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![]() | 8.0 out of 72 votes |
![]() | "Gaming is An Illness" Aug. 19, 2008 |
![]() 8.3 Very Good Highly evolved and matured concept, more intense battles, engrossing storyline, fantastic visuals and sound, a worthy challenge; Challenge borders on frustrating at times, slight AI glitches (fighter class ships rush even when in defensive mode), sometimes vague objectives, single-player campaign is too short. RATINGS GUIDE |
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| GAME INFO publisher: Vivendi Games developer: Relic Entertainment genre: Strategy MINIMUM REQUIREMENTS PIII 833MHz , 256MB RAM, 32MB Video Card, 1.6GB HD |
ESRB rating: T homepage: homeworld2.sierra.com/ release date: Sep 16, 03 (released) |
| » All About Homeworld 2 on ActionTrip | |
You reclaimed your home. Now reclaim your destiny.
![]() Enter the Pride of Hiiagara! |
![]() C'mon boys, we're not on vacation here! |
In a way, this rather cryptic line from the trailer quite accurately describes the story of the Homeworld sequel. Still, we cannot simply throw our readers "in medias res" like this. I guess a short lesson in Homeworld history is order. Developed in '99 by the (at that time) unknown studio Relic Entertainment, Homeworld pretty much swept most gaming enthusiasts off their feet. It looked beautiful and it introduced a feature that was never before seen in a 3D RTS, let alone a conventional real-time strategy. You could move freely in 3D space! Getting used to this is like learning to swim. It seems hard at first, but once you get the hang of it, the skill stays with you permanently. Like so many other game reviewers, yours truly fell in love with Homeworld and its massive and mystical ambience. PC Gamer even named it the 1999 Game of the Year - and that's saying something. The original was excellent, but it also had some control flaws and a relatively steep learning curve. Now that the sequel is upon us we shall try to examine if it lives up to the hype and manages to fill in the shoes of its now legendary predecessor.
The Homeworld saga resumes as the Hiigarans, having reclaimed their homeworld after generations in exile in the original are faced with yet another daunting challenge. They have to put an end to the terrible crusade of the Vaygr, whose leader, Makaan, is trying to reunite the three Hyperspace cores and fulfill his destiny of becoming the Sajuuk'Khem - He Whose Hand Shapes What Is - and herald the coming of the End Time. The Hiigarans have one of the Hypespace cores, and the Bentusi and Vaygr have the other two.
The game begins with the launching of the second Hiigaran Mothership, 'The Pride of Hiigara.' The Hyperspace Core, which is the mark of their heritage has been removed from storage and brought to the Tanis shipyard for final integration. The Fleet has been prepared. What follows next is a sudden attack by the Vaygr fleet bent on getting a hold of the core. The Hiigaran are once again forced to roam the space in search of answers. Now that they've reclaimed their home, they need to reclaim their destiny.
From that point on, players are hurled into the savage void of the space and left to fend for themselves. As sequels go, Homeworld 2 doesn't bring as many innovations to the table as one might've hoped for, but that' probably because the original was pretty damn decent to begin with. It's been four years since I've played Homeworld (not counting the expansion), and I must admit I was a bit rusty at the get go. More importantly I couldn't exactly remember all the intricate details about the gameplay in the original. That being said, it was kind of hard to notice any glaring novelties over the original. Sure, the 3D engine is new, and the AI seems perfected; there are a few notable changes to the gameplay mechanics, like the ability to group units (standard RTS praxis), and target capital ship subsystems, just like in all those space simulations that we've played over the years. As revolutionary as Homeworld was, Homeworld 2 is mostly about perfecting the concepts that were already introduced in the original - making things bigger, better and bolder without actually breaking any new ground. The single-player mode is divided into fifteen missions, in which you'll attempt to unlock the mysteries of the universe by skillfully leading the Hiigaran fleet through its fate of great peril and hardship.
