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Crysis 3 Review
developer: Crytek Studios
|ESRB rating: M
release date: Feb 19, 13
|» All About Crysis 3 on ActionTrip|
Most self-respecting FPS fans are more than well-acquainted with Crytek’s shooters series, Crysis, which spawned from the company’s famous action game, Far Cry (a franchise that’s been handed over to Ubisoft Montreal). The original Far Cry had been a breakthrough in terms of open-world FPS gameplay, while Crysis was considered a big step forward in the graphics department. The game also continued the traditional free-roam gameplay and featured a rather important new addition – the Nanosuit. In Crysis 2, Crytek made things even more exciting by introducing even more action-packed gameplay and the Nanosuit 2. The biggest letdown (for us anyway) was the story, which, although the original had set up a rather decent range of cool characters, it all turned towards a mundane and uninteresting plot.
I know what I'm doing. Trust me. This is all good.
My trusty bow. Never leave home without it.
At the outset of Crysis 3, you strap on the Nanosuit once more and assume the role of Prophet (Laurence Barnes) who sacrificed his humanity in order to continue the fight against the overpowering alien race called the Ceph and Cell, a military corporation that created a whole network of command centers in an effort to dominate the globe. Joining the fight is former team member Psycho, who revives Prophet in the hope of learning more about Cell’s plans to do. It turns out that Cell is now utilizing Ceph technology to their advantage. The technology backfired. You can probably guess where things go from there.
In the third installment of the FPS series, the developers clearly expected players to get more emotionally involved, which becomes apparent during the dialogue sequences that take place between Psycho and Prophet, as they continue their fight against both Cell forces and the Ceph. Somehow this doesn’t camouflage the fairly week story. You never get much info about the Ceph and why they actually came to Earth, other than the fact that they want to destroy everything and bring more Ceph to the human world. Let’s be honest, aliens and an evil corporation just won’t cut it anymore. When you connect all the dots, starting from the original to the very last scene in Crysis 3 (and there’s not much to connect), all that’s left is a rather flimsy sci-fi tale.
Storytelling aside, Crysis 3 lures you in with its impeccable visual splendor and all the things to do in combat. The problem is that it’s really not a lot different from what we’ve already witnessed in Crysis and Crysis 2. There are some great inclusions such as the new, deadly Predator Bow, which is most likely going to be the favorite weapon for those stealthy killers among you. Cloaking and grabbing the bow is the best tactical approach if you want to remain silent and undetected. Arrows are limited, but the good news is you can retrieve them from the enemies you’ve already shot. Of course, using the tactical view and tagging opponents and objects of interest plays an important part once more.
If you want to shoot your way through, they you should know that there’s a very rich arsenal at your disposal. However, the moment you make your presence known to the enemy, the game automatically spawns more foes into the fray. Another weird occurrence is that enemies are sometimes ridiculously accurate (well, actually, most of the time) and can notice when you miles away the moment you uncloak or emerge from behind cover. But the biggest and most annoying problem how easily you can outwit the AI in almost every situation. Using the cloak makes you almost invincible, especially when you upgrade that particular ability over time.
Yes, Prophet picks up suit upgrades along the way and players can modify their suits to go along with their favored play style. Unfortunately taking down enemies in this instance becomes rather easy. Increasing the difficulty improves the situation a bit, but the fact remains that the camouflage tactic -- the use of the cloak -- is simply the easiest way to pass through an area. In most cases, all you have to do is make a sound or some sort of distraction and guards will easily fall for it, and the next step is to take them out with a melee attack or by shooting them with an arrow. Subsequently, other guards will investigate (often individually), so you can then take them out as well… one by one.
Visually impressive as expected, levels are well-designed, solid multiplayer;
Certain aspects of the single-player game make things less challenging, AI bugs, story's underwhelming, generally less fun than Crysis and Crysis 2.