- New Battlefield Game in 2016
- EA's Financial Results Exceed Expectations
- FEATURE: Open Worlds Devouring Small Ones
- Rocket League Sales Top 5 Million, Free Content Coming
- Mornin '15
- Banjo-Kazooie Spiritual Successor Finds Publisher
- Zombi Leaving the Wii U for Consoles
- Comcept's Red Ash Funded by Outside Donation
- Ubisoft Swears They Had Evie in Mind Before the Gender Controversy
- PlayStation Plus May Let Subscribers Vote for Free Games
- Final Fantasy Explorers Travels to the West in 2016
- Sony Sold 3 Million PS4s in Q1 2015
- Blizzard Bans StarCraft 2 Cheaters
- Pixels: Turns Out to be A Shame, As Predicted
Dead Space 3 Review
developer: Visceral Games
|ESRB rating: M
release date: Feb 05, 13
|» All About Dead Space 3 on ActionTrip|
Trying to think cautiously on this, but I’m still not 100% certain at which point Dead Space started focusing more emphasis on action and less on survival horror elements. Visceral Games’ original Dead Space succeeded in blending both genres, which also came across in the second installment. Of course, Dead Space 2 was perhaps a bit more action-packed than it needed to be. Many gamers did not appreciate this decision, because the franchise had tremendous potential as a survival horror game and we kind of hoped they’d steer things in the opposite direction (towards horror and survival, rather than in-your-face action). With Dead Space 3, the makers of the game shielded themselves from similar criticism simply by saying that in the final installment, things are bound to get more action-oriented. Ah, my dear EA, but is that what people really want? Well, according to company figures, the painfully obvious answer would have to be: yes.
In this part of the tale, systems engineer Isaac Clarke returns and is summoned, or rather forced to deal with a new Necromorph threat. The introduction explains a bit about what went on 200 years on a desolate icy planet called Tau Volantis, which supposedly turned out to be the homeworld of the Necromorphs. Fast-forward to the present day, and we see Isaac Clarke living in a lunar colony. He learns that Elle Langford (his former love interest) has gone missing and he agrees to help look for her with Captain Robert Norton and Sergeant John Carver. Things turn ugly real fast as they are attacked by Unitologist soldiers who are led by Jacob Danik, who caused a huge Necromorph outbreak. Barely escaping the outbreak, Clarke, Norton and Carver make their way aboard the USM Eudora. Eventually, they find their way to the Tau Volantis.
Isaac, you idiot. This is how you use Kinect!
I'm hot! Why am I so hot?
This time around Isaac Clarke and John Carver are the central roles in this chapter of the 3rd-person shooter series. Should you opt for the single-player, Carver won’t be involved the gameplay. You’ll be handling things on your own. The drop-in/drop-out online co-op is the new addition to the series. In Dead Space 3, playing in co-op may unlock more cool info on the characters and the DS universe. There are segments of the game that remain locked if you play in single-player, so in order to experience these you have to enter online co-op. And, once again, that’s where EarthGov Sergeant John Carver steps in.
Dead Space and Dead Space 2 took us through a well-paced narrative with solid characters, which doesn’t seem to be the case in Dead Space 3. Things begin rather hectically with a new cast of characters. When Isaac marches off to face his third encounter with the relentless Necromorphs, you may question the reason behind his decision to face this threat yet again. Isaac wants to see this through to the end, especially after all the things he’s been through. The thing becomes even more personal with Elle’s involvement. Knowing that she’s in danger, Isaac heads out to save her. The narrative may seem coherent and take way too long to get there and even when it does, you’re still going to find that many questions remain unanswered.
We’ve given ourselves a bit more time to soak up what Dead Space 3 has to offer. The game has plenty of content when you consider both the single-player campaign, as well as the co-op stuff. Each section in the game has at least one or two side-missions that open the path to more loot and perhaps more backstory. It still doesn’t make the narrative itself any less generic than it already is.Although the side-missions are a great addition to the game, they bring about one symptom which the original Dead Space suffered from as well: level backtracking. Finding secrets and treasures, going on side-missions and even moving on with the main story, usually involves too much backtracking, too much elevator rides (although short) and of course too much pass-key-required types of missions. There is a lot to do and there are some terrific-looking sections in the game, but gameplay wise, you may not get the kind of rush you might be longing for.
This game shines as a co-op shooter, some interesting boss encounters, there are a few brilliantly designed locations in this game, there's a lot of cool stuff to unlock, great cinematic ambience;
The backtracking and elevator rides, as DS fans we can't deny that this is the weakest entry in the series, be it co-op or single-player it appears that any magic the series had is now lost in the murky and crowded waters of generic action games.