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5.7
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Pretty with all the features you'd expect in a space simulation;

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Lacks passion and direction in terms of design, gets boring really, really fast.

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PLATFORM   PC

Darkstar One Review

GAME INFO
publisher: CDV Software Entertainment
developer: Ascaron
genre: Shooters

MINIMUM REQUIREMENTS
PIV 1600, 512MB RAM, 128MB video card
ESRB rating: T
homepage:
darkstarone.ascaron.com/gb/gb_darkstarone/home/home.php

release date: Aug 14, 06 (released)
» All About Darkstar One on ActionTrip


September 04, 2006
Uros "2Lions" Jojic

The space simulation genre remains a mystery to me to this very day. With games as fiercely addictive as the Wing Commander, Freelancer, and Free Space, one would think that space simulations would be treated on equal terms with other popular game genres. The reality of the situation is very different, however; space sims are almost as extinct as classic adventure games. The reason? Well, it likely has to do with money. It always does.

Nonetheless, this action genre with a space twist still has a loyal and devoted following, so any mention of a new game is greeted with much enthusiasm amongst the fans. Upon first seeing Asceron's Darkstar One, the all-too-familiar spark lit up, and I was happy to find myself plunging into the blackness of space again, armed with lasers, shields, and my weathered reflexes.

Conceptually, Darkstar One stays well within the boundaries of the genre that were set by its famous predecessors. DO (Darkstar One) incorporates the non-linear exploration elements of the ancient Elite, while relying on a linear story path, much in the same way that Freelancer did. In fact, aside from the overhauled graphics, the gameplay remains almost identical to the classics of the genre.

As a young and budding pilot looking to avenge your father's death, you will get mixed up in inter-galactic conspiracies and save the world from an evil alien race. I bet you never saw that one coming. Your name is Kayron Jarvis, and you are *not* a porn star, no matter what your name may sound like.

Anyone who has played a space sim before will feel right at home with Darkstar. You will be jumping through hyperspace, visiting one trade station after another. Trading valuable commodities (buying low and selling high in an overly simplified trading system), or looting other trade ships as a pirate. As you make your way through the many star systems, random side missions will pop up. When you get tired of this freeform play style, you can embark on the main quest, which will often require you to achieve certain things before you can move the story forward.

One relatively new concept in Darkstar is that you won't actually be getting newer and better ships, but rather, you will continue to customize your starting ship. Darkstar One is the name of the ship left to you by your hotshot pilot father - it is a fusion of organic mass and machinery that requires artifacts to "grow." These artifacts will be scattered across the galaxy and will provide you with upgrades unique to your vessel. Other, regular upgrades you'll be able to purchase on trade stations. In case you are wondering why your father didn't turn Darkstar One into an invincible über ship himself, the answer is pretty simple. Just think of how woefully incompetent your dad is with Windows Updates and keeping spyware off his PC and you'll get the picture. Another reason is that the game designers probably wouldn't have a storyline at all, which would be a huge blow to the game. Or would it?

As your ship becomes more powerful and you gain notoriety as a pilot, your journey through space will become increasingly perilous, with plenty of hopefuls wanting to make a name for themselves by blasting Darkstar to bits.

Visually, Darkstar One looks pretty enough not to disappoint. The special effects are not overdone, and the visible part of the ship's cockpit feels gritty and natural. The design of the ships and other larger space vessels is striking at first, but it does become somewhat repetitive after a while.

Performance-wise, the game ran smoothly with 2Gigs of RAM. Naturally, the frame rate would drop near larger objects on a mid range rig. In addition, playing with 1Gig of RAM, the loading of new maps suffered from a lot of stuttering that would eventually become less frequent once most of the textures were loaded. Normally, I wouldn't mention this at all, but the situation got pretty bad a couple of times.

The sound effects, while not top-notch were good enough to sort of blend into the gameplay seamlessly. The voice acting, on the other hand, is mysteriously void of the "acting" part. Blame it on the fact that the game was translated from German.

The AI blends into the game's overall technical mediocrity. The control layout on the keyboard felt natural enough, so using reverse trust and afterburner to get on the bogie's tail was easy enough in most cases. Boss fights usually come down to whoever has more shields on their ship, so in that sense, Darkstar One can hardly be called revolutionary. Still, the AI was good enough not to be noticeably bad in any particular situation.

