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| GAME INFO publisher: Sony Online Entertainment developer: Guerrilla genre: Shooters MINIMUM REQUIREMENTS n/a |
ESRB rating: RP homepage: http://www.killzone2.com/ release date: Feb 2009 |
| » All About Killzone 2 on ActionTrip | |
The original Killzone (PS2) was largely criticized for having several blatant flaws, such as serious AI issues among other glaring technical glitches. Hell, the entire game was smacked for its slightly repetitive gameplay. On the other hand, the game's unique storyline, noteworthy design and decent online experience helped improve the situation. Due to its advantages, the franchise managed to garner a solid fan base, which is why the game's approaching full-on sequel also generated much attention during the E3 2007. Killzone 2 is, at present, a PS3 exclusive and is scheduled to ship some time during 2008.
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Much like in the spirit of its predecessor, Killzone 2 relies heavily on art direction, which was more than obvious judging form last month's E3 trailer. Other visual aspects certainly hold more promise than most recent announcements for the PS3. When compared to the previous installment, the game boasts numerous improvements, from highly detailed soldier models to meticulously designed backgrounds. Each character is high poly and animated realistically, on top of featuring a set of convincing facial expressions, which all come together to make for a unique look. They are working on a few cool-looking death animations as well - soldiers may crawl on their hands and knees before drawing their last breath and so on. Impressive lighting effects contribute even more to the in-game action, judging from what was shown during a 15-min. presentation at the E3.
Even with all the next-generation visual splendor thrown in, the aforementioned art direction and design remain crucial in the process of bringing Killzone 2 to life. Realism is all part of the design process too. Guerrilla Games worked hard on implementing a decent damage model, which means you'll be able to blow up most of the objects in the environment. Damage stays true-to-life, while the extent of the damage varies depending on the materiel each object is made of.
The slickness of design and the attention to detail are what keeps the game's visual appeal unique. For example, the main character's weapon is blurred, ever-so-slightly, while the distance is razor sharp. It's really a different ambience than what we're used to seeing in typical modern-day shooters.
Concerning the gameplay, we've learned a number of preliminary details to satisfy our journalistic curiosity. Certain segments of the game involve the player heading on deadly missions. One of these missions takes you on a military maneuver, as your squad crash lands deep into a war-torn city. From what we've gathered, you must make your way up to an arc tower with what's left of your team. The tower represents some kind of lightning-based weapon that keeps zapping friendly airborne carriers into oblivion. Destruction of this electrical canon is your ultimate goal. The Helghast (the enemies you'll be up against) rely on weather manipulation and that appears to be their main source for powering their tools of war. The electrical canon, for instance, absorbs lightning and employs that huge amount of energy as highly destructive offensive weapon.
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Killzone 2 should also feature a decent assortment of weapons, most of which remain undisclosed for the time being. We do know it's possible to pack two weapons simultaneously and swap between them at any time ('Halo' anyone? -Ed). Additionally, it's been mentioned you'll be using a selection of automatic weapons, including a handy 'little' rocket launcher causing a bit more destruction. Naturally, lobbing a few grenades should also be right up your alley - just lean around a corner and toss a grenade to clear the way. In order to ensure that players stay focused on the actual gameplay, the team at Guerrilla Games kept the design simple. For instance, when you move around without firing your weapon, there isn't any HUD. Also, your character starts taking too much damage, everything turns black and white, which lets you know it's time to find cover.
In relation to how players control their weapon, a few details have been revealed. Instead of a scope, every weapon in the game features an aim function, enabling you to look down the sights of your weapon. Certain weapons are equipped with the typical rifle sights. Also, a great deal of weapons are fully automatic, so aiming won't be 100% accurate all the time; another move towards more realistic weapon handling.
![]() That's the last place you want to take a dump in. |
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When working on the overall in-game ambiance, it's pretty much clear Guerilla Games is working towards the sort of chaotic action we've seen in games like Call of Duty, with intense battle situations. A large part of the development time has been spent creating suitable atmosphere with visual appeal, on top of assembling first-rate music and sound effects (as promised by the developers).
Although the original Killzone on the PS2 may not have struck a cord with most shooter fans, it appears SCEE and Guerilla Games are angling for the right thing this time around. From what was shown on the E3, things are shaping up quite nicely. Additionally the developers didn't hesitate to praise Sony's console, saying that the scope of the game is huge and creating it would never have been possible if it weren't for the Blu-ray technology. Hey, a little PS3 advertising won't go amiss, right?
Now, all you need to think about is purchasing a PS3 console. Well, the 80 GB version now costs $600, so you can at least think about it. Or you can just forget the whole thing and go buy an X360 120GB Elite for $449.99 (But you won't be able to play Killzone 2 if you do - Ed).
