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![]() 9.3 Excellent Groundbreaking strategy game; Very minor AI issues, lags on SLI rigs. RATINGS GUIDE |
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| GAME INFO publisher: THQ developer: Relic Entertainment genre: Strategy MINIMUM REQUIREMENTS PIV 1500, 512MB RAM, 3GB HDD, 64MB video card |
ESRB rating: M homepage: www.companyofheroesgame.com/ release date: Sep 14, 06 (released) |
| » All About Company of Heroes on ActionTrip | |
When I hear about a company making a World War II RTS, there are only two things that spring to mind: either they are brilliant, or they are goddamn blind and living under a rock. Thankfully for fans of good video games worldwide, the boys and gals at Relic Entertainment are neither blind, nor living under a rock. The simple fact is that Relic has proven one universal truth: no matter how saturated the market may appear at any given time, there is *always* room for improvement. All you need is skill and a clear vision, arguably the most elusive combination of qualities in the industry today.
![]() INCOMING!! |
![]() You pull this leaver here... |
Let's get one thing out of the way right now. Any true fan of strategy games should go out *this second* (no, you don't have to read the rest of this review); go out right now, and get himself a copy of Company of Heroes. There are very few titles in any given year that are groundbreaking and Company of Heroes happens to be one of them.
In many ways, CoH (Company of Heroes) represents the true evolution of strategy games. It takes the concept of controlling a large number of units from an isometric perspective to a whole new level. Usually, the way that RTS games would play is that you'd have mindless drones on the battlefield that would ideally be able to navigate obstacles and actually get their tiny behinds from one location to another. The very best RTS games would also allow the player tight control over these mindless drones by actually making them responsive enough to commands. When you click on the "Attack" button, they actually do attack. Granted, the overwhelming feeling of controlling remote-controlled bots would linger no matter how good the story or the mission design was.
Not once in Company of Heroes did I feel like controlling little led soldiers on the field of battle. CoH is both visually and in terms of the AI a cross between games like Call of Duty and Brothers in Arms and classic RTS titles. Only, because of the nature of the genre itself, it's far less scripted.
Forget about worrying that your soldiers can simply navigate around objects in the terrain. Not only are they extremely efficient in doing that, they will employ standard military tactics while moving, protecting their flanks and making sure they are effectively using cover at all times. Just marveling at the way that the AI works should be good enough for any true gaming fan.
Granted, no AI is perfect, and neither is this one (with some minor issues with stray members of the squad and some weird decisions by squads with deployable heavy weapons) - but as far as strategy games go (and any video games for that matter), Relic has done a stellar job. They have allowed the player to focus on the actual tactics of leading the troops, rather than worrying whether one of your drones will do something... mindless. For the first time in any strategy game I was confident enough with letting my soldiers handle the most basic actions, just as long as I didn't make totally ridiculous demands from them (which they'll follow, of course, if you so desire). Likewise, the enemy AI would do a good job of assessing the situation on the battlefield, retreating when the situation gets dire and utilizing the cover and any sort of heavy weapons laying about to the best of their abilities.
All this is extremely important for the game, as it opens up a whole new plane of tactical possibilities. Company of Heroes takes tactical RTS gameplay to a whole new level.
Relic has designed Company of Heroes in such a way that the campaign appears extremely dynamic. Orders are given in real time as several phases of the operation are carried out. The campaign starts with the D-day landing, though your job will take you deeper into mainland France. Your squads will be tasked with securing the roads and preventing the German counterattack once the invasion has actually begun.
With CoH, Relic has shown that they can renew the genre on multiple levels. I remember what they said a while back about the Warhammer 40,000 games - how they'd like the player to feel like he's controlling "live soldiers" and to have him focus on the tactics and the action, rather than on resource gathering and base building. In addition to refining this design philosophy, they have successfully incorporated excellently done cinematic interludes into the campaign, thus injecting emotion into a seamless gameplay experience.
![]() This was once a peaceful little French town. |
![]() Ze tank is on fire! Ze tank is on fire! |
Complementing the excellent gameplay design are the amazing graphics and sound effects. The level of detail on the characters and in the terrain is simply unprecedented for an RTS. The same could be said about the roaring sounds of the fierce battles. I swear the sound of incoming artillery was so powerful and ominous I might have instinctively forgotten I was playing a game for a second. Truly an incredible experience on 7.1 surround speakers.
Performance-wise, the game ran beautifully on both our high-end and mid-range systems. Granted, the retail version does have some performance issues with the SLI rigs (fixed in this patch), but otherwise, I could run CoH fairly smoothly and with most of the details set on high with an AMD 3200+/1GB RAM/6800GT set up. Given the game's visual quality, I was certainly impressed with how scalable and well optimized the engine is.
In all, while no game is perfect, Company of Heroes should be praised if only for doing the unthinkable - by innovating the WWII RTS sub-genre. Of course, its effects go well beyond the sub-genre and advance the genre as a whole, which in itself has become a remarkably rare quality in our industry. Hats off to the Relic boys. I may not be the biggest fan of WWII strategy games, but this one just goes way beyond anyone's affinities towards a certain historical period. As a gaming fan, I can only applaud them on a job excellently done.
