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Dragon Age: Origins Review
| GAME INFO publisher: Bioware developer: Bioware genre: RPG MINIMUM REQUIREMENTS n/a |
ESRB rating: M homepage: www.bioware.com/games/dragon_age/ release date: Nov 03, 09 (released) |
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| » All About Dragon Age: Origins on ActionTrip | ||
On the technical side of things, the Xbox 360 edition of Dragon Age: Origins did not seem to have any issues that could turn you away from playing. What I noticed was that the game sometimes fails to generate loot properly. After you kill every nearby enemy, it takes a few seconds until the loot shows up. Still, this was a minor bug.
After somewhat of a lengthy debate here at ActionTrip, we couldn't help but agree that Dragon Age could've benefited from a different approach to art direction. Most of the in-game characters look uninteresting and bland, which is also true of certain parts of Ferelden. Then again, in terms of visual appeal, DA is generally a mixed bag of bad and good. In contrast to badly presented random scenery, other locations look quite beautiful. It's obvious they invested more creativity into specific areas, while others remain unimaginative. We understand the concept artist's effort to give the world a more darkish and greyer tone, to suit the storyline, but somehow, the whole setting feels a bit lifeless. Consequently, some of the races look just as disappointing - particularly the Elves. This might affect what people think of the game very early on, in terms of race and class selection. Ultimately, we do stress that this is a question of individual taste. Believe me when I say it that DA compensates for such mishaps, mostly through gameplay.
It may not be the prettiest game ever made, there are still some great-looking environments such as the Dwarven city of Orzammar and locations like the Ruins above the town of Haven (where players head out on a quest called the "Urn of Sacred Ashes"). Fair enough, a few locations tend to show poor texture patterns, albeit that shouldn't really bother you too much as you'll most likely be swept up by well-written story, the vastness of Ferelden and the numerous challenging tasks that will be placed before you and your party.
![]() It's amazing. They all missed! |
![]() Let's see what you've been eating these days. |
The game features an epic soundtrack, complete with a range of cool music themes (not one of them heavy metal, thank God). What's more, there's some fine voice acting at work here, befitting each in-game character perfectly.
Despite the fact that they are also making two major games -- Mass Effect 2 and SW: The Old Republic -- BioWare delivers on its promise. Players can expect a thoroughly entertaining and deep single-player RPG experience with an intriguing plot, solid quest structure, exciting gameplay and an unbelievably vast world to explore. Each quest feels like a separate and well-told story on its own (that also goes for every side-quest we embarked upon). Dragon Age: Origins, unlike a majority of titles we see today, offers a considerably large dose of replayability, which makes it a worthwhile purchase - not to mention the fact that it took us approximately 40 hours for one playthrough and that's without completing all of the side-quests. The M-rated content comes in a bloody package here. Blood basically splatters across the armor and faces of the characters, which adds to the immersion (even if it looks a bit funny on occasion :)).
This game is an important contribution to the decaying and nearly forgotten scene of single-player RPGs. The designers may have been playing things a bit safe with this one, relying heavily on familiar gameplay mechanics from earlier titles such as Baldur's Gate and NWN. And yes, there's the ever-present issue related to the art direction. Again, the art is a matter of personal preference. Dismissing this game for its art and a few bugs would be rash judgment indeed. There's so much to enjoy here, we feel all gamers should give it a go.
![]() 9.3 Excellent Emphasis on old-school RPG mechanics (which is good), excellent voice acting, characters skillfully woven into a riveting storyline, filled to the brim with engaging and well-structured quests, sub-plots, challenging enemies and boss fights. Altogether, this is the RPG experience you've been waiting for; A few minor bugs here and there, can be a tad difficult at times, questionable art direction. RATINGS GUIDE |
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The game was rushed on certain aspects but I agree with the review overall.
Un om bun STFU!
@Vader: Good?
mute with dialog? I thought this trait died with Mass Effect, two generic male and female voice overs, simple.
This is a really good game despite the hiccups, something that will keep me busy for some time.
But then again maybe the difference is not THAT significant for this game.
