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EverQuest 2 Review

GAME INFO
publisher: Sony Online Entertainment
developer: Sony Online Entertainment
genre: RPG

MINIMUM REQUIREMENTS
PIV 1000, 512MB RAM, 64MB video card w/ pixel shader
ESRB rating: T
homepage:
everquest2.station.sony.com/

release date: Nov 08, 04 (released)
» All About EverQuest 2 on ActionTrip


A stronger emphasis has been placed on players fulfilling their roles while in groups. Actions yourself and other members of your group perform while in combat can trigger Heroic Event opportunities. If an event is started, an icon will flash in the lower right-hand corner of your screen, letting you know that performing a certain action can move the Heroic Event to the next step or complete it, rewarding the group with extra damage to the target, restoration of hit points or some other perk. A subtle system encourages players to pay attention, work together and gain extra rewards for their efforts.

Another not-so-subtle way that players must work together comes in the form of experience debt. While the idea of a player accruing an experience debt when dying, in EQ2 while grouping, it is not limited to the player who dies. Everyone in the group gains some experience debt when a party member goes down, making the aspect of keeping each person alive through each encounter all the more important. Of course, players can choose to go solo but since this is a multiplayer game, you will find completing many of the quests will be much easier with the aid of others, not to mention you will usually have a better time while in a group.

The improved focus on players working well with each other in a group is important since EQ2 focus solely on Player versus Environment. Players who are looking for Player versus Player combat will not find it in game, in any form for the time being. While I am not a PvP fan myself, I do find it odd that SOE has gone to great lengths to setup a world with two major cities, one good and one evil, and then not provide for some sort of conflict for the players based on their allegiance. (Amen. - Ed.) In my old guild in Dark Age of Camelot, there was a definite rift between players whose sole aim was getting powerful enough to go head to head on the battlefield with other players and others who just wanted to go kick some computer-controlled monster butt. Regardless, this will certainly keep some players looking for some PvP action from even giving EQ2 a shot.

For new players, SOE has tried to make the game more user-friendly. Items needed for quests do not take up space in your inventory and you do not even need to search the monster after killing it to collect the item, you simply receive a notification of how many more items you need to collect before the quest is completed. The quest journal used to keep track of your current tasks is easier to read and breaks each quest down into steps you have completed and what you need to do next. 'Borrowing' from SWG again, players can make use of a glowing thread that will help lead them to people or locations in town that they are looking for. And just like in SWG, it does not always work. Many times, I tried to enable this glowing guide and found that nothing showed up on my screen. I was left to find it the old-fashioned way: Screaming for directions from other players in the general chat box.

One final annoyance that I hope is addressed as soon as possible is the character limit imposed on each account. Part of the fun for me in any MMORPG is the ability to have multiple characters spread on different servers. This way I can try different classes and their skills or play with friends who are not on the same server as I am. In one of the strangest/cheapest moves since the '.75 cent per additional character' system of Final Fantasy XI, EQ2 limits you to four characters per account. Total. No, you don't need anymore, so don't ask. And if you do need more than that, well then Skippy, just trot on down to the local software store and plunk down another 53 bucks. Why SOE opted for this system I will never understand, but maybe this character limit will be addressed in one of the twelve expansion packs we'll see over the next five years. (He CAN count! - Ed.)

So where does that leave us in regards to EQ2? On the plus side, the game has some of the best graphics to date for any MMORPG. Granted it comes at the expense of steeping hardware requirements but as gamers, that's the double-edged sword we are forced to deal with all the time. The audio is fantastic with the extra expense and effort that went into getting professional actors for the NPC voice-overs. This will hopefully be adopted by other games in the future. The greater emphasis on group support and class dynamics make for a more rewarding game play as each player really feels like they are contributing to the group's efforts though proper coordination. Also, special mention should be made to the smoothness of the EQ2 launch. Virtually no reports of billing issues, server login problems of issues of lag were reported, however, after doing this sort of things for five years, you would hope that they got these points right (Hello Blizzard? You may want to call these guys next time you get ready to launch an online title.) The downsides are the opportunity that was missed by providing a great setting for a massive PvP conflict and then providing no system at all, a character creation system that has (perhaps) a little too much detail, the silly limit of only four characters per account and the usual complaint that if you don't invest several hours of play daily, you may not be able to keep up with the hardcore players.

