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7.9
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Realistic tactical combat, technically superior to its predecessor, a worthy sequel to the R6 series;

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Inconsistent mission design, absolutely zero plot, quirky AI.

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PLATFORM   PC

Rainbow Six 3: Raven Shield Review

GAME INFO
publisher: Ubisoft
developer: Ubisoft
genre: Shooters

MINIMUM REQUIREMENTS
PIII 800, 128MB RAM, 32MB Video Card, 1.7GB HD
ESRB rating: M
homepage:
www.raven-shield.com/

release date: Mar 18, 03 (released)
» All About Rainbow Six 3: Raven Shield on ActionTrip


March 24, 2003
Uros "2Lions" Jojic

Boy, that Tom Clancy is a busy man. Not only is he an extremely successful writer, he's quite the entrepreneur as well. He has sold the rights for the production of a number of movies (Clear and Present Danger, The Sum of All Fears, etc), and of course video games (Rainbow Six, Splinter Cell) that are either based on his work, or simply carrying his name in the title for an added marketing impact. It is said that Mr. Clancy is actively involved in all of the media products carrying his name. Supposedly, the same goes for Rainbow Six 3: Raven Shield - the third game in the very successful game series of hyper-realistic military shooters, once published by Red Storm Entertainment and now the property of Ubi Soft.

Tom Clancy's style of writing is gritty, and largely unsentimental, and so is the gameplay in Rainbow Six 3: Raven Shield. There's no beating around the bush when it comes to the action in Raven Shield. For the making of this game, Ubi Soft Montreal has hired the services of one Mike Grasso, Senior Instructor for LAPD SWAT and LAPD Medal of Valor winner who offered real-world tactics and methods from his vast experience in the filed.

The bread and butter of this game is precisely executed game plans, and directly to-the-point gameplay with minimal focus on the drama or the human side of it all. If you decide to bend the rules and break from your plans even a little you'll quickly find yourself in a hopeless situation and your team members will be picked off like flies. Rainbow Six 3: Raven Shield is more of a simulator than any of its predecessors ever were. Design emphases are placed on planned and accurate operations, minimal improvisation and perfectly timed team work. Then again, it's discipline, training and planning that keeps you alive when you're a member of an elite anti-terrorist unit.

So much focus has been given to this specific type of gameplay that the team at Ubi Soft Montreal didn't even bother to properly incorporate a story. Of course, there is a story and it has something to do with a group of pro-Nazi terrorists who are using Nazi money from the WWII to fund an operation to release deadly agents, and effectively create chaos and mayhem around the world, blah blah blah, who cares. Naturally, you're a member of an elite Rainbow Six unit, and you're sent in to stop them. The story in this game is ultimately irrelevant. All that matters when the mission starts is There Are Bad Guys Here, And You Must Shoot Them. There are no characters, and no genuine narrative to make the missions more meaningful. You can always gather intelligence and background on a specific operation, but that's not nearly as important as planning the mission, and ultimately going in there and capping the bad guys. As I said, Rainbow Six 3 can easily be regarded as a pseudo military simulator - a game designed to give you a taste of what it would be like to be a part of an elite CT unit. But, even though the developers did a great job of creating a very genuine atmosphere of anti-terrorist combat, one has to wonder if many shooter fans will be enthralled by the sheer "realism" of it all. Some will like this specific approach to game design, but others will be put off by this feeling of detachment and the less than cohesive nature of the single-player action. The underlining story that is supposed to tie the missions together is completely neglected. You just go from one location to another and deal away with potential threats; that's the crux of the matter.

And even that would be OK if the game featured more original missions, or more consistency in their design and difficulty. As it is, they MOSTLY come down to shooting all the bad guys on a map. Of course, there are always hostages to rescue and bombs to defuse, but again, that's hardly what I'd call inventive mission design. After the 10th mission it all gets kind of repetitive, and if it wasn't for the final few missions; which are spectacular; Raven Shield's single-player would've left a bitter sweet taste in my mouth.

The enemy AI is slightly more believable than in the previous titles, but it still has its bad moments. On certain occasions, it will still remain oblivious to your presence, although none can tell where and when this will happen, as this is obviously a bug and not an AI routine. The baddies will rarely improvise and they'll always run to the exact same spots to take cover. You cannot save mid-mission, but that's OK. You can simply memorize where the bad guys will run, and that should give you enough of an advantage to successfully complete the mission. On the other hand, your teammates are very good, and pretty darn intelligent. You can usually rely on them to help you out during heavy fire exchanges, and they will quite effectively watch your six as you move through the maps. The good guys use team tactics better than ever, and I must say that on a couple of occasions they played a bigger role during a mission than me.

But the best thing about the newest Rainbow Six game is its clean and easy to use interface, as well as the new and improved physics model and gun properties. By using a relatively simplistic but highly effective icon system, you can now issue orders to your teammates on the fly, making the execution of set operations that much easier. You can order them to open doors, cuff bad guys and move to a location.

The improved physics and gun properties are very important for the gameplay as they offer additional finesse to the combat experience. If you turn the auto-aim off you'll find that the gunfights are extremely realistic, in a sense that they are short and deadly, and usually the guy who panics under fire first will get the short end of the stick. Weapons recoil in a much more believable fashion, and the aiming feels more real than ever before. There are a total of 57 guns in the game and each of the weapons has five ratings: amount of damage, range, accuracy, etc. Needless to say, knowing your weapon becomes essential to surviving a firefight and that especially applies to the multiplayer matches.

