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Prey Review

GAME INFO
publisher: 2K Games
developer: Human Head Studios
genre: Action

MINIMUM REQUIREMENTS
PIV 2000, 512MB RAM, 2.2GB HDD, 64MB video card
ESRB rating: M
homepage:
www.prey.com/

release date: Jul 10, 06 (released)
» All About Prey on ActionTrip


July 11, 2006
Uros "2Lions" Jojic

I grew up on FPS games.

Mesmerized by the fast-paced, white knuckled action, I would feel my heart pound as I waded through the hordes of enemies, or fragged my friends endlessly, hearing their cries for despair as the kill counts rose higher and higher. I would leave these sessions breathless, the adrenaline flowing. Its been quite some time since an FPS game has had this effect on me, with FPS games becoming more fantastically advanced, with the emphasis moving to beautiful scenery OR top notch gameplay, but not both. But having played Human Head's new shooter, Prey, that feeling is back - even if for just a brief, fleeting moment in time.

2K Games and Human Head did the right thing a while ago by releasing a demo for Prey, which you can pick up right here. The demo let players experience the spectacular prologue and the first few levels of the game. Now that I've gone through the final build of Prey, it comes that time for ActionTrip to pass final judgment.

It's been a while since I played a game from Human Head. The most memorable game that the company has made in my mind was the bug-stricken yet immensely fun and atmospheric Viking action game, Rune. Prey maintains that same epic spirit - the idea of a lone hero overcoming great obstacles to save the love of his life. The game pits the mysticism of Native Americans against the soulless, steel world of alien invaders. Even though the basic plot outline is pretty hackneyed, I must commend Human Head for getting the most out of it in every respect. The bravery and the humanity of the main hero are tangible and the world in which he is thrown into is unforgiving and ruthless enough to be authentic (in a manner of speaking of course). The way that the events unfold and how they all come together is consistent with good story telling - heroic stories, the likes of which would be passed down generation by generation. All this made it fairly easy for me to immerse myself in the world of Prey; to accept my role and have fun with it. Good job, Human Head.

Thankfully, unlike Rune, Prey suffers from little to no bugs whatsoever. I had one crash to desktop during my time with the game, and I'm not sure that could be attributed to the game code at all. Performance-wise, the game runs beautifully on today's mid range computers. Outside of the one lone bug I uncovered, I found the AI worked very well and it did what it's supposed to (don't expect any advanced team tactics by the enemy though), the scripted sequences were completely unnoticeable (which is how they should be), the friendly NPCs acted great, and there was nothing really to break the immersion during play. From a technical standpoint, Human Head did a very fine job - Prey comes off looking as a polished and well rounded shooter.

The pacing of the gameplay was spot on for the most part. It correlates excellently with the narrative and there is little to no backtracking during the level romp. While Prey doesn't offer the sort of visual variety one would hope for (thematically, most of the environments look alike), this is far from saying that the game isn't beautiful - it is. While carrying the same theme of Doom-like textures on the locations and monsters (and we have the Doom III engine to blame for this), Prey goes far beyond its technological predecessor by introducing some truly vast and spectacular looking alien sceneries. Going back to the gameplay itself, Prey comes off looking so psychedelic that you have to admire the creativity of the level designers. If you've played the demo, you are already familiar with the wall walking and gravity experimentation, but the coolest puzzles in the game come in the later stages, near the end. Being trapped in a huge cube and having to figure out a way to get out of it was simply awesome. The ability of the developers to create a completely ALIEN environment in the true sense of the word is a testament to their skill and their capacity to innovate and entertain.

The same can be said about the weapon arsenal. Tommy will pick up alien weapons along the way - each of them has two modes of fire and will feel quite unique to a seasoned shooter fan. This also translates very well into the multiplayer game, which is another strong point of Prey - fast paced and just plain fun to play, it makes effective use of portals and other game features to make even the clichéd deathmatch mode fun.

In terms of length, Prey takes longer to finish than today's average shooter. I'd say about two days of moderately active playing. Even though it feels near the end like some of the levels were thrown in simply to prolong the single-player part, on the whole, there is nothing really you could take away from the quality of the design.

While not exactly as breathtaking as Half-Life 2, Prey can rightfully be called one of the best, if not *the* best FPS game of the year so far. Bottom line, if you are a FPS fan, you should go out and buy this one.

