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PLATFORM   Xbox360

Mass Effect 2 Review

GAME INFO
publisher: EA
developer: Bioware
genre: RPG

MINIMUM REQUIREMENTS
n/a
ESRB rating: M
homepage:
masseffect.bioware.com/

release date: Jan 26, 10 (released)
» All About Mass Effect 2 on ActionTrip


Streamlining the gameplay was the main goal of the development team. Every aspect of the experience was improved, from squad mate AI to space exploration. Your squad seems a lot more responsive this time around and they appear a lot easier to organize than before. Enemy AI is tougher, though occasionally still a bit flawed. We've seen foes stuck on different objects in the environment (on one occasion an enemy robot sank through solid ground like it was quick sand). These occurrences are infrequent and nothing you should get upset about. It's nothing a patch or two won't fix.

One of the biggest gameplay changes is the omission of the tedious and rather time-consuming planet exploration from ME 1. You won't be hopping into the Mako and spending hours surveying similar looking planets and uninteresting uninhabited worlds. As a result, the mission structure has improved tremendously, making each side quest worthwhile and hell of a lot more interesting than in the previous game. Searching across different worlds eventually leads you to planets you can land on and take part in specific missions. Furthermore, every mission brings a brief new story into play. An important part of space travel, this time around, is inspecting many star systems in an effort to accumulate resources. Your ship now has limited fuel supplies and other necessities that often require your attention. Believe me every precious metal you scout for is needed and can be put to good use via the research lab located on your ship. Scouting through each star system denotes scanning planets until you get the resources you need. Just scan, locate a resource, launch a probe and that's all it takes. It's quite a fun mini-game and it certainly beats the uneventful driving segments from the first game.

The team at BioWare also took great care with casting, making sure every character has an appropriate voice. During your ventures through the far regions of space, you may hear a lot of familiar voices. Among the cast are actors such as Martin Sheen (the series The West Wing, the flick Apocalypse Now, etc.), Carrie-Anne Moss (from The Matrix trilogy), Shohreh Aghdashloo, Seth Green, Yvonne Strahovski and Adam Baldwin, Keith David, Michael Dorn and others.

Despite of what a few people may think, by simplifying the gameplay in Mass Effect 2, BioWare has actually done a good thing for the series, ensuring an even broader appeal towards different audiences, in addition to making it a more enjoyable ride overall. More than that, this game is something people are going to talk about for many years to come. They may complete it and return to it because of the huge amount to events that could've played out differently if other choices were made throughout the storyline.

BioWare's work continues to amaze us with brilliant writing, exceptional direction and story presentation, and compelling gameplay. Most people will undoubtedly get swept away by Mass Effect 2 due to the sheer scope of the storyline, great characters and numerous choices you can make every step of the way. Everything BioWare did to improve the game has lead to satisfying results. Such efforts actually redefine how sequels should be made. This was one of the most memorable gaming experiences we've had in recent history.

PAGE 1 2

USER SCORE
9.1
YOUR SCORE
RATE IT 0.0
Editor's choice!
ACTIONTRIP SCORE
9.3   Excellent


HIGHS
Streamlined gameplay, revised structure of side-missions, managing items and weapons is a lot easier and intuitive as is the character progression system, superbly told story, admirable attention to characterization and dialogue, incredibly immersive, great voice acting, noticeable visual improvements, thumbs up for the music and sound effects;

LOWS
Infrequent AI bugs, not all gamers are into action, RPG elements were watered down and may potentially disappoint fans who prefer traditional RPGs the likes of Dragon Age (so, I guess they should go and play Dragon Age then, huh?).

RATINGS GUIDE




37 post(s)
Reader Comments
dwcw [mail] Jan 26 2010, 10:19 am EST
After reading this review, I need to pee.
Vader [STAFF] [mail] Jan 26 2010, 10:20 am EST
You know I have that same feeling. Better go.
JoKeR [mail] Jan 26 2010, 10:24 am EST
How the F*ck did u get the game so early Sigh!!! Not jealous at all Vader ;) Good Review thx!! Cant wait to pick this one up for the pc!
Doomsday. [mail] Jan 26 2010, 10:25 am EST
Awesome review, for an awesome game! my copy might arrive in a couple o days! w00t! till then.......................

