
home | comic | cheats | videos | screenshots | files | reviews | previews | features | releases | forums | links | wap
![]() | 9.1 out of 462 votes |
![]() | "Be Prepared" Oct. 06, 2008 |
![]() 8.7 Very Good Gearbox has done a very good job on porting an excellent and highly addictive console shooter, 3D sound, multiplayer (when it doesn't lag); All of the drawbacks of the Xbox iteration, frame rate drops on certain levels, weird sound bugs, lag in the multiplayer mode. RATINGS GUIDE |
![]() | |
![]() | "Call of Duty: World at War-Craft" 09/22/2008 25945 views |
![]() | "Clear Skies Today" 09/16/2008 17281 views |
![]() | "The Beauty of Evolution" 09/09/2008 Jojic/Grabovic 14212 views |
![]() | "Same Old Same Old" 09/29/2008 14078 views |
![]() | "Be Prepared" 10/06/2008 8721 views |
![]() | |
![]() | Last week's 8.4 09/29/2008 20159 views |
![]() | Last week's 9.1 09/30/2008 18796 views |
![]() | Last week's 7.7 10/01/2008 14762 views |
![]() | Last week's 7.2 10/02/2008 12363 views |
![]() | Last week's 8.7 10/03/2008 11263 views |
![]() | |
![]() | Need for Speed Undercover Gameplay Trailer ![]() 1:07 |
![]() | Far Cry 2 Afternoon Trailer ![]() 2:54 |
![]() | Street Fighter 4 Gameplay Trailer ![]() 1:14 |
![]() | Diablo III 'Wizard' Trailer ![]() 2:55 |
![]() | Empire: Total War 'Land Battles' Trailer ![]() 2:45 |

| GAME INFO publisher: Microsoft developer: Gearbox Software genre: Shooters MINIMUM REQUIREMENTS PIII 733, 128MB RAM, 32MB Video Card, 1.3GB HD |
ESRB rating: M homepage: www.microsoft.com/games/halo release date: Sep 30, 03 (released) |
| » All About Halo: Combat Evolved on ActionTrip | |
Good day, children. Those of you who haven't heard about HALO raise your hands please. Timmy?! What do you mean you haven't heard about it?! Oh you're still gaming on a Dreamcast; daddy is a game reviewer, you say, and can't afford to buy you anything? Oh well, I guess we can let this one slide. God knows those "game reviewers" would be better off tying themselves up to a tree to preserve the rain forests. The rest of you kids; those of you whose moms and dads have budgets substantially larger than ZOO animals; certainly know that HALO was probably the biggest and certainly the most prominent launch title for Microsoft's Xbox console. You also probably know that Bungie actually originally intended to publish the game on the PC, but were kindly asked to change their mind (read: bought by MS) and help the birth of the Xbox. After two long years of waiting, PC gamers can finally sink their teeth into the PC version of the game, courtesy of the boys at Gearbox Software (Half-Life: Blue Shift expansion, Return to Castle Wolfenstein single-player, and most recently, Tony Hawk's Pro Skater 4).
![]() Two AI opponents getting it on! Yeah! |
![]() I'm starting to see things... |
For Timmy and other kids of "professional game reviewers," the basic story of the game revolves around one badass "Mark 5" dude known as Master Chief. Not chef, chief. Although I'm pretty sure that, seeing how Master Chief is so good at whipping out the alien scum, he's probably a great chef, too, but I digress... The story begins with you (Master Chief) being stranded on the ancient ring-world HALO, and fighting a guerilla-war against a powerful fellowship of alien races known as the Covenant. The humans and Covenant have been fighting for quite some time over the Earth's fledgling interstellar empire with no side gaining a clear advantage. That is until the discovery of the HALO. The evil lord Sauron forged this ring-world deep in the caverns of Mount Doom... oh no, wait, that's a different story. HALO is in fact a giant weapon and the Covenant is trying their best to learn its secrets and ways to control it, which naturally means that it will be your job to thwart their plans and discover the truth about it ... and save mankind in the process naturally. In your quest you'll be joined by the Ranger Aragorn, Legolas... (Oh you think you're so funny - Ed.)