The biggest problem that Darkstar has by far is the fact that it simply feels like a pale copy of other, far more successful games in the genre. There is nothing in it to grab you while playing. The combat is overly simplistic after you master the controls and the story is about as engaging as the evening news. You almost get the feeling that DO was put together by people who either didn't know how to make an interesting game, or simply lacked the will to do it. Darkstar One is in need of fire and passion; it lacks the imagination and creativity needed to captivate the player. The gameplay feels flat and it becomes very tedious after a while. Even though the initial impressions may suggest differently, DO doesn't deliver the type of experience that space sim fans are looking for.

I'd steer clear from buying it unless I was desperate for playing a new space simulation.

PAGE 1




11 post(s)
Reader Comments
King Speedy [mail] Sep 04 2006, 03:08 pm EDT
Disappointing, to say the least.
exodus54 [mail] Sep 04 2006, 03:57 pm EDT
Mediocrity is the key here. Now see if they had Bruce Campell do the voice overs we'd be looking at a whole different game.

Oh and you forgot to add that evertime you hit a target with a laser, or get missle lock, the game insists you have an audible bleep or bong of some sort to let you know (incase your IQ is in fact lower than that of a meal worm). It is quite possibly the most annoying thing ever. We're talking far more annoying that the sound your car makes if you leave the door open with the keys in.
Panglicar [mail] Sep 04 2006, 04:12 pm EDT
Actually my only problem with the game were the characters, they don't give you enough motivation for you to go after the main story. Avenge your dad? yeah right, some guy kidnaps your copilot ( who's ugly too ) then makes you do crappy errands for him ? pfft... The only thing that really motivated me to finish the game was to upgrade my ship into something big and mean :)
psydude20 [mail] Sep 04 2006, 04:52 pm EDT
Sounds a lot like a single-player version of Earth and Beyond.
fatBastard(); [mail] Sep 04 2006, 05:44 pm EDT
Dark Star One may not be the greatest game ever but I find the score of 57 is a bit harsh.

I admit that towards the end I was also mostly focused on upgrading the ship as much as possible and finishing the main story (mainly due to the fact that I was swimming in money and thus had no need to complete station missions) but it still remained interesting far longer than it takes to play through most FPS's and I found most of the side missions interesting enough ... at least the trade station missions were a lot better than the pathetic 4 variations of the same mission FreeLancer could muster.

Each to his own I guess but I would at least have given Dark Star One a score in the 70'ies.
  craigww_22: Weren't you frustrated that they didn't put more effort in?
fatBastard();: Well, I probably should be but between playing the demo (whe...
CJ_Parker [mail] Sep 04 2006, 05:51 pm EDT
Agree. 57% is a bit harsh but I guess that 2Lions subtracted -20 when he found out it was a German game... you know, due to not having Internet at his German hotel during the GC :) . The average on Gamerankings is around 70% BTW.
  craigww_22: Yeah but you can disregard the Gamespot and IGN reviews - th...
craigww_22 [mail] Sep 04 2006, 06:23 pm EDT
Awesome score, I agree completely! The damn thing is just so repetitive and...limited. Another "open ended" game that won't let you do anything unless you play through the story - not that there's much point in exploring since every system is exactly the same. "300 systems" my ass. The Eurogamer review convinced me to buy this one but as usual they were obviously playing a completely different game.

I'm so sick of disappointing games...
MrBored [mail] Sep 05 2006, 03:19 am EDT
You're all wrong, it clearly deserved 58.4%
  Papa: Yes.
hukus: The chick's got red hair - 58.5%.
2lions: lol, hukus.
hukus: I'm actually writing review for this game these days... and ...
albundyhere [mail] Sep 05 2006, 09:18 am EDT
Considering that its been, what, a decade since a space sim release, and the fact that you will probably wait another 20 more years for another one, I'd score it differently.
Amok [mail] Sep 05 2006, 07:54 pm EDT
I kind of agree with the score. The game is too disappointing. Its too shallow, there's not much to do. Instead, there's little to do, lots of times over.
The voice acting isn't convincing, indeed. And maybe its just me, but I prefer regular American accent, rather than the regular British accent, in English.
Overall... I believe it really just comes down to the fact that its too limited. I had very high hopes for this game...
Foo [mail] Sep 07 2006, 08:16 am EDT
So how's it compare with X3? Sounds like the 57 is about right ;-)
  craigww_22: Depends what you think of X3. I think they're similar - poor...
  COMMENTS PAGE 1  


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