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![]() | 9.0 out of 63 votes |
![]() | "A Worthy Sacrifice" Jul. 09, 2008 |
![]() 4.8 Tolerable Some of the nicely directed action scenes may make you feel like you're playing MOHAA again. Brilliant musical score; cool visual effects. I'm sorry but I don't consider myself a pimpled-faced teen any more. I hardly ever wet my pants just by reading press releases or being treated to a ride at an amusement park. Topnotch shooters are supposed to be more intelligently designed than this. The gameplay is just weak. RATINGS GUIDE |
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| GAME INFO publisher: EA developer: EA genre: Shooters MINIMUM REQUIREMENTS Pentium II 450MHz, 128MB RAM, 800MB free HDD space, 16MB Ope |
ESRB rating: T homepage: mohaa.ea.com/ release date: Nov 11, 02 (released) |
| » All About Medal of Honor: Spearhead on ActionTrip | |
Medal of Honor: Allied Assault was an exceptional game. There's no denying that fact. It was the first game that came even close to conveying the fierce scenes of combat portrayed in Steven Spielberg's Saving Private Ryan on our PC's. The Omaha beach landing was so intense that for the first time I begun to imagine what it would be like to land on one such beach during the invasion of Normandy. Of course, even an extraordinary game as MOHAA had a few letdowns, most notable of them being the relatively short single-player campaign and the insanely accurate enemy snipers. Still, the game was a blast to play. It was an impressively well-executed game, climbing on top of sales charts faster than Christina Aguilera on her male admirers - an unfortunate reference I know.
![]() Embracing a snowy death. |
![]() There's smoke yonder. Go and see if they've started puffing without us. |
So naturally, there's no better way to cash in on a successful title than to release an expansion pack for it. EA Games is doing very well - they have money to burn and plenty of PR know-how to market any product so that its sales figures are somewhat predictable even before the game hits the shelves, or any reviews start popping up - and when the reviews do hit the books, they are typically favorable - since most big publications are either financed through advertising by EA, or they want to keep a really good relationship with the best publisher in the world. In a way, I can't really blame them, but that's another matter.
The Medal of Honor Allied Assault Spearhead expansion pack has owners of Medal of Honor Allied Assault assuming the role of Sergeant Jack Barnes while continuing their fight from behind enemy lines in Normandy on D-Day to the Battle of the Bulge to the Fall of Berlin and finally to the defeat of the Nazi regime in Germany. The game is divided into three main missions each consisting out of several sub-missions, so to speak. The last mission has you fighting in Berlin alongside Stalin's Red Army, so this will give you a chance to witness the very end of the Third Reich. As is the case with any expansion pack out there Spearhead adds some new weapons and multiplayer maps. Twelve new multiplayer levels including the Arnhem Bridge and the streets of Berlin; the game's arsenal now includes: British Enfield Mark 1 rifle, the Sten submachine gun, smoke grenades, and the Soviet PPSh-41 submachine gun. Besides that, you get to man plenty of artillery weapons: AA guns, heavy artillery, etc. All in all, this is a pretty unimpressive list of additions, as they won't bring anything particularly novel to the gameplay in any way. To a degree, playing Spearhead feels like playing Allied Assault.
![]() Evidently they didn't start without us. |
![]() Someone's screwin' with us. |
However, the quality of these two games is not really comparable. The original is not without its faults but still excellently done, while Spearhead resembles a Space Invaders MOHAA mod with occasionally well-directed semi-interactive action scenes. Yes you've read right - a Space Invaders MOHAA mod! The designers were obviously confused about what they wanted to do in this game - should the players feel like we're part of a virtual interactive environment, or a non-interactive Hollywood movie, which can only be made to look ridiculous if you mess with the set or touch anything you're not supposed to. Why is this? The maps in Spearhead are so claustrophobic and linear, the action is so ridiculously scripted that you feel like you've been stuck in some kind of amusement park where robots play out their roles as you're simply left to watch the groovy effects and enjoy the ride. This game has the same effect on the player as being on a boat at the Universal Studios "Ride The Movies" attraction when that huge (robot) shark from Jaws pops up every now and then to give you a scare while playing a much more visually elaborate Space Invaders.