Since this is a console port the most common question is if Gearbox had managed to adapt it to the PC properly. Some would probably say that, since this was a PC game from the get go, the job wasn't as demanding, but I think you probably should contact Gearbox Software and tell 'em that. I'm sure they'll be delighted to hear you say it. Luckily for all of us out there with powerful PCs the conversion has been done rather splendidly with only a few negatives to offset the overall experience. It is true that you can get a console for just $200 bucks, whereas you need to shell out something like $2K to be able to play all the latest PC games "the way they're meant to be played" (Oh God, shut the hell up, please! What's the matter with you!? - Ed), but HALO is one of those ports that will remind you exactly why we keep doing this - spending all this cash. Aside from Splinter Cell; which is another game that should've ended up on the PC first; HALO is probably the best console port I have ever played. Gearbox not only managed to capture the awesome atmosphere from the Xbox game, but their excellent porting job yielded an even more spectacular experience, with higher resolution graphics and a rich 3D sound. Missions like "The Silent Cartographer" are a joy to behold on the PC. To me the PC was always more capable of providing a more personal and intense gaming experience than the console and the evidence of this is clearly shown in HALO (PC). The team and enemy AI are just as good as in the console version, which means that it won't take you terribly long to immerse yourself in the gripping action. In other words, you'll have a really hard time prying your fingers away from the scorched mouse once the action commences. Naturally, the mouse and keyboard combo is a lot more intuitive solution for a FPS than the gamepad. No matter what hard-core console gamers might say about it, it is clear that HALO was meant to be played on the mouse/keyboard. Driving the vehicles is a lot more effective now that you have the luxury of the mouse look (this especially goes for Warthogs, which are now deadlier than ever), and I won't even go into sniping.
One of the most brilliant aspects of the PC version is the excellent positional audio. With a proper sound system PC gamers will be treated to an experience that is simply unattainable for a casual console gamer. I've finished HALO on the Xbox twice, sitting in front of my TV and playing my ass off, but the feeling is just not the same when compared to the raw power of my 7.1 surround sound system on the PC. In many ways, Gearbox has managed to make a carbon copy of the Xbox game but with all the right additions predominantly available to the PC gamers.
![]() We're flyin' high! |
![]() Welcome to the Halo bowling alley. |
Nothing is perfect, however, and the same applies for the PC iteration of HALO. Aside from some mildly annoying sound bugs; where speech would be simply muted after a sentence or two spoken by the main characters during cut-scenes (this will especially annoy people unfamiliar with the plot); the biggest technical downside to this game are the occasional hits to the frame rate. I run an AMD 3000+ a Gig of 400MHz RAM and a Radeon 9700PRO, and still had to set "sound variety" to medium and the resolution to 1024x768, as the frame rate would drop to something like 10-15 on certain levels (Truth and Reconciliation for one) when the screen was loaded with enemy and marine models. Surprisingly enough most other levels, and especially the outdoor levels (like the Silent Cartographer, and later on The Library), worked just fine, without any apparent slowdowns even when the screen was loaded with enemies. I'm not a hardware expert, but it might be that one of the reasons behind these drops in the frame rate are the dynamic reflections that are quite abundant on levels that take place inside spaceships, which is where these slowdowns occurred. Other disappointing aspects of this port include some TV resolution textures on the background objects and blocky, low poly appearance of the in-game models. These are clear indicators that this is indeed a port and not a bona fide PC title. Team and enemy AI, as well as the physics model work splendidly on the PC, and they might be one of the factors why you'll need a powerful CPU to run HALO without many hitches. This comes as quite a shock considering what's inside the Xbox. On second thought, it might be the high-resolution graphics and 3D positional audio that are the main culprits. Either way, anyone interested in playing HALO should note that mid-range rigs might not be able to cut it. And if you do get decent frame rates it'll probably be at the expense of some of the fancy features available in the PC version.
(Note by Vince "Moesha" Massa: I did not experience the frame rate drops Uros described. I run an AMD 2500+ (Windows sees this as a 2.08 GHz CPU) a Gig of DDR RAM and a Geforce4Ti 4600. The only difference we were able to find between our settings was I had VSYNC turned off. PLEASE Bungie, release a dedicated server!)
As far as the gameplay-related weaknesses are concerned, HALO PC suffers from the same illnesses as its Xbox counterpart. Probably the biggest objection to the single-player game has to be the extremely repetitive design of some of the large levels - like The Library. I just got the feeling that Bungie desperately wanted to lengthen the single-player experience, and they've done it in such a way that it can get highly monotonous and repetitive to play some of the levels. The other objection is the strictly linear nature of the game, which is not exactly a genuine downside as the story, the direction of the cut-scenes and certain action sequences are gripping enough to mask the game's apparent linearity. Overall, however, I just felt that Bungie sort of ran out of steam after The Library level. Even before that some of the wandering inside Covenant structures can get a bit annoying. Still, what I found amazing about the single-player is that the brilliant parts provide sufficient motivation for the player to trudge through the duller parts of the SP campaign. A gripping storyline also helps a lot in those regards...
