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Neverwinter Nights 2 Review

GAME INFO
publisher: Atari
developer: Obsidian Entertainment
genre: RPG

MINIMUM REQUIREMENTS
PIV 2000, 512MB RAM, 5.5GB HDD, 128MB video card
ESRB rating: T
homepage:
www.atari.com/nwn2/

release date: Oct 31, 06 (released)
» All About Neverwinter Nights 2 on ActionTrip


November 08, 2006
Ure "Vader" Paul

Let's not beat around the bush here. Neverwinter Nights remains to this day one of my favorite RPGs of all time. Bioware's classic D&D-flavored game successfully maintained a huge fan base over the years and still stands out as an exceptional achievement in gaming history. Up until Neverwinter Nights arrived, players seldom got a chance to enjoy a game that had brought forth such an imaginative and detailed depiction of the intricate Forgotten Realms universe (with the possible exception of oldies like the Icewind Dale and Baldur's Gate series). The industry has also seen major "Forgotten" flops. I'm sure you all recall the somewhat disappointing hack'n'slash RPG, Forgotten Realms: Demon Stone. (Ugg. Thanks for reminding me about that turd. -Mo)

Anyhow, while Bioware focuses on Mass Effect and Dragon Age, they made a choice to leave the Neverwinter Nights license in the competent hands of Obsidian Entertainment, who have already proved their worth with games such as Knights of the Old Republic 2. As it turns out, this was a good decision by Bioware.

Neverwinter Nights 2 kicks off with a basic tutorial and several plain tasks that explain the game's many traits to those of you who are unfamiliar with the gameplay. Experienced NWN players, however, are sure to feel right at home. Quests, character progression and battles are handled pretty much the same way as in Neverwinter Nights. Another recognizable facet is the dialogue system, which resembles Bioware's Star Wars RPG, Knights of the Old Republic, in almost every way. In line with this, Obsidian has incorporated a deep and involving storyline to keep you on your toes. The narrative takes you on a lengthy voyage through many perils and that means your character has to face heroic challenges around every corner. Commendably, the writers at Obsidian transformed the plot and gave it a more personal spirit. Hence, the story-telling has less of an epic undertone to it (compared to the first NWN, that is). By all means, immersing yourself in an exciting character-driven adventure leaves a greater impact on the player. It's not necessarily an improvement over NWN, but it comes as a nice and fresh alternative. Discussing specific segments of the story, as well as the characters and events in it, would only spoil things. So, I'll leave you to enjoy the ride and discover all the details on your own.

Gameplay wise, there's a lot to enjoy. Progressing through the chapters unlocks an impressive amount of skills, henchmen and a wide variety of quests to go through. The coolest thing is that the development team was smart enough to include practically all the skills, feats and special abilities that were present in Neverwitner Nights, Neverwinter Nights: Shadows of Undrentide and Neverwinter Nights: Hordes of the Underdark. Familiar prestige classes and base classes were also included, but some of them require special conditions in order to be unlocked.

Throughout the game, I managed to notice a few things. To begin with, you'll have your hands full on all your journeys and you'll have a lot of fun while battling against a variety of foes. In addition to that, I found that the new-fangled "Puppet mode" made things a whole easier when you head off into combat accompanied by several battle-eager NPCs. The feature allows you to take complete control of your characters and prohibits them to do anything without specific orders. This was handy since my henchmen were often rushing into certain death without heeding my commands. The AI, apparently, needs additional fine-tuning. (As always, in nearly every game ever released. -Mo)

At some point in the game, your character achieves a certain standard that allows him to own a personal stronghold, or Keep if you will. Possessing a stronghold definitely changes further endeavors. For one thing, besides handling main quests and side-quests, you'll be preoccupied with various chores that any respectable castle-owner ought to be dealing with (Mucking out the stables? -Mo). This denotes several responsibilities such as training troops, improving weapons and armor, maintaining and repairing everything within your territory, instituting taxes, and even signing up merchants to flog various goods for you. NWN fans will surely find this to be a rather noteworthy improvement over the original.