| farsimon | [mail] Sep 19 2006, 10:31 am EDT | |
| hear, fucking hear! | ||
| King Speedy | [mail] Sep 19 2006, 11:04 am EDT | |
| I might never play it, but it's still nice to see something good finally come out. | ||
| MrBored | [mail] Sep 19 2006, 11:13 am EDT | |
| Holy christ, thats high. I just tried to play this game, but my pc crashed so badly my cmos got corrupted. Not the games fault though, my motherboard is el fucked... (don't let monkeys transport your pc). Good to hear about that patch for SLI rigs. | ||
| Chimera! | [mail] Sep 19 2006, 12:28 pm EDT | |
| True that 2L. This game is, allthough bearing a striking resemblance to WH40K DOW (same engine if I'm not mistaken), absolutely awesome. | ||
| Ahriman | [mail] Sep 19 2006, 01:04 pm EDT | |
| eh, if it's so much like DOW I don't think I'll bother. | ||
| 2lions | [STAFF] [mail] Sep 19 2006, 01:05 pm EDT | |
| It's MUCH better than DOW. | ||
| Film11 | [mail] Sep 19 2006, 02:38 pm EDT | |
| Godly game. Just a pity that it's so late in coming in Europe :-( Hopefully they optimised the engine more since the MP beta, it was damn terrible. A certain map with a forest full of horrid unoptimised trees did nothing to help my frame rate. Good review though. |
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| Vodoo | [mail] Sep 19 2006, 02:48 pm EDT | |
| *sits on the side of the road* - Wash cars for graph card ! | ||
| Papa | [mail] Sep 19 2006, 05:10 pm EDT | |
| OMG a 93!! | ||
| RC2080 | [mail] Sep 19 2006, 11:44 pm EDT | |
| I don't think it's the same engine as DoW.. and it's a marked improvement anyways | ||
| Chimera! | [mail] Sep 20 2006, 03:58 am EDT | |
| I do think it's the same engine DOW has but it has been highly polished and features have no doubt been added. And I didn't mean to say the game WAS like DOW, I meant to say it LOOKED like DOW. "They shot Carl", "Stop pushing" "OMG he's hit." hihi, dumb ass krauts are no match for my Veteran Sniper Team. Something that bothers me though is that once I split a team in half, because one half has to man an AA-gun, I can't merge them again once I tell the guys to abandon the AA-gun. I also dislike the fact that I can't tell the teams to drop their MG42 or mortar and turn into a regular squad again. Also, why can't I fully repair my Pak38 (anti tank gun thing) crew? I send a bunch of mechanics their way and they only repair them till 3/4 of their health. Am I missing something? Besides that, good game. Mission are really long and sometimes even tricky. Good AI! |
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danishpussy: If I'm not mistaken, the "missing health" you're seeing is f... | ||
| farsimon | [mail] Sep 20 2006, 04:25 am EDT | |
| coh uses the "essense" engine which was designed from scratch. Go read. | ||
Chimera!: Relic also made Dawn of War which also had a "revolutionary ... farsimon: Of course the poeple who developed it would lie to the publi... Chimera!: Welcome to world of marketing. farsimon: I can't believe you thought I was serious. Chimera!: I can't believe you're using that excuse. farsimon: You're right - when replying to your posts I should explicit... | ||
| Smiley_ie | [mail] Sep 20 2006, 06:01 am EDT | |
| Not a big RTS fan, mainly dont have the time but i was intrested in this when i heard of it. Got the demo and was very impressed with the engine, game play, graphics, effects all done very very well. Should have my new XT1950XTX in time when its released in europe. Looking forward to picking it up like the clap of a Ho. | ||
| Ark | [mail] Sep 20 2006, 03:32 pm EDT | |
| It's like DoW in the fact that things are in roughly the same place on the interface, you have strat points again (except different types this time - no building power plants), and.. well that's about it. Just try the demo or something, it's amazing. Except for all those trees on one of the MP beta maps like film11 said.. that map kills my framerate. | ||
| Killer Klown | [mail] Sep 20 2006, 11:50 pm EDT | |
| It plays very much the same as DoW, and the interface is similiar enough that it could just be an evolution of the same engine. As far as the game; there have been precious few things that've come out recently that have gotten me to stare in slack-jawed amazement. The gameplay is great - I don't know about revolutionary, but it's excellent as RTS's go; also, the graphical detail is unreal. You can zoom in and actually see, in perfectly crisp detail, the US stenciled on your paratrooper's backpacks, for example. And yes, the sound - including the in-mission voiceovers - are amazing. | ||
chatnick: it PLAYS very much the same? I felt it more like a Full Spec... Killer Klown: I mean in terms of interface; the layout is practically iden... | ||
| farsimon | [mail] Sep 21 2006, 02:54 am EDT | |
| Looking at the way guys you argue about the CoH game engine you might as well trace it all the way back to the first rts ever created. Heck why not even back to the fucking stone age. "Dude! This game is so totally the same as that other game, it's just these couple of small features that are different. But it's totally the same, man." |
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| pimpster | [mail] Sep 21 2006, 04:17 am EDT | |
| now they just need to make homeworld 3. | ||
| MrBored | [mail] Sep 23 2006, 04:05 am EDT | |
| Ugh, you build a million guys, get up the tech tree as fast as possible and rush the capture points. Same as every RTS in the universe, yawn. | ||
| danishpussy | [mail] Sep 25 2006, 03:21 pm EDT | |
| That is the problem with RTS games. When it comes right down to it, they're all the same. I think the only hope for the genre (unless someone can actually make the game play differently) is to change the appearance so much that the core gameplay can be overlooked, at least for a while. The cool deaths from DOW (and COH for that matter) change up the "appearance" aspect, but don't do anything to the core gameplay. Still, it's far better than games in the past, such as Age of Empires and Star Wars Galactic Battlegrounds. Those games used the same engine and the only difference was (slightly) different graphics. | ||
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