Last, but certainly not the least, two years of waiting means that we can finally hop inside one of the vehicles and join in a multiplayer match. Of course, this assumes that the game doesn't lag so bad that you can't get into a vehicle. The game is addictively fun online, and after playing all weekend, the game really takes deathmatch and capture the flag (I found it more fun to be playing as a team) to a whole new level. Loading up a Scorpion and blasting your way to the other base is a lot of fun, hell, rushing in blindly with a shotgun is a lot of fun. The only grievances I have with it, is the lack of dedicated servers seems to cause an awful lot of lag, and this game is one of the worst I've played when it lags. Unfortunately, it lagged more often than not, but when it wasn't, it was great. My other complaint is that the new vehicles are somewhat unbalanced. There's no damage taken by the Banshee so it simply rams people on the ground instead of actually shooting them (Banshee and the rocket Warthog are the two new vehicles added to the PC multiplayer), and it becomes bloody hard to shoot them out of the air without a Scorpion at close range. While the Banshee is too strong, the Rocket Warthog is the opposite. The rockets don't pack a big of an explosion and it's unbelievably hard to hit anything while moving. The old version (with the mounted chaingun) is decidedly more effective. Of course, if you keep the Rocket Warthog stationary you can smite the enemy back to hell and be a real pain in the ass, but all that goes away once you start moving.
Multiplayer is good fun though, issues aside, I'm hooked (And I get to use the classy name "Master Chef")! In time, and with proper servers support, HALO multiplayer will surely live up to the reputation that preceded it.
Even with all its minor and more significant shortcoming HALO is still one of the most enjoyable FPS games I've ever played. The single-player is immersive, well-told and at times simply brilliant. With a powerful enough rig, all PC shooter fans will definitely want to own this game. It may've come a bit later than we had hoped it would, but let's just be grateful that it's finally here
| NiteX | [mail] Sep 29 2003, 12:26 pm EDT | |
| you forgot to metion the game being fucked up with some cards, my fucking Geforce 4 Ti's AA doenst work with the game i have to turn it off, and theres tons and tons of other bugs, if you ask me its pathetic considering all the time they had to perfect this damn game. | ||
| RAY16 | [mail] Sep 29 2003, 12:36 pm EDT | |
| AA doesn't work with any card, NiteX. Its a problem with the engine, not your card. I havn't run into any bugs at all so far (i'm on the Silent cartographer). And I have no problem with frame rates, Its a perfectly enjoyable experiance for me. Good times. | ||
| ReDeeMeR | [mail] Sep 29 2003, 01:17 pm EDT | |
| Tell me RAY, havent you already "experienced" it on xbx??? Personally I was annoyed with the repettetive levels and monsters before I finished Silent cartographer. Not metioning Halo has to much in common with word LAG |
||
| RAY16 | [mail] Sep 29 2003, 01:35 pm EDT | |
| Levels didn't bother me, neither did the enemies. And if you're talking about net lag then thats because everybody thinks its ok to run a 16 player server on DSL. There won't be lag when people start hosting on dedicated T1 servers. | ||
| 2lions | [STAFF] [mail] Sep 29 2003, 01:43 pm EDT | |
| "...and theres tons and tons of other bugs, if you ask me its pathetic considering all the time they had to perfect this damn game." NiteX, you sure you haven't been playing a beta or something, cause the gold copy we got from MS isn't that buggy at all. I've experienced some relatively minor bugs, but nothing that would ruin the overall impression of the game. I think Gearbox did a pretty good job on the port. |
||
| 2lions | [STAFF] [mail] Sep 29 2003, 01:44 pm EDT | |
| Oh and, yes, this game badly needs some dedicated servers. | ||
| fieldcar | [mail] Sep 29 2003, 01:57 pm EDT | |
| gearbox did an amazing job considering the time they spent working on it! from the beginning of the project, my initial estimation was dec 2003-feb of 2004 comparing to ports of comparable size. and fsaa didn't work on xbox also, like ray says... its the engine. annoying monsters? repetetive levels? I think the monsters brought a very unique feel to halo. and the levels are some of the most diversified I have ever seen in a FPS game. Its why i have an xbox. which i wish had more good games :( |
