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![]() | 9.1 out of 503 votes |
![]() | "Why So Serious?" Nov. 17, 2008 |
![]() 4.1 Tolerable Online co-op, impressive-looking explosions, vehicles and weapons are enjoyable as is blowing stuff up; Generally uninteresting gameplay, feeble story, dumb AI, technically flawed, mediocre in every conceivable way. RATINGS GUIDE |
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| GAME INFO publisher: EA developer: Pandemic Studios genre: Action Adventure MINIMUM REQUIREMENTS n/a |
ESRB rating: T homepage: www.mercs2.com/ release date: Aug 31, 08 (released) |
| » All About Mercenaries 2: World in Flames on ActionTrip | |
Pandemic Studios is best known for games like Full Spectrum Warrior and Star Wars: Battlefront I and II. Mind you, about two years ago the developer had another successful release - Mercenaries: Playground of Destruction (Xbox/PS2), which got a positive response from reviewers. Mercenaries 2: World in Flames was supposed to build on that and offer a well-polished continuation of a solid third-person shooter. Well, that's what the devs and EA promised anyway.
![]() I seem to be missing something. |
![]() Anybody home!!! |
In Mercs 2, players have a choice to play as one of the three characters - Mattias Nilsson, Jennifer Mui and Chris Jacobs. The story unfolds exactly the same, no matter which one of these you decide on. Okay, each of them might have a few different responses during dialogue, but other than that your choice won't have any effect on gameplay or the narrative. Things start off when the main character arrives to Venezuela, where he (or she) meets a wealthy businessman named Ramon Solano's. You pull off a dangerous task for him and in return, he'll shoot you in the arse. Obviously, you're not prepared to take this lying down. After that, pure vengeance will be the only thing on your mind. Believe it or not, when it comes to plot twists, this scene with Ramon is as good as it gets in Mercs 2. It's a tedious venture from here on. In short, going through the game's narrative is like swimming slowly through a calm ocean of boredom. There are a one or two humorous moments, though noting of note.
Before heading out on each mission, you'll be able to learn details about rebellion going on in Venezuela and the factions involved - the People's Liberation Army of Venezuela, Rastafarian Pirates, Universal Petroleum, the Chinese army and Allied Nations. You can join any one of these. The objective of the game never varies. You'll be given a series of tasks to carry out for heaps and heaps of cash - you are a merc, after all. Each mission can be completed using a different strategic approach. Stealing an enemy tank, for instance, is always a good move. To pull this off, you jump on the tank, wrestle the gunman for a bit (yeah, the ol' button-mashing routine) and then drop a grenade into the bowels armored vehicle. Once the baby is yours, you can use it to enter and enemy camp and slip past unnoticed (if you're careful enough not to cause a ruckus). For me, this happened to be one of the rare enjoyable moments in Mercs 2. You can attack targets from a variety of angles and approaching an enemy base doesn't have to be the same every time.
There's a decent variety of challenges and tasks on offer. Completing them, unfortunately, soon becomes a routine. Also, the choice of weapons is pretty standard, letting you wield the usual "toys" such as rocket launchers, AK-47s and so on. Although, I must admit, we did have fun with the tactical nuke strikes and the MOABs (Mother of All Bombs). Mercenaries 2 also has a solid selection of land and air vehicles on offer, in addition to boats and what have you. Flying choppers is particularly enjoyable. Players are allowed to fly in every direction, land on rooftops, blow up buildings and similar stuff. The destruction and mayhem caused by your character is entertaining for a short while.
Since I mentioned destruction, I have to say that Mercenaries 2 features some of the most impressive explosions I've seen in a video game. It's a shame I cannot compliment anything else in relation to the graphics and sound. It's all either pretty standard or disappointingly outdated.
The game's sandbox gameplay denotes plenty of exploring, hidden extras and GTA-style vehicle hijacking. Sure it sounds okay, but in actuality, it's a game recipe that's being tossed around way too often these days. What's more to the point, is that the whole game feels like an insipid GTA clone that overemphasizes mindless destruction. For some games, this is enough, if it's done with style. In Mercs 2, it just feels pointless and without soul.
![]() Nobody touches my cigar. |
![]() I did that. Yes, that was me. |
Mercenaries 2: World in Flames doesn't go anywhere beyond what you'd expect from an average action game these days. It's all there: superficial characters, substandard storyline, all-too-familiar gameplay mechanics and repetitive missions and challenges. Destroying nearly everything in sight is fun, especially when you do this in an armored vehicle or chopper. There's a glimmer of entertainment to be found in the online co-op play, though I'm afraid even this becomes monotonous before long. Not to mention the fact that we encountered bugs such as vehicles and enemy troops disappearing into thin air. And don't get me started on enemy intelligence. Suffice it to say, you'll be piling up corpses with very little effort and thanks to often dim-witted opponents, this doesn't prove to be a rewarding experience.
