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![]() | 9.3 out of 39 votes |
![]() | "It's Official!" Jun. 30, 2008 |
![]() 5.9 Okay Let me think...Not much to say here, maybe the thrill of flying through the futuristic cities and avoiding all sorts of obstacles. Oh yes, and some of the explosions look cool. Poor graphics and sound. The game is very difficult on the medium level. The weapon menu and the list of your mission briefings could have been presented in a more convenient manner. RATINGS GUIDE |
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| GAME INFO publisher: EON Digital Entertainment developer: Techland genre: Action MINIMUM REQUIREMENTS P200, 32MB RAM, 4MB OpenGL 3D accelerator |
ESRB rating: T homepage: www.techlandsoft.com/english/products/crime/index. release date: Jan 31, 00 (released) |
| » All About Crime Cities on ActionTrip | |
Which brings us to yet another annoying feature in Crime Cities. While I was purchasing weapons during the game, I was constantly harassed by all kinds of enemy crafts. Namely, the whole approach to the mission briefings and tasks is way too complicated. It often happens that someone blasts you right out of the gloomy sky while your examining your mission list. This makes the game very hard. If you want to reduce the number of your opponents, you can choose to play on the easy level. Forget about playing the medium level, or at least I had to, 'cause it was just too damn hard. Your enemy will sometimes be impossible to defeat with the standard weapons. Do not even consider attacking anyone without rocket launching equipment and plasma rays. Even if your little flying nemesis has all possible weaponry and ammo it will have a hard time in trying to stop the enemy. Their AI is good, but in some cases too good for a sane person to handle. Encountering three enemy vehicles simultaneously and staying alive is almost impossible. This is what bothered me most during gameplay. At first, I thought the problem was in the controls, yet later I realized that most of the trouble comes from using the unpractical weapon inventory. You'll have very little time to manipulate the items you carry on board. Even when you get used to all of the controls and inventory catches you will still find the game requires too much patience for a shooter.
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![]() I missed that idiot! |
Throughout the game you will have to struggle with your adversaries that have virtually unlimited amount of weapons and ammo. You on the other hand, will barely have enough cash for main shield and weapon recharging. For revitalizing your vehicle you'll have to find the closest GMC shop. After that you'll need to dock your ship and wait until the equipping process passes. Which brings me to a small game glitch. At one point my humble little flying car was docked for a weapon reload, and I almost completed my recharging and then right out of the blue an enemy rocket destroyed me on the spot. How Incredibly reckless of me - you would say. Ah, but wait my friend you haven't heard the punch line yet. When you dock at the GMC shopping terminals you are mostly surrounded by walls, I have no idea how that bloody rocket passed through a solid wall to eliminate my cute little car. This happened several times, and later I figured out I can shoot the enemies right through the buildings.
Finding your targets is pretty tricky; and finding your way around the city is sometimes tremendously difficult because of the confusing radar screen. The main interface readouts do in fact show an altitude point, but that somehow doesn't go well with the radar. When you're in a sticky situation, you will hardly have time to speculate the distance to the GMC shop, so you'll just have to use your actual line of vision.
The maps and levels in Crime Cities are somewhat large, but they feature very little environmental details. There will be several parameters for you to adjust before the game starts, everything concerning resolution settings and texture detail, fog effects and so on. Charging all of these factors up to maximum will still leave you with a mediocre visual experience. The atmosphere on most of the moons doesn't vary from murky and rainy weather conditions. The only things that would possibly light up the area are the occasional colorful explosions of vehicles and the bursting of the lasers and plasmas. Car models are variable but poorly textured, but at least their numbers and the density of the futuristic city traffic somewhat improve their overall impression. Regrettably, the surrounding skyscrapers and constructions also have bad textures. So, mainly the visuals are totally substandard, giving you nausea during the entire game. But wait that's not all, as there are a lot of unpleasant sound effects to accompany the stinking graphics. The quantity of the sounds in Crime Cities is insufficient and reduced to a small sum of radio-frequency voices you can hear now and then; with exception of a one or two musical scores (that can rarely be heard) and the sounds of your cannons firing.
I can only sum up most of the negative vibes I got from Crime Cities. The lack of more light in certain areas and too much fog lead to quite a low visibility range. No lasting impressions on this one folks, so I would strongly advise that you invest your money, time, and patience into something else. After playing for quite a while I noticed that my head started throbbing and I was loosing my grip with reality. Playing games like 'Free Space 2' for days and days is bound to give you headache or similar natural side effects, but in a good way. Alas, in Crime Cities the maddening part is that the side effects crop up after some half an hour of gameplay, but in a bad way. The frustration and boredom grow critical as you realize that some of the assignments are repetitive and may require mad piloting and luck, rather than a well thought out strategy for achieving them. Maneuvering the craft amongst the tall city buildings doesn't take a long time to master, however getting used to the opponents AI is really a pain in the ass.
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