Even with those complaints, EQ2 is a game rich with detail, polish and fun, even at this early stage of its release. Players who are looking for a game that rewards them for working well with others will find plenty to do here, just as it was in the original game. SOE has crafted the successor to their original titan with careful consideration to all the things that made the original game so addicting to so many, while trying to mix in new features and enhancements to stay competitive with the other pretenders to the MMORPG throne. Just don't expect to see too much in the way of innovation or earth-shattering new ideas being brought to the table and you won't be disappointed. Now let me get back to the game. Just keep that pesky sunlight and fresh air away from me and I'll be fine.

PAGE 1 2




9 post(s)
Reader Comments
DarkOps [mail] Dec 06 2004, 03:58 pm EDT
You know, normally a MMO can hold my attention for at least a month. Kinda lost interest in this one after a week or so. Not sure why, but something just felt...missing. The environments are nice, but I really didn't really feel the urge to explore them...
Mad-E-Fact [mail] Dec 06 2004, 05:19 pm EDT
So is this one of these games where graphics look amazing in motion, but suck on screenshots? Because judging by the shots it doesn't look impressive at all, especially the characters. Or is it just me?
  2lions: I would have to agree.
Moesha: Yeah I tried to make that point. the animations kick butt du...
DarkOps [mail] Dec 06 2004, 06:54 pm EDT
For an MMO the graphics are actually quite impressive. Problem is, I just can't find anything else to hold my attention.
pvthudson [mail] Dec 07 2004, 11:29 am EDT
This game sucks, how can this even be a choice? BLizzard blows Sony away in playtesting time, artwork, world, quests and overall game play

I don't think anyone was initially more
excited about EQ2 than I was. I got my dad to upgrade one of our 'puters fully three months earlier than he'd planned, just so we could run it smoothly. I drooled over every new EQ2 screenshot and video which was released. To analogize, it's like EQ2 was a boy I'd yet to meet but whom I'd already decided to marry, have umpteen kids with, and live happily ever after. Yet barely a week after I bought the game on the morning of November 9th, I quit playing. Gladly. I was not having fun, I was having frustration. I did not look forward to logging on, I looked forward to logging OUT. :/

I swear it'd take me forever to list all the reasons why I grew to not just hate EQ2, but to LOATHE it, but here's some highlights:

(1) SHARED EXPERIENCE DEBT

Oh, please. Making each and every player responsible for the actions of every n00b, tard, LD, AFK, indifferent or sloppy player in the universe has got to be the stupidest idea since New Coke. :/
I spent almost the entire time I was in EQ2 buried up to my eyeballs in “xp debt“ due to other peep's idiocy. And it was standard procedure for the peeps--the group--who buried you in XP debt to immediately disband afterwards and leave you stuck soloing 89432894189 blue-con mobs to try and work your way out of debt again.
Shared xp debt = MMORPG socialism. I don't like socialism, in any form. So needless to say, shared XP debt was the beginning of the end of my brief love affair with EQ2. For further amusement, I even tried picturing Darkfury's (the DAOC player, over at “Fusion“) reaction to being saddled with hours of xp debt due to poor playing habits on the part of his groupmates. Hilarious. I can actually sympathize with DF on something...

(2) COMBAT SYSTEM

EQ2's combat system was clumsy, stifling, boring, and buggy. What I wouldn't have given for a /stick key, a /face key, and a host of other DAOC features which I no longer take for granted. Targeting the correct monsters whenever there were multiples on the screen proved to be a nightmare for me. If you chose the Autoface option you had absolutely NO freedom of movement during combat to speak of. It was as if your characters feet were mired in molasses, or maybe she was tethered to a wooden stake anchored into the ground via an ankle-bracelet. If you turned off Autoface you could move around a little better but then you spent half or more of your time during combat looking like a moron because every melee “style“ or spell you tried failed because the game claimed you were somehow “not facing your target.“ I got frustrated almost to tears over constantly being told I wasn't facing my target even though I was positioned within kissing distance directly in front of it. GAAAAH! Where's my therapist and a giant sized bottle of Mydol?... :/
Worse, if for any reason you or your groupmates decided to run from a fight (and I saw a LOT of that, there were no shortage of cowards and blind panickers in EQ2), you were locked into doing this ugly, shoelaces-tied-together shuffle as you tried to retreat--seemingly in slow motion--away from the mobs. Fire up the raucous theme music they played at the end of every “Benny Hill“ episode I ever saw, it's the perfect soundtrack to listen to as your character stagger-stumbles drunkenly away from combat, looking not unlike a zombie about to cry out, “Brains! I need BRAINS!“

