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Dragon Ball Z: Budokai Tenkaichi 2 Review
| GAME INFO publisher: Atari developer: Spike genre: Action MINIMUM REQUIREMENTS n/a |
ESRB rating: T homepage: dbzs-neo.jp/ release date: Nov 07, 06 (released) |
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| » All About Dragon Ball Z: Budokai Tenkaichi 2 on ActionTrip | ||
Ultimate Training is superior to the previous games training mode simply because now you load into an arena after each move is described, so you can practice, instead of watching the computer do it. It's still not as hands-on as I would like, but it's a definite improvement.
Returning is Evolution Z and Z Items, but their use has been expanded. They still add stats when equipped, but they also gain EXP. So now, instead of mixing an Attack+1 item with another Attack+1, you can just level it up as you play. Item fusion has been changed as well, with more obscure recipes for better items. Baba's Palace is also new, letting you buy and sell Z Items.
Some extras include a Data Center, where you can input passwords from others players to create, and fight against, their custom characters, view your saved created characters, or use data from Tenkaichi 1 to unlock goodies. There is also a Dragon Library where you can view characters and info, read up on the Dragon Ball Z story, or listen to the music from the game.
The graphics have been given a boost, with less aliasing issues and a new depth of field effect. The cell shading has been tweaked as well, with thinner lines on the characters, giving them a streamlined look. All the Ki and Blast moves are represented better this time around, with better color and more explosive imagery, especially during shootouts. The maps have gone through an overhaul, as they are bigger, have more realistic texturing, and the twitching textures are almost gone. Dying Namek is especially nice, with volcanoes all over and a great heat distortion effect. The 3D world map needs help, though. The menus are a treat, with lots of hi-res artwork setting the mood. Lastly, the game is graced with another fantastic CG intro, showing the DBZ gang going through the motions.
Sound-wise, things are okay. The many hits, explosions, and other effects are good, but they are pretty much the same as before, and the music is definitely a step down this round, with hardly any catchy tunes. Once again, there is a ton of spoken dialogue by the original voice actors, but if you don't like the dub, you always have the option to switch to the original Japanese voices in the options menu, which is a nice inclusion.
I had a lot of fun with this game, and that's the important thing. The fighting engine is unconventional, but the difficulty is better balanced this time, and eases you in slower. It's too bad that it's the same stories again, just repackaged, but DBZ fans should give it a look, others might want to rent first.
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ACTIONTRIP SCORE 7.8 Good Captures the feel of Dragon Ball Z, expanded games modes, deeper fighting engine, fun and visceral combat, lots of voice over; Fighting engine not deep enough, after extended play game could get repetitive, music was a letdown, new stories please! RATINGS GUIDE |
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