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![]() | 9.5 out of 605 votes |
![]() | "Not The Payne He Used To Be" Jun. 29, 2009 |
![]() 8.6 Very Good A well-polished and addictive strategy game, effectively utilizes traditional turn-based gameplay mechanics, lengthy single-player campaign, huge world map, beautiful artwork, great soundtrack; Retro visuals, story lacks depth, weak characterization, world map needs some additional work, absence multiplayer. RATINGS GUIDE |
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| GAME INFO publisher: Atari developer: Katauri Interactive genre: Strategy MINIMUM REQUIREMENTS PIV 3000, 1GB RAM, 256MB video card |
ESRB rating: T homepage: www.kings-bounty.com/ release date: Sep 23, 08 (released) |
| » All About King's Bounty: The Legend on ActionTrip | |
The year 2008 didn't bring much on the RPG front, aside from releases like Fable II and Fallout 3. As a matter of fact, I'm still trying to shake off feelings of disgust caused by lackluster titles such as Space Siege and Too Human. In short, during 2008, we've seen one disappointment after another or mediocrity at best. King's Bounty: The Legend is, on the other hand, something we did not expect. It's actually based on the King's Bounty license developed 18 ago by New World Computing.
![]() Where is everyone? My horse can't smell that bad. |
![]() The waterfall is a perfect place to hide. Hiding is a lot better than dying. |
This game emerged from Russia-based studio Katauri Interactive and it hit stores several months back, but we only just got the chance to dip into its many intricacies, so please don't be angered by the late review. I've spent quite a lot of time playing the game. Also, the game had been overshadowed (to say the least) by a variety of major releases throughout October, November and December.
King's Bounty: The Legend is a fantasy themed strategy game, heavily relying on Heroes of Might and Magic turn-based style gameplay. Experienced strategy players will be at home here. There's a slight twist to the formula. Players guide their units and heroes switching between real-time exploration and turn-based battles. So, the major difference here (when compared to HoMM) is that hero units aren't moved about the map by draining turn-based points. The fact that you can explore the world in real-time gives you numerous advantages, especially when you need to avoid unnecessary conflict with considerably more powerful foes. It also means you don't have to sit and wait for the enemy to tactically position its armies across the map.
Right from the get-go, you're bound to be drawn in by the slick design, appealing artwork and lovely background music. The visuals are very much behind today's standards, although we weren't bothered by this and I assume most of you won't be. Like I said, design wise, everything seems in place. Each unit or hero is animated with precision and care, both during turn-based battles and on the world map. The colorful landscape and the realms are astoundingly huge. It'll take you quite a bit of time to discover all the lands and solve all the quests.
You can choose to experience the main campaign as Warrior, Paladin or Mage. Each of these hero classes feature benefits and disadvantages. As a Warrior, you can increase your ability to govern troops effectively in close combat and you'll be able to master skills that allow units to increase critical damage. Playing as a Paladin, of course, grants you certain advantages against Evil-based races, particularly when facing the undead and demons. The Mage is an expert in a variety of magical skills and wields an impressive selection of deadly spells.
Of course, tactical decisions made in battle depend greatly on the hero class. The point is that no matter which class you've chosen, the game should provide many hours of decent entertainment, both for strategy fans and RPG buffs. I do have one major gripe concerning orientation. The maps are well-drawn, so players can have a better idea of where they're supposed to be going. The problem is the map doesn't show locations of quests and key characters, which means you'll either roam through the realms without a clue of where your goal is or you take the time to mark the start of each quest on the map, so you can return to specific characters once you've completed the task. It's a bit frustrating.
![]() Summoning this guy is always a pleasure. |
![]() Poison skull... never fails. |
Quests may not be too original in terms of structure and yet somehow they feel less generic than in games like Sacred (a franchise which I consider to be the mother of random quests).
King's Bounty: The Legend has one flaw that sticks out. The game doesn't feature any voice acting, which puts the emphasis on written dialogue. While we cannot see anything wrong with getting back to classic RPG-style storytelling, there's really not a lot to enjoy in that respect. The characters seem uninteresting and the story feels rather corny. Also, you won't find a multiplayer mode here, which is a shame, seeing as there's plenty of potential on that front.
