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![]() | 9.0 out of 481 votes |
![]() | "Why So Serious?" Nov. 17, 2008 |
![]() 8.8 Very Good Very unique game, excellent tactical game play, smooth controls, great replay value; Rag doll physics, AI glitches, hackneyed story. RATINGS GUIDE |
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| GAME INFO publisher: THQ developer: Pandemic Studios genre: Strategy MINIMUM REQUIREMENTS PIII 1000, 256MB RAM, 64MB video card |
ESRB rating: M homepage: www.fullspectrumwarrior.com release date: Sep 14, 04 (released) |
| » All About Full Spectrum Warrior on ActionTrip | |
Contrary to the ridiculous rag doll physics, the 3D engine works beautifully. I love the soft heat haze effect that you can see in the distance, and the way that Pandemic has implemented shadows in each of the scenes is truly spectacular.
![]() We'll have you patched up in no time, soldier. |
![]() Anyone have any tanning lotion, this desert sun is ruining my skin. |
The musical score is just as good and very complementary to the visuals. When the firefights heat up, the accompanying music will provide a nail-biting atmosphere to the scene, seamlessly blending in with the events on screen. The voice acting is also very good and highly authentic at times. Bear in mind that this game has a lot of cussing, but that's how it goes in the field - when the bullets start flying around you, you tend to cuss a lot more.
Finally, the friendly AI works great, although looking at the AI as a whole, it is not without its faults. The good news is that the path finding works like a charm (which is very important for FSW's particular style of play) and also, the bad guys will sometimes react in the most convincing manner by either panicking or running away if things get too hairy. The game play in FSW is essentially governed by a set of rules, so if the enemy is behind a solid cover, he will stay there and put up a tough resistance. If you manage to flank him however, or if it sees a lot of troop movement, it might decide to retreat, which seems very realistic and in the spirit of actual urban warfare.
The things I didn't like about the AI is that sometimes, even though you've ordered them to shoot, your soldiers will just stare down the barrel of their gun at the hostile who's fully exposed and all primed for execution. Another thing is that the baddies would sometimes see the grenade that was tossed in front of them and decide not to back away a couple of steps or run like mad even though they have nearby cover available to them. Still, my overall impression was that the AI works very well, and the minor faults don't take away much from the game.
Looking back at my experience with FSW, I'm inclined to believe that this is probably one of the best tactical military shooters I've played. It's authentic, gritty and highly original in the way it was executed. And it requires you to use your brains for a change. I don't know what was wrong with this one on the Xbox, but there's not a lot of wrong with it on the PC. Aside from the wacky physics and some AI glitches, there are very little (if any) negative things that I could say about Full Spectrum Warrior. After you're done with the fairly lengthy single-player campaign, there's always the co-op and multiplayer, so there's plenty of replay value to be had too. I wholeheartedly recommend Full Spectrum Warrior to every single military shooter fan out there.
| WhoGivesARatsAss | [mail] Oct 04 2004, 04:40 am EDT | |
| Ok about the whole turn based strategy thing.. I just want to ask does the turn based strategy part play anything like in say BioWare RPGs for example KOTOR or NWN. Or is it that you take turns to position your player. I don't get it when you say that turn based strategy is played out in real-time (or something to that effect). |
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| 2lions | [STAFF] [mail] Oct 04 2004, 05:15 am EDT | |
| Think of it as dolphins in flight with machine guns strapped to their dorsal fins... | ||
| 2lions | [STAFF] [mail] Oct 04 2004, 06:20 am EDT | |
| It does get somewhat repetitive, yes, but you'll almost always come across situations where you'll have to improvise. And it's certainly more engaging than your regular military shooters. Not to mention that it gets quite tough in the later stages. You'll get caugh in crossfire often, have multiple tangos shooting at you from different directions, etc. As far as the weapons go, to me that was a non-issue. I don't expect the soldiers to have rocket launchers and railguns by mission 9. |
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| WhoGivesARatsAss | [mail] Oct 04 2004, 06:30 am EDT | |
| 2lions I really expected an insightful answer considering the fact that this will actually sway me to purchase this game or not. Also I didn't have any abuses strapped on the post so tell me about the fucking game dammit! | ||
| 2lions | [STAFF] [mail] Oct 04 2004, 06:44 am EDT | |
| You are going to pay 2 bucks for it. Don't be such a cheap bastard. | ||
| WhoGivesARatsAss | [mail] Oct 04 2004, 06:48 am EDT | |
| ROFL, so you have decided that you won't tell me about what I asked. So be it! | ||
| Papa | [mail] Oct 04 2004, 07:01 am EDT | |
| Woah, what's this? 88 score! Let me try this. | ||
| Cheddar | [mail] Oct 04 2004, 09:55 am EDT | |
| Although any difficulty above "Sergeant" can get very frustratingly hard at certain parts of the game (I started on "Sergeant Major"), especially with no quicksave option, FSW was a really cool game unlike anything I've played before. If you like FSW, you should look forward to when Brothers-in-Arms comes out, b/c that looks like it'll be similar to how FSW plays. As for its repetition.....I can see what people are saying, but typically repetition only bothers me when the challenges in a game become easy *because* of the repetition....but believe me, FSW makes you constantly think and think *hard* in situations from the beginning of the game to the end. Thus it remains plenty challenging, especially on the harder difficulty levels, and so I personally never get bored. The actions and basic principles of the combat will remain the same, true, but every new area/room/battle-ground you come to will have new attributes (cover, firing lanes, routes, etc.) to it and enemy placements, and its up to you to see how to proceed everytime in order to win and keep your boys alive. And trust me, it ain't always obvious how to do it. There'll be many times you'll be sitting there, your men under fire and ducking under cover, with you franticly studying the battlefield trying to figure out your course of action and attack, and no two battlefields are ever the same. |
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| 2lions | [STAFF] [mail] Oct 04 2004, 10:42 am EDT | |
| Cheddar, stop pretending; you're really just 2Lions posting under a different name. I'm on to you, man :) Seriously though, I fully agree. This is a more thorough explanation than what I gave. |
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Cheddar: Meh, I just have a knack for articulation. Anyway....great ... | ||
| WhoGivesARatsAss | [mail] Oct 05 2004, 01:05 am EDT | |
| Ok, about the turn based part again. Read post 1 eh? | ||
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