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8.1
Very Good

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Great balance between a Diablo-like hack and slash, and an actual role-playing experience. Nice story handling and multitude of cute details. Not overly difficult but still challenging enough;

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Animations, especially during combat sequences. Poor interface handling.

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PLATFORM   PC

Divine Divinity Review

GAME INFO
publisher: CDV Software Entertainment
developer: Larian Studios
genre: RPG

MINIMUM REQUIREMENTS
PII 450, 128MB RAM, 8MB Video Card, 2.5GB HD
ESRB rating: T
homepage:
www.divinedivinity.com/

release date: Sep 22, 02 (released)
» All About Divine Divinity on ActionTrip


September 28, 2002
Ranko "Arjuna" Trifkovic

Role-playing games will never be the same after Diablo 2 (Ed. - For PC.). Simply put, it set standards for good action adventure games. (Ed. - On the PC.) The farsighted team of Blizzard Entertainment (geniuses or goofs?) has always shaped the future of (Ed. - PC) gaming , and Diablo 2 is their answer to all players' dreams. Of course, to sell any product (be it computer games or condoms) and to win hearts of all the users, you must hit on some basic instincts; such are greed, bloodlust and insatiable need for speed. Diablo, with its endless hordes, unique treasure award system and frantic action, remains the Supreme Law of all the action RPG's - whether we liked it or not. All the games we saw after Diablo 2 were mere shadows, poor attempts to take a step forward and to create "the" perfect game. Alas, such attempts often fade into oblivion.

With computer technology advancing, older and slower games such as Curse of the Azure Bonds (don't even try it punk, most of you were just toddlers when this beauty was released) (Ed. - Not me.), started to lose ground and adapt to the needs of new techno-reality. Before you could say 'Fireball!' computer RPG's lost what 'real' tabletop fantasy role play has to offer and that is - feeling of the adventure. It's that magical concoction of exploration, magic items, evil monsters, lofty paladins and good ol' gritty combat, which attracted us to the world of role-playing games. The history of computer RPG's advanced toward Diablo 2, but after its advent, the first leap across the borders of genre are Dungeon Siege and Neverwinter Nights, which actually bring nothing more than mere adaptation to modern technology (e.g. they are still hack & slash only in full 3D), and none of the adventuring fever.

Larian Studios, a small but reputable Belgium developer, created Divine Divinity for CDV Entertainment (those of you who played 'Wet' and 'Sudden Strike' know who they are). This is one of the rare successful attempts to combine two extremely opposed approaches to computer RPG's. Every second of the game, it vibrates with the desire of programmers to make you feel the pure, clean fun of the adventuring. That basically means, Diablo 2 with a real background story, exploration and mage-like item collection, gore, mayhem and hack fests, drama and suspense and all the things that made you go and finally do that surgery to allow your index finger to achieve blindingly fast click-rate.

In Divine Divinity you are a warrior, mage or survivor (actually, a rogue, but who cares), male or female. There is not much sexism in the game, since both genders are equally able and talented, except for the initial choice of skills (and well, yes obvious advantages of anatomy which I will not detail in here). Character classes differ somewhat, as all the skills (and there is a host) are available to all the characters. They are organized in three classes, four sections per class and eight skills per section. The usual differences between classes are still there though, since only warriors learn special whirling strike moves and only survivors can crouch and sneak more efficiently. Warrior skills comprise weapon specializations, elemental augmentations to attacks, archery skills and charms enchanting of the equipment. Charms are akin to Diablo 2's diamonds and skulls. In Divine Divinity, charm quality determines 'slots' that skilled warriors can imbed in their weapon or armor to increase their power. Magicians have different schools of magic, such as elemental attack, spirit, matter and summoning. Survivors have the broadest range of skills, from seducing charms and thief skills, traps, backstabbing, lures, alchemy, identification, even some divine skills. As seen in Diablo 2, every skill has its rank, and each rank can be gained at the required level. Progression takes a while since you don't acheive the you'll have to wait till the tenth level to achieve the second rank, etc. But not every skill works in this way. Experience points are not gained only by roaming the map and sweep-cleaning them of all life. A good portion of your experience comes from solving quests, and problems that harass peaceful inhabitants of Rivellon world. Of course, all the sweet dilemmas await you: 'Should I increase strength? Agility or intelligence? Maybe constitution?! Vitality, Mana, offense and defense directly depend on your basic statistics. Armor and damage you deal depend more on the items you wear, and those items though Diablo-like, are somehow moderated. There are many items with similar properties (e.g. New, Crafted, Tailored, etc), but rare are those super spoiler items we saw in Diablo. Durability is extremely important at all stages of the game because shops and traders are a rare commodity.

Story is very nicely implemented. Adventure starts slowly and inconspicuously, gradually gaining in leverage, allowing players to adapt, explore the surrounding area, but occasionally you get more heat than you hoped for.

Namely, as legend (supplied with game in .PDF) says, once upon a time there was this hard-looking character who bound himself to all these indestructible demons. And of course some sissy sorcerers apprentice delved all the way to trap the mega-villain, who freed himself. As you can guess, plague and hard times press upon Rivellon, as Lord Chaos (Ed. - They couldn't come up with anything better than Lord Chaos?) is seeking his revenge. You, are the unwilling hero, the Marked One, one of the holy divine trinity (hence the name of the game), and your task is to slay Lord Chaos once and for all and save the world. But, before you can save the whole world, why don't you run several dozens of errands, minor and major quests that will ease the problems of the suffering population? Quests are varied and there are a lot of them, there is your basic 'fetch me this'n' that' missions, but also complex tasks which have their own sub-quests. The entire story and quest system is vast, but not cumbersome, which is a definitive high for this game. Divine Divinity puts an entire vibrant world in your palm, but in the same time logical progression trough the storyline makes you feel resolved to finish them all, and not feel like a lost puppy which is the norm for most of the open-ended questing systems (just remember Morrowind or Daggerfall). If you wish to play munchkin, then go ahead and kill everyone and everything, poke every three and leave no stones unturned (actually possible, a nice feature of the game-engine), and you will eventually dig all the secrets, and be the biggest badass in the game.

