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8.9
Very Good

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As spectacular and thrilling as shooters get, visuals, sound effects, much more effective use of voice acting, level design;

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Single-player campaign too short and slightly disjointed, minor AI quirks, repetitive character models.

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PLATFORM   PC

Call of Duty 2 Review

GAME INFO
publisher: Activision
developer: Infinity Ward
genre: Shooters

MINIMUM REQUIREMENTS
PIV 1400, 512MB RAM, ATi Radeon 9200 / GeForce 4
ESRB rating: T
homepage:
www.callofduty.com

release date: Oct 25, 05 (released)
» All About Call of Duty 2 on ActionTrip


November 01, 2005
Uros "2Lions" Jojic

It's settled. Done. The only development team that should ever be allowed to make WWII shooters anymore is Infinity Ward. The best way to clear a flooded market is to let the guys who know their stuff monopolize it. As far as fast-paced, action-packed WWII shooters are concerned, I doubt that anyone will do a better job than Infinity Ward, especially after what they pulled off with Call of Duty 2.

Sure, the game is not flawless, but as a sequel, it betters the series in many ways, and that is certainly good enough for me.

Once again the story, if you will, centers on soldiers taking part in some of the bloodiest conflicts of World War II. It chronologically follows events that took place from 1941 to 1945, from the perspective of a Russian, British and US soldier. As was the case in the original, players are offered a choice between three "campaigns". Unlike in the original however, where the campaigns were a bit longer and divided into consistent chapters, the campaigns in the sequel are split into missions. Sometimes, by finishing a particular mission in a campaign, you will unlock a mission from a different campaign, giving the players a chance to take a slightly less linear approach to finishing the single-player game. The bad news here is that the single-player appears to be even shorter than in the first game. I realize that the production values of top-notch game projects are constantly increasing and that that in turn means that less and less content can be produced in a specific amount of time, but conceptually speaking, the sequel felt a bit disjointed, like a collection of missions rather than a consistent single-player campaign.

Still, Infinity Ward has more than made up for this downside by truly taking the action itself to the next level. While Call of Duty 2 follows the same principles as its predecessors, it seemed to me like a lot more thought went into designing the levels and making them feel less constrictive, while also providing for enough variety with a smart selection of moody indoor and spectacular looking outdoor locations. Technologically, the sequel is superior to the previous games in almost every way. While I could still spot some odd quirk here and there in regards to the enemy AI, in general, they performed excellently, letting me fully immerse into the gritty atmosphere of the battlefield. However, if you start nitpicking about the accuracy of their shot, you might be in for a slightly less enjoyable ride.
The sound effects once again play a major role in creating the intense combat experience, and the sequel was no different in those regards. One great thing about the sound effects is the much more frequent use of excellently acted battle shouts from both the enemy and friendly troops, giving a much more personal tone to the conflict.

Perhaps the biggest advancement over the previous installments was made in the visual department. Performance wise, you'll need at least an NVIDIA 6800 (or an ATI equivalent) to fully experience the quality of the graphics, but if that is the case, then you are truly in for a visual feast. Upon seeing the game at E3 this year, I was reluctant to admit to any major changes in the game engine (even though Infinity Ward made it clear that CoD 2 runs on a new proprietary engine) before I played the demo. But after playing the full game and seeing how effective the use of lighting is, how good the particle effects look, the environments and the much more detailed models, I cannot help but admire at what Infinity Ward has achieved. I will even go out on a limb here and say that I find the animated death sequences more believable than many of the rag doll physics-based death scenes I've seen in other games. If not more realistic, they are certainly more cinematic looking, and that is the name of the game here.

The battles in the sequel may not be more epic in their scope, but they feel and play grander. The level design is more open so that you get a full sense of being on a battlefield, and the use of your vocal squad mates advancing alongside you, ensures further suspension of disbelief for the player. As a side note though, one thing that annoyed me about the squad mates is that there is not enough different models of them. Often, you'll see the same soldier that just died next to you reappear around the corner, encouraging you to fight on.

In a nutshell, while still sticking to the same principles that made the original game so great, in many ways, Call of Duty 2 goes well beyond what Infinity Ward has achieved in Call of Duty. Little things like how you need to hold your breath to shoot a sniper rifle and the use of smoke grenades, as well as the much more significant improvements that deal with the technology and the level design in general, show that Infinity Ward has invested a lot of time and effort into this project. Call of Duty 2 is every bit as nail-bitingly fun as the original and that's a good enough reason for any action fan to get it. Though the single-player campaign is even shorter and feels slightly disjointed, there is always the multiplayer mode to further justify the price tag. I wholeheartedly recommend spending your hard-earned cash on this one. The amazing rollercoaster ride that is the Call of Duty series is well-worth the price of admission.

