- Final Fantasy XIV Marches to August 27th Re-Release
- Nintendo Schedules Next Direct Presentation on First Day of E3
- New Saints Row Hail to the Chief Video Series
- Grand Theft Auto 5 CE & SE Detailed
- EA Supporting Current-Gen Consoles Until 2017
- Mornin '13
- Xbox Live Marketplace Update: May 21st, 2013
- Metro: Last Light Gets 4 DLC Packs Planned, Season Pass Available
- Ryse Confirmed as Xbox One Exclusive
- Battlefield 4 Will Be Available this Holiday for Next-Gen
- Call of Duty: Ghosts Xbox One Media
- Forza Motorsport 5 Xbox One Screens & Trailer
- Xbox One Specs
F.E.A.R. 2: Project Origin Review
publisher: Warner Bros. Entertainment
PIV 2800, 1GB RAM, 12GB HDD, 256MB video card
|ESRB rating: M
release date: Feb 10, 09 (released)
|» All About F.E.A.R. 2: Project Origin on ActionTrip|
The multiplayer is, generally, a disappointment. We never enjoyed FEAR from that viewpoint and now that they've omitted slow-mo modes, I cannot honestly see any online potential here. Modes like Deathmatch, Team Deathmatch, Failsafe and the rest, just feel thin.
When playing the single-player campaign, I felt a strong urge to just keep pushing through oncoming foes until I made my why safely into the next area. Unfortunately, after all the trailers, images and news related to this game, most gamers are likely to march into the fray expecting innovative gameplay. Sorry to say, you'll be discouraged if that's your approach.
At most, the game provides approximately 8-10 hours of single-player fun, depending on your FPS skills. It took me less than 9 hours to finish it on the 'Hard' difficulty setting. Experienced players should probably use the same setting, if they're hoping for a decent challenge.
Monolith's latest creation amounts to more than your average shooter. Even so, considering Monolith's track record, this isn't really much of an accomplishment. The concept behind F.E.A.R. leaves plenty of room for improvement and this sequel doesn't strive to achieve any breakthroughs in that respect. The days of groundbreaking releases like N.O.L.F. are long gone and we better start getting used to it. Innovation in gaming is practically a rare phenomenon, especially in the ever-popular genre of first-person shooters.
8.2 Very Good
Alma still gives me the creeps, chilling ambiance indeed, kick-ass sound effects and music, well-polished altogether, well-balanced AI, the EPA rocks;
Other than a few new elements it's not much of an improvement over F.E.A.R., multiplayer still lacks punch.
BACK TO TOP