Your reputation, your dialogue choices (attitude), your previous behavior and of course gender, will affect heavily the NPC's opinion about your character. More than pure role-playing effect, attitude affects barter trade deals, gets you free healing, help from others and also a possibility of a romantic encounter. Yes, true, there are several characters in the game that you can seduce (or they can seduce you), there is even a 'kiss' animation and some rather tickling lesbian encounters. (Ed. - SWEET!) Hooray for Belgians, say I!!! Yes, the barter system - as befits wild lands of medieval fantasy realm, coins are rare and most of the time you will trade goods. Whilst their value is expressed as price in gold, it is not always possible to find an ideal haggling solution. Making gifts and losing deals will make some NPC's more inclined to allow great discounts which can be used to your favor. Give a poor merchant some trinket and clean up his rack buying off those cheap heal potions. You can trade almost with every character in the game, but a few will have identify or repair skills, so be careful.

While graphics are 2D (I'd say 2D ½), they are up to the current gaming standards. Map design, characters, enemies, monstrosities, it's all nice; though it's also obvious that static models are a lot better than the animated ones. Still, things look cute and convincing, which is less important for this kind of game, than its overall atmosphere. Female characters are really cute, but then again so are all those kitties, rabbits and whatnots. One advice, max resolution is 1024x768 and it gives a sharp picture; details are small but sometimes seem photorealistic. The game looks best in this resolution, as you can see enemies approaching from afar, and the mini-map is not in you way. Trouble is, when action gets hectic, so does your vision, as the game stays super-sharp and you can easily miss small items or some detail whilst your eyes scream for refocusing. If you watched any of the latest hyped-up computer generated Disney movies then you know what I mean.

The game supports older SVGA modes and you don't need to have 3D graphics to play Divinity (er...yeah, sure). (Ed.- Wow! Actual thought to consumer needs from a PC game, will wonders never cease!) Audio effects and sounds are not a huge part of the game, more like a regular part. Combat sounds could've been more interesting, and spell effects more mystic. Same ol' boring sounds of coins clatter and that annoying swoosh sound of items being handled are getting really stale. Music is quite nice and ambient, though sounds of the wilderness are not as wild-like as one would expect. In short, the sound could be better!!

This game features some nice details, such as wild life and butterflies, romantic encounters, alchemy, cooking, generally loony conversations and hilarious NPC's. There are hours of gameplay ahead of you, and familiar combat and playing systems allow you to focus on adventuring. Considering the lack of bona fide RPG games, Divine Divinity is indeed divine. But if you are a player of sophisticated, delicate taste, then I suggest you go back to 'real' tabletop role play. (Ed. - Or pick up Final Fantasy X.)

PAGE 1




2 post(s)
Reader Comments
fatBastard(); [mail] Oct 02 2002, 03:47 am EDT
"The history of computer RPG’s advanced toward Diablo 2 ..."

I take affront to this statement. While Diablo2 was/is a lot of fun and highly addictive it is NOT the culmination of decades of CRPG evolution. On the contrary, it is a huge step backwards pertaining the Role Playing elements. It is highly simplistic when compared to games like Baldur's Gate or FallOut and over the past few years there have been a vast number of discussions as to whether games like Diablo2 and Dungeon Siege even deserves to be called RPG's. To even say that NWN is the next step from Diablo2 just goes to show how badly BioWare did with NWN. Where NWN should have been the next step in evolution from Baldur's Gate 2 it regressed to being merely the next step from Diablo2 (and we ARE talking about regression here). When it comes to Role Playing then each and every Infinity title (even the first IceWind Dale) beats the crap out of Diablo2 and Dungeon Siege.

Typecasting aside I really am looking forward to plaing Divine Divinity. All in all it seems like a great year for non-american developers. Divine Divinity from Belgium, Arx Fatalis from france, Gothic 2 from Germany, Hitman 2 from Denmark (Woohoo) and SeaDogs 2 from Russia (just to name a few).

[ This comment was edited by fatBastard(); on Oct 02 2002, 07:49 GMT ]

  alphax: I think what he might be trying to say is.... 1) D2 brought...
fatBastard();: Not only do I NOT deny that Diablo2 was a very accessible an...
alphax: i would say fallout 2 :p
Shadow: fallout + fallout 2 = my version of heaven
staraxan@207.95.225.106: test
staraxan@207.95.225.106: I agree with the poster that Diablo 2 and Dungeon Siege are ...
gaynoxx@202.70.104.148: RPGS are the best source of entertainment for me and so are ...
bonisagus [mail] Oct 02 2002, 04:53 am EDT
I agree with fatBastard to an extent. Diablo 2 is a hackfest, not a CRPG. I enjoyed it and played for many hours, but it isn't a RPG.
NWN solo is disappointing, but you have to bear in mind that the solo game was a showcase for what the engines could manage (and the scripting engine can handle nearly anything). Get online with a closed group and a decent module and the spirit of adventure comes roaring back with a vengeance.
I've yet to see DD, but based on this review I'll probably be lurking around the shops shortly.
  fatBastard();: testing
fatBastard();: [edit]Hmm, I'm having a few problems posting so I'll try aga...
fatBastard();: Let's try again ... The thing that puts a bur underneath m...
fatBastard();: Finally I figured out why I couldn't post my reply. One of t...
bonisagus: I agree again. PS:T was the finest RPG on a PC so far. I hav...
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