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It's very difficult to scare me or make me jump these days, but I consider it a mark of a good horror game if it can make me paranoid. DS 1 did that wonderfully; between the things sucking you through vent shafts, or the hidden chest-eater beasts stuck to walls. It wasn't lame attempts at shock horror (Like the dead babies in 2), but it was something that had you checking every vent shaft, taking that much more time when you went around corners or down dark corridors, and the like. It actually set up a good atmosphere of _tension_, even if not fear, and that's sometimes good enough. 2 seemed to degrade to slasher horror, although I will admit some of the setpieces were wonderful. It just seemed that once they resolved the issue with Isaac's old girlfriend, though, there was nowhere left to go.



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