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Hitman: Blood Money Review

GAME INFO
publisher: Eidos Interactive
developer: IO Interactive
genre: Sneakers

MINIMUM REQUIREMENTS
PIII 800, 256MB RAM, 2GB HDD, 32MB video card
ESRB rating: M
homepage:
www.hitman.com/

release date: May 30, 06 (released)
» All About Hitman: Blood Money on ActionTrip


May 29, 2006
Uros "2Lions" Jojic

If there is one thing you could say about the Hitman series it's that, barring its rocky start, it's been fairly reliable as far as the quality of the content is concerned (and that it's more violent than PMSing woman denied chocolate -Ed). Some people felt, however, that Hitman: Contracts was wavering a bit in those regards, so there was some pressure on Hitman: Blood Money to put the series back on the right track.

The biggest draw of the Hitman games - what makes them unique and appealing to people - certainly has to do with the main character himself - the baldheaded assassin for hire, a clone codenamed Agent 47. So as much as Hitman games are about gameplay design, the driving force behind the series is still very much tied to the charisma of Mr. 47, as well as the quality of the story (2Lions has a thing for bald men! Spread the rumor around! -Ed).

I can say with some degree of certainty that Hitman: Blood Money doesn't bring any spectacular novelties in the gameplay department, but it does put the franchise back on track as far as the story is concerned. Obviously, the Hitman series is all about the single-player experience, so it's critical that the plot, the characters, and all the other elements of a good narrative are in place if the game is to keep the player's attention. Hitman: Blood Money does very well in this department. The story is immersive, it has an underlining effect on each of the missions, and it's told in such a way that it makes the game suspenseful to the very end. In addition, the game is brimming with delightful little background details that both make 47 look cool and the game world vibrant and intriguing.

Besides the storyline, one of the strongest points of this game is the art direction, which is superb. Each of the levels will feel unique and intricate. Each new mission presented a visual treat and an interesting environment to explore. The strategic addition of a great number of characters in certain scenes (like in the Mardi Gras mission) gives a dose of believability and authenticity to the game world (even though there would be just several NPC archetypes in each of these massive scenes). Hitman: Blood Money looks very pretty and that has mostly to do with great art direction, rather than the DX 9 bells and whistles.

The mission design seems to rely even more on the stealthy approach and the player's ability to solve problems quietly and inconspicuously. IO may have even gone too far with this. The weapons weren't all that important, and I found the 'all guns blazing' approach much too arduous and frankly, a bit redundant. The downside to this clear-cut focus on stealth mission design is that the developers often made it too easy for player to determine what they need to do in a given situation. Most of the time, the solution seemed *way* too convenient, like the targets were almost throwing themselves at you. This is not a matter of game difficulty, rather the layout of the missions themselves. It seemed to me like some of the older games definitely had some trickier situations for players to deal with. Hence, the missions seemed to last a bit longer as well as provide more of a challenge.

Technically, Hitman: Blood Money is a solid game. I didn't have any major problems with the AI (it seemed to do exactly what it should for the most part), and playing on both an ATI and NVIDIA system, the frame rate remained pretty steady throughout even with all the effects turned on.

Hitman: Blood Money is definitely one of the better games in the series. Its strong sides include a very well told story, characterization, and great level design, as well as all the other gameplay treats we'd expect from a Hitman game. However, some rather straightforward solutions to mission tasks make the game more linear than it used to be, and consequently, the replay value suffers from it.

Hitman: Blood Money is definitely worth your money. It's a game with a lot of charm and personality. It doesn't bring anything particularly new to the table, but it still has more than enough attributes to impress.

PAGE 1




10 post(s)
Reader Comments
BadCRC* [mail] May 29 2006, 11:42 am EDT
Well great! I'm getting this puppy...
Zolneirz [mail] May 29 2006, 04:58 pm EDT
I think this game deserves a higher score than you gave it, you didn't even mention weapon customizing, that and replay on some levels was astounding, the house of cards map has atleast six ways to kill only your targets, another ten if you include some bodygaurds or those guys with keycards.

(On House of Cards) For example, you *could* wait for everybody to show up and then mow them all down, or you get your room key, put the custom sniper in your room, nab one of the people that carries a floor pass, ditch him over a ledge, run to the south african's room, plant a mine in his case, wait till he meets the shiek. Detonate the mine when the meeting begins, grab the sniper from your room, head to the south african's room, snipe the scientist when he stands near the window.

