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Need for Speed Shift Review
| GAME INFO publisher: EA developer: Slightly Mad Studios genre: Racing MINIMUM REQUIREMENTS n/a |
ESRB rating: E homepage: www.needforspeed.com release date: Sep 15, 09 (released) |
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After the below par Need for Speed: ProStreet and Need for Speed: Undercover, EA isn't prepared to weigh anchor and calmly abandon its once popular racer franchise. The latest NFS game marks a fresh start for a series. This seems like an almost impossible task for a series that changed its design and play style so many times. How does one regain faith of NFS fans and at the same time make it interesting for new-comers? Such an endeavor is difficult enough as it is. Quite simply, because of the previous two lackluster releases, there's a lot to make up for.
![]() Hold it, which button am I suppose to press now? |
![]() Man, look at her go! |
Need for Speed SHIFT does away with the story-driven experience from Undercover. The game also has less of an arcadish feel to it, placing increased emphases on more realistic driving and traditional racing events. During the Career mode, players are offered a range of races and challenges to go through before more "serious" events and vehicles are unlocked. It doesn't take too long to get to those, because a majority of tracks at the beginning are rather short. Also, despite the developers move to increase realism and add more believable car physics, the game itself isn't too difficult even when you've switched every assist option available. For those of you who need the help though, it's possible to set how much you want the CPU to assist during breaking and steering. If that's not enough there's a track indicator placed on the road, showing when the player should slow down or speed up.
There's no shortage of super-cars, that's for sure. You'll be glad that there are a lot of tracks on offer as well. Although it's not exceptionally difficult, SHIFT is a suitable test for your driving skills. The AI in this game does a good job of adapting to the player's driving style. Competitors know how to take advantage of your mistakes, while doing their best to stay in the race and achieve a decent score.
Speaking of scores, NFS SHIFT features an RPG-like score system with specific awards given to the player depending on the event was completed. More aggressive drivers -- those who don't hesitate to push other cars off the track - get a specific amount of points, as do those who manage to finish a 'clean' race. Eventually, you get an overall score that either leans more towards an 'aggressive' or 'precision' driving style, or indeed something in between. It's simple and easy-to-get-into. You also accumulate experience points, in addition to receiving cash rewards, which, again, hinge on your overall performance. An important part of this is completing specific challenges during each race, thus collecting 'stars' and increasing your chances to enter the NFS World Tour. Hm, an element very similar to what's available in DiRT 2.
![]() Well, it's easy when there's nobody around. |
![]() I'd like to take this sucker through daily traffic. Just once. |
Apart from that, SHIFT shares another similarity with Codematers' DiRT 2. The races become considerably more entertaining if you're playing against real opponents. You get additional fun and challenges thanks to the point system. Of course, being online during a single-player game also has its advantages. Players can check out leader boards and compare their best times in races to other players.
From a technical standpoint, the game works just fine. It also looks good, although still far behind games like DiRT 2 and what we're bound to see in future races like Turn 10's Forza Motorsport 3 and Polyphony Digital's Gran Turismo 5. The sound effects are okay and the choice of music is acceptable (also, thank God they've refrained from using those annoying announcers like in Pro Street).
When you consider all the ups and downs of this one, I must admit it just doesn't retain thrill we've got from titles like Most Wanted and the Underground series. Granted, it's a different type of game now, so it may be a bit unfair to assume this would bring the same amount of excitement you get from cop-chases or story-based races and challenges. Yes, it's a different game. But it's simply not fun anymore. Not to mention, it lacks a unique touch - something that would make it stand out from other competing games in the genre. Outside the multiplayer, I'm afraid there's little reason to keep returning to Need for Speed SHIFT. Solo play starts to feels thin and repetitive after about an hour or so. Perhaps it's better to rent this one before purchasing it.
7.6 Good
Definitely a better experience than both Pro Street & Undercover, enough cars, events and tracks to keep you occupied for days, the reward system works well in multiplayer and single-player;
In the end not much of a challenge, still not the comeback we were hoping for, certainly hasn't restored the series' former glory.
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but i for one give it a 1.
reason: the learning curve is as temperamental as a pregnant woman on meth. the game flows nice at the beginning excepting the imbecilic decision to put you in a maxed M3 like you have been playing racing games on Masochist Hardcore setting all your life.
what is NFS: Shift ? is it a simulator ? is it an arcade game ?
partial damage, visual damage, full damage....and yet after i crash the car, i can still go 300kmph like it was nothing.
and speaking of, being a speed freak i sometimes go outside town and...umm, try to remember how fast my car can go.
i don't remember my dashboard going all foggy at 200kmph.
how come a Lamborghini with 4x4 traction shoots off the track at 70km and a fucking VW stays on course like it was a formula 1 car ?
sorry Vader but the AI is still as stupid as a jar of rocks.
the problem with the AI is that they don’t recognize your presence at all. they follow that fucking green arrow and if you HAPPEN to be in their way...BAM, they run you off the road.
car control is fucking bullshit, turn it off and you can’t make a corner to save your life.
keep it on and the car runs by itself...
with the exception of torque steer on a REAR WHEEL car, car steering to your right when you push the left button, the car brakes automatically at 180km but doesn’t brake at all at 70.
best NFS ever: Hot Pursuit...it had cops, super cars and real life run of the mill roads through absolutely gorgeous NATURAL places. it had CHARM.
apparently the internet has brought ass kissing to a whole new level.
But Nooooooo they decide to fuck it up and make it a sub par generic racer. As a consumer if I wanted a simulator there's a dime a dozen, Gran Turismo and countless other pc sims.
If I wanted arcade racer there's Burnout, Flatout and again dozens of others. NFS didn't do anything to standout from the crowd.
Dunno why but racing in the Zonda R in cockpit view with most assists off more than makes up for the flaws. Oh, and they added LAN multiplayer in a patch ffs. I'd like to see more devs do that.
Bottom line: I want the next Nfs use this engine for a Most Wanted 2.
Complaints : Control still aren't perfect though, took me forever to adjust the pedal sensitivity. AI is too stupid / aggressive. And for some reason I can get a stock Carrera GT to bounce itself off the track going up Eu Rouge.
Hopefully I can finish this before Forza3 is out...
Oh, and Voodoo at 200+kph, your dashboard doesn't go foggy, but you do definitely zone in on the road and not concentrate on the dashboard..
i know you will badmouth me ,fuck if I care,but remember Porsche. IT RULED.
now start asking youselves why...penny for your thoughts.
I hear and read some opinions from friends and writers (respectively) about this game that paint it as perhaps the best NFS game ever, and then I hear others who just bemoan how the game apparently straddles the line between arcade-racer and sim-racer to ill effect.
I guess I'll just have to rent it and find out for myself which side I fall on.
i base my "experience" with sim games on Toca games and real life.
what you said about me comparing this game with arcades is sort of true but more than that i compare it to how the cars fair in real life. the sound in NFS is pretty good, supercharger whine and turbo rumble is very noticeable. the tires don’t squeal enough and some cars behave similar to real life while others are based i think purely on developers imagination.
ive been in a Viper....believe me, it's different in real life.
no need to tell me im asking too much from a GAME....but a shooter is criticised if guns sound like they where taken out of star wars opposed to real life similitude so why should it be different regarding other genres ?
and YES, as it was said by a thousand other people, NFS shift wanders aimlessly in the middle of the road being neither an arcade racer, neither a simulator.
RENT IT.