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![]() | 8.2 out of 390 votes |
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![]() 8.3 Very Good A smooth and fun adventure game overall; Combat is lacking, might be a bit too easy for hardcore adventure gamers (if they are still alive and able to walk around without adult diapers). RATINGS GUIDE |
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| GAME INFO publisher: Funcom developer: Funcom genre: Adventure MINIMUM REQUIREMENTS PIV 1600, 512MB RAM, 7GB HDD, 128MB video card |
ESRB rating: M homepage: www.dreamfall.com/ release date: Apr 17, 06 (released) |
| » All About Dreamfall: The Longest Journey on ActionTrip | |
For a bunch of guys who like to use conversational gems such as "now I'm going to show you the raisin in the sausage" freely in conversation, Funcom really are an OK bunch of Norwegians. Their development history includes both hits and misses. Well, I mostly know them for their Longest Journey series and of course Anarchy Online. Let's just say that the Longest Journey was the one to open some doors for them, and while AO sounded very cool on paper (hey, they invented Instanced Dungeons), the actual launch went about as smoothly as a subtle mention of "raisin in the sausage" during a romantic candlelit dinner.
![]() Pajama party! |
![]() Now this is proper adventure gaming stuff. |
Not so long ago, Funcom got some funding from the Norwegian government, and as a result, Dreamfall: The Longest Journey, the sequel to their successful adventure game has hit the stores, while the team is busy as hell working on their next foray in the MMORPG genre, Age of Conan.
Now while Funcom may need to pick up their game in regards to MMOG development (Perhaps another government grant will put the raisin in Conan's sausage? -Mo), it looks like they've pretty much nailed the nearly-extinct classic adventure genre. And that's what Dreamfall is really. The control scheme is somewhat more intuitive, using the WASD keys for movement, but the general gist of it remains pretty much in the realm of classic adventure gaming.
Speaking of the technical side of things, Dreamfall is a pretty damn solid adventure title. The interface is highly intuitive and non-intrusive, the camera feels natural, and so do the character controls. Funcom successfully blended action elements with classic adventure gaming, if only in the technical sense. From a gameplay standpoint, the combat is definitely underwhelming and just... bland. It boils down to a few clicks on the left and right mouse buttons; it's really simplistic and not so well animated. However, the good news is that Dreamfall is not about combat (for the most part), though the whole concept did show promise and was dying for a makeover.
The nitty-gritty adventure gaming stuff, including the story, and puzzles are very well executed in my opinion. The player is eased into the plot, with a well thought out introduction to the characters and a decently laid out and suspenseful plot. At some point in the game, the events in the sequel will intertwine with the original, but even if you haven't played the first one, the way that the story unfolds in the sequel will be engrossing enough to keep you playing.
The design of the puzzles is also very smooth, meaning that there is a good balance of logical and object-finding tasks, where most of the stuff surprisingly makes sense. Using just common logic, I was able to determine very quickly what I was required to do in any given situation. None of the puzzles seemed out of place or hastily put together. The game has a very natural progression in every sense and that is probably its greatest asset.
Voice acting is good for the most part (barring a few off key characters) and the musical score is superb, truly creating several movie-like moments during Zoë's adventure.
(By the way, Zoë is the name of the girl you'll take control over at the start of the game. For more details on the basic plot outline, I suggest you visit this page here.
![]() Tina vs. Ike, round 15! |
![]() Oooh... what does this button do? |
Visually, I think Funcom did a very good job of bringing a vibrant and magical world to life. Dreamfall takes place some 20 years from now, and the way that the artists have presented the world of the future, as well as the world beyond our plane of reality shows a lot of skill and a sense for aesthetics. The story also ties in nicely to the visual backdrop with gems such as the fact that in the United States some 20 years from now, the official currency will be the Chinese Yuan. I guess Norwegians do have a sense of humor after all.
In a nutshell, while Dreamfall might not be the most challenging adventure game you've ever played and the action elements might not be comparable to good action-adventure games, it still is a treat for adventure fans. It offers an engaging and imaginative storyline, smooth gameplay and compelling environments for players to lose themselves in. Sure, Dreamfall might not have a lot of replay value, but at $40 bucks, it's definitely worth a purchase if you are a fan of adventure gaming.
