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6.6
Above Average 

HIGHS
Excellent setting - an interesting combination of a cool fantasy tale and actual historical facts. The SPECIAL rule system from Fallout does the trick. Numerous quests to complete;

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Rather slow pacing at the beginning. The game is difficult and it mat take you a while to improve your character. Character animations could've been better. Only playable in 800*600 resolution. Several shortcomings that make for an unbalanced gameplay.

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PLATFORM   PC

Lionheart: Legacy of the Crusader Review

GAME INFO
publisher: Black Isle Studios
developer: Reflexive Entertainment
genre: RPG

MINIMUM REQUIREMENTS
PIII 600, 128MB RAM, 8MB video card
ESRB rating: T
homepage:
lionheart.blackisle.com/

release date: Aug 13, 03 (released)
» All About Lionheart: Legacy of the Crusader on ActionTrip


August 22, 2003
Ure "Vader" Paul

Black Isle Studios is certainly prominent when it comes to dishing out classic RPG's - Baldur's Gate series, Icewind Dale series, Planscape Tournament, etc. Lionheart: Legacy of the Crusader was designed with the same attention to detail, except this time Black Isle was backed up by programmers and designers from Reflexive Entertainment (the creators of the real-time strategy Star Trek: Away Team. Because of Black Isle's long-standing reputation on the RPG scene, we thought Lionheart was pretty much a safe bet. A while back we were able to find out all there is to know about the game in a chat with Ion Hardie, the Lead Designer and Co-Producer of the game. Many promising features have been unveiled and our expectations heightened. Now, we took the time to go through the game step by step and see if it can measure up to the vast RPG competition out there. Sadly, there are many aspects in the gameplay that we found disappointing right at the beginning... Read on to find out why.

One thing should be straightened out before we go any further. Unlike other RPG's that were conjured up by Black Isle, Lionheart doesn't borrow any AD&D principles. As an alternative, the developers have relied on the effective SPECIAL rule system that's already been successfully utilized in the Fallout series. So, with that in mind, and several other aspects that are related to Black Isle's experience with RPG's, we took a leap in the world of Lionheart.

The game introduces a rather unusual setting for a classic RPG - it actually offers a unique fantasy tale that's effectively flavored with historic characters and events. This is, by all means, a move in the right direction and a most welcomed refreshment. You start out your quest in 16th century Spain - or, to be exact, a rather original alternate version of it. Long ago, during the Third Crusade, Richard the Lionheart and Saladin forgot their differences and quarrels and united against a terrible evil and the armies of darkness. Driving away most of demons and creatures, Lionheart and Saladin achieved victory. Unfortunately, many monsters lingered and began to spread havoc, spawning with humans and causing great unease throughout the lands. Your adventure starts in the great city of Barcelona. Upon your arrival to the city, you slowly begin to realize that your character possesses some sort of mystical heritage that's strongly related to the spirit and the very essence of the mighty Lionheart...

Barcelona is divided into many huge districts. Many factions fight to gain power and influence within the city as well as across the whole of Spain. Since you are a beginner and a young adventurer, your first task should be to gain as much experience as you can, in order to join up with the faction of your choice. Later on, you will be assigned to perform a variety of duties that are consistent with the policies of the factions you chose to support.

The first positive aspect of the game, is that a great deal of quests and sub-quests is available right from the start. In fact, there are so many things to do, you'll often need to consult your quest log; where the specifics of all initiated quest are neatly laid out. On many of these quests you get to chat with a range of authentic characters like Leonardo da Vinci, Cervantes, Shakespeare - all of which can send you on various and mighty useful sub-quests. Such moments can truly motivate players to carry on piercing and slashing their way through the game. At least that's the way it was for me. So, basically, Lionheart doesn't fall short of quests, to be sure. Sadly, as I was so keen to complete my quests, I immediately encountered certain disappointing aspects of the gameplay, which I think will surely draw away hardcore role-players and newbies alike. The simple fact is that the game has an excessively difficult beginning, with miscellaneous opponents that are in many ways too hard to handle - regardless if the character relies on spells, melee skills, or range combat. This is where a rather slow pace kicks in and you may become frustrated early on in the game (a recurrent phenomenon in many RPG's nowadays). So, when the action begins, you'll usually find yourself running away from simple enemies like sewer rats and goblins.