(3) POVERTY: A WAY OF LIFE

Monsters NEVER drop money in EQ2. Sorry. They're all broke. They don't get allowances. They don't have jobs. Once in awhile they drop some piece of crappy sell loot, but that's about it. “Farming“ mobs looked to be about as promising to me as planting a rubber boot in the ground and hoping a brand new Michelin whitewall radial tire sprouted up later. :/ I got the same crappy sell loot off a level 8 Gnoll (“Canine Saliva“, aka “Doggy Drool') as I later did with a level 25 Gnoll. Skellies on the Island of Refuge--the “newbie zone”--dropped the same “skeletal hand“ at level 3 that they later dropped at level 23. Both these aforementioned items sold for a few copper pieces, which was ok when you were level 6 but when you were level 19 it got to be a little tiresome. I couldn't for the life of me keep my Crusader (Paladin wanna-be) in gear appropriate for her level. Everything I DID have, came from quests. Basically I was dressed in rags and getting the snot beat out of me because my gear was nowhere near up to the task. And when I finally quit, I was close to level 20. At 20 you needed all new gear as a tank, of the “steel“ class, and I didn't have enough money to buy even one piece of it. Great. I tried soloing umpteen bears and wolves and other crap (there weren't many mobs a person could realistically solo, they were mostly linked together as Groups) to earn money, but nowhere near enough Doggy Drool and Ravaged Crappy Worthless Bear Hides dropped for me to get anywhere. And Lyndon Johnson wasn't president of Qeynos; Qeynos was ruled by a Queen who I guess was more along the Marie Antoinette “let them eat cake!“ lines. There was no welfare system for would-be tanks, no buying things on credit. I needed gear to do my job but I didn't have the money to buy it and I couldnt get the money to buy it because I didn't have the gear. A lovely Catch-22. Apparently Sony thinks peeps have “fun“ by being mired in abject poverty, unable to afford to buy level-appropriate gear for their characters, no matter how many wolves and bears they killed. Gee, thanks. Can you say, “/cancel?“ I KNEW you could! I played for 19 levels and never saw a single one-handed sword drop, EVER, off of ANYTHING. EQ2 has, I bet, the worst itemization of any MMORPG ever made. There was very little variety in which items mobs dropped, and the bulk of what items there were sucked hard. Plus items only dropped for a few select classes. Crusaders need not apply. Too bad I didn't choose some goofy dual-wielding character, I saw a jillion examples of a certain dagger drop for a dual-wielding something-or-other... Rogue class I guess... /shrug. But swords? Fuhghedaboutit.

(4) YOU WILL GROUP DAMMIT AND LIKE IT! OR ELSE!

Soloing isn't a viable option in EQ2. The way most mobs are set up makes sure of that. So not only are you forced to group, but you're forced to gag on other people's vomit in the form of shared experience debt all the time. I've already covered these two things, so let's go onto what I REALLY REALLY hated the most about EQ2: The Level Grind.

(5) CHEWING ON BROKEN GLASS: DING!

slow, boring level grind. It took me longer to go from 14-15, grouped (I still grouped almost constantly back then), than it ever did for me to go from 49-50 in Avalon City while grouped. And each level just got worse. By 19 I lost count of how many hours I played trying to hit 20, both solo and grouped. It all started to become a blur. Nothing I did seemed to help. Being in a group pulling orange-con “up-ups“ wasn't doing it. Nothing was doing it. And since the thought of turning 20 only depressed me anyway--since I'd go from being an inadequate tank to a truly ineffective one, thanks to my piss-poor gear--I finally decided to just... let it GO. Stop chewing on broken glass. An MMORPG is supposed to be FUN.

