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![]() | 8.5 out of 303 votes |
![]() | "Gaming is An Illness" Aug. 19, 2008 |
![]() 8.4 Very Good Great variety of units and excellent unit balancing. Generals' core gameplay components are just loads of fun. The game's an audio-visual treat; the multiplayer kicks ass and it greatly increases the game's replay value. The single-player is too short and it lacks a story (characters, what's that?). Consequently, this is not a great "all-around" product. Stupid AI glitches and pathfinding issues. The game can be a hardware hog. RATINGS GUIDE |
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| GAME INFO publisher: EA developer: EA Pacific genre: Strategy MINIMUM REQUIREMENTS PIII 800GHz, 128MB RAM, 32MB Video Card, 1.8GB HD |
ESRB rating: T homepage: www.generals.ea.com/ release date: Feb 10, 03 (released) |
| » All About Command & Conquer: Generals on ActionTrip | |
Command & Conquer was the game that put Westwood Studios on the map as one of the great development studios of the world. After a few titles that had moderate success, they came up with one of the first true RTS games, and set the gaming world on its ear. It enthralled the gaming populace, and was one of the first games of a new genre. It has survived as one of the all-time great RTS gaming sagas, with multiple sequels, prequels and such the like.
![]() We shall not be hindered! |
![]() Terrorists are just returning from their daily shopping. |
Of course, as times progress, so does the world, and today we find that Westwood has become a part of EA Games, one of the biggest gaming development/publishing houses in the business today. (More on that decision below.) And so, as its first official act as a part of Westwood's new association with EA, together they have brought forth the latest chapter in its C&C saga, Command & Conquer: Generals.
After years of releasing 2D sequels to the original C&C game, Westwood has finally broken away from this worrying trend by developing a full-blown 3D RTS, which to my mind represents the one true continuation, and most importantly, evolution of the Command & Conquers series. But it's not just the graphics; there's more to Generals than that. Much more. It seems as though the programmers have poured in all their creative talent to develop a game that features the most diverse and well-balanced strategy gameplay on the market.
So isn't it ironic then that EA Games; their publisher; has decided to shut down Westwood Studios and merge it with a few other less talented design studios in their stable, like EALA. At the end of the day, the almighty dollar will call the shots, but let's hope that the creative talent behind this latest C&C offering has stayed with EA during the whole process, and will get a chance to work on the next installment of the series as well; and more importantly, all the ensuing patches for their latest offering - C&C: Generals.
The latest C&C game is in some ways different from its predecessors. Gone are the high-profile FMV sequences with famous actors like James Earl Jones, and with it, any traces of a "worth a damn" storyline. Instead, the single-player mode in C&C: Generals is based around a satirical (or rather tacky) representation of the current geopolitical situation in the world. It follows an ongoing war between three opposing factions: the US troops, Chinese forces, and the AK-47 wielding, fanatical terrorists known as the GLA (Global Liberation Army). Each of the factions is represented in its most clichéd form, with emphasis on all the stereotypical traits that your average CNN viewer would associate with either of these fractions. Still, since this is a game world and not a political arena this is NOT necessarily a bad thing. The emphasis of this game is entirely placed on fun, so you can just forget about all the prejudices you might have regarding the story and just enjoy the game world for what it is - tacky at times, but ultimately very fun. This however doesn't alleviate the fact that C&C: Generals is in fact lacking a "real" story, with characters and a bona fide plot.
Those of you who are looking to buy this game for its single-player facet will definitely object to the relatively short and uninspired single-player campaign. There are three sub-campaigns in total, each of which you can finish in a day's time. The single-player mode lacks Westwood's trademark FMV cut-scenes, and any characters or a sensible plot that you can relate to. Over the years, Westwood has become famous for their adaptation of Frank Herbert's "Dune," and they've been known for their ability to incorporate a great storyline into an RTS, but I guess there wasn't enough time or money to do this for Generals. In light of the recent troubling news about the company's demise, it's not hard to see why this game didn't get as much attention or funding, as it probably should have. Certain sacrifices had to be made, and in order to make the gameplay, multiplayer facet, and the 3D graphics so complete, something simply had to give. It turns out that it was the single-player portion that had to be cut down in order to deliver the best core gameplay possible.