As you may have gathered, combat is an essential part of Lionheart's gameplay mechanics. The ol' hack-and-slash routine is present throughout the entire game.

Another impractical moment in the game is that there are no teleport areas. Also, there are no spots where players may expect to find perpetual healing or mana replenishment. Instead, you must hope to run into mana and life energy along the way. The problem is that certain locations are full of the so-called mana and energy spirits, whilst other places just don't have enough to help you go through an entire level smoothly - you frequently have to return to a section that's already been explored, looking for these spirits in every nook and cranny. Now, it's clear that Black Isle and Reflexive didn't handle the game's hack-and-slash moments very well (just compare the game to any action/RPG from Diablo to Dungeon Siege).

The AI is another aspect that might need additional work. Don't get me wrong, generally the AI works fine. It's just that freakish behavior can be observed in friendly characters (NPC's that can join you in your cause and can be released from duty at any time during the game). Your companion sometimes simply refuses to cooperate even when your character is in dire need of assistance. The enemy AI usually works satisfactorily, but it can also display some weird behaviors from time to time... Nothing too serious though.

Thanks to some of the aforementioned flaws, it was somewhat difficult to discern the positive aspects of the game. Later on, I was able to find some good moments. For one thing, establishing a good character advancement system is a huge advantage in Lionheart and it clearly stands as Black Isle's forte. The so-called SPECIAL system from the Fallout series was effectively optimized for the needs of Lionheart. The entire rule system is intuitive and makes skill advancement a cinch, even for inexperienced RPG players. Dispersing experience points and learning new skills and perks works smoothly and without any problems. As you progress, it will be quite easy to get used to combining various magic abilities and combat skills throughout the game - which is actually the most enjoyable feature.

Visually, I wasn't all that impressed with Lionheart. Fair enough, some areas are pretty with many cute details such as trees, little fire-bugs flyin' around, rippling brooks, etc. Then again that doesn't amount up to much when you consider the faintly colored backgrounds and various underground levels that seem a tad repetitive - in terms of design. On top of that, most characters were endowed with relatively rigid body animations. Once again, let us recall Diablo - when it comes to isometric hack-slash style RPG's, not a single developer managed to create such an impressive range of smoothly animated in-game characters. Another disappointment is that players cannot alter the graphic mode they're playing in - for some interesting and extremely annoying reason, the game is locked in 800*600 resolution. Contrary to these downers, Lionheart features a well-designed GUI and high-quality voicing, as well as some cool music themes (although, I would've preferred a slightly wider range of tunes).

The game can be fun for a little while when played in multiplayer. Up to four players can join a multiplayer game via built-in server browser; but alas, already numerous reports are coming in about frequent lagging issues and high pings. Also, don't expect any innovations in the multiplayer mode in terms of content. It's all the same as in the single-player campaign.

Lionheart: Legacy of the Crusader is no doubt based on an original idea. But, from where I'm standing, it could've been way better, bearing in mind that the developers took the time to create a good story and brilliant setting for an RPG title (on top of using the Fallout SPECIAL system). Regrettably, the game suffers from several balancing issues. It's obvious that Reflexive wasn't pushed in the right direction, and as a result they turned a highly potential RPG franchise into an average and unbalanced hack-and-slasher. It seems to me that Black Isle should not leave its RPG projects to other developers in future.

PAGE 1




13 post(s)
Reader Comments
nexioz [mail] Aug 22 2003, 01:34 pm EDT
good review. it looks easier then baldurs gate and neverwinter anyway...
ReDeeMeR [mail] Aug 22 2003, 02:58 pm EDT
And shittier...

