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Hitman 2: Silent Assassin Review

GAME INFO
publisher: Eidos Interactive
developer: IO Interactive
genre: Sneakers

MINIMUM REQUIREMENTS
PII 300, 32MB RAM, 16MB Video Card, 800MB HD
ESRB rating: M
homepage:
www.hitman2.com/

release date: Oct 01, 02 (released)
» All About Hitman 2: Silent Assassin on ActionTrip


October 08, 2002
Uros "2Lions" Jojic

In the game of professional assassination, there are rarely any second chances.

But it is said that if at first you don't succeed, try, try again. And so they did - IO Interactive that is. The original exploits of Hitman's Agent 47 were well conceived and featured top-notch visuals, but it just lacked that killer punch - some spit-shine if you will. There were a few annoying things about it that turned me off from playing the game (the rather clunky controls and camera work for example). So you can imagine how thrilled I was to see those nagging issues gone in the sequel! Right off the bat the game felt right - the controls, camera, and the smooth animation of the main character - everything was as it should be, or rather should've been. This time around, IO Interactive obviously had plenty of time to perfect the gameplay mechanics and deliver a game that's both challenging and entertaining at the same time - a deadly combination that should appeal to every true action-adventure fan out there!

In Hitman 2, the game begins with Agent 47 as a 'born again Christian,' in a small monastery in Sicily where No. 47 likes to do his gardening and hide from the cruelty of the outside world. For that, he has the full support of the local 'man of the cloth' who believes in the old Christian doctrine that no matter what you might've done in your past life, God will forgive you if you show true repentance. So you can imagine how pissed off No. 47 gets when he goes out for a bit of gardening one day only to find out that his beloved padre has been kidnapped by a ruthless gang of thugs. Well, they say that professional killers never truly shake their old habits, and I gather the same goes for our friend, No. 47. However, it appears that Hitman has a little thing called conscience this time around, and won't resort to senseless killings unless he has to. Then again, you are given the freedom to act like a mass murderer if you want, but that's just one of the charming things about this game. Your job in Hitman 2 is to track down the organization that forced you out of retirement, and the game has many twists and turns that keep No. 47 on his toes searching for his true enemy.

From this point on, our bald-headed, genetically enhanced killing machine is on a mission to rescue Father Vittorio and pull off a few lucrative side-jobs to boot. After all, you never know when a thought of owning a small tropical island off the coast of Costa Rica might sound like the only sensible option for an aging hitman. The action takes players from a picturesque monastery in Sicily to the cold and harsh streets of St. Petersburg, Russia where ex KGB Generals in need of a good lesson are running the show. And who better to teach them that lesson than No. 47?

The missions in Hitman 2 are beautifully designed, versatile, and exciting. Each mission offers several alternative means of achieving your goal, which stimulates players to think about how they want to proceed before actually carrying out the assignment. So you see, Hitman 2 will not only test your reflexes; it will also force you to think of the rational ways one would choose in any given situation. This sort of gameplay perfectly justifies labeling the sequel as a true action adventure. Hitman 2 can be all about action, but it can also be all about stealthy movement and using your wits rather than guns. A lot of effort was put into making sure the game appeals to both action-junkies and those of you looking for more elegant solutions to a problem.

Sadly, the single-player won't take you THAT long to beat, and the lack of a multiplayer facet may further affect the game's replay value, but it's this rather non-linear design of the missions, and a constant thought that you might've missed a more subtle way of handling the situation that should make you come back to this game even after you've finished it. As I said, the designers have done one hell of a job on making the gameplay as smooth as possible, while at the same time enriching it with plenty of imaginative ways to achieving your mission goals. I mean it's just very fun to be able to 'ice' an ex-KGB big shot by putting his chauffeur to sleep, taking his clothes, and then planting a bomb under the car while the General's bodyguards are looking the other way. (I prefer neutralizing one of the idle guards and sniping both him and his General friend at the same time while enjoying a manly embrace. 2 Marks, 1 Bullet. Yeah. - Six) But, be careful! You mustn't run while you're in their sights, or linger on the same location for too long, or they'll suspect something and eventually raise the alarm. The original AI has had a significant makeover - the enemy soldiers, bodyguards, etc. are very environmentally aware. They are quite suspicious and in a sense act very true to life. Once the shooting begins, they'll be sure to duck for cover and generally make your life as an action hero miserable.

