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| GAME INFO publisher: THQ developer: GSC Game World genre: Action MINIMUM REQUIREMENTS PIV 2000, 512MB RAM, 10GB HDD, 128MB video card |
ESRB rating: M homepage: www.stalker-game.com/ release date: Mar 23, 07 (released) |
| » All About S.T.A.L.K.E.R.: Shadow of Chernobyl on ActionTrip | |
The 1986 nuclear meltdown at Chernobyl has proved to be an inspiring subject for the sci-fi and horror genre for the past two decades. While this tragic event served as a direct inspiration for the Ukrainian-based developer GSC Game World and their new title, the events that take place in this survival FPS have almost nothing in common with the actual events. The story of S.T.A.L.K.E.R.: Shadow of Chernobyl takes place in the near future, sometime after the year 2012, as Chernobyl has become a place of horror once again.
The premise in the game is this - you assume the role of an unlucky individual who was brought to the Zone and left there amid a pile of bodies, with no recollection of his previous life and no way of tying the events of the present with his past (something you'll desperately want to do throughout the game). After being nursed back to health by a character referring to himself as "the Dealer," you begin your survival and the search for your lost identity in the Zone by assuming the role of one of the "stalkers." To survive in the zone you have to retrieve artifacts. Artifacts are items that have absorbed radiation and so-called anomalous energy (hmm, I can easily imagine toilet brushes glowing green in the dark). They are, of course, scattered all around the Zone, which refers to the area around the accident site of Chernobyl. The Zone is full of those anomalous Artifacts which are the stalkers' primary source of income and you're after them, but the thing is - other stalkers are after them too. Apart from your fellow stalkers, other unfriendly creatures also roam the Zone, so you'll not only have to collect Artifacts, but try to avoid being killed by mutants and other such abominations.
Senior PR manager from GSC Game World, Oleg Yavorsky, says: "The idea to create a game set in Chernobyl came to us long ago. Our office is located just 100 kilometers away from the site of the biggest man-made catastrophe of all time - the explosion at the Chernobyl atomic power plant. Apart from literally being close to home, the accident in Chernobyl is something we all here remember pretty well from childhood. Indeed, some of our team members' parents were actually in Chernobyl to help clear up the aftermath of the accident." Well, this certainly makes them well suited for the job.
GSC was also inspired by the gigantic antenna in Chernobyl, which supposedly emitted psychoactive waves that could influence people's thoughts. They decided to create S.T.A.L.K.E.R. as a way to speculate about the possible cause of the tragedy and its more pessimistic outcomes. While your goals will be quite clear in the game, GSC has tried to create a number of side-quests and missions that would provide the player with a more non-linear game play. You will have to decide about the course of your actions and the possible ways of solving the problems you'll face. Not all missions will need to be completed in order to finish the game, so you will have a lot of freedom to explore the large levels of the Zone and find your own way of dealing with things.
Of course, other stalkers will often get in your way, so although they will be unfriendly most of the time, they are all bound to behave differently. In that sense, it will even be possible to trade, make alliances or team up with other stalkers and fight together against the mutated creatures that inhabit the Zone. GSC promises a wide range of creatures and monsters that you'll get to fight off as you search for the precious Artifacts. Yuri Besarab, the writer at GSC, claims that the monsters should prove a challenge for anyone, as they have a superb AI which, in combination with their specific skills and abilities, has to be seriously reckoned with. If the developer stays true to their promise, we are supposed to get a fabulous-looking game with tons of cunning critters (hopefully not in Baldric of Black Adder style) with great AI that are a part of a highly non-linear game play. According to GSC, the game won't be generic so you won't always stumble into the same creatures and get the same assignments. Well, that's what I call "replay value".
Besarab called S.T.A.L.K.E.R. a "simulation of real life," not only because of the previously mentioned game features, but also because Stalkers will have to learn how to adapt to the Zone and play by its rules. As the government has sealed off the area after the second meltdown in 2006, the Zone is a world by itself, governed by its own factions and rules. As a stalker, you get a chance to influence the huge world of the Zone by the way you play, as all that happens depends for the big part on your own reactions. One must admit this FPS/RPG hybrid - as this game's often referred to - does have a lot of appeal, and if it gets to look half as good as GSC has promised us, we're going to be one happy lot. Although you cannot develop your character or level up, this game does have RPG elements, such as interaction with NPC characters and assuming the role you want, which should make an interesting combination with other FPS elements in the desolate but dangerous post-nuclear meltdown setting.