EQ2 seemed like some sort of wicked stepmother who only delighted in beating me, yelling at me, putting me down. I felt BAD every time I played EQ2 for a few hours. Beyond the first couple days--when the eye-candy held me enthralled--I never had any fun whatsoever. Everyone I met seemed to be either a loot-whore or a whiner or else just totally silent and indifferent. I'm too used to the Gaheris community to settle for THAT, thanks. So buhBYE EQ2, don't call me, cuz I sure as Hell won't be calling you...
critch [mail] Dec 07 2004, 07:27 pm EDT
Had to add something to an otherwise good review. In it you praise EQ2 for a stable first week and complain against WoW for not having a very stable couple of days. You forget that EQ2 pretty much bombed out of the gate. EQ2 finished in it's first week 6th in the top ten. That's top ten PC games. For something as hyped as EQ2, in the money making market of MMORPGS (COH was in the top 5 for a long time, hell even SIMS ONLINE got up there in the beginning!) that's pretty much a failure, especially considering how well the expansions have sold. (Also, SWG: JTL bombed as well, bad year for Sony...). It's easy to have stable servers when nobody's playing.
Meanwhile, World of Warcraft sold 350,000 accounts in it's first week. This isn't just the number one game of the week, it's the biggest one week PC total in PC HISTORY! They expected to sell roughly half of that. Yes, they weren't as prepared as they could be, but jeez, who could be? Hell of a thing to complain about. And if you joined a low pop server in WoW, you had NO PROBLEMS!
Otherwise, good job, just have to think a little bit more about what you type.
  Moesha: You make some very good points and I agree with you that a l...
araczynski [mail] Dec 09 2004, 01:06 pm EDT
I bet heads are rolling at sony for this situation, must be some creative statistics being quoted and excuses being made as well :)
crazy_pikachu [mail] Dec 09 2004, 01:16 pm EDT
I am going to have to agree with the author on this. great game have been coming out way to fast in a short amount of time. I love to see all of these new games but why release them all in this short time. I am going to have to say thougth that 2004 was the year of the video game because look at all of the great titles that came out and ya'll give me a holla for the PC. I would also have to say that this was the year of the PC game.

but back to my original point.
1: there is not enought time in the day to play all of these kick ass games.

2: computer gamers dont have enought money to buy all of these kick ass games.
jacker [mail] Dec 13 2004, 01:36 pm EDT
I agree with Pvthudson on all count's. No " FFFFFF " money to buy what you need. I played till I had 2 free day's left of the 30 day, And said " F" Sony's EQ2 ,And will be getting WOW, The same goes for my 29 yr. old son. EQ 2 Would be a good game if the monster's would drop enough money for every one , and drop good items that you could really use. and that exp.debt is the stupidist idea around, for all the people in the group that did'nt die.
ronnie99 [mail] Dec 21 2004, 02:33 am EDT
Well to me you guys sound like a bunch of little 9 year old boys complaining about everything that makes this game challenging and/or social. Please remember that this game is a MMORPG, it is in fact meant to be played with other people, sharing a market, gaining experience and making friends is what SOE is trying to do. What I do not understand is where did you guys get the idea that you could make it in this game alone? Why not play an offline rpg if you dread grouping and socializing. In an offline rpg you are, believe it or not, meant to play alone. So for you out there complaining that in one way or another that this game is too hard or it sucks because I have to be a part of the community, then I would recommend Morrowind, Neverwinter Nights, or the upcoming Dungeon Siege 2.

Now I like the game and I am going to try and defend it because I believe the game is a great one. Now, I have played World of Warcraft and I would have to say that the game rocks too! Now here is a question, why are these bashing reviews telling everyone to go to World of Warcraft? Both of these games are very very VERY young. I'm wondering how you can tell someone that WOW is better hands down when in reality these reviewers probably got to level 12 in Everquest 2. That means that they didn't even get out of the newbie zone and believe it or not, hasn't even really got to choose their class yet. And how do you know that the WOW higher lvls are more fun than the EQ2 later lvls. You can't because no one has reached lvl 50 yet in EQ2 and 50 in WOW. And if you have, well may God have mercy on your soul, because you need a girlfriend.

Now people will say, "well the overrall feel of WOW is so much better than EQ2." That might be true for some, but I believe that is because Blizzard took more of a "gamer" approach. I believe they wanted to appeal to a new crowd. Not the veteran mmorpg player but a new breed of younger gamers new to the MMORPG scene. And this is where I believe the bashing of EQ2 lies.

These Blizzard Fanboys who have never touched an MMORPG in their life finds out that WOW is coming out and it is going to be amazing (who cares what the game is about, its blizzard). Now they find out from word of the internet Everquest 2 is coming out in competition with WOW. Well the blizzard fanboys simply can't have that, they must spread the word that this game will be no good, despite what reviews say. I see that the customer reviewers on amazon.com really don't know what their talking about when they say "Everquest 2 is doomed to fail, World of Warcraft will take this game down." And of course this quote is accompanied by a 1 out of 5 stars review. "Wow, that didn't tell me WHY the game is worth only one star, but this guy must know what hes talking about *cough cough* I just gotta check out this World of Warcraft game!" <---- I think thats what these fanboys are getting at.

