
home | comic | cheats | videos | screenshots | reviews | previews | features | releases | forums | links | wap
![]() | 8.4 out of 673 votes |
![]() | Unreal - The Un-tease Nov. 02, 2009 |
HOW HOT ARE WE FOR THIS GAME?
|
||
![]() | |
![]() | Yesterday 9.4 avg score 1279 people voted |
![]() | Two days ago 9.2 avg score 851 people voted |
![]() | Three days ago 9.1 avg score 1246 people voted |
![]() | Four days ago 6.9 avg score 704 people voted |
![]() | Five days ago 9.0 avg score 1101 people voted |
![]() | |
![]() | It's Epic Mickey 11/03/2009 22212 views |
![]() | Destined For Greatness 10/12/2009 16968 views |
![]() | Fable 2 Almost Free 10/19/2009 14095 views |
![]() | Swift Punishment 10/05/2009 13832 views |
![]() | Unreal - The Un-tease 10/26/2009 8921 views |
![]() | |

| GAME INFO publisher: Konami developer: Konami genre: Action Adventure MINIMUM REQUIREMENTS n/a |
ESRB rating: M homepage: http://online.konamimobile.com/KDEOnline/SilentHill_Widget/index.html release date: Sep 30, 08 (released) |
| » All About Silent Hill: Homecoming on ActionTrip | |
Konami's priorities on this project are very clear. They are resolute to bring some improvements, such as a more intuitive and easy-to-use camera, which will be controlled via the right analog stick. That's a commendable improvement, no doubt, since earlier Silent Hill games were largely criticized for awkward camera controls. More than that, it's important to note that Konami intends to retain the psychological thriller-style ambiance that made the series so popular. As before, apart from venturing through locations in the real world -- in this case Shepherd's Glen -- players will also pay a visit to the "Otherworld." The recognizable creepy atmosphere should be a welcomed slice for Silent Hill fans, as they pace through the dense fog and empty streets of an isolated little town. Things get worse, naturally, once the scenery switches to a more grotesque alternate reality. When the transition between the parallel worlds occurs, the environment radically changes from an ordinary indoor scene into a horrific setting with corroded metal objects everywhere, doors made of live, pulsating, flesh and so on. It's your basic Silent Hill-style nightmare.
Sound design and music make another crucial element and the developers were determined to bring back Japanese composer Akira Yamaoka, who worked on previous Silent Hill games and the Silent Hill movie. So, once again, you can expect a solid soundtrack and eerie sound effects. Incidentally, the sound mixes with the game's real-life physics, resulting in a more realistic environmental interaction. Thanks to Havok middleware, the main character can now bump into a table or chair, or other objects, making a sound, which may easily alert nearby enemies.
That's all we have for now, people. There are many questions that remain unanswered about SH5. The series is also getting significant visual improvements, while holding on to the grainy and moody atmosphere Silent Hill is known for.
With the game still far away from release, we'll be keeping an eye open for more details about Silent Hill: Homecoming.
Important note: Konami and The Collective are still keeping a tight lid on things. Nonetheless, we'd like to thank publications like 1UP.com and web site silenthillhomecoming.net for providing the information and shots.
| BACK TO TOP |