![]() Err... are you fellas on our side? |
![]() It's a weird-looking universe out there. |
The gameplay in the sequel seems a lot more polished, more mature than the one in the original. The mechanics of the gameplay here - the way you control your units, move in 3D space, etc., seem more refined and fluid than the original game. As usual, rookies to the Homeworld franchise will have a hell of a time trying to adjust to the interface, as the concept of a completely 3D space with depth, height and width may prove a little overwhelming at first. Hell, I've been playing Homeworld for quite a while now, and I still have problems pinpointing the exact spot where I want my fleet to move. Just as a side note, remember that you'll need to use the tactical map a lot, as well as rotate the camera constantly to get the best angles. I assure you, however, that if you spend enough time with the game zooming in and out of the tactical map and moving around will become your second nature. But even then you'll have to take great care, as controlling multiple unit types; each with its highly different combat use; will require copious amounts of multi-tasking and some bona fide strategy planning. Decent multiplayer strategy gamers will love this fact. The rest of us mere mortals may find it a bit too challenging.
This brings me of course to the most controversial issue about the sequel. You'd think that with such an overwhelming amount of strategy options (that require highly sophisticated multi-tasking routines by the human brain) the programmers would ease the novice players in a bit more, let them get a feel for the game before the action heats up. Homeworld 2 introduces many new ship models of course, and as I said, to become even modestly proficient at this game, you'll have to know which corvettes are good against the "Mover" ships, and if Flak Frigates are any good at all without proper Gunship support, etc. There's a multitude of new research options available in the game, and believe me when I tell you that you'll have to study them thoroughly if you want to beat the single-player game. Forget the multiplayer for now; you'll first have to become good enough to beat the single-player game. The single mode is incredibly tough at times. The solid enemy AI will only be the start of your troubles. For some reason, the guys at Relic thought that throwing ungodly amounts of vessels at the player and watching him squirm in his seat as he tries to figure out what the hell to do next would be "great fun." Ironically, they were partially right, because finishing missions four and nine gave me a sense of accomplishment, like I've actually done something worthwhile. I'm not going to retell the entire missions here, but let's just say that you will probably laugh in desperation when you see dozens of Assault Frigates and Destroyers coming your way and there is a note in the mission objectives that says: "Destroy the remaining Vaygr forces."
As it was the case in the original, your fleet is constant throughout the game. In other words, all of your ships and research technology are carried over from the previous missions. I always liked this feature of Homeworld, but if you've by any chance barely beaten an enemy in one mission, and expect to get a breather to rebuild in the next one, you damn well better think again, because that's not going to happen. To cut a long story short, Homeworld 2 is extremely difficult. It's the most challenging RTS game I've ever played. It's like the sequel was built for Homeworld veterans, and not for the regular players being introduced to the franchise for the very first time. I must say that's a very odd move by the design team. While the current trend in gaming is to simplify games in order to make them more mainstream, Relic took the exact opposite approach. They've made a highly involving and challenging game for those gamers who are willing to devote a far amount of their time and energy to master a game.
On the upside, the game looks more beautiful than ever. The surrounding void of the cold and dark space has been filled with many new objects: giant asteroids, huge derelicts, murky gas clouds, and vast nebulae, and the ship models are meticulously designed with great attention to detail. What impressed me the most about the 3D engine, however, were the spectacular explosions and weapon special effects. This is what truly sets the graphics apart from the first game. Destroying a capital ship is truly a site to behold. Relic should be praised for their masterful use of dynamic lighting and advanced particle effects. The visuals only improve on the air of massiveness that was one of the main traits of the original. To top it all off, the game is highly playable on a relatively modest rig thanks to the excellent dynamic LOD system.
The feeling of mysticism and vastness of the game world is only further enhanced by the excellent oriental soundtrack, and the deep booming sounds of the massive Mothership. Voice acting is top-notch and it does wonders to immerse the player into the story.
