Divinity: Original Sin Review
publisher: Larian Studios
developer: Larian Studios
|ESRB rating: RP
release date: Jun 30, 14
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Neverwinter Nights, Baldur’s Gate and Icewind Dale are games that will immediately pop into your head the moment you enter the world of Larian Studios’ Divinity: Original Sin. The game marks a return to the old CRPG party-based formula. When it launched as a campaign on Kickstarter, Divinity: Original Sin made quite the splash and it quickly seized the attention of RPG devotees. The title was also on Steam Early Access for quite a while, which according to the devs was a big help.
Argh!! The retard strategy.
I hate hot winds.
Divinity: Original Sin places you in the roles of adventurers who begin to explore the town of Cyseal. The world is in turmoil. Armies of Orcs have stormed the lands of Rivellon and, well, you have to stop them. Have you ever heard of anything simpler? Okay, so, every game needs an engaging story and interesting characters, especially if it’s an RPG we’re talking about. Divinity doesn’t put too much emphasis on that. While it does set up the premise rather well, it doesn’t elaborate much on who you really are and why you are the so-called Source Hunter. Also, there’s very little voiced dialogue and that means you’ll spend most of your time reading. In this day and age, the absence of voiceovers could ward off many players. We weren’t bothered by this. In fact, it made a nice change. But that's us. I'm afraid the lack of voiced dialoge will affect how the player perceives the characters. Sorry, but it just does. Look, it's not my fault. Games have evolved, hence characterization and voice acting play a vital role in the whole exprience.
Divinity is a game that has consumed most of my spare time (and work time, of course). Once I grasped the mechanics, which shouldn’t be a problem for any RPG fan out there, it didn’t take too long for me to be completely hooked. Players have 10 character classes to choose from: Ranger, Battlemage, Cleric, Enchanter, Fight, Knight, Rouge, Shadowblade, Wayfarer, Witch and Wizard. That may seem like a lot, but you should know that each class has its benefits and is suited for a particular style of play. So read carefully before taking your pick.
Perhaps what should be said first is that it’s impossible to race through this game. You’ll more than likely take your time adventuring and exploring the world. The fights are very exciting. Each battle is turn-based and characters have a predetermined number of action points, depending on their equipment and skill levels. Conflicts frequently require a subtle approach and above all preparation. Preparing involves a variety of steps. You need to make sure your characters are well stocked with potions, spells and skillbooks. In this game, skillsbooks are a big thing. Once a character reads a skillbook he masters a particular skill, although he can unlearn it at any time, if you happen to need a different ability. This is particularly useful when you know what kind of enemies you’ll be up against, so you can acquire a specific set of skills in order to fight them more effectively.
Crafting and trading is crucial in this game as well. When trading, you’re gonna want to increase your bartering skill to get better prices for items or discover how to craft weapons and equipment so you don’t have to spend gold on them. When you’re finished with this and have replenished your party’s inventory, it’s time to dive into combat.
Challenging and vast, a beautiful game that's just plain fun, with a little polish it's sure to become a classic RPG and one of the best releases in 2014;
Learning curve is a bit steep, inventory takes some getting used to, unpolished at launch, the story isn't as engaging as we hoped.