Black Isle has almost nothing to do with Baldur's Gate and NWN series(thank god)

Richard Lionheart isnt history, it's a myth, this game is a mess, I hate most "alternate crap" type of games, but this is over the top

Leonardo da Vinci 1452-1519
Miguel de Cervantes 1547--1616
William Shakespeare 1564-1616

The character might have met Cervantes and Shakespeare at some point, but unless he can travel in time or lived more then hundred years I dont see how he could meet da Vinci, this is BS.

800x600 are you fucking kidding me? lol and with all that crappy character anims(I thought diablo 2 had so so models, but this is just LOL).
  Dyn@195.92.198.75: "Richard Lionheart isnt history, it's a myth" He was real a...
fatBastard(); [mail] Aug 22 2003, 03:49 pm EDT
Dang, I was kind of hoping it would be better but to be honest: Lionheart merely continues the series of "should have been" games this year :o(
DEATH AT THE DOOR [mail] Aug 23 2003, 07:39 am EDT
Well, Black Isle helped with Baldur's Gate 1 and 2. They didn't help with NWN because Bioware broke up (hehe) with Interplay.
There was a notice on Atrip that the part of BIS which worked with Bioware (and made Planescape and such), left, founded Obsidian Studios and teamed up with Bioware.

As for Fallout, some of the members left and founded Troika and other people went to some other company.

So now Black Isle is nothing.
ReDeeMeR [mail] Aug 23 2003, 08:09 am EDT
They didnt do anything with BG1 and 2, Bioware designed and made those games.

My guessing BIS designed Lionheart and reflexive made it, since it has almost the same s.p.e.c.i.a.l system as fallout.
DEATH AT THE DOOR [mail] Aug 23 2003, 01:19 pm EDT
Really? I remember the BIS logo on BG2 box...

What's S.P.E.C.I.A.L. without PIP boy ;)?
BIS owns all the Fallout copyrights, though :[
ReDeeMeR [mail] Aug 23 2003, 06:16 pm EDT
yeah they had the logo on because BIS apparently patent all rights to the name Baldur's Gate(unfortunately :(

special is the system/rules used in fallout with perks an shit, well you know :p
DEATH AT THE DOOR [mail] Aug 24 2003, 08:07 am EDT
Yeah, I know what's SPECIAL. There was supposed to be another system in Fallout but at the last moment they made SPECIAL. Yet for me, SPECIAL = Fallout = PIP Boy :p
WhoGivesARatsAss [mail] Aug 24 2003, 09:40 pm EDT
Thank you for this interesting review.. I wouldnt be pirating it even! bah!
DEATH AT THE DOOR [mail] Aug 25 2003, 07:39 am EDT
^ Indeed
Before reading the review I had the thought of downloading it but not now *snicker*.
Killer Klown [mail] Aug 25 2003, 10:11 am EDT
I picked up the game not too long ago and, historical problems aside, I've got this to say - while it's an interesting little diversion, it hardly grabs me Meaning: Unlike Knights of the Old Republic, I don't forsee myself staying up until dawn trying to finish 'just one more quest' with this thing. Some parts of Lionheart allow for a smile-and-nod 'Oh, well that's nice' but little more.
Aside from this, however, I have discovered that there _is_ kind of a teleport type function in the game, contrary to the review. It's not documented anywhere that I've seen, so I just kind of stumbled across it accidentally. It involves those big colored crystals you see sitting around the landscape. Clicking on a blue one will bring up a map, which allows you to return to another point you've already visited. Clicking on a yellow one will transport you to some other location in the current map you're in, and clicking on a red, appearantly, summons enemies.
Killer Klown [mail] Aug 28 2003, 10:17 am EDT
And on another note, while I fully agree it seems they tried to turn the game into a Diablo-esque sort of hack and slasher, they even took a step _backwards_. Someone mentioned items and the like above - Lionheart has no, that I've found, customisable items as per Diablo 2. Heck, even cheap knockoffs like Prince of Qin or Harbinger had customisable items
nasiraskar [mail] Sep 16 2003, 11:04 am EDT
Why are such low quality games flooding the market. I am looking for a fallout type game but alas could not find one. Lion heart failed miserably in delivering the goods as the game lacks the depth for which baldaurs gate etc are famous for. Hope to see a better game in the future
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