Even though Neverwinter Nights 2 sees a few inventive components, the game actually doesn't amount up to anything groundbreaking in terms of gameplay. Quite simply, the development team decided to draw on all the aspects of gameplay that made KoTOR great and implement that in NWN 2. As you'd have thought, Obsidian came up with a gripping and well-balanced plot, which holds your attention the whole time. In a nutshell, Neverwinter Nights 2 is like Knights of the Old Republic enveloped in a well-known D&D universe. Apart from inserting plenty of elements that will surely keep RPG buffs happy, Obsidian also re-introduced the character alignment system (i.e. good vs. evil). Once again, making various choices through dialogue and warfare defines your character, allowing you to set the border carefully between good and evil personalities. Of course, you can always take the situation to the extreme, either by being an ultimate goody-goody hero or a merciless villain.

NWN 2 doesn't exactly feature any jaw-dropping visual moments, although it certainly shows off a satisfying range of visual effects and spell effects (some of the later battles will look very epic in scope). Well-designed and highly detailed models make it a pleasure to watch your characters as they develop into valiant high-level avatars. You'll also watch them as they make their way through vibrant and colorful sceneries, such as forests, canyons, swaps, dungeons, etc. Unfortunately, some areas clearly lack more polys and richer texture patterns, which did come as a slight disappointment. It also appears that a great number of players experienced some difficulties tweaking Neverwinter Nights 2 and optimizing the game's performance. From our own experience, the games runs best when you tone down certain shadow effects. That's, of course, if you happen to be playing on a relatively weak rig.

Obsidian did a splendid job on the soundtrack as well as the voice acting. Many familiar tunes from NWN are back, setting the appropriate atmosphere for a fantasy RPG (courtesy of composer Jeremy Soule).

There's more to the game, of course, than the single-player campaign. You'll have plenty to do once you start fiddling around with the newly implemented toolset. Obsidian has left the field open for users to experiment and use their imagination to come up with diverse and exciting new adventures. We have yet to experience NWN 2 from the perspective of sharing modules and enjoying an endless choice of challenges.

With all this on offer, Neverwinter Nights 2 will surely keep RPG fans busy for a long time. You won't regret buying the game, especially if you've played through the original as well as the expansion packs. On the other hand, Obsidian obviously hasn't made any real breakthroughs, which is a bummer, really, seeing as the original brought quite a lot of fresh ideas to the RPG scene.

PAGE 1




28 post(s)
Reader Comments
_Chaks_ [mail] Nov 08 2006, 11:21 am EST
Looking forward to play this one. Mine will arrive at the end of the week. Is the game heavy? I mean..u need a high end PC to run it properly? The E3 videos kinda showed that..hehe
ShadowLance194 [mail] Nov 08 2006, 11:24 am EST
Pretty fair review, I havn't got a chance to dig into it yet but that's about what I expected from them
2lions [STAFF] [mail] Nov 08 2006, 11:35 am EST
With some proper tweaking, this game works fine on any hardware.
  leethax: and without it, runs like shit on even high end computers :(
GMan [mail] Nov 08 2006, 12:17 pm EST
A few odd bugs??? There are EXTENSIVE bugs in this game that cause you to look in forums and PRAY that someone has already encountered them and discovered a way around them! Scripts galore do not work correctly, or at all! Transitions do not occur! Read the Bioware forurms for NWN2! They even said do not post bug reports in the Technical section because they were getting loaded down with them! The Atari forums aren't nearly as bad bloated with complaints, which I find amusing, actually.
I'm WELL into the game at this point and am having problems because a bug kicked a require character out of my party and can't get them back. How's that for a bug? I've put 4 days of solid playing into it at this point. (I got the game Friday, and I've been playing since. I got bugged out at 2:30 am this morning.)
While the game is GOOD at times, and does do some things very well, the bugs make playing this game a challenge. Wait for at least one patch! There are people complaining about not being able to get past the tutorial! There's other posts that say if you skip the tutorial you won't run into as many problems. I skipped this tutorial and I'm still having interesting problems, just of a different sort, I guess.
Oh, and a comment on the 'Excellent Audio' review. They didn't even put speaker settings into the settings area of the game! You have to manually edit your nwn.ini file to put in if you have 5.1 speakers or anything else other than stereo speakers. And if you edit the wrong one you'll think you're goin nuts because it undoes your windows settings! However, when fireballs go off, my room shakes! They are pretty awesome. However MUCH of the music and characters sound bites actually are ripped directly from NWW or one of the expansions! So even THIS is getting old!
Anyway, wait for a patch. I dunno how long that'll take them. With as many bug reports as I'm seeing on the forums, it might be a few weeks.
2lions [STAFF] [mail] Nov 08 2006, 12:33 pm EST
Haha, good old Obsidian Entertainment! :)
Vader [STAFF] [mail] Nov 08 2006, 12:38 pm EST
Well, we haven't experienced the problems you have.