Enchantment?!?
  Annihilator: Enchantment!!!
The Bruce [mail] Jan 26 2010, 10:25 am EST
I miss the RPG elements of the game. I guess some people find inventory management tedious, along with weapon modification management, but I love sitting there tweaking out my character to best fit the situation.

After 6 hours of play, that's really my only qualm with the game. The story is, thus far, well told, the action is intense, and the visuals are excellent. Also, the game runs very smoothly, which is always a plus.

This is on the PC, mind you. Can't comment on Xbox360.
  dwcw: Got the 360 version. Runs smooth and nice. Encountered very ...
thestewieman: i can't play games on a sofa, i need a desk chair (for my ba...
JamesPC: I need a desk chair for my back too, I rarely touch a sofa.
Superastic: Solution: PC + Big-ass TV + armchair/sofa + wireless periphe...
im_stardust [mail] Jan 26 2010, 10:27 am EST
To me, this is 3rd person action game, not a role playing game. They should have added more role playing elements not dumb it down for consoles. The only things that keep MS 2 floating are the dialogues and story, everything else is just "farming" minerals, lame mini-games and boring combat

Loot, exploration and customization are 3 most important parts of a role playing game. Both of the recent bioware games lack all of them. Even the dialogue which seems their main focus is not in depth as is it should be.

It's just not what I've expected after Kotor and NWN.
  Roland19: The story/dialog are much better in ME2, there is no questio...
Vader [STAFF] [mail] Jan 26 2010, 10:27 am EST
Yeah, I do miss some of the RPG elements myself. As for the PC version, indeed my friend, I heard people are happy with how it works and looks.
dwcw [mail] Jan 26 2010, 10:28 am EST
I like this game. However the only thing that is bugging me is well, the watered down RPG elements. In my opinion, if BioWare mixed the improved shooter mechanics of ME2 and mixed it with the RPG elements of ME1, then this game will be superb.

I kinda miss the Mako though. It is like fully intact in the memorial site DLC. Why can't I salvage it.
im_stardust [mail] Jan 26 2010, 10:43 am EST
I think soon enough everyone will suffer from mental retardation because of crappier and crappier and easier ways to use products.

You will soon be playing in front of a BIG screen with only 1 BIG shiny light with only 1 BIG button on your game controller. And you' be enjoying pressing that 1 button and t turning the light on and off until you drool all over your shirt and pass out.
  Damocles: Didn't we call that an Atari 2600?
Vader [STAFF] [mail] Jan 26 2010, 10:57 am EST
Now that's gaming!
Alchi [mail] Jan 26 2010, 12:27 pm EST
Wow that was fast Vader.

What's with those RPG purist comments? Since I haven't played a good RPG for a long time I gave up on them. I just enjoy a good game. And I couldn't help myself, but had to check it. Yes I'm a dirty pirate, but a happy one nonetheless.

Love what they did with combat. More action is good from my perspective. The ammunition system is a welcome add-on. Also, the cover system is perfect for me. Leaping over an obstacle is fun, though sometimes troublesome and disorientating. I only want to see more destructible environment, more weapons and more tactical choices in ME3. If they're going action, go well damn it.

Story is still the main hero in ME2 for me. It's the thing that makes me want to shoot that guy. Shooting is important, but the right atmosphere is worth a lot more. That said the remaining RPG elements are there for the atmosphere. I don't consider ME2 to be an action RPG. More like an action game with RPG elements. If you're a purist, then you won't like that. But you have to be a total snob to not like the game. Yes, Un it's about you. The graphics are fabulous and I'm not even running them on full spec.