[some minor spoilers ahead]
I honestly tried to like this game and there were times I thought it would change for the better. It didn't. It stayed the same soulless empty shell it was in it's first hour. I played the pc version for about 20 hrs, but got fed up with it in the horribly designed dream sequence in the Circle of Magi's tower. Here's another pros and cons list, because that's how I like to do it:
PROS
- almost every NPC's face is unique and can express emotion rather well
- beautiful and clear menus, but fonts are too small in high resolutions
- I'd say the music was slightly above average, with some nice tracks and a few lousy ones (especially the one playing during the siege of Redcliffe)
- the writing is generally more mature than what you'd expect after experiencing the dubious marketing campaign
- the voice acting is solid and there are plenty of unique voices. They even match the characters.
- you'll recruit a pretty cool dog and he's useful too
- conversations between party members can be funny when they don't take the smartass teenager routine too far
- the game tackles some serious but tired issues like racism, responsability, sacrifice etc. but often superficially
- ok animations and some nice cutscenes in which characters move around
- I thought the gifts idea was a nice touch
- less trash than in similar RPGs. I could clean up my inventory pretty fast.
A small foreword before I proceed with the cons. I was willing to overlook DA's shortcomings as long as it had more qualities than defects. Obviously that didn't work out. Such an exceptionally mediocre effort (or art as we like to call it) does not deserve to be hailed as the second coming of ze sweet baby Jebus.
CONS
- there is nothing new and original in this game. That means no surprises and no mystery. I've seen it all before, done better and without all the obnoxious hype and chest-beating. Sadly, Dragon Age has the personality of a concrete block clipart:
http://www.freeclipartnow.com/d/9747-1/concrete-block.jpg
Intriguing !
- combat has nothing going for it. It's like in WoW. You press buttons on a hotbar and you watch your character have all the fun. It's boring and there's very little so called tactics involved. I say you either make it turn based, or real-time. This watered down mix between the two is neither involving nor intense.
- the game is highly unbalanced. I played as a rogue archer on normal difficulty. For instance there's a succubus controlling a templar and some zombies. They wiped out my party while I barely managed to take down two of them. I failed that fight at least 10 times but luckily it could be bypassed. I killed only the succubus hoping that her minions would fall. No go. Every other group of opponents up until her was disposable with little to no effort.
There's another ridiculous encounter in werevolf land. You keep advancing, killing heaps of furries and then something that you can barely scratch, farts a fireball on your party and it's reload time. You walk away with your tail betwen your legs (the exact same boring way you came) hoping that perhaps 20 level-ups later you might stand a chance. Why use a godlike opponent to block the path in a low level area ? How did that improve my experience ?
- collecting loot is no fun. You find better items only when the game wants you too. Slightly stronger armor or weapons than what enemies drop cost a fortune. It makes no sense to spend literally all your money to replace a +7 bow with a +8.5 bow. Fail.
INTERMISSION
http://gza.gameriot.com/content/images/orig_320200_1_1257581825.png
- the game is too unrealistic, as in full of shit. Fantasy is fine, but you gotta ground it in reality. Here you have quests like: return the magic acorn to the immortal rhyming tree. A crazy hermit stole it for no reason. Is that supposed to be poetic or something ? Cause it sure as Hell ain't intellectually stimulating.
- then there are heroines plucked right out of a lingerie catalogue. Oh, what mighty warriors they be. With their boobs dangling out and their impeccable make-up on their innocent baby faces. I know this is escapism, but deep thoughts and serious lines come across as silly when they're uttered by Paris Hilton wannabees. They aren't believable characters.
- Bioware cares about realism and maturity when they splatter blood all over the beautiful people, but not when it comes to disgusting scars or battle fatigue. Nah, our heroes wrestle horrors all day long, only to spend the evening looking purrrfect and chatting casually about high heel shoes. Just ask the blond doll.
- I played with every setting maxed out and still many textures in the environment were a complete blur. Worst offenders: cart wheels & tents.
- some serious technical issues for many Windows 7 users. It's all on the official forums.