It's really hard to accurately review Homeworld 2. For those of us who are willing to spend a little more time and energy than what we're used to spending on video games these days, Homeworld 2 will reward us with a dynamic, exciting and engrossing game world, with an epic storyline and plenty of challenges for true fans. Then there are those of us, of course, which either don't have enough time or patience to properly master this game. Still, what struck me as a bit disappointing is that even if you devote enough time to the sequel, you will be treated to a relatively short single-player campaign. Despite the fact it took me several tries to beat certain missions, I finished Homeworld 2 on normal in two days. After all, we're only talking about fifteen missions here. I guess jumping in a few multiplayer matches increases the game's replay value, but the accent in Homeworld has always been on the single-player experience. New multiplayer modes and features allow up to six players to wage war via a LAN or over the Internet. Additional tools and modules enable the community to develop new missions and mods. Hopefully, some talented modders out there will be able to further expand the single-player campaign, and build upon the excellent foundation laid down by Relic Entertainment.
Sure, the single-player mode was so challenging it even drew a few sarcastic grins of disbelief out of me, but in the end I ended up longing for more of that frustration. Aren't we gamers a strange bunch? (No, that's just you. - Six)
| Film11 | [mail] Sep 23 2003, 11:34 am EDT | |
| Yay first post on the review! I can say that Homeworld owned, so I'll definitely get the second one. Perhaps I can even get past mission 2 on this one!! | ||
| ReDeeMeR | [mail] Sep 23 2003, 12:21 pm EDT | |
| ya, it's cool | ||
| Hitman | [mail] Sep 23 2003, 07:35 pm EDT | |
| I'll tell you that this one is way harder.. playing this and then playing the original is no comparison. | ||
| fatBastard(); | [mail] Sep 24 2003, 03:21 am EDT | |
| Bummer! I can't help but wonder why Relic didn't learn anything from the feedback to the original Homeworld. I, myself, never finished the orginal game because after having had to start all over again for the fifth time (due to a wrong fleet composition or too few ships or whatever), I lost interest. The expansion pack, Cataclysm, was a lot more balanced for non-hardcore players. I play games to have fun, NOT to get frustrated, so I think I'll pass on Homeworld2 ... too bad, I was looking forward to this one :o( |
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| Hitman | [mail] Sep 24 2003, 10:45 am EDT | |
| Yeah this game is def not fun until you get the hang of it.. it's pure frustration the first time playing it through. | ||
| RPhair | [mail] Sep 26 2003, 07:06 am EDT | |
| This game is " sweet ", the graphics are just stunning, some real eye candy. And yes this came and got some really hard spots but for some reason you don't really mind because it's so much fun. By the way a good review |
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| taglag | [mail] Sep 26 2003, 02:35 pm EDT | |
| i have quit playing it!!...For me a causual game player the missions Are a bit to agravating and tough. I don't play online, unless its with a friend..so mostly the story line was what i wanted when i bought the game. If it had difficulty settings I could have played through, and then turned them up. I would have gotten my story line had some fun, and then at my leasure improved my Skill. by the time i got to mission 5 i had forgoten what the game was even about. and to tell u the truth even after replaying back to that level a couple of more times I still can't remember the story line. I keep coming back to this forum Hoping that they have Patched it and placed a difficulty setting in the patch. Why?? Because i loved HW1 and Cataclysm...and really wanted to like this one. Heck for all we Know you were a game tester, and are here only to put down those of us who are not thinking as relic wants. instant jump at the end of a mission.. I mean really what starship or even navel admiral would just come out of a battle and not take inventory of his fleet, re asign units and in general re group, and in this case regroup by asigned numbers literally. Before jumping into another battle. Its just not a strategically sound thing to do. and instead of adding real ness to the game it adds absurdity to it. |
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| kelvin1997 | [mail] Sep 29 2003, 01:13 pm EDT | |
| Agree with taglag. Super hard game for causual player. I hate it when I don't have time to enjoy the music, the great space, the details of each lil ships ...etc Seriously I don't even have a second to rearrange my poor lil ships, attack waves come evey 10 seconds. At the end my ships are so scared and hyper-run for their lives right after finishing the objectives. I mean come on, I am in charge of you ships here, no worries, have a break and take ur time~! let me count how many of my lucky pilots are still alive~! When I play/(be played by) the next mission I am leading a all-messed-up team. Totally ruin the fun part of the game~! |
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