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| GAME INFO publisher: THQ developer: Relic Entertainment genre: Strategy MINIMUM REQUIREMENTS PIII 1000, 256MB RAM, 32MB video card with T&L support |
ESRB rating: M homepage: www.relic.com/product/dawnofwar/ release date: Sep 20, 04 (released) |
| » All About Warhammer 40,000: Dawn of War on ActionTrip | |
To further deepen the strategic experience, Relic plans to include leader (often screen-clogging gigantic) units for each of the factions, like the Chaos' Blood Thirster, which thrives on battle and spilling the blood of its enemies, or the Ork Squiggoth, a giant armored elephant that has guns coming out everywhere. In addition, the players will control squads of units instead of individual ones; only vehicles will be represented as individual units; and they'll be able to pair together hero units and squads. This will allow for added protection, more firepower as well as increased morale of the troops.
But the wealth of strategy options doesn't end there. You can modify each of the squads with different kinds of advanced weaponry. So you can have two guys with plasma guns, and two guys with flamethrowers, in a squad of four. Or you can have a squad made up completely of heavy bolters. These are some of the finer tactical nuances that will make all the difference in multiplayer matches and will certainly make the single-player game more enjoyable.
![]() Not very stylish, but they are highly effective. |
![]() Now THIS is what I call a death animation! |
Furthermore, the terrain will play a vital role, as a squad of Space Marines might easily get wiped out by a squad of sniper-happy Eldar if they're strategically positioned on higher ground. Add a few mortars to the Space Marines squad and they'll be able to suppress the sniper threat with artillery fire and advance up the hill with relative ease.
Finally, squad morale will often influence the outcome of a battle. This is certainly a nice reference to the tabletop game and it implies that when the morale of a particular squad is low, their combat effectiveness will drastically decrease making them easy pray for the enemy. Relic has been adamant in pointing out, however that even though they might become hamburger meat in battle, these demoralized troops will remain under player's command at all times, meaning they won't tuck their tail between their legs and run from the battlefield on their own accord. However, when demoralized, the squad's agility will most likely increase, so if you decide to pull them out of battle, they'll be able to head back to safety faster than other troops.
In all honesty, I could go on and on about the wealth of strategy options in Dawn of War, but there just isn't enough room in a single preview. Instead, I should point out that in order to bring the Warhammer figures to life, Relic had to make sure that the 3D engine is able to boast some of the most spectacular visuals in a strategy game to date. The Warhammer universe has a very distinct visual identity and after seeing the game in action, I was immediately drawn to the colorful and rich folklore, with each of the races having a very distinct visual appeal. But what's really spectacular about the Dawn of War 3D technology is that it features probably the most detailed unit animations I've ever seen in an RTS. Seriously, units can die in a variety of ways, and there is a multitude of death animations available for most of them. When you zoom in on the action you'll be able to see the Orks taking mighty swings with their war axes at the Mech-like units and bits and pieces of flesh and blood spraying all around as meat meets metal. It's not a pretty site in a way, but then again it is, as the art style feels like a mix of Blizzard's work and something we'd see in a Total Annihilation game. This in turn ensures that while the combat is gruesome and juicy, it's fairly detached from reality and as such it is extremely fun for fantasy players. I was hella surprised to see the Ork pony tails swing left and right as they spread destruction and the extremely fluid martial arts moves used by the Eldar. Or even to see the units winking in a real-time strategy game! It's this amazing attention to detail that will truly bring the board game figures to life. I guess it's only fair that this is so seeing how much time and money it takes to paint each of the miniature figures required to play the tabletop game. In a way, the extremely detailed units are Relic's homage to this great passion of the Warhammer fans. (Ed. - If that's what you want to call it.)
And in case you're wondering about the type of system specs needed to play Dawn of War, you should note that in one of the interviews a member of the development team said he uses an ATI Radeon 9800 Pro with a 1.5 Ghz machine to test the game, and that "it runs great even at this early stage of development."