Now we all know there are countless GTA clones out there, such as Saint's Row, Crackdown or similar games. But at least they offered a few cool concepts of their own. So, to cut a long story short, Pandemic gives us a game rather unworthy of its predecessor; which means fans are bound to be disappointed (if there still are any). On top of that, Mercs 2 simply doesn't have what it takes to compete with today's top shooters.
| un om bun | [mail] Sep 15 2008, 11:53 am EDT | |
| Godawful game. Everything I hate about consoles rolled into one giant turd. And it's a top seller of course. Nowadays the number of sold copies is directly proportional to the number of videos a game has on gaytrailers. Fuckin cute, isn't it ? |
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| Moo | [mail] Sep 15 2008, 02:52 pm EDT | |
| I really enjoyed Mercs 2, never played the original very much, but would rate the second one higher than GTA4 in terms of Fun Factor. Missions are pretty diverse and fun, and a lot less stupid boring stuff like drive here, play bowling, drive back than GTA4. If you go more than 5 minutes in Mercs 2 without something exploding you're doing it wrong. Another cool thing about Mercs 2 is that the map really feels alive. If you do a high percentage of the content by the end you will have at one point or another interacted with nearly every bit of the map. In GTA4 you finish the majority of the content and there are still areas left never visited, entire sections really. On the negative, button pressing events blow, it has a few odd glitches (though nothing game breaking, and IMO not much worse than many other games), and sometimes can be a bit unforgiving when faced with hoards of angry fuckers with rockets. I don't understand the graphics complaints, it has some very impressive graphics, great explosions, and good physics. It's not the best out there, but the world is one of the largest out there as well. I agree on the sound, well the voice acting anyway, the explosions and guns sound great though. |
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| NiteX | [mail] Sep 15 2008, 02:52 pm EDT | |
| Tee hee, I'm guessing you have a grudge against gametrailers.com? I will never buy a game like Mercs 2 of course not, but that doesn't mean I'm not having fun with it right now. It's a very simple game, gets repetitive but its fun as hell to blow everything up. | ||
| S.Plissken | [mail] Sep 15 2008, 03:17 pm EDT | |
| Playing the PC version and its ok but thats only for the fun in the explosions. Other then that the whole port thing ruins it not to mention a crash bug i seem to get ALOT. |
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| supcic | [mail] Sep 15 2008, 05:21 pm EDT | |
| I loved the original this however turned out be another disappointment thx to EA. EA never should have gotten a hold of Pandemic and Bioware. Expect more lackluster sequels in the future. |
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| Trustkill | [mail] Sep 15 2008, 05:24 pm EDT | |
| My 360 version didn't sell @ $45.00 on ebay. What a fucking waste. I might just take a huge shit on it and mail it to Pandemic with a note saying "now it's fucking useful. It can hold my shit. thanks". | ||
| Breedy_mcfluff | [mail] Sep 15 2008, 06:11 pm EDT | |
| Damn EA, they're the reason it's shit. LucasArts was the publisher they should've stayed with. But I guess $ matters most. Cold Cash, colder hearts. |
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| Satanicat | [mail] Sep 15 2008, 06:18 pm EDT | |
| For seeing so many commercials of this game on the telly, you'd think it'd be pretty good with their big budget. How wrong can you be. | ||
| S.Plissken | [mail] Sep 16 2008, 06:12 am EDT | |
| you know if i had a paranoid nature (and i dont...really i dont....DAMMIT! STOP LOOKING AT ME LIKE THAT!) i would almost believe Uwe Boll was the real CEO behind EA. Taking a great concept and turning into his "Vision"... Gods its a scary thought! | ||
| blitsie | [mail] Sep 16 2008, 08:46 am EDT | |
| Its a good game,it just sucks that the first city you get into gets almost completely totaled after a while and the buildings never respawn,it gives me this "what the hell am I going to blow up after I completed the game 100%?" feeling Damn you,EA! |
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| eggmuffin | [mail] Oct 04 2008, 06:04 am EDT | |
| I enjoyed it. A lot. I still do and I've recomended it to a buddy of mine. Looking forward to playing co-op with him. I agree that it's overpriced and the button-combo-thingies are annoying, but then again I can't think of a different way to hijack a vehicle in a cool fashion without succeeding every time. The gameplay is a blast (Get it? Blast! Heh, never mind.) and wreaking havok has taken on a new meaning in this game. Driving a stolen tank through a rubble-strewn wreck of a city if a good feeling. Even more so when you are the cause of the rubble. And even more so when you got paid for every bit of carnage. Ka-ching! The voice-acting was mediocre, but I did enjoy Peter Stormare's oneliners when you play as the blond swede. Picturing his face light up in child-like glee as he lays eyes on an RPG or a tank he hasn't blown up yet, as he exclaims "Ooh, a tank!". Fun with airstrikes too, just a shame you're usually too close to really enjoy the spectacle. Still, there's plenty of fireworks to go around and there's never any talk of such nonsense as "overkill" or "excessive force". All in all, this is a game that touches something deep in my heart. The destructive desires of my inner child. I feel the only thing really missing is an in-game way of communicating with your co-op partner online. |
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| darthjedidude | [mail] Oct 20 2008, 05:33 pm EDT | |
| I heard there is an all powerful vehicle called something like The Destroyer or some shit, and that it's a fucking pink bicycle. .... I want a pink bicycle. |
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