- modular gameworld with small, linear areas chock-full of invisible walls. In DA, a forest means green tunnels.
- yet another story about doom and gloom and the end of all things. Bla bla bla. How can anyone relate to any of that ? It's so far-fetched and cliched. Death and horror are overused and they stop having any emotional impact. "Oh look, I'm gonna kill those guys after I've killed these guys, but first I'm gonna kill whatsisname because he killed whatsername. And all of this must happen because EVIL monsters want to KILL THE WORLD. They are ugly and their killing is bad, but our killing is good because we're hot and horny."
- and last but not least, my personal favorite... DLC. There I am, listening to this chap who wants me to go on a mission of great importance. He explains the situation and then I get an option to download bonus content. Or was it exclusive content ? No... exquisite content for the aryan gamer ? That's the one ! I kept thinking, what does "download" mean ? Load something that's somewhere high up to a place down below ? Was this some unusual fantasy term ? I don't know. I was too embarrased to ask.
But seriously. This shit will pop up in other games if everybody keeps rating DA so high. You're sending them a message: "we're happy with the way this game is". I promise you, next time there'll be more content cut out and they'll dangle it in front of us in an even more shameless way. Sure, it's not a big deal, it's just a videogame... but that doesn't change the fact that it's an obvious and disgusting scam.
I bothered to criticize the game because it's so goddamn overrated. Otherwise, I wouldn't have cared enough. If this is what Bioware is capable of, then fine, no problemo. Here's a 5. Or a 5,5 if the modding tools are free and not too difficult to use. But 9s and 10s all over the internet ? These "experts" seem to rate games based on how high the public's expectations are.
It's got Bethesda or Bioware in the credits ? Ignore every issue, it's perfect ! Can it be played for 100 hrs ? Ignore every issue, it's perfect ! And most importantly, has it been hyped to Hell and back ? Boy... It sure. Fucking. Has. Well, you know what to do.
...and they all lived happily ever after. One big family of gamers, developers and journalists. Or did they ? Send me $10 and I'll mail you the rest of this exclusive rant. I have a two year plan to release bits of opinion on this game. You'll be constantly reminded of how much I dislike it. What a great deal !
Also I heard that the consoles get a more arcade-style of combat than PCs, faster combat and quicker abilities I believe, and that its an easier game on consoles. But that's just reviews from sites like IGN, so I don't really know.
Seriously man, I get that Crave is so far up your ass you can taste them when you sneeze, and if this is coming from them, so be it; but there's not a single fucking reason in the world to review either of the console versions over the PC.
Why review it on the PC over the 360? Why review it on the 360 over the PC? Who THE F CARES! The point is its a great game on any platform.
The other major difference is, as I said, the interface - the default view on the consoles is over the shoulder, and all the commands are executed via quickbuttons mapped to the controller or a radial menu; it's easy to use, but relatively inflexable (since you only get the 3 quickbuttons+ your default action button) The PC version, as stated, uses a top down view and a more traditional number key mapping similiar to what you saw in NWN, Diablo, etc. It's alot more robust and allows for more mapped abilities, but the turnoff is that while in the consoles you can auto target using the default action button, you have to mouse click select your target in the PC version. It makes the bigger battles a little more irritating.
if you want PC reviews, send him an Alienware computer worth a fuck.
defending Vader aside, i cannot agree with this review less. much of my experience with the game is 90% accurate in un om bun's entertaining drivel.
if you're sick in bed like me and have noting to do, Dragonage is a good diversion from the pain but be weary of the head aches it will certainly induce.
http://www.eurogamer.net/articles/dragon-age-origins-xbox360-review
even at gamespot the PS3 version got a higher score than the xbox360 (lol).
but the eurogamer review is absolutely damning about the console version, console was an afterthought (it's best to stick with the PC original).
Games like wow and baldur's gate you get to learn all the "skills" while the talents improve upon those skills. Your character can be enjoyable and workable even if you mess up the talent choice of even without any talents. In addition talents can be respec.