A lot of attention was devoted not only to monsters, but to the Zone itself. It is not easy to create a world which depicts the location of a nuclear meltdown, as it is very difficult to present it as colorful and diverse. In the words of Alexei Sytyanov, designer at GSC, "Accuracy was our key goal in creating S.T.A.L.K.E.R. The world of the Zone represents a highly detailed reconstruction of Chernobyl and its surroundings. An area of more than 30 square kilometers was authentically reproduced from extensive photographic and video surveys. Sixty percent of what you will see in the game is physically faithful in virtually every detail." This 3D image of a "dead city" is presented in exact detail and with a lot of realism - "For us, detail was everything if we were to succeed in establishing a believable game environment." The attention to detail was necessary in order to create the authentic feel of the site and envelop the player with the right kind of atmosphere. This dead world with its radioactive red forests and marshlands, underground labs and post-soc architecture is not a pleasant place to visit, so the environment should add to the tension in the game.
As your surroundings are interactive and destructible, you will be able to use the objects in the Zone to your advantage (such as use many object in the environment as cover or shelter). However, your opponents will be able to do the same, so you can expect different types of behavior and different sorts of attacks from the Zone creatures. Every opponent will require a different approach, so this could possibly mean you'll be forced to use some brains in order to survive. (I eat brains. - Ed.)
The monsters, apart from being created with a superb AI, should also be governed by virtual instincts that should allow them to develop some sort of "emotions". That means they should be able to display "panic, fear, elation, and the ability to think - we hope that the enemies don't disappoint anyone". So in case you've been wondering about the frame of mind of a typical beast that inhabits a radioactive wasteland, here is your chance to find out.
| Mad-E-Fact | [mail] Dec 03 2004, 01:24 pm EDT | |
| Looks like crappy Half Life 2 :/ Hope it turns out to be more fun at least. |
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Papa: If they don't lie then Stalker will kick HL2 ass, non-linear... Cheddar: Some of those textures looks pretty sub-par to me. Especial... Mad-E-Fact: That was the case with HL2 aswell. The graphics might have b... Cheddar: Er.....texture work in HL2 was superb. Level geometry was a... | ||
| Trustkill | [mail] Dec 03 2004, 01:49 pm EDT | |
| who do I believe!? I've read this and the gspots new preview and it's like reading about 2 different games! | ||
| 2lions | [STAFF] [mail] Dec 03 2004, 03:01 pm EDT | |
| Why do you say that? I just read the G-spot preview and although they talk about different aspects of the game, they generally follow the same thread. The only thing I'm worried about when it comes to STALKER is if GSC will have enough resources and time to truly polish this game -- something that games from Eastern European developers lacked dearly in the past. |
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Annihilator: Well, they have delayed the release a few times already. Ho... Trustkill: Well, the differences are in the storyline. AT says the gam... Trustkill: I tried posting that with the link to the article but I got ... 2lions: Yeah, this posting thing doesn't allow URLs... About the sto... Trustkill: ah ha, I had a feeling that might be the case....but ya neve... 2lions: Yeah, that would be rather impossible to pull off I think. N... | ||
| Hitman | [mail] Dec 03 2004, 03:37 pm EDT | |
| I want this more than I want a new victim. Doom3 and HL2 came and went as far as i'm considered.. let Stalker come and spread it's goodness like the evil man seeds i've been spreading throughout my city. |
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Cheddar: You know what? I really like people like you, Hitman. | ||
| skribb | [mail] Dec 03 2004, 04:10 pm EDT | |
| Despite them removing Co-op etc, it still DOES look like a good game. I've been waiting for it since, well, they announced it. And surely it will kick D3 and HL2's asses, I fuckin loathed those games. Expensive tech demos is what they are... *Throws up intestines* | ||
Cheddar: Jesus. If HL2 didn't satisfy you at all then you might as w... skribb: No, I might've just exaggerated a bit. I was angry at the mo... Cheddar: Well, at least we can look forward to a plethora of single-p... skribb: It will be good. It should be. It HAS to be. Where is my pro... | ||
| cthulhugoo | [mail] Dec 03 2004, 04:31 pm EDT | |
| what kind of rig can run this monster? | ||
skribb: An oil rig. Chimera!: "Ding ding ding.." Warcraft 2 anyone? | ||
| Hitman | [mail] Dec 03 2004, 05:58 pm EDT | |
| Ahh you changed the pic.. weeeeee. | ||
| neXioz | [mail] Dec 03 2004, 06:21 pm EDT | |
| Surely it will rule HL2 and Doom 3. As skribb said, they're just expensive tech-demos. I mean come on, who's impressed more than 10 minutes by decent light effects, or physics show-off? Stalker seems to have a story, and a non-linear world. Lovely. Hope it will meet up with the expectations! |
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Cheddar: I'm sorry dude, but I'm gonna have to say that HL2 was FAR m... Papa: HL2 gameplay=LINEAR, no surprises=BORING. Cheddar: That still doesn't mean the game just plays like a tech demo... | ||
| Cheddar | [mail] Dec 04 2004, 02:25 am EDT | |