| King Speedy | [mail] May 22 2006, 10:41 am EDT | |
| Well, it's about damn time a new adventure title came out. Never having played the original TLJ, though, what style of adventure game is this? Are we talking isometric point-and-click like Syberia, or something a bit more first-person? Oh, and some of us wear the adult diapers by choice, you know. |
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| BadCRC* | [mail] May 22 2006, 11:44 am EDT | |
| 7GB HDD? Oh well I'm buying it anyway |
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mwmorph: that aint that bad. UT2004 came out what? 2.5/3 years ago? a... | ||
| RogerWilco | [mail] May 22 2006, 01:50 pm EDT | |
| I miss the parser... is that so wrong? | ||
| danishpussy | [mail] May 22 2006, 04:01 pm EDT | |
| I've only played a few minutes in it so far (I have a lot of other games to play), but I can already tell the story and voice acting is just as good as the first one. It's not really a standard adventure game, but it's definitely good. Why can't more games incorporate REALISTIC adult dialogue? Oh yeah, BadCRC, the game is on 6 CDs. I bought it from Gogamer, hoping I'd get a European import (they're usually on DVD), but it was still 6 fucking CDs. |
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BadCRC*: oh well... MORE 6cdz...hmmm where do I put em... | ||
| fatBastard(); | [mail] May 22 2006, 06:51 pm EDT | |
| If you liked the story of the first one or indeed any rich story then please do play the game ... however, if you can't stand poorly executed and unnecessary game mechanics like the downright useless combat sequences (which has absolutely no place in an adventure game in the first place in my opinion) and frustrating stealth sequences where the erratic camera control is more of a challenge than staying undetected then you might want to consider giving this game a miss. Why oh why do they continue to make these halfassed attempts to mix genres. I mean, I don't really mind mixing things up a bit but if you want to do it then at least do it right. The combat in Indiana Jones: The Emperor's Tomb clearly showed that it can be done but in Dreamfall it is just absolutely pathetic. I can't for the life of me understand how it got past QA without someone crying foul. There are many great aspects to this game which just makes it all the more frustrating when you reach one the stealth/fight sequences that just makes you want to skip it so you can get on with the game. Oh well, I guess I knew it would turn out this way when first I learned about the "action" sequences but I hoped they would be able to make it work properly for once ... guess I was wrong. *sigh* |
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| Cheddar | [mail] May 22 2006, 07:06 pm EDT | |
| In all fairness, a ten year old child could play through this game with relative ease. I'm definitely not a "hardcore adventure gamer". In fact, I was a bit apprehensive playing this game because I often have trouble with the more abstract/creative adventure game puzzles. But Dreamfall was very easy. Easy enough to rapidly cause you to become painfully bored if the various locales and conversational dialogue don't stay consistently stimulating enough to keep you at a constant level of interest. The game has effective story-telling, though the parts of the game that were in Marcuria became increasingly dull as you keep seeing the same handful of uninteresting areas over and over again for an extended period of time, and nothing changes but the current item on the plot itinerary. By far the most stimulating segments of the game are in Stark (has the most diverse and interesting locations, imo). Unfortunately, there are some quite long segments in Marcuria, and they get monotonous real fast.......especially since the game offers little actual gameplay challenge. Dreamfall is more of an interactive graphic novel, or something, than an actual game, I think. You don't really have to put forth too much effort to progress through the game, you just casually "play" through it (more de facto watching than involved gameplay, really) and see what happens next in the plot. There is no sense of significant accomplishment, just a basic sense of progress and completion. And I won't even talk about the combat situations. That shit was just dumb in every way, sorry. "Awkward" and "forced" are suitable adjectives here. As well as "pointless". As for performance, a mid-range system can blaze through this game at max quality and high resolution. The graphics are good enough to be appealing, but nowhere near cutting edge. The soundtrack is also pretty good.....or at least the music that plays in Stark levels. Dunno why, but for some reason the Stark segments of the game were just superior all across the board to the Marcuria/Arcadia segments. Which is ironic, since the first game was more or less just the opposite. |
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| silence | [mail] May 23 2006, 12:47 pm EDT | |
| In short: old point, click and THINK games have become arcade 3d crap... *hugs a box full of Old adventure games* | ||
| fatBastard(); | [mail] May 23 2006, 09:18 pm EDT | |
| Okay, I just finished the game, so let me give you a piece of advice: Wait for the sequel. If there is no sequel then don't play this game. The ending has more than enough loose ends for you to knit warm winter sweaters for the entire family with enough left over for a fluffy cushion for grandma's sofa. When you went to see Kill Bill Vol.1 or Matrix Reloaded or The Two Towers you KNEW the continuation of the story was not only a possibility but actually already taken into account when the current movie was made (even though that didn't help the Matrix franchise much) and the ending of Dreamfall should have warrented a label on the cover of the box saying something like: "Episode 1" or "Part 1". I have rarely felt so ripped off as I do now. Shame on you FunCom. |
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| IcedEarth | [mail] May 23 2006, 11:32 pm EDT | |
| You guys are nuts. I thought the story was more than interesting enough. I've played this thing in 3-4 hour stretches, which is rare for me. Though I do agree the stealth and action sequences seemed unnecessary. Overall though, the game is quite fun and the story engaging. I actually liked that little effort was needed. Sometimes it's nice to just sit back, relax, and play through a well told story. That's exactly what this game does. | ||
fatBastard();: That is usually the problem. If the story and the "feeling" ... danishpussy: Boohoo. A lot of people were pissed by the ending of HL2, b... fatBastard();: If it is as common as you say it is then why did so many peo... danishpussy: Why were people pissed by the HL2 ending? Because PC gamers... Cheddar: I don't mind cliff-hangers, I don't even entirely mind an ap... | ||
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