In DA however, one can mess up a character so bad it makes the game unplayable unless start over. And no respec. The lack of information on the skills like activation time and damage doesn't help either.
Where a great game let one enjoy the sum of its part, this game force you to WORK around the really bad aspect of itself so that one can enjoy the finer parts. The only redeeming thing is that the finer parts of this game is really fine.
i'm running a middle aged system (c2d/3.16ghz,4gb/xp/2x4850's@1900x1200).
I keep wanting to delete the bookmark to AT...
Isn't it bad enough that game companies are ignoring the PC? Whatever happened to those days when AT reviewed games like Desperados?There is no review for Helldorado either...
Either way, brilliant game that should be played by anyone that considers themselves RPG fans.
It's like having to shit real bad and the only thing available in miles is a squat toilet.
"quite well" is the correct way of writing that sentence. English 101.
The Oblivion gates -- whatever they were called -- were all the same. As were the tunnels. Tunnel after tunnel.
Can't see picking this up.
Anyway, the game is wonderful. I don't usually play such games but the story has me griped and with god mode on and on easy, the game is thoroughly enjoyable for me.
but in games like these, where balance is only found in the mind of the devs when watching Cirque du Soleil, cheating is the only choice available in making the game bearable.
Dragonage challanges you not by wit or dexterity but because of its own stupid flaws.
Games today are about the experience, not the accomplishment. And if a gamer needs to cheat a little to enjoy a game fully, then so be it. In that case, that's exactly what he should do, and doing otherwise would be a disservice to himself.
PS: long game.
1.) The characters have monstrously large, hideously deformed hands. It's awful. Their hands are bigger than their heads for fuck's sake. How the hell BioWare's B-team modeler managed to get this shit accepted by the rest of the dev-team is beyond me. Playing in the isometric view helps, but that doesn't do anything for the cutscenes and dialogue scenes, where really the hands are the most noticeable.
Good god, THOSE HANDS. It's so bad I'm thinking of just not playing the game until some modder touches up the models and reduces the size of those freakish
monster clawshands.2.) Facial expressions are terrible. Actually... what facial expressions? There aren't any, really. Just lips that barely move, eyeballs that move around in the sockets, and eyebrows which sort of raise sometimes.
Mass Effect 1, a game years old now, had better facial expressions than this, so clearly the DA dev-team also has a B-team animator to go with the B-team modeler.
Anyway, outside that stuff, it's a solid game... or at least, better than I expected it to be (there are admittedly several points I agree with un om bum on).
But this aesthetic fugliess just won't stop bothering me, no matter how long I play. Argh.
All in all, I'm more and more realizing Dragon Age hasn't risen above Neverwinter Nights as much as it should have and that it oddly falls beneath Mass Effect on multiple angles, such as realism, creativity and character believability.
In the end, I'll still try this myself. Nothing to lose but time. And "my time is worthless" (-Fry). No money for you, tho, Bioware.
Played for about 20 hours on normal, then applied the patch.
And the difference is huge.
Before the game was quite challenging from the start, group wiping, swallowing healing poultices like mad, using most of the character abilities, being ridiculously poor... and now that's almost never the case. Group almost never wipes, in most difficult fights maybe one party member dies, killed both dragons in first try (killed the High Dragon twice, just because i realized i fucked up the quest after, so i had to load).
Or maybe it's just my imba skillz. Gonna raise it up on hard and see how it goes.
This is especially true of Dragon Age: Origins, which is REMARKEDLY different on PC to console! Quite simply, on console, this game is much more an action RPG, where you can spend hours in combat with no pause required. Also, not having a 'zoom back' option makes for totally different tactical battles! Lastly, the difficulty has been wound down on console (friendly fire switched of, for example), to make the game more action based and free-flowing!
On the PC however, the difficulty has been ramped up and you need to pause regularly to stand a chance of winning most battles! Then you have the toolset, which I feel should be a small part of every PC review!
No wonder there are constant debates about whether PC gaming is dying, or PC gamers being second class citizens - because every time I click on 'PC review' and get a 360 review instead I tend to believe these debates!