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Q.U.B.E. Review

GAME INFO
publisher: Toxic Games
developer: Toxic Games
genre: Puzzle

MINIMUM REQUIREMENTS
n/a
ESRB rating: E
homepage:
qube-game.com

release date: Dec 16, 11
» All About Q.U.B.E. on ActionTrip


Okay, let's cut right to the chase. Q.U.B.E. is a first person puzzle game, no more and no less. It lacks narrative and it lacks personality. What it doesn't lack is good looks and more importantly, clever puzzle design. In this game, solving problems is its own reward. There's no humor and cake to ease the pain, it's just you and the obstacles you have to overcome. You will occasionally come across vague hints of a story, but the sad fact of the matter is that due to time constraints, it wasn't implemented. Pity, because I believe that puzzle-wise, Q.U.B.E. outshines Portal, but as a whole, it's not even in the same league. This is not surprising, seeing as how Q.U.B.E. was developed by a core team of three newcomers, while the latter was supported by the developers of Half-Life 3. (Oh shut up! A man's got a right to fantasize!)

I expect you don't want me to waste your time by describing how the puzzle solving works when you can get a better idea by watching a trailer or by playing the demo. I'll only mention that I solved a few by using only part of the given elements, so I don't know if there are multiple solutions to certain puzzles, or the developers tried to confuse me, the little devils. In the second half of the game I often thought to myself that there must have been some seriously intelligent people working on the mind challenges in this one. My first reaction to each new puzzle was something along the lines of: "Well, this will be a pain in the ass," but I figured it out eventually, and when I was finished, I couldn't help but feel admiration for whoever thought it all up. Some puzzles were so difficult, but also elegant, that I still find myself thinking about them two weeks after finishing the game. There's a certain puzzle located in one of the last rooms, where you have to slide two large and two small cubes into beams of light by using magnets. Now, I realize many people disliked the magnet puzzles, although the aforementioned one was absolutely brilliant.

The audio effects are as sleek and sexy as the graphics. The whole game has this sterile and futuristic vibe and the sounds support that feeling with perfection. It's hard to talk about the music, because there isn't much of it in the game. The minimalist approach ended up being too minimal and the only time you'll hear anything worth noting is during the finale and the credits. Those two songs are great, but impossible to find. If anyone knows how to get them, please let me know in the comments.

A final word of warning: Q.U.B.E. isn't the type of game you relax with after work. From a certain standpoint, Q.U.B.E. actually is work. It will test your mind and your patience, but if you'll survive without looking at a walkthrough, your intelligence will be enhanced and hot nerdy chicks will come a-flocking (What more could you want out of a game. - Ed. Vader). You'll also get to see the game's intriguing ending and that is when you'll really start to regret that it was released in its current 'bare bones' state. There are some rumors that the story will make a late appearance via DLC, but Q.U.B.E.'s replay value is very low and I'm not sure many would be that interested in giving it another go.

If you're a fan of puzzle games, you can go and buy Q.U.B.E. now. If, on the other hand, Portal is the closest you ever came to the genre and if you can live without Portal's charm and are willing to take on a more challenging series of brain teasers, then, by all means, go for it. The presentation is top-notch and I felt the game's length was satisfactory. Here's hoping for a meatier sequel (Amen. - Ed. Vader).

PAGE 1

USER SCORE
8.5
YOUR SCORE
RATE IT 0.0
ACTIONTRIP SCORE
8.0   Very Good


HIGHS
It looks awesome for a puzzle game, it has an agreeable learning curve and decent puzzle variation;

LOWS
Leaving out the story was a mistake, it needs more music, a few potentially frustrating magnet puzzles, you are restricted to an auto save function.

RATINGS GUIDE




3 post(s)
Reader Comments
Vader [STAFF] Feb 24 2012, 05:37 am EST
I think we need more games like this one. Intelligent games. Not necessarily games without stories, but smart games. Games that make you think.
  Un Om Bun: You and I do, but these unwashed peasants need epicne…
Vader: Lobotomy first. Epicness later.
KraGeRzR Feb 24 2012, 02:47 pm EST
"Pity, because I believe that puzzle-wise, Q.U.B.E. outshines Portal, but as a whole, it's not even in the same league."

If by this you mean the puzzles are on a more even difficulty curve, with a more incremental approach, yes they are better as "puzzles" than Portal's, in the pure sense of the word.

But I still love Portal's puzzles, because who doesn't love bouncing into the air and shooting portals to make yourself whoosh even higher.

Besides, Portal is more a case of emergent gameplay than a puzzle game. They give you a tool (the portal gun), and they structure puzzles a certain way, but apart from that, the solutions are considerably more broad than Qube.

As to the quality of the puzzles in Qube - I wasn't that impressed. The entire game took me about 3 hours, and the puzzle variation was sparse, which I found a little tedious.
They were well designed, but the game seemed to be less than the sum of it's parts, while I played it.
  antonphd: you beat the game in 3 fucking hours? do you have a …
Un Om Bun: I love Portal no less now, but QUBE is more challengi…
antonphd Feb 24 2012, 04:54 pm EST
i agree with everything in this review. yet, this game STILL has more soul than Reckoning. now how the fuck did that happen?
  Vodoo: do you compulsively compare potatoes with tractors ? …
antonphd: yes. why? is that a bad thing?
  COMMENTS PAGE 1  


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