PAGE 1




12 post(s)
Reader Comments
King Speedy [mail] Nov 01 2005, 01:37 pm EDT
Does the multiplayer add anything to CoD's? While I enjoyed CoD's single-player campaings a lot, the multiplayer hooked me for more than a year. I'm curious to see if CoD2 might have the same effect.
Chimera! [mail] Nov 01 2005, 01:38 pm EDT
Did you enjoy taking over an MG42 and letting the Jerries have it as much as I did? Ratatatat! Man I love that gun.

I also loved tossing a few smoke grenades first and just letting it rip through the clouds. The only indicator that some poor bastard walked through my line of fire was my crosshair turning red.

Somethin I also appreciated was that when there were lots of enemies around, friendly fire was tolerated (at moderate levels offcourse), but if your squad was walking somewhere without enemy resistance and you'd headshot one of your own, you'd lose the battle. I really like how they did that. I haven't had any silly situations where for instance the place was swarming with Krauts and I'd lose the battle because of one stray bullet that killed one of my own.
  2lions: Good point about the friendly fire. That was very well done.
2lions [STAFF] [mail] Nov 01 2005, 01:39 pm EDT
No noticable additions to the multiplayer that I could notice. The steep hardware reqs may not make this game the most popular multiplayer WWII FPS on the block.
  Chimera!: Yeah the game is pretty heavy on the system. I'm now doing s...
King Speedy: Likewise. I'll probably hold off on this one until I get my...
Chimera!: For those with a monster rig: the game is really really nice...
Chimera! [mail] Nov 01 2005, 01:48 pm EDT
2L, I can only see the Russian screenshots. Did you put out this review to beat the competition which meant time was an issue?
  ToniBraxton: Like actiontrip has any competition ;)
2lions: There are screenshots from the British campaign. And the ans...
Chimera!: O ok. Well, just asking. Maybe you wanted to flip off all th...
ToniBraxton [mail] Nov 01 2005, 01:51 pm EDT
If you worry about the game's hardware requirements you can always play it in directX 7. Great feature!
It still looks better than CoD 1 and your frame rates are sky high.
  Chimera!: Holy shit really? Wow never knew that. hahaah brb
danishpussy: DX7? Isn't it customary for games to provide DX8 compatabil...
Chimera!: Crap, the game was allready running at DX7 :(. My AMD XP 240...
skribb: That CPU went old 2 years ago. Hell, even my 3200+ is gettin...
Hunter: jaja 3200+ old? good thing you don't live in argentina ... ...
danishpussy [mail] Nov 01 2005, 02:46 pm EDT
Is it just me or does this look like it's still running on the Quake 3 engine? Maybe it's just the dark, cloudy areas you used for the in-review screenshots.
  d1e1m@65.89.103.130: It does seem like that until you're actually playing it with...
skribb: But is it the Q3 engine? It looks like the Doom3 engine to m...
d1e1m@65.89.103.130: No way its the Q3 engine, it could never pull of the lightin...
Bigolli [mail] Nov 01 2005, 04:32 pm EDT
*Drool*
I cannot wait to play this one! Does anyone know the Australian release date? I've called several stores and looked on different websites, and to my surprise they all had different dates.
  skribb: You know what, if you really can't wait - download it. Then ...
Chimera!: Yeah sounds fair to me. I mean you're giving them your money...
Mitza [mail] Nov 01 2005, 05:28 pm EDT
I don't know man... The way I see it, the FPS genre is split in two right now: we have FEAR, with it's visceral combat and we have CoD2, the king of scripted sequences. I simply felt pushed around in CoD2, it is a little bit too artificial for my taste.
lubczyk [mail] Nov 01 2005, 08:20 pm EDT
Great game. I'd give it a 90. Great starter game for people who don't play games like my brother. Lots of options to configure to make it run just right. It's a better Call of Duty with more open environments. It's what Brothers of Arms should have been without the gimmicky suppress and flank maneveur and. Although I got it for PC I'm definitely also going to get it for XBOX 360. Hope that some great single player maps come out for this. It's basicially Call of Duty gameplay tweaked and done better.

People keep compairing this to Brother in Arms trying to make the case that BIA is more realistic but sadly the opposite seems to be true: COD2 has accurate hit dectection and head shots count along with team members that seem to have more sense than those in Brothers in Arms.

I'd still give F.E.A.R. Game of the Year because of its AI, suspense, story and overall better cohesiveness.
Smiley_ie [mail] Nov 02 2005, 05:43 am EDT
I loved the demo of cod2, I injoyed it more than FEAR demo so i think i'll pick it up.
I'd give BF2 game of the year.
doom3 [mail] Dec 27 2005, 06:14 am EST
I got the DVD version baby, I am going to try it out soon. I am now on 6200. Hehe! I know it works now, I don't have to worry too much.
geoga [mail] Jun 19 2006, 06:03 am EDT
I just finished playing CoD2 and the graphics are much better than the last two games of CoD.And yes it will be interesting if there was an german campaign, the multiplayer isn`t better than United Offensive but anyways i don`t play multiplayer at all.Best of luck and waiting for the next game of CoD :)
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