PAGE 1




23 post(s)
Reader Comments
Cheddar [mail] Jul 11 2006, 11:42 am EDT
Good to see the game get a score it deserves.
2lions [STAFF] [mail] Jul 11 2006, 12:02 pm EDT
It's a really good shooter. I thoroughly enjoyed the experience.
aamo [mail] Jul 11 2006, 12:36 pm EDT
now i've only played the demo...but anyone else get the feeling that it borrowed a lot of stuff from quake? the semi-living enviroments, torturing the humans and expirementing, half-machine enemies....just me? or did other people notice this as well?
Chimera! [mail] Jul 11 2006, 01:30 pm EDT
"which you can pick up right here (link this to the demo)."

Hihi.
  2lions: :) You bastard...
Chimera!: Haha, yup. BTW, this is exactly the reason why I put XXXXXX...
Chimera! [mail] Jul 11 2006, 01:43 pm EDT
I do not agree with the score. I think the fact that the wall walking gets old after awhile, the linearity of the game, the dumb AI (who the hell yells "I'm gonna throw a grenade" in the middle of a battle?), the fact that the Aliens start to talk goofy English are enough points to lower the score of this title beneath the 90 it has now if you ask me.
There are no real challenges in this game, they simply throw alot of alien badguys at you and sometimes confuse you with the wallwalking, that's basically it. There's no AI as in FEAR, no interactive environment like in Half Life 2, no new concepts or ingenious ideas as Doom 1 had, etc, etc. To give this game a score so close to the titles I mentioned (except Doom) is unfair towards those classics if you ask me.
  skribb: I just regarded everything that was in English (like the mon...
lubczyk: Please disregard this post.
Chimera!: If the spirit did indeed translate that for him I think it's...
Cheddar: Chimera isn't part of the 9 in 10 my main-thread post refers...
Cheddar: What I like about Prey, what makes it a winner for me person...
Zolneirz: Cheddar you should write your own damned review so i don't w...
Dupoint: Chimera, don't quote from Gamespot's review...that's the wor...
Chimera!: I didn't quote from anybody, I played the game and wrote dow...
lubczyk [mail] Jul 11 2006, 02:38 pm EDT
Loved the game. A good story coupled with great weapons and interesting level design. The "flying" levels were easy to pick up. I know the same textures were repeated over and over but there were enough "WOW, that's disgusting" or "WOW, that's cool" moments to keep the game from getting monotous. The game is full of eye candy, action and is easy on the hardware.

I really enjoyed the puzzels whether they involved physics or spirit-walking. They gave me a good cranial workout without fustrating me.

This along with moderate load and reload times made it a winner.

I also found the game relatively bug free except the one scene where you have to destroy the core and if you die you're better off reloading from a previous save.

Did anybody else enjoy the "No-restarts necessary" gameplay? I loved that I didn't have to redo any segments from the beginning save for one. Also, It was good that the gmae kept track of your last 5 or so quicksaves.

The only bad things are that there are no extras nor any reason to replay the game except on a higher difficulty setting.

On retrospect, the game had repetitive textures but interesting level design. I never felt like I was visiting the same place twice for no good reason.

I must say the weapons and their secondary fire modes were awesome. The stroytelling was good. I repeat the story was very good. No large plotholes or anything.

My Score - 9 out of 10.
  Chimera!: So you agree that a game that has zero replay value, repetit...
lubczyk: There is a mulitplayer option which I found quite fun so I d...
Chimera!: First off don't underestimate EA's butchering skills, but th...
lubczyk: Most everything has been done before somehow. William Shake...
Chimera!: While I agree on your points about not re-inventing the whee...
lubczyk: I have no problem with you not liking the game. I just want...
Sword Fight [mail] Jul 11 2006, 03:15 pm EDT
I got bored before the end of the demo.
Film11 [mail] Jul 11 2006, 03:21 pm EDT
Did anybody pick up the way it took the piss out of Doom 3? "Oh man it's dark in here. I'm doomed."
lubczyk [mail] Jul 11 2006, 04:44 pm EDT
It's good to note that this game, whether you like it or not, provides a good, bug-free gaming experience. Not like the multitude of games these days that have to be patched during the first week of their release.

