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PLATFORM   PC

Delta Force: Land Warrior Review

GAME INFO
publisher: NovaLogic
developer: NovaLogic
genre: Action Strategy

MINIMUM REQUIREMENTS
PII 233, 64MB RAM, 4MB Video Card, 200MB HD
ESRB rating: T
homepage:
www.novalogic.com/games/DF3/

release date: Nov 07, 00 (released)
» All About Delta Force: Land Warrior on ActionTrip


In any real situation the hardest thing for the enemy would be to hear you and locate you. Once he did, you could be sure of some trouble. The enemy here, has absolutely no trouble in seeing and hearing you, and this is where they start their funny rituals: When they spot you, they start shooting all around without actually hitting you, then they duck, then move a bit, then start running frantically, and then jump on the ground, and so on and so on, occasionally shooting in the wrong direction. And their distance seems to have nothing to do with their targeting skills. Once I started the fifth, or was it the sixth mission, I found I was in some forest and I heard some gunshots behind me... I ran about trying to figure out who was shooting at me, and after some 15 seconds I spot two red blobs on the radar located right where I was. I turned around and saw two terrorist standing some ten meters behind me shooting at me constantly, crouching, maneuvering and laying on the ground in turns... :)))))) Should I tell you how their lives ended?

Oh, you'll see for yourself IF you decide to give this game a shot. The weapons somehow lose point when you can charge knife-in-hand at a lurking machine gunner. All this turned this so-called simulation into an arcade game like Rambo on Commodore or Spectrum. I took the first mission seriously and played it for almost half an hour, but once I realized my chances of getting killed are null (Hey, I cratered from a Pyramid... once - Ed), I decided to play a bit quicker... After that I used absolutely no tactics or camouflage. Even when several enemies attacked me, I did not run for cover, as I knew they had no chance to injure me. Our EIC, Uros, kept strafing around a confused enemy for several minutes who kept trying to shoot him. This game can be played calmly even after you run out of ammo in mid combat...

Let me just mention the rest of stupidities and finish off with AI... If five enemies stand on one spot, you kill four of them and the fifth one was incidentally looking somewhere else at the time, he won't have a clue what happened, and better still, he won't realize anything happened. And, you'll often see your enemies tirelessly trying to pass through walls or hills, or just run past you jogging (Ride on, Land Warrior :) -- Ed).

DFLW single player mode sucks that much that it's pointless playing it on your own just like DFII. DFLW is something you would buy only if:

a) You have less than 15 years (not even then, it's got too much violence),
b) You want to prove it's not hard to be Rambo
c) You want to play it in multiplayer mode.

Well, I guess C would be the right answer. Here, in the offices, we spent only about 3-4 hours slaughtering each other, because we got totally demoralized by the pathetic single-player mode first (Yeah, we're Gooseman's bitches all right! Hey, at least we're able to admit it! -- Ed). NovaLogic should have decided to publish LW as a multiplayer-only game, and erase all the single player missions, or turn them into some sort of an over-elaborate tutorial...

Delta Force might hide some potential if only the developers stopped faintly upgrading a pathetic basis...

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USER SCORE
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YOUR SCORE
RATE IT 0.0
ACTIONTRIP SCORE
5.9   Okay


HIGHS
Versatile weapons, multiplayer;

LOWS
AI, 2D weapon sprites, single player mode, monotonous missions...

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