Weak writing, the retro look and other flaws of King's Bounty shouldn't stop you from trying the game out. There's a beautifully presented fantasy world just waiting to be discovered, along with a long single-player game crammed with enough content to guarantee a lot of hours of good clean fun. We certainly haven't missed out on such an experience and neither should you.
| Vodoo | [mail] Jan 08 2009, 04:33 pm EST | |
| it looks as if based on the Warcraft 3 engine but with the HoMMosexual visual motifs. don’t be so mopey, maybe new IPs will reveal themselves this year and end the reign of sequential gaming. |
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| Vader | [STAFF] [mail] Jan 08 2009, 05:03 pm EST | |
| Maybe, maybe... | ||
| Paul | [mail] Jan 08 2009, 06:06 pm EST | |
| Great game. Everyone? Go buy it. And don't you fucking dare stealing it. |
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| Vader | [STAFF] [mail] Jan 09 2009, 05:20 am EST | |
| Yeah, actually this is one of those rare games I enjoy playing even after reviewing it. That doesn't happen very often. | ||
| decius46 | [mail] Jan 09 2009, 11:51 am EST | |
| FYI Gamersgate is having a 50% of sale for 19.95 for this game, its sweet deal for sweet game. | ||
| Vader | [STAFF] [mail] Jan 09 2009, 02:02 pm EST | |
| Plus, it takes a really, really long time to complete the single-player campaign, which is nice. | ||
| albundyhere | [mail] Jan 09 2009, 08:36 pm EST | |
| Finally, another Heroes of Might and Magic type game with something different. I love it! | ||
| Whittaker | [mail] Jan 10 2009, 05:53 am EST | |
| Thanks for reviewing this game, it's one of those rare diamond's in the rough that is easily overlooked but once you get into it it's really fun and it compells you to keep playing. I hadn't heard of or seen this game reviewed anywhere else so I'm happy you brought it to my attention. Now off to play it more. |
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| Amok | [mail] Jan 10 2009, 08:17 pm EST | |
| Hm... certainly sounds interesting. Yet, I never did enjoy HoMM as much as I'd want to. Too strategic. I would take this one up if I hadn't already enough to play. |
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| Vader | [STAFF] [mail] Jan 11 2009, 02:35 pm EST | |
| What are you playing? No, wait, don't tell me. Your avatar is a pretty good hint ;-) As for King's Bounty, it's a fine game and, yes, it does require some thinking and tactics. It's also the perfect choice for gamers who are waiting for titles such as Disciples III to hit the shelves. |
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| The_Reverend76 | [mail] Jan 12 2009, 07:02 pm EST | |
| Looks like a fun ass game, lots of different creatures to play with, the graphics look ok, I think all of you guy's props for this game has sold it for me. Now between Far Cry 2 , Fallout 3, Mass Effect, and King's Bounty, that should pretty much kill off any playtime for MMo's. THANK GOD!!!!!!!! | ||
| Archius | [mail] Jan 12 2009, 10:43 pm EST | |
| this is an amazing game. It's one of the few games these days that is worth playing from start to finish. wonderful visuals also, i like the cartoon style, like warcraft 3 (amazing game also) | ||
| greenberet | [mail] Jan 12 2009, 11:31 pm EST | |
| Finally a new IP! | ||
| Vader | [STAFF] [mail] Jan 13 2009, 03:38 am EST | |
| Well, it's not exactly a new IP. | ||
| Amok | [mail] Jan 20 2009, 06:54 pm EST | |
| Actually, Vader, while the use of this avatar was indeed an effect from my anxious anticipation of Fallout 3, now - after playing it - the avatar marks a recurring and nostalgic appreciation for the good old first and second installments. Also back to King's Bounty, I'd give it a go as I would to yet another HoMM sequel, but one of the Lows really puts me off: story lacks depth. That kills its chances of being played by this one. I remember reading every single story text that appeared during my playthrough of HoMM IV, no matter how much of a wall of text it was. That's how much stories matter to me. |
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| Vader | [STAFF] [mail] Jan 21 2009, 05:33 am EST | |
| I know. King's Bounty pretty much sucks on that front. The story feels generic and sometimes it seems like a 5-year-old kid wrote the scenarios for certain quests. | ||
| panterafan666 | [mail] Jan 28 2009, 07:47 pm EST | |
| fucking gay | ||
| Vader | [STAFF] [mail] Mar 18 2009, 05:36 am EDT | |
| Excellent, I do so love constructive criticism, especially from someone as eloquent as yourself. | ||
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