Speaking as someone who hasn't been thrilled with the way Warhammer games have worked out on the PC, I must say I am truly looking forward to Relic's Dawn of War. Hell, they're a developer with a proven track record, the game looks great, and the Warhammer universe offers such a wealth of information and marketing clout that I simply don't see how this game could fail. Speaking as a fan of RTS games, I can't bloody wait to get my hands on this one when it ships to stores this fall for the PC.
| DEATH AT THE DOOR | [mail] Jul 06 2004, 07:27 am EDT | |
| I can't say that I am excited by the graphics. Looks to me like Warcraft meets Mechcommander with Ground Control gameplay. Of course I am aware that Warhammer existed before those games but as a table-top strategy game. I fear that the computer game will have few things to offer. Of course there's only one way to check and I will be happy if I am wrong. |
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| Hitman | [mail] Jul 06 2004, 09:34 am EDT | |
| Wow Death took the words from my mouth, it def looks like Warcraft with a mix of Ground Control. I'm not to excited about this game as i'm into a vast viariety of units and this doesn't cut it.. all I need is a new expansion for Ground Control 2 and i'm good. |
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| 2lions | [STAFF] [mail] Jul 06 2004, 10:06 am EDT | |
| "I'm not to excited about this game as i'm into a vast viariety of units." That's exactly what this game will have -- a vast variety of units. |
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Hitman: Not so, I don't want 2 tanks, 1 aerial unit and the same loo... | ||
| Trustkill | [mail] Jul 06 2004, 10:19 am EDT | |
| I would let Courtney Love pop a blood blister in my mouth if these guys can ship this game to me by the Fall. I want it and I want it bad. | ||
| DEATH AT THE DOOR | [mail] Jul 06 2004, 07:17 pm EDT | |
| Not if the axes are powerful and the guns are weak. Besides the orks* are armed with pistols too. *: Orks? Are those people german?? I thought it was always "Orcs" in the western world. |
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| KoshTheKoala | [mail] Jul 06 2004, 10:06 pm EDT | |
| axes vs guns? Well Orks use pistols and axes and they're generally pretty tough, so they can take a beating before getting into close combat. And there's like 3 times more Orks than Space Marines. But in Warhammer 40k, a lot of the game happens in close combat, and often times the flow of the battle is decided by swords and axes. Gamesworkshop, the guys who made warhammer40k, named them Orks instead of orcs... probably to distinguish between them and the ones on the fantasy setting. They're English... from England. |
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| 2lions | [STAFF] [mail] Jul 06 2004, 11:04 pm EDT | |
| Yeah, just to avoid any confusion, and as you can see in the screenshots, Orks do have guns, and tanks even... it's just that I find the concept of ax wielding brutes coming at gun taunting marines, wave after wave kind of appealing. Though it makes me wonder about what kind of AI the Orks will have... | ||
Killer Klown: Well, there's something to be said about WH40k Ork boyz (Yes... | ||
| DEATH AT THE DOOR | [mail] Jul 07 2004, 05:39 am EDT | |
| The AI of that demolition truck in Red Alert 2. | ||
| Madmax | [mail] Jul 07 2004, 11:01 am EDT | |
| LOL this guy from GC2 is saying there is lack of content? HA! GC2 had no content and it was in dev for 3-4 yrs. 4 races, buildings, and tons of units is quite a lot. I'm in the closed beta and I can tell you this wipes the floor with ground control 2. Unit emotion is great, morale and cover provide tactical depth that GC2 does not have, a huge variety of combat and death animations making combat look real, etc. About the guns, "swords and guns.. cmon", I guess you must hate starwars. Space marines, eldar, and Chaos have thick armor that guns cannot penetrate very well while all races have weapons that can cleave through armor with ease(power weapons). Watch the trailer and 20min gameplay video and you should be amazed. You GC2 lovers sure are full of it talking like that. There was a time when I thought GC2 would of been great but the lack of content for a game that I have been waiting for 3 yrs for is amazing. If you wish to discuss tactical depth or GC2vsDoW head on over to the RelicForums and we can teach you a lesson in tactics and Strategy as there are military officers who post there, GC2 is more of a strategy game than a tactical game. 20min Gameplay Video: http://www.3ddownloads.com/relicnews/Dawn%20Of%20W |
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| DEATH AT THE DOOR | [mail] Jul 07 2004, 11:34 am EDT | |
| Mate, would you please edit-in a few commas? I get lost in your text. | ||
| wigger | [mail] Jul 11 2004, 04:18 am EDT | |
| Hey MadFag your the one starting the fight.. why dont you head over to our fourms faggot.. dont be a pussy. Congrats i just read the review and i loved it i wanna buy the game but now after reading your comments ive completely changed my idea... all the fags that would play it... beta test it and shape the game to be crap. Fourm: http://forum.massive.se/viewforum.php?f=16 |
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