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Assassin's Creed Revelations Review
developer: Ubisoft Montreal
genre: Action Adventure
|ESRB rating: M
release date: Nov 15, 11
|» All About Assassin's Creed Revelations on ActionTrip|
There's a great deal you can say about games like Assassin's Creed. After only a few hours of playing the player realizes that an incredible amount of hard work went into designing and bringing the highly detailed environments and characters to life. The original did suffer an embarrassing amount of repetition in the core gameplay, which drove many gamers away (including us, well, 2lions anyway). Gradually, Ubisoft Montreal ironed out some of these issues. Whatever the developers screwed up the first time around, they absolutely made up for it with Assassin's Creed 2. This was probably the pinnacle of Ubisoft Montreal's track record, in addition to being one of the best games out there. Following the release of Assassin's Creed: Brotherhood, the franchise received a multiplayer addition. Now we turn our gaze to Assassin's Creed: Revelations, a game which we hope will provide many eye-openers and stay true to its predecessors.
Those who haven't played Assassin's Creed before, take my advice, don't start here. You'll be confused as hell. Ever since the series began, the story took some major twists and turns that are in themselves mystifying even to fans, let alone to someone who isn't familiar with the franchise. Again, if you're keen on story-telling, start at the beginning, eh?
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In Assassin's Creed: Revelations the developers have finally intertwined the three principle characters - Ezio Auditore da Firenze, Altaïr ibn La-Ahad and Desmond Miles. Ezio remains at the center of it in this one, as the now matured Master Assassin arrives to Constantinople (1511 AD), where he quickly discovers the location of a fortress where Altaïr had hidden a powerful ancient artifact, which could potentially put an end to the war between the Templars and Assassins. Constantinople is home to both those who support the Assassin and the Templar order. Both organizations continue to fight over key territories and districts within the massive city. The entire game is set in the Animus, as Desmond attempts to explore memories tied to both Ezio and Altaïr. Meanwhile, Desmond is trapped within the Animus and players will also have the opportunity to discover more about his past.
There are some points in the Assassin's Creed storyline that have bothered us ever since the whole thing took a turn towards, well, the alien shall we say. That's just us though. So, who knows maybe you'll dig the whole mystical race backstory thing. Anyway, that doesn't necessarily mean you'll enjoy the game less. The dialogues are well-written and the characters are interesting enough for you to keep pressing on, until the very last cut-scene. We also appreciate the developer's effort to, once again, incorporate a few historical figures such as Manuel Palaiologos (the heir to the throne of the Byzantine Empire), Prince Suleiman, who later became one of the greatest Sultans of the Ottoman Empire. So, in terms of story presentation, it all works very well indeed.
Even though Ezio is a bit older, he continues to be as fast and agile as ever, which means you'll jump right back into the game's traditional free-run mechanics that have made the series so popular in the first place. The cool thing about Revelations is that it takes elements from both Assassin's Creed 2 and Brotherhood and effectively merges them into one game experience. Once again, you'll be able to recruit and guide promising young members of the order and train them as assassins. As the Master Assassin you'll assume the responsibility of organizing, improving and defending Assassin Dens from the Templars, as well as expanding the assassins' influence in the city. As before, this is accomplished by attacking Templar strongholds, which are frequently very well guarded, requiring the attention of your most-skilled warriors (preferably those with more experience). Sending your followers on missions into cities throughout Europe, Egypt and the Middle-East is possible once more. When you are left with a few followers in the Constantinople, it could tip the balance in the Templar's favor, so you need to be careful in that respect. Sending your troops to take out guards on rooftops and Templar patrols on the ground is done with ease, the same way it was possible in Bortherhood. In Revelations, it's advisable to send more experienced assassins to take out enemies in real-time. If they are better trained, you'll notice them assassinating and fighting opponents more efficiently. On the other hand, if they are new recruits, it's not a good idea to use them in fights against stronger foes such as the Janissaries.
While some enemies can still be taken down with the famous counter kill move, tougher ones, like the aforementioned Janissaries take a bit more than that. It's never a good idea to fight these guys on your own. If you see them in groups, just call for help or run away as fast as you can. The AI provides a solid challenge and that's all we have to say on the matter.
As you may have noticed by now, Assassin's Creed: Revelations relies on the same formula as other games in the series. It brings only a handful of new elements, such as the ability to craft bombs. This is an interesting edition, because it means you'll need to constantly keep an eye out for ingredients to make these explosives. Luckily, these can be acquired by plundering treasure chests scattered throughout the city or by rifling through pockets of fallen enemies. Different types of ingredients can be used to create diverse explosives. Some are more potent, while others are used as distractions. Cherry bombs and the like can be easily manufactured at various spots in the city and in Assassin Dens. Other devices, like smoke bombs, are perfect for covering your tracks so you can escape unseen or, if you wish, you may simply execute opponents in the confusion.
8.0 Very Good
Stranglely enough this is as fun as ever, plenty to do in the streets of Constantinople, we enjoyed the PoP-style missions, a few cool new elements, the game finally brings a satisfying conclusion to the tales of assassins Ezio and Altaïr;
The formula may be a bit overused at this point, the series needs a change of pace.