Oh man, I'm definately gonna buy it. Worth every penny indeed.
Xmortis [mail] Jan 26 2010, 01:32 pm EST
TITS
Doomsday. [mail] Jan 26 2010, 01:37 pm EST
Boooobies!
Nine [mail] Jan 26 2010, 03:12 pm EST
Page 1, last paragraph, next-to-last sentence should say "Bear in mind". Unless you want to bare Miranda in your mind or something.
  Nameinuse: How about "beer in mind"?
Vodoo [mail] Jan 26 2010, 03:18 pm EST
again, agreed to the heavens and back.

still much room for improvement though, need more spicing up with character personality....not quite as passionate as i would want them to be but the inclusion of sudden good/bad decision making creates immersion because it's somewhat unexpected.

farming needs to get the fuck out of the gameplay and more "fashionista" achievements put in.

like Bruce and Stardust said, making your character feel unique is what builds affection towards RPG games.

YOU LISTENING BIOWARE ? read this shit !
  JamesPC: Why should Bioware listen to you? You PIRATED the game! Buy ...
Cheddar: He's got a point, Vodoo.
Tastysanchez: Oh snap!
Vodoo: what if i bought the game and never played it ? now im a...
JamesPC: Bioware will never take advice from a thief!
Vodoo: :)))) so im evil....big deal.
fringe: ppfffff, pirates are the real fans - they are willing to go ...
Vodoo: hah ! good point.
mmacarthur [mail] Jan 26 2010, 03:20 pm EST
A fine review Sir! Can't wait for this to drop on my lap Thursday.
JamesPC [mail] Jan 26 2010, 03:43 pm EST
Oh man, I can't wait to play this! I've got my copy of ME2, all I need is my PC. Hopefully it will be done by Saturday.

Since I can't play this yet, I've got one question about that first screenshot. Who is the hot soldier standing next to Miranda?
  Cheddar: That would be FemShep. (i.e. a female Shepard)
run_like_snot [mail] Jan 26 2010, 04:21 pm EST
Pillows!
Cheddar [mail] Jan 26 2010, 05:14 pm EST
Does the game allow for the player-character to make meaningful decisions that directly impact how the narrative unfolds? (e.g. moral choices and quest resolutions)

Does the game allow for the player-character to choose his strengths and weaknesses, and how they evolve over time? (e.g. the character-class of the player-character, and the subsequent class-build that develops from leveling up)

Does the game allow for in-depth interaction with NPCs? (e.g. extended dialogue and related narrative decisions)


If the answer to the above questions is yes, THEN IT'S A ROLE-PLAYING GAME, end of discussion.

Everything else is just a mater of details, regarding ultimately trivial gameplay mechanisms. Inventory or not, looting or not, such old standbys of the genre aren't actually the core of the genre, and never have been.


Bravo to BioWare's A-team for not being afraid to separate the wheat from the chaff.
  Sigma_100: Beautifully said my man, this post and the next. I couldn't...
Cheddar [mail] Jan 26 2010, 05:32 pm EST
I think games like Diablo and Final Fantasy have ruined an entire generation of gamers by confusing them as to what actually makes a true role-playing game.

Diablo-clone CRPGs aren't role-playing games. Not really. JRPGs aren't, either. How often do you make plot-altering decisions? When do you choose what to say to NPCs, and how to say it? The answer to both questions: never, or almost never.

MMORPGs have also confused people, because they're social role-playing, while true RPGs like Torment and Mass Effect 2 are narrative role-playing. An important difference. And yet many people fail to fully realize this, and think that the looting and grinding and such-like that are integral to the social experience of MMOs must carry over to single-player RPGs as well... but this is not so.

Narrative role-playing can choose to include such elements if it wishes; but if it chooses to fore go them, that's perfectly fine, because for narrative role-playing such gameplay mechanisms are purely extraneous.
  Alchi: Hey you're right. Never really thought through about RPGs th...
SpaceMonkey [mail] Jan 26 2010, 05:53 pm EST
Whoever play this as a ME1 sequel or as a RPG will be disappointed.

Luckily I play it as a shooter with an interactive story........still a little disappointed though. I can help getting this feeling that I'm getting less rather than more. If ME1 had improve gun play and graphics it could very well be this game's sequel as opposed to prequel.