When it comes to the sheer number of units, Westwood's ability to create diversity, imaginative design and proper balancing, C&C: Generals is second to none. Generals features the most fun RTS gameplay I've experienced in years. I was simply amazed at the sheer scope of the work and know-how that was put in creating and ultimately balancing the numerous units featured in the game. Each of the sides has its own, very unique army, and deciding which of these is the strongest would be an exercise in futility. The US troops effectively exert their air supremacy and the GLA might seem underdeveloped at first, but once you've spent many hours with the game, you'll realize that this is simply not the case. The GLA has exceptional anti-air units; it can effectively use tunnels and its buildings can auto-repair; their rather unscrupulous battle tactics (using suicide bombers, car bombs, and bio weapons) might very well win the day for you if you are ruthless enough to concentrate on the very aspects of terrorism that the free world fears so much these days. The Chinese troops seem to have the most balanced offense in that they don't have the anti-air units that are as deadly as GLA's, and they don't have the Apache choppers that make the US shock troops so effective, but they still use Migs and have enough anti-air power to stop an assault by the US air force any day of the week. Not to mention that some of their armored vehicles are extremely deadly and quite resilient to enemy fire....
I could go on for days like this, yammering on and on about all the intricacies of various units from the game, but that would take up several more pages of this review (No! Do it! Then we can call it a "strategy guide"!) - Ed). The point is that, usually, the amount of time you spend coming up with the best possible tactics is directly proportional to the complexity of the gameplay. And with Generals, you most certainly get your money's worth.
Besides the awesome variety of units and the resulting tactics, C&C: Generals offers several other exciting gameplay features that add more flair (Or do you mean flare? - Ed) and strategic elements to the gameplay. First and foremost, there are the devastating mass destruction weapons: the GLA's Scud missiles, The USA's Particle Cannon, and of course the Chinese Nukes! The nukes, my son! Needless to say, mastering these devastating weapons is crucial to victory. Personally, I favored the US option the most. The ability to launch spy satellites, detect enemy troops and then fire up the particle cannon can easily become the decisive factor in a match. Not to mention that you can use the US's superior technology to detect and annihilate Scuds and Nuclear missiles before they are launched. Again, this is a matter of personal preference, so I'll leave you to decide which of these you liked the best once you've spent some time with the game.
![]() You like the rockets? I call it the Nuclear Flower! I designed it myself. |
![]() Preparing for liftoff! |
In addition to nukes, scuds and particle cannons Westwood has included several other key strategy elements, which should greatly improve the complexity of the gameplay. After a few kills and successful firefights your units can achieve additional ranks and have the ability to auto-heal, as well as gun down enemies with greater accuracy. Having a squad of veterans will give you an edge over a squad of rookies, so be careful to take extra care of your veteran troops.
Finally, besides featuring the usual tech-tree, Generals offers a promotion system. Depending on your rank you receive a certain amount of points, which you can then use to acquire awesome abilities like paratrooper assaults, A-10 attacks, Anthrax bombs, etc. Naturally, a five-star general receives more points than a four-star general and so on. You get promotions during missions for performing daring stunts and wiping out enemy defenses.
In all honesty, none of these features are really new to the C&C series, but what separates this game from all the others in the series is that none of the games before had all these features so well put together and balanced to such a perfection that you probably won't be able to stop playing for days once you get familiar with all the units' special abilities and tech advances.
Now, the bad stuff.
This is not to say, however, that the gameplay in C&C: Generals is not without its faults. I already mentioned that several aspects of the single-player game had to be sacrificed in order to concentrate on other important parts of game design. Unfortunately, the AI seems to be one of these elements. The path finding in the game is less than stellar, and annoyed the hell out of me during heavy firefights. Sometimes, the units will take the most ridiculous paths to reach their designated location, and if you don't pay enough attention to exactly the path you want them to take, you'll end up losing them to some stray enemy tank somewhere. In addition to the path finding issues, the game will require you to micro manage your troops more than ever before (regardless of the level of difficulty you're playing on). I don't know if this is a bug or not, but whatever it is, the decision to make the troops non-responsive to enemy fire unless you order them to guard a certain area is just idiotic, and can be quite frustrating at times. I eventually got used to it, and I learned to order my troops to guard before I would do anything else, but I mean c'mon! Aren't they at least supposed to return fire when an enemy tank is parked five feet away and filling them full off depleted uranium shells? That's just ridiculous.
I wouldn't say that the path finding and other AI issues ruined the whole experience for me, but they certainly didn't help in any way either. On the bright side, these problems look like they could easily be fixed with a patch, but my job, as you know is to judge a game based on the retail code, and not a patched and polished up version that will be available in a few months time. Either way, these AI bugs should not deter you from buying the game.