The intelligent mission design combined with some very enjoyable AI routines, and the limited number of save games should keep you on your toes throughout the game. As I said earlier, the controls are now quite intuitive and so is the camera movement. Consequently, this means that the action portion of Hitman 2 is very enjoyable, especially since the animation of the main character and the opponents has been so greatly improved over the original.

From what I've said about the game so far, you can easily infer that I really enjoyed playing Hitman 2 - and I did! The whole experience was made even more enjoyable by some very nice 3D graphics. The environments look rich and moody. I must admit I was impressed the most with the appearance of the old Sicilian monastery, but I think you'll find the rest of the game just as pleasing to the eye. This especially goes for the excellent work on the texturing, which gives the in-game world a crisp and vivid look ... or a murky and colorless one, depending on the location. The game looks best with antistrophic filtering and full-scene AA turned on, and though I played Hitman 2 in high-resolutions, I must say my frame-rate didn't take that much of a dip when I turned on the best possible texture filtering and FSAA. It appears that IO Interactive concentrated on heavily modifying the old 3D engine code, rather than building a new one from scratch. As it turns out, this was a wise decision by the development team - at least if we were to judge it by the quality of the end product.

In contrast to the excellent visuals, the sound effects leave plenty to be desired. Some of the voice actors sound unconvincing, which can really ruin the otherwise excellent in-game atmosphere. Granted, not all voice-overs need work, but some just sound a bit too detached and amateurish. The musical soundtrack on the other hand is quite good, and it excellently follows the action on screen.

In the end, there isn't that much more that can be said about Hitman 2. It deserves high marks for its excellent game design, and some highly dedicated work on getting rid of all the nagging issues from the original game. Sure, it could've been longer, and a multiplayer option wouldn't have hurt either, but even as it is, I really couldn't find anything wrong with the game - it's fun, intense, and most of all, highly enjoyable. Surely, you'll agree with me when I say that these just happen to be the most important prerequisites for any game to receive a positive review.

PAGE 1




14 post(s)
Reader Comments
Smapdey [mail] Oct 09 2002, 08:26 am EDT
Are you obsessed with giving everything 89's recently? How coveted is your 90% range?
  SixShooter: Very.
2lions: Veeery...
TheNamelessOne [mail] Oct 09 2002, 03:31 pm EDT
I think it deserves 90 or above considering that graphics and sound are in my opinion, the least important part of a game.

Fantasitc game...just a little short.
  zero: heh.
ReDeeMeR: Exactly, I just finished it and hell this game is sweet, rea...
zero [mail] Oct 09 2002, 03:57 pm EDT
I think the 89 is a fair rating; afterall, it does lack multiplayer support, which seems to be an important aspect of gaming.
Smapdey [mail] Oct 09 2002, 07:38 pm EDT
Depends on the game zero. Some games are better without it.
Erwination [mail] Oct 10 2002, 12:41 am EDT
No kidding, I like this site and the organization, but the latest couple of good games have ALL been 89. Wtf.

So your saying Unreal 2003, NOLF 2, Hitman 2, etc, etc.. are all the same game and quality, strange...
ReDeeMeR [mail] Oct 10 2002, 01:12 pm EDT
I have yet to play this game, cause it just arrived today.
Marc [mail] Oct 10 2002, 09:56 pm EDT
I dont know if ill go for 2nd. I didnt care for first, anything different from 1st ?
  Goon@12.237.47.100: Play the demo and find out for yourself, don't base your dec...
jerramaya [mail] Oct 11 2002, 03:56 am EDT
Its a awesome game but they should have done something for multiplayers too but its one of the best single player game right now yeah 89 no is giving me headaches now make is 89.5 :D

