character.
AT: Tell us a bit about the new moves and improved fighting styles. Which particular elements were added to improve the gameplay?
HK: First off, Nero's character builds on the classic Devil May Cry sword and guns gameplay by adding a third element, the Devil Bringer which is found in his possessed right arm. This new element reinvents the action in exciting ways both in and out of combat. The second big addition to the gameplay deals more with the environments. There are quite a few more large open areas to do battle in this time around, and that really lends a new feeling to the fighting of this installment in the Devil May Cry series.
AT: The Devil May Cry series has always retained a great number of devotees. Are there any particular aspects of the game fans have complained about earlier, which you are looking to improve upon in DMC 4?
HK: There were a lot of fans who felt that the Devil May Cry 3 controls were very difficult. Giving consideration to that, we have tried to give new users as well as older fans an easier starting point from which to get into the game. There are some tutorial elements at the beginning that help players learn the basic controls, and the difficulty ramps up at a bit of a slower pace. I'm not saying the game will be simple, as there will be plenty of difficult gameplay for veterans of the series. These games have always been noted for their challenge, and that will continue. However, this game will certainly be easier for anyone to pick up than Devil May Cry 3 was, and should also provide satisfaction for veterans, especially in the later stages of the game where some significant challenges await.
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