Btw, It's true that a number of sound effects and voices have been taken directly from the original, but that didn't seem to bother me much and I wouldn't necessarily characterize that as a game flaw.

For what it's worth, I'd recommend the game to NWN fans or any enthusiastic RPG player for that matter.
pavarotti [mail] Nov 08 2006, 01:06 pm EST
I hate the combat system , there is no combat system!! , i hate the stupid map transaction, the loading bettwen inside - outside building, i hate the way weapons look, the way you control the camera and the character , i hate the same old stupid rpg storylines . I hate the god damn game.
  fatBastard();: So basically you hate traditionel RPGs ... why are you attem...
GMan [mail] Nov 08 2006, 01:35 pm EST
If you'd like to 'experience' the problems I have, and I've only experienced a few with around 30 hours or so in the game, go over the Bioware technical forums. You'll find out quickly what I'm talking about.

I more than consider myself an 'enthusiastic RPG player'. I've been playing games longer than most of you guys have been alive, with the exception of Mr 2Lions. I've been playing games since the 70s, although not on PCs, of course, and I was a teenager then. My favorite games have always been RPGs, and I don't imagine there are many that I've missed over the years. Some of my initial favortires I remember playing on my Amiga computer in the late 80s. Keef the Thief comes ot mind and what a wonderful unheard of game that was!

Don't get me wrong about this game. I was drooling over it which is why I preordered. And by NO means am I saying do not get this game! However, with as many bugs as are documented with this game, and with all the stuff that's been directly ripped from the previous game, I think your 84 is more than a bit overrated. My first impression of the game was that it was an expansion of NWN, not a sequel. That's changed since I've been playing, but that's only because of graphics, effects, and sounds. Game play is exactly the same because of the way the engine is designed. Several of the problems I have seen posts from Oblivion on, and they've been VERY supportive of the gamers so far. So I'm very optimistic they'll be getting fixed.

One thing I very much like about this game is the fact that it is user expandable. I will be able to play this game for months and months after this. If it's supported as NWN was, I'll be able to play for years after this. The problems don't appear to be with the game itsself, but merely with the 'module' they've created for the engine. Once they fix their module, it will be well worth playing this game. However, they do need to fix it, otherwise there will be some serious fustrations with the game.

As I stated in my previous post, I'm currently stuck. The other location I was stuck at was a very popular place to be stuck due to a bug, and it had already been discussed extensively. I needed to do a couple console commands and I was on my way. This place, much further into the game, is a less talked about area, and I've only found one other person that has encountered the same thing. Because I found this person, I was able to troubleshoot the problem and have figured out a POSSIBLE work around for the game, which will take me back about four hours.

If this is the type of game you'd like to play, where you have to troubleshoot your own problems (btw, I actually do kinda love troubleshooting, so I'm getting into it), and use the console to create workarounds, then have at it! Odds are you'll eventually encounter one of these problems if you truly are hardcore about your playing. I don't know when the patch will come out, but I don't think it'll be soon. I didn't encounter my first show stopper until I was 3 days into it, and all I've been doing is playing this game. So a casual player may not encounter these bugs for a few weeks, and the patch will be out by then.

Anyway, I wasn't trying to bring down your review or anything. I just wanted people to be aware there were currently issues with the game that some people may find extremely frustrating. Reading through the forums, there are quite a few people that are there, although that's true for may newly released games. Still this is a AAA title, and I was really expecting more from Obsidian. Aren't these the same guys that did Baldur's Gate? This game reminds me very much of that game, but with an updated engine.