| I wouldn't get too excited just yet, kiddies. 2Lions makes a good point: eastern European developers don't have a very good track record, somewhat due to lack of true talent (imo), but mostly due to budget limitations (which would also explain their lack of upper echelon talent in the industry --- the skilled go where the money is). And Stalker promises A LOT......methinks a bit too much, if you get my meaning. A bit more than I'd think a team like GSC can really pull off. Also to note is that this game has been delayed in its release quite extensively....even more than HL2 was. And GSC doesn't have any code theft to use as an excuse for the delay. This doesn't bode well. It indicates that there are problems with the game that they are trying to fix, but time is running out for them fast. They've pretty much got to release it soon now, and if they still haven't polished it up enough they're just gonna be forced to release it anyway....... On another note, I'm a bit worried about the voice-acting in Stalker. The premise seems to indicate that there's going to be alot of vocal interactions with NPCs in the game, and typically foreign-made games 7 times out of 10 have shit-tastic English voice-acting. I hate amateur voice-acting. It absolutely kills the atmosphere and immersion. I'd rather see the characters in Stalker just speak in straight Russian with sub-titles than deal with listening to crappy voice-talent. Hopefully Stalker will do this.....in fact, I think I'd actually find that preferable above all else. My prediction: Stalker will be admirable in what it attempts, and it'll probably still be a solid game, but it will be ultimately somewhat flawed in execution in too many ways that will cause it to fall short of being a true blockbuster. I'm predicting a score in the early-to-mid 80's from AT on this one, no higher, and that's being optimistic, I think. |
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Showing 10 newest replies out of 10: Mad-E-Fact: Having the voiceovers in russian would be a great idea actua... skribb: "OH NO! Commie voices! Run for your precious American lives!... Chimera!: I liked the Red Alert commie voices. hihi Papa: Cheddar go away, no one is reading your crap. Chimera!: O hush, where's the love people? Cheddar: I sort of mercilessly ripped Papa apart in the EA thread, so... Papa: Haha, I'm starting to think you're the poor EA employee, you... Cheddar: See what I mean? Adorable, in a perverse sort of way. JustME@209.94.212.114: Operation Flashpoint Russian Voices is the good shit :D Santa_Claws: Russian language would be nice. I dont like the ruskies very... | ||
| 2lions | [STAFF] [mail] Dec 04 2004, 08:42 am EDT | |
| "On another note, I'm a bit worried about the voice-acting in Stalker. The premise seems to indicate that there's going to be alot of vocal interactions with NPCs in the game, and typically foreign-made games 7 times out of 10 have shit-tastic English voice-acting. I hate amateur voice-acting. It absolutely kills the atmosphere and immersion. I'd rather see the characters in Stalker just speak in straight Russian with sub-titles than deal with listening to crappy voice-talent. Hopefully Stalker will do this.....in fact, I think I'd actually find that preferable above all else." Amen, Cheddar. That sort of shit drives me nuts. |
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Chimera!: They should hire some of the NOLF voice actors. They rocked! | ||
| skull | [mail] Dec 06 2004, 12:41 pm EDT | |
| Cheddar, sit on your American ass and shuddup. "lack of true talent" .... more like lack of millions od $ of funding the western talents get, while e.Europeans work on enthusiasm. Look at the computer art created by e.Europeans. It's at least the same quality as that in the west. But, that's because you don't need great funding to draw, but you do need funding to create a good game. I agree about the voices, it should be in Russian. |
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Cheddar: Relax, pal, and actually read of all my statements, not just... | ||
| crazy_pikachu | [mail] Dec 08 2004, 10:59 pm EDT | |
| this game looks really good and I wish I could play it right now. I have now come to the conclusion that the days need to be longer and there need to be less good computer games come out wait no I just need more time in the day. I have been getting a total of 6 hours of sleep for the past 4 months just tryign to play games. I am not your average geek I am also in swimming and so i have like an average of about an hour to play video games so this is not fun. | ||
| GhostfaceKillah | [mail] Dec 23 2004, 02:28 pm EDT | |
| graphics look bloody awesome! just like hl2. im a fps whore so when this comes out and is rated higher than 80% im buying it. wot about multiplayer? i heard the maps are as big if not bigger than far cryz. like a modern morrowind. but not the rpg. |
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| doom3 | [mail] Feb 22 2005, 03:13 pm EDT | |
| this is gmae supposed to extremely realistic...apparently the Ukrine governament were apprehansive about the realism in the game and sent a team of investigators to see to it that no national secrets are compromised. (I read this in a reputed gaming magazine). And there is also effects in the game such as day-turing-night, as we have seen in Sim City 4 (a very unlikely comparision of course). looking forward to see it. | ||
| Santa_Claws | [mail] Dec 07 2005, 12:38 pm EDT | |
| You ppl really should be happy if STALKER had above average graphics (that is between Doom3 and HalfLife 2) because this one has what nor D3 nor HL2 had:NON LINEARITY. Most RPGs dont have that and thats the main reason i like RPGs(besides the fact that you get to control half naked chicks). Its like Operation Flashpoint with today graphics and day/night shift, neat weather effects, animal with promising A.I.(pack behaviour etc. etc.). And you ppl keep bitching about unpolished graphics. | ||
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