Last but certainly not the least; the sound effects, music, and of course the 3D graphics in C&C: Generals look and sound superb! The terrain is very detailed and very much destructible, the explosions are spectacular and the unit animation is out of this world. It is a joy to watch this game. Unfortunately, all this eye-candy comes at a price, as the hardware requirements are very steep. In order to play C&C: Generals the way it was meant to be played, you'll need something like a 2GHz CPU, loads of RAM and a high-end video card.
The sound effects and especially the unit sounds are just as good as the visuals. I never got tired of listening to the GLA forces and the Chinese spout their propaganda bullshit about being the "oppressed masses" and so on. Unit sounds add a satirical and humorous note to the game, which creates a fantastic atmosphere during battles. The same can be said about the musical soundtrack, which is also exceptionally done.
In a nutshell, C&C: Generals is a strong candidate for the most entertaining C&C game yet. It's got wicked fun gameplay, and a stellar variety of excellently balanced units. The multiplayer is great (we've played the game in LAN and it worked smooth and without a hitch), and so are the sounds and visuals. But the game also has its bad sides. The game's AI code is less than stellar, the story is virtually non-existent and the single player campaign reminds me of an elaborate multiplayer tutorial. The game is not as "all-around" as it hoped it would be and it's a bit of hardware hog, but it's still immensely fun. I therefore wholeheartedly recommend it to every true fan of the genre; just don't expect too much from the single-player mode.
| ibanez7 | [mail] Feb 13 2003, 11:42 am EDT | |
| i wont buy it, but i will crack it... the only games worth buying are editors choice...... but then again maybe if people would buy more of the games instead of cracking them, companies would have more money to spend on making sequels better.... UMMM | ||
| ReDeeMeR | [mail] Feb 13 2003, 11:56 am EDT | |
| I dunno man, maybe they should've made the units abit more agressive and atleast return fire or run away or anything when shot, but I kinda auto-guard everything now so I dont have much probs. I find the SP pretty kool, it has much more depth then MP, in MP well you just rush out to build super weapons OR the "early-attacks", and with intense action there's very little time for say sometihng kool like a suicide bombers or blowing buildings and assasinatig soldiers with USA's Rambo-like soldier(whats his name?). It looks fantastic and plays the same way and as always my rig pulls it 100% without a hitch :) even with 8 computer controlled(brutal) opponents. [ This comment was edited by ReDeeMeR on Feb 13 2003, 16:58 GMT ] |
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Milkman@24.94.177.2: whats your rig dude? Yokki: Yeah what is your rig dude? | ||
| Yokki | [mail] Feb 13 2003, 12:49 pm EDT | |
| At the China Parade cut scene there is a girl doing the dance the Chandler and Joey do at the series "Friends". | ||
| MenDAKE | [mail] Feb 13 2003, 12:56 pm EDT | |
| Good review, 2Lions. You're a good writer. | ||
2lions: Thank you, sir. | ||
| comlink | [mail] Feb 13 2003, 01:15 pm EDT | |
| I have an Athlon 1700Mhz (Mhz, not "+") and a A7V8X running at 170Mhz (anyone guess my multiplier?). Slowest component is my Ti4200 which refuses to overclock. Even so, I get no slowdowns and the game looks beutiful. Only problem I could see with it was the lack of options. Controls are locked and theres only a couple sound options. No biggie. I have seen the AI problems, but really they aren't a problem. The pathfinding does suck when trying to go around objects, but then again, if you tell a tank to go through a bunch of troops, the troops will make a path through before the tank gets there. Which is just way cool. | ||
waxsta@212.159.112.46: hey man I have athlon xp 2200+ gf4 ti4200 but only 256mb ram... | ||
| fatBastard(); | [mail] Feb 13 2003, 02:45 pm EDT | |
| Ah Nuts! The RTS genre is one of the many that I don't like playing in multiplayer, as I find it boring to never utilize more than 10% of what the game has to offer because of the stupid minigunner/zergling/[cheapest unit] rush tactics that seem to be the only way to win. That and the fact that the first 30-45 minutes of every multiplayer game follows a very strict recipe of what to build and when to build it. If you are then still alive after said period, you might get to have some fun. Anyway, I'm therefore only interested in the single player part and as 2Lions said in the review: Westwood usually delivers full bang for your bucks in the single player department, hence I'm quite disappointed that they have delivered a less than satisfactory single player part :o( Oh well, you can't win 'em all, so I hope I at least can get a few hours of fun out of it before it's getting shelved. And just for the record: C&C Generals is lying in it's plastic wrapped DVD sized box next to me as I loathe piracy. [Edit] Oh and by the way, another great review by Action Trip. Keep up the good work lads :o) [/Edit] [ This comment was edited by fatBastard(); on Feb 13 2003, 19:48 GMT ] |
