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![]() | 8.7 out of 452 votes |
![]() | "It's Official!" Jun. 30, 2008 |
![]() 8.3 Very Good Fast-paced, seamless and nicely choreographed action, destructible environments, special shooting modes, John Woo touches; Camera issues, very good game with clear limitations. RATINGS GUIDE |
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| GAME INFO publisher: Midway developer: Midway genre: Action MINIMUM REQUIREMENTS n/a |
ESRB rating: M homepage: www.midway.com/rxpage/Game_Stranglehold.html release date: Sep 05, 07 (released) |
| » All About Stranglehold on ActionTrip | |
The recipe for keeping the player hooked is simple. As you watch the story unfold, you are taken on a rollercoaster ride through linear levels with bigger guns, more enemies and exotic locales; the difficulty of the game is tuned in such a way that it's challenging and even frustrating at times, but that's the sort of stuff you'd expect from a Dead to Rights-like title. Personally, I saw this as a plus for Stranglehold, if anything.
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I played the game on the Xbox 360 and was very impressed with the excellent and intuitive layout of the controls; I was able to get into the action in virtually no time at all. The frame-rate remained smooth throughout, and although this is not a game to be watching out for clever AI routines, the bad guys never behaved too stupidly. In addition, different guns like assault rifles and shotguns performed exactly as I'd expect them to in an arcade shooter. As a result, the action felt very smooth and seamless...
... for the most part.
Occasionally, I'd had problems panning the camera around to get a better view of my surroundings. I couldn't quite pinpoint the source of the issue; it could be a field of view issue or just bad positioning of the camera; but, it was quite annoying to have to pan all the way to the left or right just to get my bearings.
In a nutshell, it's safe to say that with Stranglehold, you will be getting exactly what you paid for: over-the-top arcade action with a Hong Kong twist and trademark Woo choreography. As such, the game is great. On the other hand, there is only so much you can do with what you got here, and Stranglehold, although very good, is neither technically nor in any other way, able to pass that threshold and achieve excellence.
| Cheddar | [mail] Sep 05 2007, 07:02 am EDT | |
| I wonder what kind of frame-rate I can expect on my computer for this game. | ||
| 2lions | [STAFF] [mail] Sep 05 2007, 07:28 am EDT | |
| Judging from the 360 graphics, probably a decent rig to run it at medium-to-high settings. But it ain't no Gears of War this one. It just says Unreal Technology; a bit misleading as I couldn't tell if this was UE3 code really. Didn't look like it to be honest. | ||
| Cheddar | [mail] Sep 05 2007, 10:17 am EDT | |
| Well, what I really wonder about is all the physics calculations flying around, potentially bogging down my CPU. I only have a single-core 3.4gig P4, so. edit: Uh-oh. http://kotaku.com/gaming/strangleshock/stranglehol I guess I won't be playing this game anytime soon. :\ (And btw, the need for a dual-core processor I can sort of understand, but a minimum requirement of 2 gigs of RAM is a bit wtf, judging from screenshots. Not to mention the 15 gigs of HD space. The textures in the game look fine, but not ZOMG-amazing-high-res, so at 15 gigs of HD space, I can only conclude that the developers are lazy assholes who didn't feel like taking the time to compress the audio in the PC port.) |
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| 2lions | [STAFF] [mail] Sep 05 2007, 10:26 am EDT | |
| It is a bit 'wtf' indeed. | ||
| GrimshawUK | [mail] Sep 05 2007, 11:08 am EDT | |
| So basically its a Max Payne mod ;-) | ||
2lions: Not in the slightest. | ||
| Burning | [mail] Sep 05 2007, 11:16 am EDT | |
| If that game has so high minimum requirements, I'd say it's shitty coding. An example of excellent coding - think Flatout. |
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Cheddar: Yah. Pretty clear it's just a sloppy, half-assed port on the... | ||
| Traffy | [mail] Sep 06 2007, 10:47 am EDT | |
| My PS3 is smiling with this bad boy, I cant wait to grab the demo, should be out sometime today.... | ||
| moopcow | [mail] Sep 06 2007, 05:35 pm EDT | |
| Stranglehold PC demo? Come again? Oh and a rumor on the minimum specs actually being really low @ Kotaku: http://kotaku.com/gaming/wow-retracted/stranglehol |
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| Rumblestilzchen | [mail] Sep 16 2007, 12:56 am EDT | |
| Well the level design is pretty sandbox style, the background doesnt fit the great look of the characters and some highlighted objects/scenes so I guess the requirements wont be too high. I am pölaying on the xbox and would be disappointed if I expected more. The game gets boring after maybe 4 hours gameplay, the level design is horrible, I wonder why it is never mentioned anywhere, sure you have outstanding sceneries, I wont spoil you here, but for most of the time it is unrealistic, bad looking and clearly designed for the purpose of destroying just asnother piece of the level. And the game is dumb :-) It had so much more potential, now we just get a (not even close to equally intense) Max Payne rip off with good combat direction by Woo which gets tiring too soon - and there is nothing else to enjoy. 6/10 for me |
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