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![]() 6.8 Above Average Large numbers of parks, contestants, mods; Unresponsive controls, multiplayer... RATINGS GUIDE |
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| GAME INFO publisher: THQ developer: DarkLands genre: Sports MINIMUM REQUIREMENTS P233, 32MB RAM, 3D accelerator |
ESRB rating: E homepage: mtvsports.thq.com/skateboarding/index.htm release date: Sep 19, 00 (released) |
| » All About MTV Sports: Skateboarding on ActionTrip | |
Speaking of video games dealing with extreme sports, it's funny how many of them avoided being published for PC. In the days of good old Commodore, Amiga and Speccy this genre flourished just like real-life BMX and skating. I cannot believe that people are no longer interested in skating stunts and that all the TV jingles feature only some segments of skating, usually not very fortunate for featured skaters themselves. And I should mention that skating techniques advanced in development in the meantime, introducing a multitude of new moves and variations.
But, let's get back to the game in question... MTV Sports Skateboarding (featuring Andy Macdonald) is one of the two skating titles for PC appearing at the end of 2000 (the other one being Tony Hawk's Pro Skater 2). This title comes from MTV, so you can expect it to have, if not authentic underground, at lest some popular semi-commercial music. Featured groups include: The Deftones, System of a Down, Cypress Hill, Pennywise, Snapcase, Goldfinger, No Use for a Name, Kottonmouth Kings, Flash Point, and the Pilfers. The most interesting thing is that all the licensed songs come with videos. The videos are low quality (128x64 AVI), but they are still fun to watch on TV screens and video-beams in skating parks. MTV also made some good use of the backgrounds sticking commercials of clothes and snowboard manufacturers all around. At times it made me feel I was playing one of those ridiculous advertising video games you get for free in markets. They managed finding 40 sponsors for it!
Apart from the emphasized Andy Macdonald, this title also features some other famous skaters (Colin McKay, Danny Way, Rick Howard, Brian Howard...) and several made-up skaters, about 30 of them all together. Some of them will be available from the start, but you'll have to "unlock" the rest. There are also several girls included (who don't look too effeminate on their four square centimetres, the only possible exception being 18-year-old Anna Graham), and several weird characters like Ted'E'Bear or the fifty-year-old Old Man Tom. Still, however different they might look, controlling all drivers is basically the same, with slight differences in speed and balance.
The graphics are all right concerning what most PSX to PC conversions look like. The textures are neither too good nor too bad. Drivers' models look relatively good, but they all look alike. And I certainly didn't like the way they were animated. It seemed as though they all have some frames missing. This can best be seen when they fall off their skates. At one moment your skater will be performing some elaborate trick, then go wrong, and the next frame you'll see him kissing the concrete. The same thing goes for hitting the walls, in which case the driver instantly turns 180 degrees. Each character has a well-rendered shadow, but you can only see it when skating on ground. As soon as you jump, the shadow will disappear.
The game features a great number of skaters, and an even larger number of tracks - 35 of them to be more precise, but most of them resemble each other. They should have made more open, freestyle levels in parks (the volcano one is a bit too strange). This way, most of the action takes place in various hangars, halls and industrial zones, which badly affects gameplay, regardless of the various ramp configurations.
As for the playability, controls are relatively standard for this type of the game: cursor keys and three keys meant for special actions. The jumps are fairly easy considering the fact you don't have to worry about landing; you just have to finish the stunt before you land. The possibility to make an insufficient number of turns and fall sideways onto the track is right out. I had the chance to play Tony Hawk's Pro Skater 2, which emphasizes that important factor. That did make "Tony" a lot harder to control, but it also gave you a far better feeling. Here, on the other hand, you can simply drive around holding your space bar and jumping up to ten meters high, worrying only about hitting the roof. I wouldn't say it's supposed to be that easy... And, what's more, the controls seem to be kind of slow. I first figured I had been doing something wrong, but then I realised the controls are simply unresponsive... AND you won't be able to key in multiple moves one after the other while you're in the air like you can in Tony Hawk's. You'll just have to wait until one move is finished in order to start with another (praying in the meantime the keyboard starts responding to what you press). If you get lucky, at times the rather clumsy collision detection system might save you. You can, for instance, fly horizontally over a great number of obstacles, hit the wall and remain unharmed, but to compensate that, your skater will sometimes fall with no apparent reason...
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