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2lions: We'll try, fat! :) whoopadeedoo@67.113.87.228: RTS multiplayer has always been my forte and interest, so th... | ||
| WhoGivesARatsAss | [mail] Feb 13 2003, 09:27 pm EDT | |
| great review.. an 84 is just what i thought about it.. also one last thing.. CAN ANYONE TELL ME IF I CAN ROTATE THE CAMERA.. and what is the hotkey for GUARD MODE.. man i need that one bad.. coz u cant attack an enemy if you can see it through a building but not directly.. one thing you didnt mention is the MENU that sucks big time and interface looks like it was slapped in after they were done with the graphics.. btw about animation its fine.. but the infantry looks like it is holding wooden planks for crying out loud.. |
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Trashi_Dawa@65.166.8.178: Hold down the middle mouse button to rotate the camera. | ||
| WhoGivesARatsAss | [mail] Feb 14 2003, 03:49 am EDT | |
| thanx for the rotating camera tips.. i needed them.. and what abt the guard mode hotkey.. ?!?! anyone | ||
| Headshot | [mail] Feb 14 2003, 04:48 am EDT | |
| This game will kick ass just like any other C&C title | ||
| Smapdey | [mail] Feb 14 2003, 06:16 am EDT | |
| Well headshot, I guess that that's a theory but, I mean, if Blizzard did a game called Diablo 3: Lord of ugly nude albino german tourists, would it kick ass? I think not. | ||
| nexioz | [mail] Feb 14 2003, 08:46 am EDT | |
| ^^ something bad is that you can have how many fucking nuclear/ion/scud's you want :) i had 28 nuclear missiles once... but i must say, it's very pretty to see 28 missiles coming to my friends base... and totally crush his ass off :) good review 2lions :) |
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| jerramaya | [mail] Feb 14 2003, 11:27 am EDT | |
| It is a nice game and i love the rebel jeeps going in the air when blown , but i want some what more from EA in this game which it has not given so 84 rating is good enough | ||
| 2lions | [STAFF] [mail] Feb 14 2003, 02:54 pm EDT | |
| Heh, bort, but you just said that the game should've focused more on the SP, and that the SP is short. How is it then that you'd give it 95% :) | ||
Yian: Agree! Agree! | ||
| killer-olie | [mail] Feb 15 2003, 05:03 am EDT | |
| Is it me or does it look alot like empire earth?... | ||
| fatBastard(); | [mail] Feb 16 2003, 07:26 am EDT | |
| Great, I just recently installed the game and that was the first giveaway that C&C Generals was definitely _NOT_ made by the same team behind the others as they usually made some cool kind of installation program whereas this time we're back to the standard M$ install shield look. Not to let the budding disappointment grow I started the game eager to kick some virtual butt ... erm ... great, that's just great! Every 10-15 seconds the entire engine does a little hick-up routine where everything frezes (visuals and mouse) and the sound stutters and with the complete and utter lack of customization of video/audio/detail levels there is no way I can get rid of it ingame. The resolution settings changes nothing and since this is the only thing you can change visually the game is left unplayable. I thought I would give it a try anyway and fired up the tutorial mission and behold: the control mechanism is back to where we started when the original C&C came out almost a decade ago. Why the HELL did they revert to the Ensemble Studios' control scheme of leaving the right mouse button unusable? Right now I would not give C&C Generals more than 60% at most and with that I'm even being generous as the game is unplayable. I'm offended that EA is using the C&C brand for this UTTERLY UNLIKE C&C game. Oh, and before anyone starts dissing my rig, I can tell you that I'm able to run Unreal2 just fine as well as BF1942 or any other game in my vast arsenal, but if anyone has any idea of what causes this stupid stuttering crap, I would be glad to hear any suggestions you may have. |
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absent: Wow, you're a certified re-tard aren't you? Maybe if you did... fatBastard();: Jerk! If you had spent just a small amount of time here on A... absent: Uh. If you had bought the game, the manual states how to cha... fatBastard();: Well, then perhaps you would be so kind as to show me where ... absent: I'll write however I want, thank you very much. As far as I ... fatBastard();: Oh well, as they say once a moron always a moron. I don't wa... absent: Someone call the wahhhmbulance. We have an obvious case of s... | ||
| Smapdey | [mail] Feb 16 2003, 10:38 am EDT | |
| Commando... GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!!!! |
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