||
| Hitman | [mail] Sep 29 2003, 02:17 pm EDT | |
| No prob with the game whatsoever.. people and their negative views will always find something to bitch about when it comes to Halo. Ok we already know that AA doesn't work, it's been said to many times already and some still complain.. we already know it's a port, if it was a dedicated pc title it would just own.. we already know it lags,time will fix that, we already know some of the different areas on some levels are repetitive... all these things are known facts, now for the people who hate the game those are already know, for the peeps who enjoy playing Halo well keep on playing. |
||
| crack_monkey | [mail] Sep 29 2003, 06:40 pm EDT | |
| i've played this game on xbox and it rocked they must have really fudged up for this to happen |
||
| Hitman | [mail] Sep 29 2003, 09:09 pm EDT | |
| They didn't fuck up anything.. it's the same shit as the xbox if anything more polished, honestly if you're use to it on the box you'll like it even more on the pc... if you have the horsepower that is. | ||
| WhoGivesARatsAss | [mail] Sep 29 2003, 09:11 pm EDT | |
| About AA not being there.. yes it is annoying.. yes I was pissed off as much as about Metal Gear Solid 2.. but hey I let go of it.. ok fine Secondly, I played 1 level of the game.. it was fun blowing up stuff.. really fun.. i am currently on the outside drop point where the ship crashes.. goodie.. nice game no doubt.. but the fps drops are horrendous.. I have tried everything.. but still no good.. I have a decent system.. its not top of the line but considering this game runs like crap on decent systems.. you cant give it an 87 for just being able to run on a 3 gig rig.. for some odd reason everyone has caught up on the halo hype.. I wasnt too impressed w/ half life 2 giving only 60 fps w/o AA and AF and 1024 rez only either.. but atleast it had something to brag about.. whereas halo on the other hand has nothing.. the enemy AI is at best decent.. we have seen better.. the graphics really suck ass.. with the horrendous tiling and repetitive rooms.. and blocky textures.. I am not bitching but there should be consistency in reviews.. which frankly I have not seen throughout (not just you people) but in other sites also.. Same for multiplayer.. If you can give HALO an 87 for this junk lets see what you will give Unreal Tournament 2004.. or similar games.. i remember you gave ut2k3 an 89 for being dissappointing or something.. same for other games that you review.. 87 is an inflated score and I think you know it! Dont get me wrong.. the game is fun when its playable and most of the time it is not! I would give it a 7.5.. heck even an 8 if multiplayer on LAN does not lag ha! |
||
| WhoGivesARatsAss | [mail] Sep 29 2003, 11:32 pm EDT | |
| Halo Patch is out through game's auto update utility.. Damn that was fast.. dunno abt the fixes yet though! | ||
| 2lions | [STAFF] [mail] Sep 30 2003, 01:06 am EDT | |
| 87 is most definitely not an inflated score. Why? Because even though it has its shortcomings the gameplay is addictive as hell and deserving of the score. The fact that you only played a single level (or two) from the game doesn't give you the right to talk with me about it as if we have the same perspective on the game. | ||
RAY16: Yeah, what he said. | ||
| RAY16 | [mail] Sep 30 2003, 01:17 am EDT | |
| I've played through single player about 5 times on Xbox, and over the last 2 weeks or so i've been playing Halo PC online (beta and recently the gold version). I think 2Lions gave it a fair review. Good but not great. | ||
| WhoGivesARatsAss | [mail] Sep 30 2003, 01:30 am EDT | |
| Yeah if I wasnt too busy about getting it to run correctly on my rig then.. and its not like the whole world has 3 gig cpus.. not 1 reviewer I have seen has considered the steep requirements for this game (to run PROPERLY as in no LAG) and yet you are ready to bash other games right from the start if they dont give decent frame rates.. anyone remember Mafia, Unreal 2 and others? and talking abt perspectives I would like to add THUS FAR 7.5.. happy now.. gonna finish off this game soon and continue w/ inflation of scores! |
||
