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Splinter Cell: Conviction Review
| GAME INFO publisher: Ubisoft developer: Ubisoft Montreal genre: Action Adventure MINIMUM REQUIREMENTS n/a |
ESRB rating: M homepage: splintercell.us.ubi.com/conviction/ release date: Apr 13, 10 (released) |
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| » All About Splinter Cell: Conviction on ActionTrip | ||
All of this sounds very cool doesn't it? Sure it does. So, why in the hell am I still not playing the game? I'll tell you why. Because the game is short. Very short. And I'm one of those gamers who doesn't buy video games for co-op or multiplayer. I want the single-player to last as long as possible. This is one of the main reasons why I enjoyed Ubisoft Montreal's recent endeavor, Assassin's Creed 2 (360). Anyway, that's just me. I guess it's safe to assume a majority of gamers will appreciate what these guys have done with the new multiplayer facets.
![]() Sam's in a hurry and no restrooms anywhere. |
![]() Nice headshot. |
Now, when it comes to the additional modes gamers can experience the 'Deniable Ops' mode and believe me this is what makes Splinter Cell: Conviction shine. The multiplayer has several variants - split screen, system link and online coop. The Deniable Ops mode denotes 4 multiplayer modes where gamers can team up and enter shootouts against AI-controlled foes. The Hunter, Infiltration, Last Stand and Face-Off modes are on offer. The new gameplay moments from the single-player mode, such as the "mark and execute" feature, represent a terrific addition to the multiplayer. Each match feels more exciting than the next one. As your skills improve, you'll find yourself coming back for more. The co-op mode is actually part of the main story and introduces us to a Third Echelon agent and a Russian operative. Dual execution moves or takedowns if you prefer, make coop an exceedingly entertaining experience. The game allows for a variety of unique approaches to any combat situation. Another important thing is teammates can be revived when enemies gun them down, which increases the fun factor and prolongs the matches.
To cut a long story short, you'll find Splinter Cell: Conviction a rewarding experience if you're buying the game for its co-op modes. On the other hand, if you're diving into the action expecting a complex and innovative single-player mode, Splinter Cell: Conviction might seem like a letdown.
For one thing, Ubisoft Montreal reaffirmed their admirable knack creating games with an authentic atmosphere. Once again, they delivered top-notch presentation and an exciting, skillfully told storyline. Things were spiced up with excellent art direction, interesting characters and great voice acting. Design wise, we enjoyed the new-fangled concept of displaying mission objectives across the environment. The unique visual approach adds to the immersion and matches the game's ambience perfectly. We give the developers credit for this, even though it may seem like a trivial ingredient to some.
The main goal was to appeal to a wider audience; that much is obvious. As a result, emphasis was put on co-op and multiplayer. Then again, we are certain that a great number of gamers will still buy Splinter Cell: Conviction for its single-player mode. As it stands, if you decide to go solo, you'll find that the gameplay is really fun, but as soon as the end credits start rolling, you're gonna want your money back. It simply must be said that fans of solo play were neglected, since the content in that respect is poor. What's more, Sam's abilities to deal with enemies stealthily were trimmed down somewhat in favor of more action, which, in our book, is a step back for the series. Yes, we get that Sam's older now and fed up with everything, but there's always room for cool new moves, combos, take-downs and whatnot. So, again, the single-player should've been longer.
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ACTIONTRIP SCORE 7.9 Good Sam Fisher's intriguing backdrop and fine characterization kept us going through the main story, although it's the outstanding art direction, cool soundtrack and powerful voice acting of folks like Michael Ironside that convey a fitting sense of immersion, the new cover mechanics work smoothly and represent a great addition to the gameplay, the new stylish takedowns are a superb addition to coop play and multiplayer in general, well-balanced and responsive AI; Most of the good stuff about this game won't matter to a lot of people because it's over very quickly (the story is good but won't take more than 5 hours to beat), while I did enjoy every mode available, there's little in here that moves the series forward. RATINGS GUIDE |
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I wonder if this is the last Splinter Cell, or maybe we'll get to play with his dead girl ? After a minor resurrection ofc.
co-op, multiplayer ?
screw that, i have enough friends. can't a man enjoy some time alone once in a while ?
Everything else about Conviction is superb and a definite step forward for the franchise, but 50-60 bucks for 5 hours? I'm not even sure that's worth the 10 bucks I spent renting it. As a frame of reference, HL2:Ep 2 purchased by itself was 15 bucks and offered at least 5 hours of gameplay, and unlike a rental you got to keep that game.
Other critics have complained about it being too short, but not to this extreme. How does 1UP justify giving the game a ~91 score if it's only 5 hours long? What the hell?
Conviction has an aggregate score of 87 on Metacritic for the moment, and frankly, that's bullshit. No matter how good the rest of the game is, being only 5 hours long is enough of a major flaw that it should have automatically knocked 10-15 points off of any review score. Considering that, there shouldn't be ANY 90+ scores for this game, and yet it has NINETEEN of those scores tallied! That's absurd. Are critics starting to roll over now in regard to the issue of game length?
At least Vader is willing to properly condemn a game that thinks it can get away charging full price for a half-length experience.
im kidding, im kidding....
weed is worth 30$.
it is ironic however that in order to make a quality game, nowadays you have to be thankful for a few hours worth. more gameplay time probably means less quality in this warped universe we live in.
even more so is the thought that keeps crossing my mind when i compare oldies with newcomers, old games have LESS bugs than these overpriced "high tech" creations you get in a cheap plastic case made from recycled candy boxes.
For budget price of 25 bucks, that is.
So I will buy it when price drops. I bought AC2 PC month after release for 25 bucks too.
If the game had been 15 hours instead of 5 hours, I can only assume metacritic's score would be somewhere in the upper-90s, considering how these critics already seem to be satisfied with a only a single fucking afternoon of gaming.... if they had gotten -- *gasp* -- THREE such afternoons, I guess it would've blown their minds.
I really hope the issue of game-length isn't something this industry starts rolling over on, but examples like Conviction make the future look grim in this regard.