Other novel additions to the game include a 3D planning map as well as an advanced rag-doll physics model, courtesy of the next-gen Unreal engine. We've already talked about the impact of the new graphics on the series, so I won't repeat what my fellow editor, Vadar, has already mentioned. I should add, however, that the top-notch sounds and graphics come at a certain price. The game ran fine on my Athlon 2200+ GeForce Ti 4600 1GB RAM rig, but I still consider that to be an "above average" system. The frame rate was at times choppy, but generally acceptable in 1024 with all the details turned on, but without FSAA or antistrophic filtering. Going beyond this in terms of the resolution and graphics options would noticeably slow down the game.

Finally, the multiplayer mode is as fun as ever. The new weapon properties add a lot of subtlety and skill to the combat. Three cooperative modes (mission, terrorist hunt, and hostage rescue) are included, along with five adversarial modes (hostage, survival, team survival, bomb and pilot). The only mode that truly offers any innovation is "pilot," although even that one is similar to TFC's The Hunted. Personally, I didn't much care for the multiplayer mode as it's got a heavy feeling of déjà vu about it. Still, Rainbow Six fans will love it, and the net code is pretty good, but my personal opinion is that the MP mode never quite grabbed me and gave me the same thrill that I frequently get from playing some other multiplayer games.

Raven Shield multiplayer will most certainly appeal to the fans of the genre, and it might further increase the game's replay value, but I just get the feeling that Raven Shield isn't nearly as good as it could've been. Technically, and in terms of accurately capturing the feeling of anti-terrorist combat, Raven Shield comes second to none. It is a fact, however, that looking at it as a complete project Raven Shield has a number of inconsistencies and downsides that might lessen the otherwise fun and engaging gameplay experience.

PAGE 1




10 post(s)
Reader Comments
ibanez7 [mail] Mar 24 2003, 09:55 am EDT
no matter how low of a score or how poor Clancys games could rate. Is following is huge.. just more money in his pocket...hail the american dream..
  loafy_88@64.42.23.93: Dude this game is awesome, you don't wtf you are talking abo...
ibanez7: i wasnt voicing my opion of the game i still have yet to try...
Frags@62.131.47.155: Well the fact that i cant go online and the AI in SP is real...
nexioz [mail] Mar 24 2003, 12:38 pm EDT
this game kicks-ass. me and my friend played this on LAN the whole w33k3nd. play it!
  Goon@12.237.47.100: w33k3nd? Geek.
Marc [mail] Mar 24 2003, 12:43 pm EDT
1337 is for little kids.
Trustkill [mail] Mar 24 2003, 12:46 pm EDT
Multiplay is really good. The SP mode would be totally insane if it had depth as far as plot goes. Without a solid story backed by cutscenes, the whole game feels just plain flat and two dimensional.
Actually, here is a decent analogy: It reminds me of a FPS version of most hardcore flight sims. Just a handful of sorties/missions/scenarios with "enemy" units that you need to destroy.
I dont know about you guys, but I find it difficult to be sucked into a SP game with little to no reason behind it.
Even though, I will be online pumpin 10mm rds. into the faces of my enemy and enjoying every miniute of it.
Trustkill [mail] Mar 24 2003, 12:56 pm EDT
Sorry, I should have read the review 1st to avoid sounding redunant. Most of what I had in my last post was pretty much stated in the review.
Fuck me, I suck.
2lions [STAFF] [mail] Mar 24 2003, 01:46 pm EDT
Heh, it's OK, dude :) Oh and I completely agree with the points you've made in your comments :)
future man [mail] Mar 24 2003, 06:24 pm EDT
The multiplayer kicks all sorts of ass though.
acid911 [mail] Mar 24 2003, 09:31 pm EDT
How many sorts of asses are there, by the way?
WhoGivesARatsAss [mail] Mar 25 2003, 02:50 am EDT
yeah i was wondering that too.. i know two of them.. a Human's Ass and a Rats Ass.. any others..

and for me.. as i play zero multiplayer on net and about 2.5% of my time spent on a game on LAN.. this game is just another Tom Clancy Game down the drain for me..
Trustkill [mail] Mar 27 2003, 11:46 am EDT
hmmm, I do not want to get political......I do not want to get political........I DO NOT WANT TO GET POLITICAL.......FUCK!!!!!!

Bloodthirsty or not, this poll I would say reflects the concensus of the entire world, but on a smaller scale. The protests going on around the world are doing exactly what they are ment to do: gain plublicity for their cause. We do not see "pro-war activism" (for lack of a better term) because those who support it have no need to protest since their belief is being supported by the government and being followed though with. Back to the protests now, the number of people that attend these protests compared to their local population (with consideration to people who ARE against the war but feel no need to protest) would work out to be the equivilent to the poll here on actiontrip: a split decision or close to it.
Fact is, most of bovine America believes most of what they see on the news or other media sources to be truth, not exactly what IS.
As an American, I have no problem with people bashing other peoples views, I was born into it. But to bash a PEOPLE is wrong, blame their government. I am not going to bash the entire contry of France because of something one of their politicians said. I have said it before, "government and citizens are two completely different entities.
Fuck it, I clicked "I dont give a crap" on the poll. I am totally intrigued by the situation and remain unbiased on this war, being a spectator is much more rewarding.
(Trustkill steps down and smashes the SHIT out of his soapbox)

Sorry, I just hate narrow-mindedness.
  Bort@66.159.222.222: I don't agree with this argument which I have heard many tim...
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