And that my friends are fucking ironic.
  Sigma_100: That's not ironic! That's coincidental!
SpaceMonkey: it's ironic because with the exception of graphics and gun p...
QuickBrownFox [mail] Jan 26 2010, 05:57 pm EST
While I personally would have preferred the character advancement system to be more complex like the original, and I do kinda miss the vehicle segments, I can see that every change that was made is generally an improvement... and for all that, the actual gameplay is pretty much the same, with the nice addition that you now have a reason to use different types of weapons, rather than just specialising in the one type.

There were a couple of issues which spoiled my enjoyment of the game at times however; loading screens... just as long as the old elevator rides, now twice as dull and even more prolific. It gets particularly bad when you want to go do different stuff on your ship, which has 4 levels and requires a long-ass loading screen to get between each one, though they arent really that big and I have to wonder why they couldnt have been integrated into a single level.

My second issue was the vanguard class... Its biotic charge power is a total liability. Here's why : it can only be targeted on living enemies, does not do a whole lot of damage, puts you straight into the middle of a tactically vulnerable position from which you'll often die as a result unless you use it as a finishing move, and frankly there are any number of powers which serve as better finishing moves... biotic slam being the best from my experience. Worst still, the power can break the game because you can use it on ANY enemy, even those who are sniping on ledges or in other places you cant normally get to which means you can get stuck in them after a fight if you dont have an enemy left to charge out to.

The planet scanning while an improvement over the constant mako missions gets just as tedious, and you will have to do A LOT of it. The two new hacking minigames are also an improvement over ME1's button-matching game, though they are still too easy if you ask me, that is unless you account for artificial difficulty of mouse-lag if you are trying to do the pin-matching hack on a less than top-of-the-line PC.

A couple of highlights for me : I loved the surprise twist that gets you your final squad member, was not expecting that! I also found the 'gradually look more evil' thing they had going with the facial scars if you choose to go full renegade pretty cool.

Overall it was a pretty worthy sequel, I thoroughly enjoyed it, looking forward to giving it a second play-through.
PanteraFan666 [mail] Jan 26 2010, 06:32 pm EST
vader that was fast, you must have really wanted to review it.
SpaceMonkey [mail] Jan 26 2010, 10:12 pm EST
OK I've decide to list the irony of ME2 comparing it to ME1.

1) Biotics: feels underwhelming, in ME1 you're almost a super hero literally standing up to hordes of baddies while coming out victorious. ME2 makes you alot more squishy and biotic feels weak.

2) Ammo: In ME1 you don't need ammo, it's unlimited. And bullet effects can be mod into the guns. From a story stand point ME2's Ammo and Gun mechanics are a technological retardation to ME1.

3) Guns and Armor: ME1's guns and armor can be modded with different upgrades, in ME2 you can as well but through a central system and less choices....also a retarded mechanic.

4) Loot: in ME1 there's a sense of surprise and wonder whenever you kill an enemy, you never know what they will drop..........this was taken away from ME2......

5) Exploration: The mako while it wasn't all it could have been is still more interactive and fun than the retarded planet scanning. Starcontrol a game made years before ME2 had better planet scanning. How can someone call the planet scanning an improvement to ME1 is beyond me.

In conclusion ME2 is a great game by itself, it just doesn't work too well as a sequel with so many contents cut from the first game instead of add to or improved upon both in logical (story purpose) department and gameplay mechanics.

It DOES deserve the 9.0+ rating but the issues I've listed should be acknowledge.

Papa [mail] Jan 27 2010, 12:18 am EST
I'm a eurofag, I cant play this yet :(
  mmacarthur: I'd just like to categorically state that not all Europeans ...
SpaceMonkey: Lies! yes they are!
WeAreAllGonnaDie: He said he's a eurofag, not that all europeans are.Reading t...
Vodoo: im a eurocock, maybe we can team up ?
Vader: It could be extremely dangerous if the eurofag and the euroc...
Myst [mail] Jan 27 2010, 06:30 am EST
i think the score is a bit too high considering this to be a bit more shooterere (a word?) than RPG oriented. i'm 4 hours in the game and it looks as if i'm playing gears 3 with a story. well, not as hardcore but it has the same feeling for me. i don't like this one to be honest, i'm playing it only because i loved the first game. i want to work for my equipment, search places, upgrade and move slow and step by step. This game is not any of those. It is not a bad game, not at all, but not what i expected or what i enjoy :(

still think your score is too high for this game.
Vader [STAFF] [mail] Jan 27 2010, 07:02 am EST
People will never be happy no matter what a game looks like or plays like. My opinion is my opinion and I stand by it. Whoever thinks the score should be lower or higher has his/her own reasons for thinking so. It depends on what type of ride you're looking for in a game.

