- Sleeping Dogs
Trailer - Batman: Arkham City
BTS 'Hamil' Trailer - Far Cry 3
'Insane Edition' Trailer - The Cave
Trailer - Metro: Last Light
Live Action Trailer - Dark
Teaser - Transformers: Fall of Cybertron
'Dinbots' Trailer
- Might & Magic Heroes VI
Patch 1.3 - Crusader Kings 2
v1.05c Hotfix - Crusader Kings 2
v1.04 Patch - StarCraft II: Wings of Liberty
Patch 1.4.3 - Eng. GB - StarCraft II: Wings of Liberty
Patch 1.4.3 - Eng. US - Anno 2070
v1.03 Patch - Driver: San Francisco
v1.04 Patch
Borderlands Review
| GAME INFO publisher: 2K Games developer: Gearbox Software genre: Shooters MINIMUM REQUIREMENTS n/a |
ESRB rating: M homepage: http://www.borderlandsthegame.com/ release date: Oct 23, 09 (released) |
Tweet |
| » All About Borderlands on ActionTrip | ||
The weaponry in this game is definitely an aspect that takes up most of the player's time. We've enjoyed the practically unlimited amount of unique pistols, revolvers, combat rifles, shotguns, grenade launchers, snipers and grenades. Upgrading the grenades always gives you quite a bit to ponder. For instance, certain upgrades give your grenades the ability to heal team members, in addition to dealing damage to enemies. Another solution is adding diverse improvements that add corrosive damage, shock damage, fire damage, etc. No matter which weapon you're upgrading, it requires a tactical approach, especially if you're not playing alone.
The pre-release change of the design and art style of Borderlands was one of the smartest decisions Gearbox ever made. The characters, environments and the animation are quite good and have a certain appeal that's been refreshed with an added dose of humor. The humor is also present in some of the wacky voiceovers, which is why we regret the developers didn't spend extra time creating more cut-scenes and voiced dialogue.
![]() Is it something we said? |
![]() I can't steer this thing! |
Frankly, Borderlands can use a richer character backdrop and a generally better narrative. Everything players might be interested in knowing about Pandora is written in quest logs, although these are often restricted to the specific tasks at hand and offer precious little about the regions and inhabitants in Pandora. This is one of the greatest flaws of the game that excels during single-player mode. Now, apart from having a blast in co-op, I did experience a large portion of the main campaign in solo mode (so much so that my character reached level 33). The gameplay was still very satisfying, but if you hunger for a decent narrative and deep characterization, I'm afraid Borderland may come as a disappointment.
Borderlands has other flaws. As it usually is with games nowadays, the first issues are related to AI. In Borderlands, the AI generally behaves acceptably, giving you plenty to tackle. Even so, enemies get confused or just forget they have to attack and even occasionally ignore the fact that they're being fired upon. As it turns out, vehicles are not entirely up to par with other satisfying aspects of the game. The physics don't always work out and there are plenty of unexpected hindrances on the road that tend to spoil the fun. The technical issues on the Xbox 360 continue in the form of sudden and severe frame-rate drops - these usually occur when players are fighting in larger areas and there are a lot of objects that need to be rendered in the background.
There are only a handful of negative elements that keep this game from getting an Editor's Choice Award from us. It's safe to say I had my doubts at first, but now I'm really glad I played it.
Overlooking certain flaws, Borderlands ultimately delivers what players are bound to expect from it - pure and addictive RPG-flavored FPS action, extremely engaging co-op and altogether a vast and mysterious world waiting to be explored. Gearbox made a great foundation for potential DLCs and sequels. We only hope that the next installment brings more substance, with a richer history of Pandora, additional work poured into some of the characters and generally a more detailed story.
|
ACTIONTRIP SCORE 8.7 Very Good This first-person shooter offers memorable co-op moments on top of highly addictive and challenging RPG-style gameplay, great art and music, plenty of quests and a virtually endless amount of weapons; Enemies get confused or just forget they have to attack and even ignore the fact that they're being fired upon, a few problems with the vehicle mechanics, frame-rate slows down severely in certain, larger, areas. RATINGS GUIDE |
| COMMENTS PAGE 1 |
BACK TO TOP
















Yesterday
Two days ago
Three days ago
Four days ago
I do agreed with the questionable AI, they could have made it more realistic instead of Serious Sam esque AI.