Thank you for your review, and keep doing the good job that you do.
danishpussy [mail] Nov 08 2006, 01:58 pm EST
[QUOTE]"I more than consider myself an 'enthusiastic RPG player'. I've been playing games longer than most of you guys have been alive, with the exception of Mr 2Lions. I've been playing games since the 70s, although not on PCs, of course, and I was a teenager then. My favorite games have always been RPGs, and I don't imagine there are many that I've missed over the years. Some of my initial favortires I remember playing on my Amiga computer in the late 80s. Keef the Thief comes ot mind and what a wonderful unheard of game that was!"

Ah, one of those people. And I thought I was a curmudgeon!
The forums for NWN2 aren't any different from any other AAA game that's come out in the past few years. Oblivion's forums were full of people whining about some bug or feature they hated too.

Anyway, I agree with the review. It's a fair score for an enjoyable game.

Oh, and if there's a way to quote text in these comments, would someone please tell me how? If not, someone needs to add it in!
  GMan: I disagree with your statement about NWN2 being no different...
daftshadow [mail] Nov 08 2006, 02:26 pm EST
Camera angles sucks cock!
Panglicar [mail] Nov 08 2006, 04:09 pm EST
This game is pretty good in my opinion, though I wish it was developed by bioware instead of obsidian.
GrimshawUK [mail] Nov 08 2006, 05:07 pm EST
lol @ daftshadow's post
Templ [mail] Nov 08 2006, 05:15 pm EST
The one thing that bothers me about this game is the camera. Why could't they include KOTOR style camera? It was so much better.

Other than that, it's a very good RPG...a real RPG.
Vodoo [mail] Nov 08 2006, 09:17 pm EST
agree with Templ, camera in KOTOR would have been perfect in this game (at least in my opinion). graphics are awesome and i dont have any sound problems yet so thank the lord for that. still have alot of work for school so its hard too stay on the PC for too long god damn it !!!!

PS. loading the transition between outside and inside is because there are alot of objects in both "realms" so its better to wait 10 seconds for this then 1 minute for bigger loadings and possible errors during it too.
Vader [STAFF] [mail] Nov 09 2006, 12:34 am EST
For all of you who are having trouble with the camera, here's a useful tip:

"Open My Documents\Neverwinter Nights 2\nwnplayer.ini, find the CameraFollowAlways option and change it from 0 to 1. Then go into drive mode."

Personallly, I didn't have any problems with the camera. Nonetheless, I decided to test the Follow camera mode. I soon discovered that I prefer the classic NWN angle, where you can pan arround the entire area and see what's coming at you. The standard KOTOR camera is a bit frustrating when utilized in this game...
ali [mail] Nov 09 2006, 03:43 am EST
I'm playing it and its okay. Haven't encountered any bugs so far but the camera's really annoying. Good review.
burnart [mail] Nov 09 2006, 03:55 am EST
I love my warlock :) kicking ass!
Vader [STAFF] [mail] Nov 09 2006, 04:14 am EST
Yep, I'm still playing the game, and enjoying it thoroughly :)
Dark [mail] Nov 09 2006, 07:15 am EST
I have been playing this game since it came out and I have not once found any of the issue the aforementioned person has had. To me the game is very stable and runs pretty flawless. I am enjoying the story a lot and find the char’s interaction and bickering at each other pretty interesting. Ste main plot and story is well done and keeps me striving for more. So take it with a grain of salt when you hear someone bashing this game that its bug ridden. Its most likely cheap hardware or older drivers that are causing their problems or their windows load is not working properly.
pavarotti [mail] Nov 09 2006, 07:18 am EST
The game stinks , Gothic 3 rulz! , but i can't play it :D.
  Vader: Actually, I'm playing both games :)
GMan [mail] Nov 09 2006, 09:50 am EST
Ok, for anyone that may disagree about my previous post, just go look at the Bioware forum. That's all I ask you to do.
I'm also having absolutely no problems with hardware on this game. You'd know that if you read my previous posts. All the problems I'm having, and I'm currently still stuck at the end of chapter 2, are due to bad scripting. Hardware has absolutely nothing to do with that.
Also, they've already come out with a patch for the game there were so many show stopping bugs.
danishpussy [mail] Nov 09 2006, 11:21 am EST
I take issue with the "so many show stopping bugs" statement. If that's the case, then why are there posts on the official forums by people who completed the official campaign with no problems? I'm sorry that you've (and I assume other people as well) run into a bug, but that hardly constitutes "so many show stopping bugs." I haven't made it to chapter 2 yet, but I know there are many people who have finished the game with no problems. I wouldn't venture to guess how many people have run into bugs versus how many people haven't, but like anything, people with problems tend to make more noise.