@Film11 Yes this game beats the socks of Doom 3. Oh, how far we have come since Doom 3.
Cheddar [mail] Jul 11 2006, 05:07 pm EDT
As I've ranted about before, 90% of the people who have a problem with Prey are the same people whose hypocritical complaints end up resulting in more fuel for the lame tech-demo-shooter trend. Please don't encourage this trend, people. Please.
Chimera! [mail] Jul 11 2006, 05:24 pm EDT
If anything I think Prey is a "lame tech-demo-shooter". From the moment ID released D3 with this engine I thought it sucked. It was nice with the bumpmapping and all the other visual treats but it was too sterile. D3, Q4 and now Prey put the gamers in a big (though good looking) box and direct them through hallway after hallway. No windows that can be broken, no doors that can be kicked in no interaction with the environment whatsoever. I want to be able to smash a window or blow up a door to take an alternative route to where I'm going. I don't want the feeling I'm walking throuh a prerendered video.
HL2 and FEAR are still one of the finest examples of which direction I think the industry should go to. The faster they dump the D3 engine, the better, if you ask me.
  Cheddar: See my reply to you above. Sorry, I posted that other post ...
Amok: You like destructible scenery that much, huh? I do, too. Not...
Ark: The source engine is most definately my favourite engine at ...
lubczyk [mail] Jul 11 2006, 05:51 pm EDT
@Cheddar
And how many unbreakable Windows and Doors are there in Half-Life 2, F.E.A.R. and even Far Cry? Last time I checked.....A lot. So your arguments there is null and void. All games have some kind of enviormental constaints and/or impassible barriars like unbreakable Doors and Windows. Shoot, how many alternative routes were there in Half-Life 2 or F.E.A.R.? Last time I checked there was usually only one very linear course to the objective in both games. I'm not trying to make you like the game Cheddar, just trying to force you to give some legitimate and constructive criticism.

Also, are you saying that the F.E.A.R. engine by Monolith is superior to the Doom 3 engine by ID or are you saying that the gameplay of F.E.A.R. is superior to the gameplay of Prey? Because those are two different comparisons. The comparison of level design between the two games would also be a seperate matter.
zimbo [mail] Jul 11 2006, 06:19 pm EDT
Hmm. I think I might have rushed through this. It only took me 4 hours to complete. Chimera! pretty much said what I feel about the game. Once the wow effect of wallwalking started to fade the game felt pretty bland all the way to the end.
Zolneirz [mail] Jul 11 2006, 06:49 pm EDT
Does anyone else read Chimera!'s and Cheddar's posts and think they're one person talking to themselves the first read-through?
  Chimera!: Damnit, now I need to make 2 new accounts again. Bastard.
Amok: Hahah
lubczyk [mail] Jul 11 2006, 10:59 pm EDT
I found the lack of any extras in the game itself (commentary mode, making of, conceptual art) a bit of a put-off. But then again, I'd rather have no extras than a bunch of mediocre ones. Also, I prefer them on the game DVD or a seperate DVD rather than seperate documents in the box like posters, figurines, t-shirts and conceptual art and such. All I really need is a good, hardy manual to keep around. Anybody agree with me on this?

BTW, I deleted my bittorrent copy and installed the original when I got mine yesterday. I almost went for the "Collector's Edition" but seeing as there were really no note-worthy extras except for the concept art booklet, I opted for the regular version. I usually don't keep posters or whatever just the ebooklets and sometimes the boxes, so if the extras are not on the DVD I won't ever notice them in the future when I come back to replay the game in a few years time.
GrimshawUK [mail] Jul 12 2006, 10:37 am EDT
I can sum up this game in a few words ... Doom 3 Mod ;)
MrBored [mail] Jul 12 2006, 05:54 pm EDT
Does it have boobies in it?
Amok [mail] Jul 12 2006, 11:09 pm EDT
Hmmm, what an optimistic review on the game. Differs a lot from Gamespot's.
Well, when reviewing, I believe there are those parts about a game where you can be almost completly objective, and others where you can't avoid giving in your subjective opinion. Hence, it comes down to a person's views and feelings. According to the factors of personality, personal logics, preferences and even moods, one reviewer can rate a game very differently than the next, no matter how objective they are.
On that mood part... I'll give a personal example. I was itching for a long time to play TES IV Oblivion. Because I so felt like playing that kind of game. When I got the game, that feeling was already gone and the game only hook me to it slightly due to it's sheer excellence. Point being, if you're playing a game in a bad mood or at a time you don't feel like playing that game or that kind of game, of course you'll focus your subjective thoughts on the negative aspects. This means then that playing games in a good mood will always help you enjoy it more. Though, we can't do anything if we just don't feel like it, regardless of a good or bad mood.