For one, the shark doesn't have anything resembling an AI, and neither do the aliens in Space Invaders. It's the same with soldiers in Spearhead that were put there to run aimlessly at you while you're supposed to perform some kind of task. You'd shoot hordes of oncoming soldiers while still finding enough time to blow up a bridge. And yet, like in Space Invaders, the soldiers just keep on coming in wave after wave after endless wave. As soon as you complete your task (i.e. set the explosives), the soldiers stop pouring out from every available orifice. Usually, this works well in the movies as the director would cut to the next scene, but in a video game, it looks hokey and just plain bad! Why is this? Because video games are supposed to be interactive! Yes, I said interactive! The days of blatantly scripting a string of events are done! What if I want to wait a little before blowing up a bridge? Or go back a 100m to pick up a health pack? The most important goal of any game designer is to tackle these issues. The designers seem to think this is completely unnecessary however. Here's an example: Think Deus Ex - a mastery of level and game design, where every action the player takes has tangible consequences in a supremely interactive and moldable environment. Now think of a completely opposite approach to game design, and you'll come up with Spearhead. Let me give you just a better example of the blatant, moronic and downright offensive scripted gameplay in Spearhead. The task was to blow up an AA gun (I think it was an AA gun), but in order to do so; I had to go through one specific door that could only be open by a particular member of my squad. At first I didn't know this; I just knew I had to blow up that AA gun, since...well, it was the only logical thing to do given the fact there were no Nazis left in the area apart from that small artillery battery that I could see through the window of the house I was in. The only way to get to that AA gun was through this one door, and to my dismay I realized that the door was locked. So then I figure - OK, there must be another way to get to the AA gun, but seeing how the maps are so claustrophobic I soon came to a definite conclusion that going through THE door was the only way to get to the AA gun! But the door would not budge! Then after about 5 minutes of wandering like a complete idiot I spotted my squad mate who was stuck on the front door of the house, trying to run to the door he was supposed to open, yet due to the lousy AI scripting, he was stuck. I gave him a little push and the next thing you know he's running up the stairs of the house to open said door for me. The mission can finally go on, I blew up the AA gun, and did my part to save democracy. Yay. What was supposed to be a tense, warlike situation ended up being an exercise in futility and a test of my patience. There are other numerous such examples of stupidity in this game, as well as dumb AI glitches - like Germans getting stuck on walls, or failing to spot you when you're shooting at them from 5 feet away. In the game's defense, there are also some AI routines that are pretty convincing, like enemy troops reaching for cover and trying to run away when feeling panicky, but those moments of brilliance are easily overshadowed by the huge cloud of stupidity that is MoH: Spearhead's restrictive gameplay. Nazi soldiers aren't as deadly accurate as they were in the original, but it will often happen that they'll shoot three or four times and miss from three feet away. It happened to me while I was clearing out a church. I didn't see a Nazi soldier and I turned my back to him. He fired off three shots at me from three feet away and missed. I casually turned around and popped him in the head.
Granted, some of the intense action scenes in Spearhead are spectacular to watch, and rather fun to play, but just as you start to get into the groove you realize how simplistic your task and the actual gameplay routine really are. Usually, these spectacular action scenes come down to running and then ducking for cover, and then running again until you reach your designated spot on the map. And please don't try to improvise or you'll run into a myriad of invisible walls.
Spearhead boasts some awesome sound effects and great visuals (apart from the background textures). The developers are desperately trying to recreate the intense experience of the Omaha Beach landing from the original game, but I think that those of you who live near Universal Studios would be better off taking that Jaws tour than wasting your money on this game. Still, if even traces of the original's superior gameplay are good enough for you to shell out a few bucks then by all means go for it. It's your money! After finishing this game in less than 4 hours (Yes, it's even shorter than MOHAA), I felt stupefied and cheated. You just can't replace intelligent game design with cheap Hollywood stunts! It just doesn't work that way, or I hope it doesn't...
And if the developers were counting on the multiplayer additions to save their hides, think again. The game does offer a new mode of play called Tug Of War, where the Axis and Allied teams are tasked with completing an objective (or halting it), by controlling certain points on the map. New? Not hardly. This was done (and done better) in Battlefield 1942 and Return to Castle Wolfenstein. Tug Of War is a fun to play and all, but is it worth shelling out the cash for this expansion? Not really. Your money is better served elsewhere.