What I am saying is that blizzard could release a game where you chase a walking chair around an empty room and the blizzard fanboys will be there telling me that the other game made in competition of the same theme is absolutely terrible and must bow down to Blizzards power.

But I am getting side tracked. About the game, and this is my opinion.

Soloing
Well here we go, the most attacked part about the game. People if you want to solo in the game you can. You can hold me to that. In the earlier lvls (1 through 25) you can solo alllll the way there. You can kill monsters 2 lvls higher than you are and get killer exp for it. So have fun out there, and yes I'm going to say it, if you could not solo in this game for the first 25 lvls you sucked. There I said it! And I will say it again, if you could not solo in this game for at least the first 20 lvls YOU SUCKED. So that really takes care of soloing which is always an option.

Grouping
Ah yes, grouping can be amazing fun with fast paced exp, or it can be an expensive exp debt. First off, how it is fun. When you get a group together and you are hunting with your fellow members, getting good experience, using your heroic opportunities and dealing awesome damage (saying to yourself, yea that was me that did 200 dmg), and finding the occasional treasure chest that could hold a pair of shiny new blackened iron gloves (which I have on right now and found while killing some giant scorpions with a friend.) Well this is when you say to yourself, man life is good. This is the upside to grouping, when grouping is going smoothly you will have fun, I guarantee its a blast. But then there is the occasional leader that doesn't know what hes doing and gets the group killed and you have killer exp debt. Now how do you handle this, well here is what I do. 1. Suggest that we go fight something a little more fit for the group. 2. Find a healer to rez us and go have some fun killing the monsters that killed us before. 3. Leave the group and find another. You are not in any way bound to that group, if you feel things won't get any better, leave and go solo for a while or find another group. Simple as that.

Questing
There are plenty of quests to choose from in this game. I'll tell ya the more parts there are to them, and the harder it is the better the reward is. Dont let anyone tell you otherwise, the risk is worth the reward in this game, you WILL be rewarded for your time. Now some people say that the game's quests are linear and its just kill mobs and report back to me. This is true that a lot of them are like that, but not all. I have had to go fishing for certain fish, or collect butterfly wings, and in some cases just explore to find certain things out on the countryside. Well wait a second I thought that all these quests are the same? Well if you still believe that you will not find refuge in WOW. I have played that game also, and quests are the same, but still do have some variety like EQ2. But I have no problem because I like to quest. So there are no complaints on this side of the table. If Blizzard and SOE took the time to put that many quests in their own respective games, that means that they want you to have something to do always. Good for them, give them a hand!

Combat System
Oh man I love the combat system in this game. I believe that the random ock up there lets see... 5 posts above me doesn't know how the combat system works, or just sucks. Anyways they put in a new feature called heroic opportunities. And what that means is that you click on a starting heroic opportunity in your hotkey bar, and there will be a chain of attacks you must do in order to get an extra damage bonus at the end of the chain. These bonuses are always an extreme amount of damage which makes you feel good about yourself, and also the chain of attacks always looks awesome. I don't know about you guys but when my guy jumps in the air with a flaming sword and diagnally cuts through the monster while my group mate is casting a spectacular looking lightening spell to fry that mofo I'm thinking wow that looked cool. So the combat looks spectacular (yes, and I mean spectacular). Yea and also even when your just swinging away at the monster, if the monster has a weapon itself it will parry you and your guy will try different swinging paths to try to hit the monster, just an added effect I thought added to the combat. Theres more I could say, but you know, talking about this really makes me want to play the game.

Ah, so your sick of "grinding" in the game. You want to do something else than kill some monsters for a while. Take up a hobby, go decorate your apartment that you get free in the game, or take up a skill like blacksmithing and learn how to forge some cool new weapons (but your still going to have to find recipes, but I find that fun), or go exploring! Hell its an enormous world out there and you get considerable experience just for discovering new things out in the wild. And if you don't want to do any of that go talk to a random stranger or dance with random people on the street. Why are people telling me this game is a grind, who the hell is holding a gun to your head saying you must get to lvl 25 by the end of this week? I'm not. In fact, I'll tell you right now you will have a more enjoyable experience if you take your time.

Well I'm done, how'd I do? Probably not very good right? Can't please these Blizzard fanboys now can ya? And if I offended you with that last remark I am sorry. I am just a little tired of seeing mis-informed reviews. Tell me what you think guys.
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