On some levels its a bitch to get into places, like the opera house, but once you get in it branches out into a multitude of ways to do stuff. Replay in this game is entirely dependant on the player and his creativity and desire for it, sometimes you just ignore IO's directions and coolness opens up.
2lions [STAFF] [mail] May 29 2006, 05:03 pm EDT
Zoln, have you played the previous Hitman games? Weapon customization is an old feature and it looks exactly the same. And yeah, some maps might have some replay value, but again, have you played the previous games?
  Zolneirz: Yeah, I own all of them and have played the second and contr...
2lions: I customized some of the weapons just for the hell of it, bu...
Templ [mail] May 29 2006, 06:43 pm EDT
Well actually you never had the ability to upgrade your weapons in previous games. Maybe there was a very limited upgrade system in Contracts (can't remember very well anymore), but there definitely was no such thing Silent Assassin or Codenamed 47.
Moo [mail] May 29 2006, 10:47 pm EDT
Weapon upgrades are very new in this form, if it was present before it was so limited and stupid i didnt notice.

That plays a huge role in how you complete missions.

Additionally, i feel replay is huge, the first time is just learning the levels, they are huge, the real challenge comes from getting all the SA rankings and secrets that come with that, need i also mention the awesomeness you get for playing through on Pro difficulty?

Additionally, on the 360 there are achievements to unlock for everything from 5 SA rankings on all the difficulties, to every weapon collected in hideout.

While i agree not everyone will want to replay, there is lots of replay there, its just like the New Super Mario game, its like 2 hours long, and if you play it straight through, and dont go back through for unlocks, rankings, secrets it sucks. But start to really explore it and it takes 15 hours to beat.

Blood money is like that, maybe 12-20 hours first play, but to unlock even 50% of the goodies, and see the extra endings and movies your gonna take another 10 hours at least. Anyway, i just felt like bloodmoney had the most replay of any singleplayer game ive played in a long time.
2lions [STAFF] [mail] May 30 2006, 05:20 am EDT
It's interesting you guys are saying that. It's as if we played different games. The mission design was so straightforward in my opinion that I rarely would ever want to go back and do something differently, as I basically killed 90 percent of my targets with a hands off approach. I would walk in there and walk out. So why'd I want to replay it? To see if I can mow down everyone and still do it? Doesn't seem like fun at all.

And besides, no matter how you spin it, replaying levels is the WORST kind of replay value you can get in any game. No thanks.
  danishpussy: What other kind of replay can you have in a game besides rep...
2lions: That's my point, I don't :)
danishpussy: It seems we've established that you think all of the Hitman ...
2lions: Dude, it's all in the review :) And yes, I did give one 89, ...
danishpussy: I actually wasn't an Actiontripper back when Silent Assassin...
2lions: Ah ok :)
2lions [STAFF] [mail] May 30 2006, 05:22 am EDT
As for the weapon customization. If you played the game right, you wouldn't need a single weapon in the game. I just stopped taking any on the missions (for the most part anyway).
Zolneirz [mail] May 30 2006, 12:32 pm EDT
being the IMperfect assassin led me to have more fun than being the perfect one often as not, having to cover crap up, make sure the civilian doesn't report me for pushing that officer off the ledge...
Hitman [mail] Jun 01 2006, 10:37 pm EDT
I don't get the joy in being the perfect assassin either, i'm having a blast with the game with some to no bloodshed besides my main targets.

As far as replay value goes I have to say that's it's pretty high on this one, it all depends on the person playing though, for example.. on the mission to kill the father and son I had the option to switch uniforms once, poison the son and then switch uniforms again to the elite guard that would allow me to enter the mansion and strangle the dad. Instead I violenty went in and shot the nearest guard via a silenced pistol and then shot the son and ran out, making sure to holster all weapons to avoid suspicion. I then went over to the mansion and climbed the pipe on the wall, snuck in the window and simply strangled the shit out the old man as he played his instrument.. after that it was off to the plane.. next.

My main point is that the game has uber replay value, rushing through a game simply takes the fun out of it.
danishpussy [mail] Jun 05 2006, 12:46 pm EDT
If you really want to not rush through the game, you should try to get SA on everything. I know it took me quite a while to finish most of the missions in Hitman 2 and 3 because I always tried for SA.
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