| _Chaks_ | [mail] Aug 07 2007, 10:24 am EDT | |
| Wow the picture on the front page looks like a Halloween pumpkin. | ||
| Vodoo | [mail] Aug 07 2007, 10:33 am EDT | |
| to me exclusivity of games seems like THE MOST idiotic selfish brain dead idea ever. | ||
KommanderKool: Thats where you and the marketing monkeys at video gaming co... | ||
| Myst | [mail] Aug 07 2007, 10:45 am EDT | |
| lol Did anybody push you to write this article?! To me it seems you hate the game! btw, wished you have at least mentioned the AI :/ |
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| Vodoo | [mail] Aug 07 2007, 12:18 pm EDT | |
| Pavarotti shut up and that goes double for you Vader, in terms of graphics Bored is right. Also i noticed the use of what i call "fuzzy effect" to induce a somewhat old theme anxiety feeling in the player which you can also find in Condemned, DCotE, and Penumbra Overture. In my opinion its best if it stays in the horror genre where it works best. The gameplay is good judging by the trailer but the graphics are not pleasant. |
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| arch psyker | [mail] Aug 07 2007, 12:34 pm EDT | |
| Killzone 2 is going to be a great exclusive for PS3. This is still in beta, they have almost 8 months to go to finish up this game (based on Feb 2008 release date). Graphics will most likely get better. As far as introducing something from a different genre why not? I personally like the feeling of impending doom around the corner not knowing what to expect next. FEAR was a great FPS that pulled that off well. Comparision: Halo 3 Multi player beta to Halo 3 Single player. The MP beta didn't look that impressive but SP looked great and beyond what the MP beta was. I agree with Myst, the writer doesn't appear to even care about this game to begin with and seems to be a bit pro-Xbox if you ask me. |
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| Vader | [STAFF] [mail] Aug 07 2007, 12:53 pm EDT | |
| It seems to me that Killzone 2 has definite potential. It has a unique atmosphere (although they do borrow plenty of elements from games like CoD, BioShock and the like). Still, it's a sequel that holds promise and you should really listen to me for a change. | ||
MrBored: And buy an Elite? I already have a 360... Vader: It refers to those who don't have an X360 at all. MrBored: I was making a joke silly. The ambiguity in your statement ... | ||
| pjnt | [mail] Aug 08 2007, 08:14 am EDT | |
| Looks like even a game review brings out the 360 vs. PS3 fanboys! I like what I see in the game. Should be a great FPS. I'm certain the graphics will shine on the PS3 with a large HDTV. That said, I still won't buy a PS3 for one game. I'm choosing between a Wii and 360. Sony has upset me far too often to be considered, so I hope this gets picked up by another console. |
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| yian | [mail] Aug 08 2007, 09:39 am EDT | |
| The game looks exciting since it has a lot of intense action sequence. However, the graphics is, without a doubt, not even one tenth of what the previous trailer has promised. The shadow has pixelated edges, the amount od dynamic shadow is close to none, and the amazing textures shown in the previous trailer is no where to be seen. In fact, the texture is blurry and pixelated even viewed from a distance. The characters' animations are jerky and unnatural. The smoke and fire effect feels like they are from DirectX 8. And for those who say we judge the game by screenshots and a preview video... isn't that the whole point? Why else would they release these videos and screenshots if we are not supposed to look at them and make up our mind about a game? So, this game started its advertising campaign with a trailer of Pixar quality and wouldn't shut up about rendering it in "real-time" ever since, and then come up with another trailer that looks like garbage... and I am supposed to keep my hopes up? |
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| Vader | [STAFF] [mail] Aug 09 2007, 04:45 am EDT | |
| Well put, yian. | ||
| arch psyker | [mail] Aug 09 2007, 02:11 pm EDT | |
| I think one of the biggest misconceptions here is the initial trailer. This can go both ways and I've heard many arguments regarding this trailer. Some say that Sony said in an interview that it was actual gameplay and others say that Sony said that it was cinematic and the reference to actual gameplay was for Resistance: Fall of Man. I can't actually confirm either of these because I haven't been able to find the supposed interview to find out for myself what was said. Most arguments I've seen with this game was it doesn't look as good as this game or that game. Comparing a game in production to a game that is already released doesn't hold a lot of merit if you ask me. Things can change between now and then. Sony can decide to push back Killzone 2 to Q4 2008 and they might be able to pull off close to the initial cinematic. Or if they are planning on Feb 2008 as a release date they could be showing parts of the game that need most work to get a better response when the game actually releases. Bungie pulled something similar with Halo 3 co-op. Saying that they might not be able to have 4 player Xbox live co-op or any Xbox live co-op at all. Then they not only announced 4 player co-op but they announced two new characters to fill the extra two characters. Ultimately we have to wait till the game hits the store shelves to really see if Killzone 2 will live up to the hype that Sony has generated for it. |
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| yian | [mail] Aug 09 2007, 05:05 pm EDT | |
| I see your point psyker, but what you said can be applied to any situation, in any form. We can assume that sony will push this game to Q4 2008, which means the game will look much better; then what stops us from assuming that Sony could push this game to q4 2010, and the game will then look much, much better? Once again, the only reasonable thing for us to do is to speculate based on what we have seen and what is available to be seen. There is very little point assuming the game is going to look better or worse, because there is no evidence supporting either claim. But the real-time trailer and screenshots are here right now, and any discussion should be based on these things, not a hypothetical "finished product" prediction. |
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| Blabbermouth | [mail] Aug 09 2007, 11:05 pm EDT | |
| I believe picture 2 is an edited picture. The real picture has a brick wall behind that picture, which is a poster in the game. http://files.myopera.com/SappYoda/files/killzone.p sorry for the double post |
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| Blabbermouth | [mail] Aug 09 2007, 11:10 pm EDT | |
| I believe picture 2 is an edited picture. The real picture has a brick wall behind that picture, which is a poster in the game. heres the real picture. http://files.myopera.com/SappYoda/files/killzone.p Look to the sides of the poster. |
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