
home | comic | cheats | videos | screenshots | files | reviews | previews | features | releases | forums | links | wap
![]() | 9.0 out of 497 votes |
![]() | "Why So Serious?" Nov. 17, 2008 |
![]() 6.1 Above Average Pleasing cameras, plenty car models, and highly authentic vehicle equipment... ...that may annoy to death. Not particularly attractive visuals, the background cries out for more detail. RATINGS GUIDE |
![]() | |
![]() | "A Powerful Weapon" 11/03/2008 16916 views |
![]() | "Friends Forever" 10/27/2008 15038 views |
![]() | "The Omelette Got Burned" 10/20/2008 13791 views |
![]() | "The Romantic Side of War" 11/10/2008 12016 views |
![]() | "Why So Serious?" 11/17/2008 9265 views |
![]() | |
![]() | This month's 9.2 11/08/2008 27486 views |
![]() | Last week's 9.5 11/10/2008 23233 views |
![]() | Last week's 9.0 11/11/2008 20167 views |
![]() | Last week's 8.4 11/12/2008 15034 views |
![]() | Last week's 7.7 11/13/2008 12878 views |
![]() | |

| GAME INFO publisher: Bethesda Softworks developer: Bethesda Softworks genre: Racing MINIMUM REQUIREMENTS P200, 32MB RAM, 100MB HDD, 3D accelerator, 4X CD-ROM |
ESRB rating: E homepage: www.bethsoft.com/games/ihra.html release date: Dec 03, 00 (released) |
| » All About IHRA Drag Racing on ActionTrip | |
As far as I can remember I've enjoyed driving simulations in every shape or form. We saw a lot of thrilling titles in recent years that had brought fresh and new features to racing simulations (Ignition, Midtown Madness, Driver, Need For Speed, etc. etc.). There are always exceptions to the rule; mostly games with misplaced self-motivated gameplay. In games like these, the developers intend to sustain the real-life atmosphere; therefore they forget to introduce more electrifying aspects to a game. What comes before us this time is another game of this sort. Taking a further step into the world of car racing simulations, Bethesda has developed an IHRA drag racing game. Regrettably, we have to inform you that the game doesn't seem to offer any tangible qualities. If you go back one year you can probably recall the NIRA Intense Import Drag Racing game from Bethesda Softworks and the complexity of vehicle customization it has presented - with an enormous variety of dragster options, transmission, engine, and so many well-defined vehicle settings. Maintaining this feature in IHRA, Bethesda seem to have left out the key elements that are supposed to hold the player's attention. IHRA Drag Racing can be exciting, sorry to say only for a short while.
![]() Starting point. |
![]() A nice camera view, don't you think? |
The thing which defines IHRA is certainly the considerable variety of vehicle settings. The dragster you'll be driving needs a lot of tending and care. I have to admit that it took me quite a while to set everything up for racing (improving the transmission and engine abilities and so on). Acceleration, car handling, gear shifting, and general vehicle performance depends greatly on your assessment of the situation in a particular race. Namely, you're gonna have to look out for the opponent's car capability and then modify your machine accordingly.
You may take a crack at driving one of the fifty available vehicles. Each dragster has his own specific qualities; they all differ in engine and transmission characteristics. Six car classes are accessible: classic, funny, pro-modified, pro-stock, stock, and rail. To make the most of your dragster and in order to overpower the opponent, you're going to have to assemble car parts which will offer you maximum engine performance. Putting the components together might sometimes demand expert knowledge in car mechanics - tires, aerodynamics, and electronics are presented in a manner which may prove to be very difficult for casual gamers to comprehend. Every detail that you change in the vehicle configuration will surely effect its racing capability. Bethesda has also put in the necessity of looking after the type of fuel that you inject into your machine (methanol, ethanol, nitro methane). Of course the fuel brand depends largely on the category of the dragster you'll be using (funny car, pro-stock and so on). Constructing a strong engine is very important for maximum car efficiency. You have to build an engine which has a good ignition capability and reasonable acceleration possibilities - so that you can maintain your speed during the race. Following this you'll need a fast and effective shifting gear is that can allow you to change speed faster than your adversary.
The chassis elements should be the last thing to worry about. Every feature was designed to make your driving more effective, yet they take too much of your patience so you have very little energy left for the racing itself. When you complete all of these settings you can use the inspection option which will point out any mistakes you may have made while putting the engine together. Personally I found that the best car for me was the pro-stock John Montecalvo vehicle with a high race Cam Shaft, a custom built engine, Corvette ZF 6-speed manual shifting gear, and a Drag Race 5000 clutch. After I've finally enhanced the performance of my race dragster, I actually initiated a single race event. Standard options have been instituted here: practice, events, single race, season, multiplayer, and load.
| BACK TO TOP |