I remember the original Goldeneye for the N64. When your bullet hits the wall next to an unsuspecting enemy, he actually reacts to the impact (looking over his shoulder investigating) instead of YOU which is holding a sniper from miles away.
That is ultimately what borderlands is lacking, many times I've seen enemies pointing guns to the left or right while side stepping towards me. That kills the illusion for me.
Every times that happened it yells at me "you're playing a game!! and this is an overlooked flaw!! deal with it!!".
Despite all that, I thoroughly enjoyed the game and is "obtaining" the pc version right now to continue on (I already bought the x360 version, and refused to buy the same game again for another medium).
pc wins that quite easily.
a special link for cheddar if he feels the need to comment:
http://img9.imageshack.us/img9/8734/dsc03850zw.jpg
Also co-op can be fun, but man are there a lot of problems with it. It looked like to me that if one person in the group has completed a quest, no one else, while grouped with said person, can get that quest. This leads to huge problems of nothing to do but farm mobs on the map. On top of that you better make sure everyone is fairly close in level, which is something thats really hard to do in a game thats as easy to level in as this, otherwise the mobs just get harder to kill and the new person doesn't bring much to the table.
On top of that, looting is seriously fucked up in co-op, I mean free-for-all loot, major fucking mistake. Its too easy for everyone else to grab loot and then all of a sudden, one player may not have upgraded their weapon for several levels, which ends up meaning that they can't kill shit. Plus as far as I could tell you get the same amount of money and loot in co-op, however due to 4 players splitting it up, all of a sudden you are actually worse off than in single player. You get less gear, so less chance up upgrades you may really need, and less funds to buy stuff at the store with.
Additionally the weapons level up in power way too quickly, since it can easily be 5-10 levels before you find a replacement gun, just due to the random nature of the loot, including the store, which offer way too little loot. The problem comes from enemies health levels going up, as if the devs expected you to be getting new guns, and all of a sudden mobs are taking 2 clips to kill because for the love of god you can't fucking get a new weapon.
Also horribly imbalanced guns, a good sniper can mow down people at range, which is expected, and then still easily no scope mobs up close for the same damage, which I might add is like 5 x shotgun damage. Shotguns are complete shit in this game, and you are better off using melee than those pieces of shit. Pistols seem a little op too, as they have decent clip sizes, good accuracy at medium range, heck better than a sniper, some of the best damage of any gun and fast firing and reloading.
All in all it is a good game. I really do respect them for the world they designed, I just wish there was some different art to look at. Loot being the main focus of the game, seriously hurts its multiplayer by practically making you go farm loot in single player just so you can kill stuff your level again. Enemies start getting repetitive really quick, as you end up fighting a lot of the same mobs. However there is good variety to those mobs and the fights do end up frantic and fun. In the end I wouldn't give it higher than an 8, since co-op is such a big focus, but its somewhat broken, and single player gets dull pretty quickly for me at least.
Sounds like... a lotta fun!
And that damn robot 'Watch me everyone, check me out I'm dancing, I'm dancing!' LOL!! Neat.
And man the item drops, crap, you find one combat rifle that explodes your enemies, then you find another one with a zoom, increased damaged AND 2x explodes your enemies. -sigh- So many toys to kill with..
However the driving mechanics could use a little tweaking, and wouldn't have been sweet to get a skill to combine weapons, the castoff purples with the blues and so on.
In short I really like this game, not too cartoony, violence aint the driving force, and it's a long haul, don't wait up for me game. It's just a relief to actually enjoy a game these days.
by the way, Torchlight is out and it's a very cute homage to Diablo and the hack-slash genre. that's what has ME hooked.
tastes are different as always but sometimes it is amusing when they all converge to testify some are true gems among barter hands.
That said, of course the PC version is better than the console version. That's true by default for ANY first-person-shooter, and will remain that way as long as you can't use a keyboard and mouse with a console. I wouldn't be caught dead arguing otherwise.