In closing, one of the rare brilliant aspects of MoH: Spearhead has to be the musical soundtrack. The music is easily the best facet of the game. Congratulations to the EALA sound team on a job well done! As for the rest of the design team, this is 2002. There is no excuse for such shoddy, poorly done game design. You had a wonderful platform to build upon, and you blew it.
| ReDeeMeR | [mail] Nov 21 2002, 12:45 pm EDT | |
| I agree 100% here, the forest level was um pretty much idiotic, trees feel on you and didnt do shiat, but they would kill(scripted) other soldiers nearby, the invisible walls were the most annoying thing, you have to look for medic, but in reality all you have to do is run straight while covering in the fox-holes wich is another stupidity as you can sit just near the entrance of it and you wont get a hit even if the shell lands right near your feet.
Also you cant hit your team mates, you can shoot but they(models) wont make any reaction, but this is probably good thing since team mates very often will run in your fire range and will stand there like morons they are. The truck scene was the most impresive imo, in conclusion: It's fun but very annoying and unrealistic at times. [ This comment was last edited by ReDeeMeR on Nov 21 2002, 19:33 GMT ] |
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| Smapdey | [mail] Nov 21 2002, 06:57 pm EDT | |
| God, I thought about buying MOHAA just to play this, however now I'm going to avoid it like the plague. | ||
| maletwo | [mail] Nov 22 2002, 01:57 am EDT | |
| I must agree with the other guy. I think your review is significantly off and overly harsh. You seem to have an axe to grind with EA. There goes objective journalism I suppose.
Anywho, the game is pretty cool by me. It's one of the only games nowadays that offers both a "real" single player componenet AND a multiplayer component. I am so tired of lame sci fi multiplayer games that try to pass off bot play as a single player experience. Hell, even BF1942 did that lame single player. Why bother, it's so weak! Also, this is an EXPANSION pack. It's not a full game. I expected to get a shorter experience with more normal add-on stuff. They delivered that greatly in my opinion. You thought Allied Assault was short? What are measuring against, a sixty hour game? Do you expect that for thirty bucks? Whatever. Everyone has an opinion. I think yours is overly harsh and seemingly tainted, but thanks for letting me voice mine. |
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ReDeeMeR: Stfu, BF1942 is far superior to Spearhead. jerramaya: Battlefield 1942 is a good Multiplayer game and it SUCKS in ... ReDeeMeR: Bah, both modes have flaws and yet both are great. Schadenfreude@128.138.34.148: BF:1942 is a great game jerramaya: but it Still SUCKS in Single play mode | ||
| 2lions | [STAFF] [mail] Nov 22 2002, 02:49 am EDT | |
| I knew I waas gonna get crap like "you have an axe to grind with EA." I don't. This game is awfully designed. That's my opinion. Most of all this game lacks any intelligence whatsoever. It's a blatant attempt to scrap something up for the masses so that EA could milk more money off the MOHAA franchise. | ||
| fatBastard(); | [mail] Nov 22 2002, 04:05 am EDT | |
| It is also important to notice that the word of the "Review" is "a critical evaluation" (Webster) and thus is an "oppinion", not a matter of fact. It wouldn't have mattered for me if this review gave Spearhead a 100% calling it the best game ever. I _STILL_ wouldn't have bought it since I didn't like the original MOHAA game even though a lot of gamers and reviewers alike praise the game and therefore highly doubt that I'm going to like the expansion pack.