I don't know the details of the bug you've encountered, so I can only guess. If it truly is a scripting error, then you unfortunately have to sit back and wait. However, that's not the only possibility. As a programmer myself, I can state with absolute certainty that software sometimes just doesn't work right. I know it sounds like magic or something, but there are very strange bugs that can pop up with no rhyme or reason to them. Also, it's quite possible that your scripting bug actually does have something to do with hardware. For example, many older games don't work on modern computers, because the timer runs too quickly on modern systems. Something similar could be happening here. All I'm saying is don't rule out the possibility that there may be something strange about your system that's causing the problem.
tigerrenko [mail] Nov 09 2006, 11:26 am EST
hahaha I told you the game SUCK, and you wouldn't believe me! Go Gman GO! COCK UP! COCK UP!
GMan [mail] Nov 09 2006, 02:50 pm EST
I finally got a response from a very nice Obsidian developer.
[quote]
Okay, I that bug was supposedly fixed two months ago, so this is a problem. We'll see about getting this fixed for the next patch.
[/quote]
No further comment necessary.
  Vodoo: a link would constitute more belief
danishpussy: I'm not sure what you're impying here, but as a programmer m...
Amok [mail] Nov 11 2006, 04:29 am EST
I'm guessing this is a fair review. I'll have the chance to rate the game myself only in the end of the next week, at best.
But that might work out well. I'm guessing that when I get NWN 2 (like it always happens when I get a great game) I'll put aside every other game I'm playing right now.
That happened with Oblivion, for example. And happened TO Oblivion, for that matter.

Anyhow, I'm also looking forward to this as I haven't played a fantasy-themed non-FPS RPG for a quite a while now.
Hope this game will quell the thirst.
  Vader: Yes, Amok. NWN 2 will quell the thirst, there's no doubt abo...
Amok: Some things just can't be rushed. And indeed, I did play and...
Terame [mail] Nov 16 2006, 07:45 am EST
I'm running the game on a three-year-old rig with relatively few problems, with most settings on maximum and all shadows off.
I haven't encountered any major bugs, though are clearly some continuity issues with the scripting here and there. Sometimes Medieval superstition might help you more than technical expertise - i.e. swinging a dead cat over your head might incidentally fix some bugs (not that I've tried that, but the ways in which I've bypassed some bugs were equally obscure). But as I said, for me those were relatively minor bugs, definitely nothing that has come close to ruining my gaming experience, so I guess I've been lucky...
That said, I'm hoping they'll patch all the issues so everyone can have a complete gaming experience.

P.S. Minor issues aside, the game is effing awesome!
kenzeitak [mail] Dec 15 2006, 06:06 am EST
Dont buy this game. In order to get it to run you will probably have to uninstall all burning software you own. Thats right. Uninstall NERO, D-Tools, Alcohol etc because if you have them installed the game will complain, telling you: "Youre a pirate! and cant play! Hahah"

Im not joking, the only way i got to play this game was downloading a hacked NO-DVD patch even when i bought it.... no help on forums :( thanks anyway for everyone trying to help, too bad none of you are DEVELOPERS!

When i got it to run.... well... welcome slogginess.... oblivion had 20-40 fps playing... and this has 5-15... ouch. Cant enter any buildings.... about 1/100 of all crates can be opened (no, im serious! not joking). The outside environments are nice but the interials... well... its like NWN1 all over again but with lower framerates.

The camera is AWFUL! Your char cant run while strafing, no no no... Mouse look controls must be middle mouse button (so if you have a 2 button mouse you cant look around properly =P)
The only way i managed to play was using Free Camera, and scroll using the keyboard. If you have played World of Warcraft and wish to set up similar controls you can forget that. Its just not possible =P

Dont buy this game... just dont, its not finished. Lets just hope it will be in the future.... Im going to wait a bit before i demand my money back.
Vader [STAFF] [mail] Dec 25 2006, 02:29 am EST
I agree with Terame. This is still a good game (all bugs and other technical issues aside). Plus, I'm a huge NWN and Forgotten Realms fan, so I don't care what anybody else thinks actually.
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