Using the analogy in lubczyk and chimera!'s debate, the "re-inventing the wheel"... well, you can look at it this way: the wheel has come a long way from those made of stone or wood to our modern ones compositely (sp?) consisting of metal and rubber parts. So have FPS's. But, like the wheel, they retain their core essence, because if not, they wouldn't be considered FPS's anymore. Instead, they've been improved, perfected. When I see FPS's, like HL2, bring innovate features, in my opinion, I just think of them as a wheel with an unprecedented rim. However, it remains a wheel.
Hope you get the picture.

Well, that's all I had to say about that. Not sure if I'm forgetting something. Sorry if I seem to wander when I try to explain my points. I just have various thoughts on my mind I plan to mention and sometimes I forget or not clearly type them down.

Anyway, after reading this review, I've come to expect something better from Prey. What I read from Gamespot wasn't convincing me to play the game. But now, I plan to. In the future, however, right now I feel more like playing an RPG or, at least, a more adventurous FPS spanning a wider space and with plentiful outdoor locations.
And I can't go against what I feel like if I plan to enjoy myself as much as possible =)
NiTrO2000 [mail] Jul 13 2006, 12:45 am EDT
hmmmm nobody mentioned the portals ? that's a cool new feature , got a mod for it in multiplayer , right click with the wrench opens portal A and second click portal B , makes mplayer even more fun
Damocles [mail] Jul 13 2006, 02:20 pm EDT
Loved the gameplay, tons of potential with the first full utilization of what a 3D environment can be about that I've seen in a long while, however... 6 hours of gameplay for $50 is a total friggin rip off. I got more value for my entertainment dollar from the damn recent "episodic" releases. My advice, wait til this hits the bargain bin and don't forget to pick it up then.

Bottom line - Good Bang, Massively over-"buck"ed... A Toyota Carolla is a good car, but I'm not paying $100K for it... that's what I felt like with this game.
  NiTrO2000: the correct analogy would be a ferrari with the fuel guage i...
Damocles: No, the correct analogy is that I'm paying 4 times the value...
virii96 [mail] Jul 14 2006, 09:01 am EDT
A score of 90 is just.
Gamespot gave Prey a 7.5 which means they are officialy saying its less superior than Doom3(8.5) and Quake4(8.0). What a bunch of horseS***!!
  Chimera!: Those scores where given then, this score was now. Meaning, ...
Ark: I thought they were reviewing games, not engines. Guess i w...
lubczyk [mail] Jul 15 2006, 10:03 am EDT
I repeat, just like eating, slow down and enjoy the experience you morons. This is not a race to see who can finish the game first. Those 6 hours of yours took me about 20 hours. Damnit, no wonder you guys are never satisfied. The whole gaming industy should just take their games and extend their lenght by making you go through the whole game forwards then backwards to the begining, then repeart 2 or 3 more times. After that, they should just fuck with you by going up to the newxt higher difficulty setting without allowing you to restart the game but forcing you to beat the game on every successive difficulty setting in one go before you can see the ending. Oh yeah, and get rid of saves altogether so that it'll actually take you some time to finish. That way you'll spend like 36 consecutive hours trying to finish the game, then get killed at the end boss and have to start all over again at the beginning of the game.

People like you are the assholes that go out to rent a new movie, fast-forward through the parts with no action and call the movie short because you dickheads spent 30 minutes watching a 2 and a half hour movie.
  Damocles: For the rest of the world, there is a difference between "st...
lubczyk: That's definitely not the problem. Sorry, It's just that I ...
greenberet: Agreed!!
Vodoo [mail] Jul 15 2006, 04:09 pm EDT
How the hell did you guys finish the game in 6 hours, ive already spent at least 8h and im still not done......quake 4 seemed shorter.
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