Live E3 Coverage!
USER     PASSWORD  
 Forgot username or password? Click here.
LATEST BABE
Latest Babe
The truth is, we all need a BotD at some point. Every day.
LATEST VIDEOS
LATEST FILES
CONTACT US
PLATFORM   PC

Hostile Waters: Antaeus Rising Review

GAME INFO
publisher: Interplay
developer: Rage Software
genre: Action Strategy

MINIMUM REQUIREMENTS
PII-266, 64MB RAM, 4X CD-ROM, 8MB 3D accelerator
ESRB rating: M
homepage:
www.antaeusrising.com/

release date: Jun 13, 01 (released)
» All About Hostile Waters: Antaeus Rising on ActionTrip


Rage Software is a name I didn't hear too often, but I sure remember it ever since the first time I heard it. Four (or was it five) years ago, when I first saw Incoming on our EIC's new Voodoo 2 hardly believing my eyes, the age of 3D acceleration was walking in through the big door, and Incoming decently presented what it would bring us... well, visually, at least...

On the other hand, I must admit that I didn't find the game and its senseless shooting too interesting. As most players had similar objections to Expendable, which appeared somewhat later, Rage was simply forced to add a need to think to all that left-clicking. This gave us a game that will require you to do some strategic planning, and then shoot senselessly - Hostile Waters: Antaeus Rising.

The plot behind the game is a bit shaky (not to say stupid). The "Professional graphic novel author" who wrote it is obviously a utopist on heavy drugs, judging by the irrationality of the story. The entire thing takes place some thirty years in future, when there will be no evil, no wars, no weapons, ailments, hatred or starvation. You see the perfectly harmonic communion in which all population works on advancing the civilization. This is a pretty stupid situation for a shoot-em-up, but, fortunately, there's always that "but" that will provide the players with something to do. In this case the player will have to face a group of ex CEOs, dictators and similar frustrated individuals who find only fear and suffering in a world like this. They are not too numerous, but they are extremely militant, so they organized their own fortifications and units on an archipelago of twenty artificial islands in the Pacific Ocean. As there are no more weapons on the rest of the planet, the humanity found itself in rather an awkward situation. Fortunately, they somehow found the last 'adaptive cruiser' - Antaeus, a dangerous carrier equipped with a special onboard nanofactory, which can produce tanks, fighters and choppers out of raw materials... And that's mankind's last resort...

You, of course, assume control of this carrier and its resources, which you will have to use carefully in order to win through. The resource-management functions about the same as in any real-time strategy out there: using the scarabs, the harvester-like vehicles, you have to scrap metal, the basic resource used by Antaeus for making helicopters, buggies, hovercrafts, tanks, planes, guns and special equipment... The good thing about it all is that you can design and equip each of your vehicles the way you like it... you will be able to attach chopper guns to a tank and vice-versa, build up any amount of armor you can afford, or better still get a better AI chip that would run the unit. This is where we reach one big difference between Hostile Waters and most other strategies. The idea is that you have to use AI chips to run your robotic units. Each of these chips has imprinted memories, thoughts and feelings of deceased soldiers thanks to the 'Soulcatcher' technology.

AI is relatively decent. The soldiers performed their tasks quite well, even if they were out of their profession. So, even if you put Madsen the tank-driver's chip into a buggy, it will do relatively well. I only hated the fact that the choppers frequently get close to an object, be it a building or another chopper, and tend to smash their propellers without figuring that they should perhaps move away... the Programmers gave their best to build the personality of each and every soldier, giving you an impression that you are playing with live soldiers that have their own personal characteristics and ways. This seems interesting, but the sometimes-repetitive dialogues can become boring after a while. For instance, I cannot remember how many times I heard "You're not that bad!"... "Shut up... I hate compliments"...

NEXT »
PAGE 1 2

submit to reddit
USER SCORE
/
YOUR SCORE
RATE IT 0.0
ACTIONTRIP SCORE
6.9   Above Average 


HIGHS
Interesting missions, nice effects;

LOWS
Pathetic, frustrating camera, commands, no multiplayer...

RATINGS GUIDE



SEND THIS PAGE TO A FRIEND
Easily fill in your friends' emails to send them this page.
 
 
BACK TO TOP
TOP VIDEOS
VOTING POLL

Best game of E3 2013:

Metal Gear Solid 5: The Phantom Pain
Watch Dogs
The Evil Within
Mirror's Edge 2
The Wonderful 101
Sunset Overdrive
Dark Souls 2
Batman: Arkham Origins
FIFA 14
Killer Instinct
The Order: 1886
Dead Rising 3
Dragon Age III: Inquisition
Titanfall
Bayonetta 2
Call Of Duty: Ghosts
Quantum Break
Splinter Cell: Blacklist
The Division
The Witcher 3: Wild Hunt
Mad Max
Drive Club
The Legend Of Zelda: The Wind Waker HD
Assassin's Creed 4: Black Flag
Rayman Legends
Forza Motorsport 5
Battlefield 4
Destiny
Donkey Kong Country: Tropical Freeze
Gran Turismo 6
PES 2014
Madden NFL 25
Final Fantasy XV
Kingdom Hearts III
Killzone: Shadow Fall
inFAMOUS: Second Son
Pikmin 3 Below
Plants Vs Zombies: Garden Warfare
Pokémon X & Y
The Crew
Halo Xbox One
Project Spark
Super Mario 3D World
Ryse: Son Of Rome
Castlevania: Lords Of Shadow 2
Mario Kart 8
Super Smash Bros. 4
Thief
'X'
Need For Speed: Rivals
» view results
» view poll archives
TOP SCREENSHOTS
See previous images
See next images
 
 
TOP COMICS
Just Keep the ChangeXCOM The Healing ProcessEA's Star Wars Library
 

monitoring_string = "eff2d707bb70db01fa83ebd63e0c5947"