Also, when it comes to developers like BioWare or Blizzard, people just expect too much and as a result they get disappointed too easily sometimes.

2lions can be like that, for example. Right 2L?
  Myst: You are mean to me. I hate you T___T
Vodoo [mail] Jan 27 2010, 08:04 am EST
it's very well made from a technical point of view for example and that's saying allot in retrospect to previous title and more important in comparison to recent games, regardless of the genre.

giving it less that a 9/10 would imply it didn't try hard enough or that it didn't cater to demands for improvement over past faults and that is just not true.

i call to stand Sir Cheesecake, he remembers my "hate" for Mass Effect 1, this sequel rectified my displeasure towards Star Trek/Babylon5 fiction.
though not because it changed overall but because it turned out more alluring through a good story and somewhat interesting characters.
izihbo [mail] Jan 27 2010, 01:25 pm EST
Should I play the 1st one before playing this one?
JamesPC [mail] Jan 27 2010, 02:12 pm EST
Yes, you really should play the first ME before trying ME2.
Vodoo [mail] Jan 27 2010, 03:54 pm EST
sweet ! finished the game and it's only 2 in the morning.
32 hours, didn't probe all planets but completed 99% of missions.

Miranda died, i think because she had her cat fight with Jack and didn't support her thus losing her loyalty.
women, screwy whether in a game or real life. they're all the same.

Tali is an animal with bodacious female forms despite her ankles pointing the wrong way.

most definitely will try to buy this game as soon as possible. credits where credits are due Biobitches, you made a good game.
JamesPC [mail] Jan 27 2010, 06:51 pm EST
My god, I saw a YouTube video of Shepard at 100% Renegade, and he looks like a walking corpse!
Breedy_Mcfluff [mail] Jan 27 2010, 08:31 pm EST
I do miss some of the elements from the first game, but after playing the game for about 3 or 4 hours (and I've only reached Afterlife) I am seriously enjoying the game.
Doomsday. [mail] Jan 28 2010, 02:42 am EST
just started and, Why the FUCK is there no mouse sensitivity option! FRAKK!
optimus slime [mail] Jan 28 2010, 05:30 pm EST
Gotta agree on almost everything oh dark-but-has-loving-feelings-on-the-inside one.

This is a very very well done game. Not a big risk taker, but well done.
Yes RPG elements are extremely watered down, but if you think about it, this system seems most 'real'. Maybe thats not the best therm, but 'probable' is. How does one carry 100 different guns and armor with him? Of course such things would stay with the ship.
And I'm loving the ammo, which always makes things more interesting. Especially when you run out of it.
Little things like that give the game some probability and less fantasy, which is a nice deviation from the rest of sci-fi. Which I generally like about ME universe, not to take away anything from SW or ST. I like those in their own way.

The new class system is also a major improvement as well as teammate composition. Instead of always balancing the 'red blue and purple' bars, you pick teammates based on their unique combination of skills.

The thing I dont like is the planetary scan system. I might be in minority here, but I actually enjoyed Mako rides and the hostile phantom planet environment. Yes the random missions were boring, but they could have somehow integrated the personal exploration with the new mission composition.
That sweet middle spot between the old and this new system would have been perfect.

Anyway, absolute gem. gg
Doomsday. [mail] Jan 28 2010, 07:58 pm EST
Just wondering, if i had saved the council in ME1, then in ME2, they would be there?!? different beginning?!

dont feel like playing me1 all over again!
  Vodoo: yes. i think. maybe. not sure. ask google.
Doomsday.: i asked Bing ! :)
SpaceMonkey [mail] Jan 29 2010, 05:48 pm EST
Just got the PC version, running silky smooth and most of all with mouse support. Now I'm making more head shots than I used to.

Only downside is no sofa.
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