I've heard people complaining that the "Morrowind: Tribunal" expansion pack should have been a free download patch and not a commercial product but that didn't stop me from rushing out to buy it as soon as it arrived because I'm cracy about Morrowind. I'm sure the same applies to those of you who absolutely adore MOHAA. However, please note that while we, the gamers, are allowed to don our fanboy or anti-fanboy hats and shamelessly praise or dis a game, the reviewer _HAS_ to try to be objective and weigh positive aspects against negative and thus come to a conclusion. The expansion pack marked is a huge grey zone when it comes to quality. Some expansion packs are of a very high quality with lots of content while others are completely worthless. This is not news people. I'm not going to comment on whether Spearhead falls into the former or the latter category but I can say that if it does indeed belong to the latter category then it is not the first disappointing expansion pack and I can assure you that neither will it be the last. [ This comment was edited by fatBastard(); on Nov 22 2002, 09:08 GMT ] |
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Shakti@210.186.3.28: I didn't like MOHAA because it had no solid storyline rather... DusterAZ@24.116.0.227: Really, what store is that? I couldn't return a game I alre... Shakti@210.186.3.50: I'm not quite sure about US outlets Duster.I come from Malay... | ||
| ReDeeMeR | [mail] Nov 22 2002, 10:39 am EDT | |
| MOHA:A had a really good atmosphere in it's time, but I feel that after BF1942 every scripted game will get bashing from most of gamers. | ||
| jerramaya | [mail] Nov 22 2002, 12:54 pm EDT | |
| Spearhead is not well made game , but thats a harsh rating too , i didnt liked it after MOHAA thats for sure and what i hated about it is that WE HAVE TO BLOW UP ALOT OF TANKS AND VEHICLES IN IT are v playing Terminater 2 or spearhead hmmmmmmmmmmmmm | ||
| 2lions | [STAFF] [mail] Nov 22 2002, 04:25 pm EDT | |
| Yeah, I found that odd too, that they would publish a guide but not a full review... | ||
| Smapdey | [mail] Nov 22 2002, 05:27 pm EDT | |
| I think you went way to harsh 2lions! This is an EA game and you hate them. We know you do. Spearhead deserves a 200%. You're a spiteful idiot who knows nothing about gaming and probably attempts lude sexual manuevers on small animals. You're a stupid loser who needs the BOTD because they can't get a date. This game is awesome.
You can tell I am joking in this because it's grammatically correct. If I were serious this is what it would look like: HEY asSOHLE YOU suck a lot BEcause thiS GAME IS awesome and you are stuPUID AND A SHITMONGER die AND GO TO hell!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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John: lol! thats exactly the shit people do!
2lions: I admit I attempted lude sexual manuevers on small animals a... | ||
| John | [mail] Nov 22 2002, 05:41 pm EDT | |
| You guys are forgetting that this is sort of liked what happened with AoM, except significantly less fire going on. Atrip gave AoM an 83, and PC Gamer gave it an 86. Don't let the door hit your ass on the way out. | ||
| Smapdey | [mail] Nov 23 2002, 10:06 am EDT | |
| I give up on the forum system. This fuckers have no clue as to what they're talking about. The numerical rating is only a scale of mathmatics. If the game is original and good it gets a 90 something. The thing is I think you guys should give two ratings. One is the numerical rating of originality and shit like that, the way you have it now and the other is the "how much you like this game" along with a few others you liked and didn't like so we can get a feel for your taste in any particular genre. This would help us rate games along with what to buy if it fits our tastes.
[ This comment was edited by Smapdey on Nov 23 2002, 15:06 GMT ] |
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| v1m | [mail] Nov 23 2002, 06:24 pm EDT | |
| Nice objective review, and let me explain something to the fanboys. Objectivity doesn't mean the reviewer comes down on the side of the game that you do. It means he or she has an open mind, which we can see here in statements such as "MOH was an exceptional game" -- in the first bloody sentence, for Christ's sake. What Maletwo wants isn't objectivity; he wants public relations-style fanboy flattery of the game developer and publisher, and god only knows why. There's enough of that out there already in the world of gaming "journalism"! Keep up the good work on Action Trip; critical reviewing makes it one of the few gaming sites worth reading. | ||
| Smapdey | [mail] Nov 24 2002, 08:56 am EDT | |
| Well said. | ||
| Roboltov | [mail] Nov 25 2002, 12:03 pm EDT | |
| I think that anything MOHAA is good. The game is great, and many WW2 shooter fans (me included) will enjoy it. You get more guns, more skins, and a new campaign, so whats the trouble? If youre looking for a whole new game, buy BF1942, but if you want to expand the best game of the year, get spearhead. | ||
| Smapdey | [mail] Nov 28 2002, 01:55 pm EDT | |
| I have lost all faith in the guest system. Really. Some of you guys don't understand the internet. Really. Some of you aren't too bad but a lot of you are total dicks. Really.
We stopped taking guests seriously awhile ago. |
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| doom3 | [mail] Feb 22 2005, 09:16 pm EDT | |
| Although I hated Delta Force games (yet I played and finished LW and TFD), they were more expansive...but I havent played Spearhead yet...I didn't think it was so bad...I should try it...because I have it. | ||
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