[ This comment was last edited by jerramaya on Oct 11 2002, 08:00 GMT ]

fatBastard(); [mail] Oct 11 2002, 10:24 am EDT
In all honesty, how many of you can name a PC game where both the singleplayer AND the multiplayer part of the game were great? (games like Diablo2 don't count as there is no difference between single/multiplayer and sport games are obviously meant to be played in both ways)

I mean, the whole point in Hitman is the lone gunman who infiltrates the enemy forces by stealth and disguises. I might be able to see the possibility of some kind of cooperative play even though I suspect it would require some major adjustments in game design (one player is the hitman and the other is coordinator or something like that) but a full fletched multiplayer part is out of the question. Should one player be the target, another one the Hitman and others yet the guards? Cool, I want to be the target. Then I would find a suitable location and order all my guards to cover me and shoot anything that moves. Game over. Lots of fun. Yeah ... or not.

Games like Hitman, Morrowind, adventure games and a truck load of others have been designed from day 1 as a singleplayer experience. Everything from the game engine and AI to level design and points of interactivity is based on whether it is a singleplayer game or a multiplayer game.

UT2003 is a great multiplayer game that is, for those who like that kind of games) and it has always been meant to be a multiplayer game. This is clearly shown via the fact the it doesn't contain a singleplayer at all only a multiplayer game with computer controlled opponents instead of human opponents.

The only example I can think of as a game with an excellent singleplayer AND an excellent multiplayer part is RtCW (though many would say that the singleplayer part wasn't that good). The problem with this example is that the singleplayer part was done by one company and the multiplayer part was done by another company. Each part has absolutely nothing to do with the other except for the basic underlying game-engine.

Most of the really great titles I can think of only contains either the singleplayer part or the multiplayer part and even those that do have both only excels in one of them:

Half-Life - Great SP, same ol' same ol' MP
Quake3 - Great MP, non-existent SP
NWN - Great MP, disappointing SP
Morrowind - Great SP, no MP
Hitman2 - Great SP, no MP
UT2003 - Great MP, no SP
Counter Strike - Great MP, no SP
etc., etc., etc.

Very few games are actually suitable for both a singleplayer and a multiplayer part and the idea for the game almost always starts with either SP or MP in mind. If some of the "big wigs" demand that both play types are available, the end result is way to often the "FPS post-production syndrome" where an uninspiring multiplayer part is thrown in at the last minute in the hopes that someone out there might make another CS mega hit mod which requires their game to run it.

Well, at least that's how I feel about it :o)

[ This comment was edited by fatBastard(); on Oct 11 2002, 18:44 GMT ]

  2lions: Dude that's only logical. You can't concetrate fully on one ...
fatBastard();: Exactly my point and why I'm glad there is no multiplayer in...
2lions: Very true, my friend.
Smapdey [mail] Oct 12 2002, 12:09 am EDT
The original Jedi Knight. That's the only game that had a great single player and a great multiplayer. Bargain Bin classic now boys, buy it up and love it.
  fatBastard();: Oh bugger, I didn't play Jedi Knight multiplayer (didn't hav...
Marc [mail] Oct 12 2002, 02:05 am EDT
Jedi Knight 2, Half-Life, Unreal Tournament (lol, ok SP and MP where same). I can go on, want me to ?
  fatBastard();: I might agree with you regarding Jedi Knight 2: Outcast sinc...
Marc: Half Life is YOUR, YOUR opion. To many (INCLUDING ME !), MP ...
fatBastard();: You are of course absolutely correct that I'm basing my post...
Smapdey [mail] Oct 12 2002, 11:19 am EDT
Unreal tournament 2003 is meant to supplement Unreal 2 because U2 won't have multiplayer. It's a seperate product with only single player.
ReDeeMeR [mail] Oct 12 2002, 12:21 pm EDT
Hmmm, I dont have any patience so I'm just playing it like I play UT2 lol even in missions where the bitch says 'do it clean' I usualy end up with all baddies dead and 3-6 innocent buchered =P

PS: I love how they all fly away upon sudden shot of desert eagle or shotgun, yeeehaw
ReDeeMeR [mail] Oct 12 2002, 06:40 pm EDT
I hate playing without being able to save where and when I want.
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