| Smapdey | [mail] Sep 30 2003, 04:31 am EDT | |
| WhoGives, it gets better, and believe me, a good multiplayer game will fucking rock your socks off. | ||
| WhoGivesARatsAss | [mail] Sep 30 2003, 04:52 am EDT | |
| I really hope so dude.. I was so looking forward to this one.. believe me.. since the Xbox version dude! | ||
| Ash | [mail] Sep 30 2003, 05:05 am EDT | |
| it runs like a dog on my pc: epox nforce2 ultra, 512meg ddr400, 9800 pro, 2200+ athlon. framerate drops ridiculously when there is a bit going onscreen. and yes the gfx are a complete pile of shite. gutted, was really looking forward to this | ||
| fatman | [mail] Sep 30 2003, 07:20 am EDT | |
| if u want the game to run a little more smoother, apply this to your command line "-use11" (without the quotes) | ||
| fieldcar | [mail] Sep 30 2003, 09:40 am EDT | |
| it seems like some of the atrip visitors have pathetic gaming rigs... anything less than 700 mhz is out of the question in my mind. Although, I still think my brothers 1400 is horribly slow. its too cheap not to upgrade your system. but if you arent that big of a pc gamer, i guess consoles are your best choice. i just need to get a new vid card and im ready to eat up halo. |
||
NiteX: you obviously havent seen other games, i can run Ureal 2 or ... Hitman: Hello can we say port.. of course it's not going to run well... | ||
| Hitman | [mail] Sep 30 2003, 10:04 am EDT | |
| Maybe it's a Ati problem... even the peeps with lower end G3's are playing the game fine, ok back to the game, with Nvidia on board. :P | ||
| fieldcar | [mail] Sep 30 2003, 01:54 pm EDT | |
| SORRY, i meant for next gen games like hl2 and doom3... just look at those games and its completely understandable. both of these next gen games look at least 2x as good as halo. i hope halo isnt as bad(slow) as you guys say it is... otherwise... :( |
||
| jerramaya | [mail] Sep 30 2003, 08:00 pm EDT | |
| hehe quick patch arriving :D well i give it 7.5 | ||
| WhoGivesARatsAss | [mail] Sep 30 2003, 09:19 pm EDT | |
| Played some more of this game it is definitely fun.. had to train my eyes to see 30 fps.. (its been long since i had a geforce 2 mx).. but it was fun once i set the limiter to 30fps.. had minor drops to 20 in extreme cases but most of the times it was slick!.. still hate the jaggies.. there were a few AI glitches.. for example little grunst sitting behind a rock and staying there w/o moving a hair.. but this happened only once or twice during my 2 more hrs of playing this game.. but this does not mean i had a headache after playing this bitch coz i did.. but thank God i did not have to lower the rez on this game.. otherwise it is a decent shooter.. nothing overwhelmingly new or awesome in it.. but fun nonetheless.. give it an 8 overall.. THUS FAR.. ha! |
||
| fieldcar | [mail] Oct 01 2003, 07:25 pm EDT | |
| well, it runs great on my pc... amd 2500xp 512mb of ddr geforce3ti200 |
||
| fieldcar | [mail] Oct 01 2003, 07:28 pm EDT | |
| but damn it!!! i cant use eax!!! it crashes with my nforce2 soundstorm onboard sound (the same as xbox) | ||
| Film11 | [mail] Oct 02 2003, 02:29 am EDT | |
| This is one of the most amazing games I have ever played. I wish I had a more powerful PC though. Running Halo on a 600 MHz is shit. But still runnable! Does anybody know how to get the shiny surfaces enabled? I've boosted every option to maximum, (which makes the game slower than the slowest thing on Earth) yet the surfaces are still bland a shiny-less. EDIT: what the hell are you guys on about, if you just set AA to application controlled, AA works fine, you don't have to turn it off. |
||
fieldcar: you may not have a dx9 compatable card, otherwise turn specu... Film11: Huh? Specular? Where do I configure that option? That isn't ... Film11: Sorry! I saw the option. It's greyed out for some reason, an... fieldcar: sorry to hear that, its a cool effect. | ||
| fieldcar | [mail] Oct 02 2003, 05:45 am EDT | |
| READ THE DAMN README.txt! im guessing no one does this, so they deserve it anyways. the readme gives you performance tips and runline parameters to execute the game with. |
||
| Film11 | [mail] Oct 02 2003, 01:35 pm EDT | |
| I WANT THAT PROCESSOR! | ||
| greenberet | [mail] Jan 18 2008, 01:52 am EST | |
| Finished this game a couple of days ago. Yes, I know, I am terribly late. | ||
| COMMENTS PAGE 1 |
| BACK TO TOP |